Crusader Kings II has 161 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam profile. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam.
The difficulty of each achievement varies; some achievements are very easy (e.g. Marrying another character), while some are more difficult (e.g. Reconquering all historical Roman territories). The below list groups the various achievements by a difficulty level as assessed by the wiki editors.
Achievements can only be gained in single-player Ironman games. You cannot unlock achievements if you used the Ruler Designer to start a campaign. They can be earned while playing older versions of the game as long as said achievements were present in that version. Playing game in offline mode (saving game in offline even once) permanently disables achievements for this savegame. Certain game rules will also disable achievements for the savegame; usually, such rules make the game easier.
It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, or by running the game using mods that affect gameplay mechanics (graphical mods do not affect checksum), or a corrupted installation (the Ironman mode icon will change to reflect this).
List of achievements[edit | edit source]
The "Notes" column lists helpful short tips/strategies.
The column denotes achievements which can't be completed without the use of DLC mechanics (currently 111 out of 161). Multiple expansion icons mean either can be used. The Random World or the Shattered World buttons mean that they are mandatory to fulfill the achievement (currently 5 out of 161). For achievements without the icons, the buttons must not be selected.
The Starting conditions column may denote the requirements needed for the player character before the achievement requirements are fulfilled.
The Religion column denotes achievements which can't be completed without the specified religion. (currently 43 out of 161). Multiple religion icons mean either can be used.
The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in.
The "DI" column is for difficulty as assessed by wiki editors.
- VE = Very Easy (Can be achieved through normal play or can be achieved in minutes)
- E = Easy (Can be achieved easily although might take some time)
- M = Medium (Can be achieved by most players although some aspects will be difficult)
- H = Hard (Can be achieved in a full campaign or requires difficult to trigger events)
- VH = Very Hard (Difficult to achieve and often requires an ahistorical playstyle)
- I = Insane (Almost unachievable due to the large amount of work and difficult requirements)
|Have a Level 4 or 5 Artifact||Sent an artifact to the Chinese Emperor||The Byzantine Emperor can send the Crown of Thorns right away in 1066.||2.8||VE|
|There are 2 people with a claim on the Papacy||Start in the "High Middle Ages" bookmark as an independent ruler. Wait for someone to create an antipope, then create your own. This achievement doesn't actually require any player input and may occur on its own. Despite also having a Pope and antipope mechanics, this achievement cannot be attained with the Fraticelli Papacy.||2.0||VE|
|Primary title is a County||Primary title became a Duchy||
| Does not have a vassal with a
claim on the Papacy
|Created a vassal with a claim on the Papacy||Have 500 prestige to spare and a Bishop who likes you more than the Pope. Go to "Religion" tab and select "Make Antipope" button. Requires the Free Investiture law. Despite also having a Pope and antipope mechanics, this achievement cannot be attained as a Fraticelli character.||2.0||VE|
|has the The Reaper's Due DLC enabled||died while having the Plague||Set the major plagues game rule to "Historical" and begin in the Late Middle Ages bookmark to get the plague as soon as possible. Don't go into seclusion when the Black Death arrives so you can catch the disease. The Plague gives your character -7 health which will most likely kill him or her. If you have the Way of Life DLC try switching out of focuses that increase your character's health to increase the probability of dying.||2.6||VE|
|has the Rajas of India DLC enabled||This achievement does not check by region: the title must be in de jure Rajastan, Deccan Empire, Bengal Empire, or Empire of India. If you start as a ruler who already fulfills the requirements (for example, Tughluq in 1337) your entire dynasty will be permanently blocked from receiving the achievement. Starting as the Ghaznavid Sultanate in 1066, one can easily obtain this achievement by simply forming the Kingdom of Punjab. All requirements are met except for actually creating the kingdom.||2.1||VE|
|Is Female|| Have 3 spouses who are:
||Consorts don't count. The spouse must be killed in a method which makes the kill show up in your kills list (such as execution, assassination, sacrifice, etc;).||2.0||VE|
|Owns a Kingdom or an Empire||Occasionally an event pops up in counties within the regions of East and West Africa that allows you to perform a rain dance. You will get a success pop up if this works, and if you are or become a King or Emperor while the success is active the achievement will activate. There is no culture or religion requirement and the kingdom or empire title need not be in Africa. You don't even have to pay for the event. You can also revoke or conquer a county under the effect of rain, and you'll get it that way.||3.0||VE|
|Eat a person with the Bön religion via event Execution||Try starting as a Bön ruler in a secure position, such as the ruler of Ü-Tsang in 867, and go into seclusion () as soon as possible. Eventually, you will run out of food and have the option to eat a courtier.
Carousing () while you are, or with someone who is, an Impaler , Lunatic , or Possessed it can give you an option to eat a guest. The chance of this is increased if you are Gluttonous .
If you are attempting this without any DLCs, consider the difficulty to be insane.
|Seduce 10 people||Requires Seduction focus . Strategos Konstantinos II of Samos in 1108 (Reachable by going forward 27 years from "The Alexiad" bookmark) has both the attractive and groomed traits for a total of +45 attraction opinion. Before unpausing the game, open the character finder and invite all the unmarried lustful women who are willing to join your court. If you start as Konstantinos II from Monarch's Journey, you must play in Ironman mode. Games played in Bronzeman mode are not eligible for achievements.||2.3||VE|
|Asked for an Imperial marriage from the Emperor of China||Start as Konstantinos X of the Byzantine Empire in 1066. Immediately send the Crown of Thorns to China, then request an Imperial Marriage. You're married, so pick someone else in your court. Also earns the "A Curious Trinket" achievement.||2.8||VE|
|Start date is 1066.9.15 High Middle Ages (1066)||owns the Kingdom of Jerusalem||
Creating the Kingdom of Jerusalem requires Christian religion, but the achievement itself has no religious requirements. A non-Christian can inherit or usurp the title if it exists.
Easily cheesed as Fatimids. You have two easy options to become Christian, which is required to create the kingdom of Jerusalem. You can either marry a Christian (any religion in the Christian group will work) or move your capital to one of the Miaphysite counties you own and then convert to the local religion (1000 prestige). Destroy the Shia Caliphate (200 prestige) in order to be able to change religion. Secretly convert to Christianity using your newly-wed wife, or by right-clicking your portrait if you moved your capital to a Miaphysite county. Publicly adopt secret religion if you converted secretly. Create the Kingdom of Jerusalem (250 gold + 200 piety).
|Enforce a demand defending in a Decadence Invasion||Must have Iqta or Tribal government.
Use the "Rise of the Hansa" bookmark and play as Khagan Hülegü of the Ilkhanate. Create duchies until you have enough prestige to convert to the local religion, Sunni. County conquest the Assassins (Fedayeen) in Daylam as they're likely to target decadent rulers. Declare 4 holy wars and immediately surrender. Wait for the inevitable revolt, which should be easily crushed as it's comprised mostly (72.65%) of light cavalry.
|Does not have a fully upgraded Family Palace|| Have a fully upgraded Family Palace
||Genoa and Venice in the "Rise of the Hansa" bookmark only require one more upgrade.||2.0||VE|
| has the Conclave DLC enabled
Child's educator is the player
|Child's traits changed via event||Educate a child whose childhood traits can be steered to match your own traits. For example, if you are Ambitious , educate a Haughty child.||2.5||VE|
|is Shattered World||owns an Empire title||Start as a nomadic ruler in a Shattered world. The achievement will be unlocked instantly.||3.0||VE|
|Make 5 children||Likely to happen with any character who marries young. Muslims and other religions/government types which allow concubinage can take extra wives or concubines to reach this faster. You have to actually sire the children; pre-generated children from the history files do not count.||2.0||VE|
|has the Rajas of India DLC enabled||Only requires the provinces of de jure Rajastan outside your realm to be Muslim. The easiest way to fulfill this is simply to completely control Rajastan, so this achievement may be easily combined with "My Very Own Subcontinent", or "Saint Thomas's Dream". You must hold Rajastan and be Muslim yourself. The quickest way is Tughluq in 1337: just five counties to claim with de jure CBs. If you become Samrat Chakravartin, and Rajastan no longer exists, the achievement is still possible: but the scope is the Empire of India instead.||2.1||VE|
|has the The Reaper's Due DLC enabled||Built a level 1 Hospital||Hospitals are built in the extended province window, like Trade Posts and Forts. Nomadic and tribal governments can't build hospitals. Pick a Christian or Muslim ruler and borrow from the Jews to expedite this.||2.6||VE|
|Selected the Hold Tiger Hunt Decision then find and kill a tiger via event chain||Has about a 25% chance of triggering each time you use the "Hold Tiger Hunt" decision.||2.1||VE|
|Divorce someone who is:||The future divorcée must have Lombard culture and her father must be a king or emperor. As Charlemagne, marry one of the King of Lombardy's unmarried daughters on Day 1. Attempt divorce as soon as you reach 50 Piety. Or, follow Charlemagne's event chain for marrying and then divorcing a Lombard princess. Without the Charlemagne DLC, this may be easiest coupled with Iron Crown, as Lombard culture is nearly extinct in 1066. Does not actually require being a Christian.||2.2||VE|
|Primary title is a County||Primary title became an Empire||In 769, Sheikh Al-Mahdi of Hamadan is a son of Caliph Al-Mansur and usually inherits the empire. If you don't have the Charlemagne DLC then select Count Theodoros of Kaliopolis, who should inherit the Nicene Empire on his father's death. Does not actually need to be completed within a single character's lifetime as long as your first character was a count.||2.0||VE|
|Primary title is a County||Primary title became a Kingdom||Start as Count Ramiro of Nájera in 1066, attempt (and fail) to imprison a vassal, and surrender. You will abdicate and end up playing the King of Navarra. Does not actually need to be completed within a single character's lifetime as long as your first character was a count.||2.0||VE|
|Breed a child with the Inbred Trait||1066, Countess Urraca of Zamora can immediately marry her cousin, King Antso IV of Navarra. Or play a Zoroastrian.||2.0||VE|
|Selected the Create Israel Decision||
Start as King Guy of Jerusalem in 1187. Win the crusade for Egypt, pass the title to your beneficiary and take the duchy of Oultrejourdain by requesting a claim from the pope (the duchy title is held by a woman in 1187, so your request is virtually guaranteed to be granted) and then usurping the title. Holy war or de jure claim war any parts of the duchy of Oultrejourdain still outside your realm. Once that's done, use the prestige and piety you earned through the crusade to secretly convert to Jewish through the county of Jerusalem, found the religious cult, prepare ground on Jerusalem, personally adopt faith and then Create Israel.
|Coronate self via the HF Coronation Events||
Presented as an option after choosing to be crowned by the pope and spending extravagantly. Ruler needs to be 16+, an emperor, and either: a lunatic, possessed, ambitious with imperial administration, or a member of the satanists. The latter is simplest.
All Catholic emperors (there are no Fratricelli emperors) in every start begin the game already crowned, so we're going to start as a non-Catholic emperor.
Start as Caliph Abd-al-Rahman of the Umayyad Empire in The Iron Century bookmark. Join the satanists. Marry a Catholic. None will appear in the arrange marriage menu, so use the character finder to search for unmarried women in your realm not of your religion. The Salihid Emirate to your south may also have eligible candidates. Secretly convert to Catholic via your wife. Make sure the Pope isn't in hiding due to disease (as he may be unavailable for several years) then publicly adopt faith. Organize a coronation ceremony with the Pope and choose the most expensive ceremony option (actually having the money is unnecessary, you are allowed to go into debt for it). Crown yourself.
| has the Conclave DLC enabled
Created a Mercenary Company
|AI hired the Mercenary Company||Send your courtier to establish a mercenary band and wait for someone to hire them. Costs 50 .||2.5||VE|
|Win a Patrician Election||Invest in the election fund until you have the most Respect for any candidate and then wait for the Doge to die or have him killed.||2.0||VE|
|has the The Reaper's Due DLC enabled||Selected the Go into seclusion decision.||Don't start as a tribe or as nomads. Restart until your character has the paranoid trait, then shut your gates. Alternatively, wait for an epidemic to hit your county, and then close the gates.||2.6||VE|
|has the Conclave DLC enabled||Council is not content||Upset your council by acting against their vote. Or, wait for a succession||2.5||VE|
|is Tribal||Win a claim duel||The Duke of Fortriu (Moray) in 769 has a strong claim on the Kingdom of Scotland and can challenge his liege to a duel for it on day 1. Be sure to take the war focus first to increase your personal combat skill.||3.0||VE|
|has the The Reaper's Due DLC enabled||One of the following characters has been executed by elephants:||This execution method is available for anyone with a capital in the India, Persia, Middle East, or East Africa regions. Execution methods are random, but when the target is a religious head, elephants are especially likely. Valid targets are the Pope, the Fraticelli Pope, the Sunni Caliph, the Shia Caliph, the Ibadi Caliph, and the Kharijite Caliph. The Miaphysite Pope and Monophysite Pope do not count, nor do anti-popes.
Strategy: This achievement can be accomplished in seconds as Abbasid Caliph Al-Mansur in 769. Grant the Caliphate title to one of your landed sons. Have your marshal suppress revolts in your son's capital and take intrigue focus to increase the chance of a successful arrest. Arrest and execute your son. If the arrest is unsuccessful or the wrong execution method is used, simply restart.
|Gain 2000 piety while Become Paragon of Virtue Ambition is selected.||"The Alexiad" bookmark as the King of Croatia. Set the ambition, win the crusade.||2.0||VE|
|has the Conclave DLC enabled|| Owns Mercenaries
enforce demands during a war.
|Win a war, while you have hired Mercenaries.||2.5||VE|
|Completed the Go on Pilgrimage Decision||Decision available in the Intrigue Interface (requires Theology focus selected if Way of Life is enabled). All Christian religions can go on a pilgrimage.||2.0||VE|
|is Catholic||Start as a Miaphysite neighbor of Abyssinia, and convert to Catholicism by marrying a Catholic and converting secretly by spending 250 Piety. You must be publicly Catholic for the achievement to unlock.||2.0||VE|
|Does not have a score of 10,000||Has a score of 10,000||2.0||VE|
|Sent a eunuch to the Chinese Emperor||The character you send doesn't have to have the Eunuch trait . The actual procedure for characters without it is done in China.||2.8||VE|
|Selected the Build an Observatory Decision and follow the event chain.||Requires Scholarship focus . Take the decision in the Intrigue menu.||2.3||VE|
Requires settling a mercenary, not just any adventurer. Does not actually require the mercenary to have over 20 martial or be from the steppe. To settle a mercenary they must be your friend. There is an event chain for a hired mercenary to become your friend. It fires for you, not the mercenary leader, so hiring multiple mercenaries does not make it fire faster. It won't fire unless the ruler who sent the mercenary away (generally his father) is still alive, and the mercenary is residing in your capital, which happens when he is removed from leading troops. Once he is your friend, dismiss him and then use the "Settle Adventurer" action on him.
This achievement is simple with the Charlemagne and Conclave DLCs. In the 769 start as Charlemagne/Karl, wait for Roland to join your court (MTTH 24 months) and wait until an event fires for you two to become friends (350 days after he joins you). Once you are friends, have him assemble a mercenary company (50 gold) by right-clicking his portrait, and then settle him straight away by right-clicking his portrait and awarding him one of your counties (not through "Grant Landed Title", you need to choose the "Settle Adventurer" option).
|Is not married||Is married||Click the "Arrange Marriage" rings next to your portrait on your character's screen. Marry somebody.||2.0||VE|
|has the Conclave DLC enabled||If primary title is:||Set the gender equality game rule to "All" to maximize the amount of possible councillors. If Horse Lords is enabled, Temujin (Genghis Khan of the Mongols) in the "Age of the Mongols" bookmark should have enough loyalists available to appoint to unlock this immediately. If not, simply restart.||2.5||VE|
|Completed the Go on Hajj to Mecca Decision||On the Intrigue Interface, click "Go on Hajj to Mecca" when prerequisites are fulfilled. All Muslims except Qarmatians can go on Hajj. Can be done as a nomad without the Sword of Islam expansion.||2.0||VE|
|Does not have a total of 80 Trade Posts||Have a total of 80 Trade Posts||You cannot unlock this by starting with 80 trade posts or more, like in the 1337 Venice start. You have to first have less than 80 trade posts, and then have 80 or more. Genoa in May 1273 has 79 trade posts, building a trade post in Abkhazia costs about 250 gold which can be obtained with a loan from Jewish merchants.
The player does not need to hold 80 tradepost himself. The sum of all tradepost of all 5 patrician families should be equal to 80 in order to trigger the achievement.
|is Catholic||A priest:||The vassal must be killed in a method which makes the kill show up in your kills list (such as execution, assassination, sacrifice, etc;).||2.0||VE|
|has the The Reaper's Due DLC enabled||have 3 symptoms||2.6||VE|
|Player has killed their spouse.||Marry a low-intrigue foreigner. To speed this up, select "Intrigue" as your focus (if you have Way of Life) and imprison them first. You get the achievement if your spouse dies from any cause while in your prison, so throw them in the oubliette and you might not even need to assassinate them.||2.0||VE|
|Capital Province is:||
Start as Sviþjod in 867. Your ally in Jorvik will win the war you're involved in fairly quickly, which will allow you to enable raiding. Capture a Muslim woman while raiding, take her as a concubine, secretly convert to her religion, then found the religious cult and prepare ground on your capital county. Publicly adopt faith once the county receives the 'Secret [religion name] Community] modifier. All forms of Islam are eligible for this achievement.
|Establish a trade route via business focus events.||Requires Business focus . More likely to succeed if the opinion is high at the end of the event chain.||2.3||VE|
|has the Conclave DLC enabled||have a character owe a favor to the player||You can simply buy a Favor for Gold. Courtiers are cheapest.||2.5||VE|
|Follow the HF Baptism events when character is:||Start in 867 with the Duchy of Polotsk, select the Ambition 'Become King of Ruthenia' and on day 1 attack the Duchy of Turov with the subjugation CB. Once you have won the war, you have to gather the gold needed to create the kingdom of Ruthenia and pass the tribal organization up to "medium"; then, request mass conversion to the leader of the Byzantine empire
Alternatively, start in 936 as King Yngvar of Kievan Rus, who is already a king at the start; use the intrigue decision to convert to Russian culture and Slavic paganism, increase your tribal organization, and, through war, gather the 500 prestige needed to request a mass conversion.
|Win 7 duels.||Easiest in a warrior lodge. The important modifier for dueling is the personal combat skill.||2.3||E|
|Get the Theologian Trait via the Theology focus events.||Requires Theology focus for a long time. It's best to start on a young character and keep the focus for a long time.||2.3||E|
|Does not have 15,000 Prestige||Have 15,000 Prestige||Doable as any large empire. Creating Jerusalem gives 5K lump prestige. Alternative: As a Norse ruler, unite an empire (Scandinavia or Britannia should be easy) and run amok across Europe and Asia—conquer and raid from the sea.||2.0||E|
|Win a Crusade, Jihad, or Great Holy War on the attacker's side||"The Alexiad" bookmark. A crusade for Thrace is quickly called.||2.0||E|
|Selected the Form an Empire of the Outremer Decision||To know what you need to hold, use "Find title or region" (bottom of minimap) and type "Near East".
This can be done fairly easily as the Abbasids in 769 - all required territory except the small Ibadi realm in Oman is either already held by you or will accept vassalization. To convert to Catholicism, either marry a Catholic and secretly convert or revoke the county of Jerusalem and secretly convert via the holy site there. If there are no Catholics in your realm, publicly adopt a religion in the Christian group so that Catholic rulers outside your realm are willing to consider marriage requests. Each decision costs 250 piety and you will have to destroy or give away the Sunni Caliphate title prior to converting. Once you have the required 5000 prestige, publicly adopt Catholicism and create the empire through the Intrigue menu. Note that you must personally hold the county of Jerusalem, merely controlling it isn't enough.
|Does not have a score of 50,000||Has a score of 50,000||2.0||E|
|have 7 courtiers with the Dwarf Trait||Wait 50–100 years into the game for lots of courtiers to appear. Enter "dwarf" as a search term in the Character Finder. Marry, tutor, bribe and invite, or simply imprison eligible characters.||2.0||E|
|Gain 5000 prestige while Become Exalted among Men Ambition is selected.||"High Middle Ages" bookmark. Play as the Holy Roman Emperor and set the ambition. Creating titles generates 200-400 prestige and there is a large number of uncreated duchies and kingdoms. Just wait for money and then create the titles and hand them out randomly. If you kill your wife and remarry you can get 300 prestige. Can be done in under 10 years.||2.0||E|
|Start date is 15.9.1066 High Middle Ages (1066)|| Harald Hårdråde owns the
Kingdom of England
|Take hunting, family, or theology focus for a small health bonus - there's a very good chance you may die of old age before the invasion is over.
Raise your vassal fleet levies, and take your army home so you aren't targeted by either England or Normandy. Don't forget to split up your army since the supply limit of your counties is only ~5k, so you don't lose troops.
Once William inevitably wins his invasion, return to England and begin assaulting holdings as quickly as possible. Target the ones that William assaulted (the red ones using the economy view). As a result of winning his invasion, William's new holdings will have the "recently conquered" negative modifier which disables that holding's levy for one year, making assaults much easier.
You can also marry out your daugther to some prince, and form some alliance that will help you.
|Selected the Hold Kali Puja Feast Decision after imprisoning a king or an emperor||Character must not have Kind trait.
Start as Tughluq in 1337, move your capital to one of the Hindu provinces, wait for 1000 Prestige in order to convert to local religion (Hindu), then simply imprison one of your several vassal kings. You could also secrely convert to Hindu via a concubine or the holy site at Varanasi and then openly adopt the faith. Alternatively, play a character under a king and use Intrigue focus to imprison the king. Dispose of all other prisoners except the king. Select Kali as your patron deity via decision or have your capital within the Bengal region. Next select Hold Kali Puja Feast via decision, then choose "Let's do something extra this year..." during event chain.
|Get the Hedonist Trait via the Carousing focus events.||Requires Carousing focus . After your third party, choose the option that mentions carousing.||2.3||E|
| is Random World
is not higher tier than a Count
|Title is a Kingdom or an Empire||Try creating the Kingdom of the Lanka or the Sápmi since these kingdoms only have 5 counties in them. Simply start as a child count who already controls all of the land in a small kingdom or most of it. To increase your odds of getting a good start to generate, set the number of duchies, kingdoms, and empires to zero. Also set the number of holding per character to its maximum value. As a child it is not possible to select the become king ambition, so the kingdom creation cost discount is not available. So to keep the cost of conquering or usurping manageable, start the game at the latest starting date so all your holdings are highly developed so they generate more money and piety.||3.0||E|
|Get the Love is a battlefield Character Flag in the duel events.||Start as Queen Quangma Amala of Sumparu in 936 ("The Iron Century" bookmark), join a Warrior Lodge and wait for a mission to duel a male opponent.
The following must be true at the time the duel occurs and until the event chain ends:
It greatly helps, but is not required, for you and your opponent to have no lovers and for you to be friends with your opponent.
After the duel if your opponent chooses to pursue the romance, you will get an event approximately one month later.
Choose the option to pursue the romance and the achievement is obtained.
If your opponent did not decide to pursue the romance you will instead probably get an event about friendship and will need to try again with a new duel opponent.
|Does not have 20,000 Gold||Have 20,000 Gold||Probably simplest as a Muslim emperor or a merchant. Achievable in less than 20 years as Venice in 1337. Also easy as Norse; with enough troops (particularly retinues) and enough vassal fleets, just go raiding until you fill your coffers. Can easily also give the "Viking Raider" achievement. With Horse Lords or Jade Dragon expansions holding Silk Road Trade posts will fill your coffers rapidly.||2.0||E|
|Slander 20 people||Requires Intrigue focus . Spy on the lowest intrigue characters in your realm with the aid of the character finder, for a greater chance of success. Any kind of event which spreads rumors, uncovers plots, or uncovers dirt in some way will count. Use the option to stop spying on characters who haven't given any results for a while. Some suggested targets are:
|is Shattered World||Won a defensive or offensive war against a Great Conqueror||
Start in 1337. One ruler per duchy, max great conquerors, min/max age 16, religions to full random. Generate worlds until a powerful coastal duchy (Flanders, Toulouse, Normandy, Mercia, Seville, Barcelona, Gwynedd, and Sicily are typically good choices) becomes Germanic. Find a weak great conqueror with the bloodlines list in the ledger and a carve a path to them with coastal county conquest. You only need to win a war against them, they don't need to be completely eliminated.
|Have 10 or more prisoners||Selected the mass Execute button on the Intrigue window||Requires the prisoner management feature of Monks and Mystics.||2.7||E|
|Start date is 1066.9.15 High Middle Ages (1066)|| William the Bastard owns the
Kingdom of England
|have 3 demesne provinces with Trade Posts that are level 3||Requires all three trade posts to be in your demesne. Building and upgrading them all yourself is not actually necessary. The revamp in patch 2.8 only requires you to have level 3 Major Silk Road City in the 3 trade posts; Tughluq in 1337 holds many eligible counties.||2.4||E|
|Start date is 867.1.1 Viking Age (867)||Date is 1452.12.30||Cannot be combined with Seven Centuries.||2.0||E|
|has the Rajas of India DLC enabled||
Start as Abbasids in 769. Diplomatically vassalize at least the Taid Emirate (one of your tributaries). Then, declare holy war for the duchy of Kabulistan in Bamian, because the Buddhist holy site in the county of Bamian will allow you to secretly convert to Buddhism.
Accumulate 250 piety and 450 prestige; this will allow you to do the next steps quickly and therefore not suffer long from the negative modifiers it will give to your vassals.
When ready, destroy your Caliphate title, leave your society if you're in one, and secretly convert to Buddhism by right-clicking the shield icon of Bamian. Found the religious cult and use the "Prepare Ground" action on Mecca. Wait for Mecca to get the "Secret Buddhist Community" modifier (you will get an in-game event). Finally, openly adopt faith through the decisions menu - "personally adopt faith" in your character's portrait menu will NOT cause counties to convert. If you accidentally personally adopt faith, take a Muslim concubine and convert back to Islam with her, then secretly convert and found the religious cult again - any counties with secret community modifiers will still have them.
Can also be done quickly by settling feudal in the county of Mecca as an Indian religion nomadic horde, if you have . As a nomad, completely destroying all holdings in Mecca will also change the county's religion.
|Alternate Start is on||Selected the Adopt Feudalism Decision or the Adopt Republicanism Decision||Before generating the shattered world, set rulers to one per de jure duchy so you don't need to conquer anything to create the duke title which is required to adopt Republicanism or Feudalism. Start in 1337 so you don't have to build anything. Do not forget to change the crown authority law!||3.0||E|
|Does not have 10,000 Piety||Have 10,000 Piety||See piety for tips||2.0||E|
| has the Rajas of India DLC enabled
||Only requires the provinces of a held kingdom or empire outside your realm to be Christian. The kingdom or empire must be in the India region. The easiest way to fulfill this is to completely control any Indian kingdom as a Christian. Temporary titles count towards this acheivement, so if as a Christian count in India under a king (and after converting your province), you declare an independence war, the requirements are fufilled. (Use the "De jure Kingdoms" map mode to find small kingdoms.)
As Tughluq in 1337, move your capital within de jure Punjab (or any Indian kingdom you completely control), conquer Mahodayapuram or marry a Nestorian, secretly convert to Nestorian, found the religious cult, prepare ground on your capital, and personally adopt the faith once it gets the "secret Nestorian community" modifier.
|Start date is 769.1.1 Early Middle Ages (769)||Date is 1452.12.30||The game tends to run slower the more holdings there are in your realm (and the more large realms there are generally), so when combining this achievement (or "Persistent Survivor") with grand conquest, it may be best to grant independence to many vassals in the late game.
Alternatively, you can play as a nomad with HL (Khazaria would be the fastest) and burn the world, so there are fewer and fewer courts (so fewer and fewer characters to slow the game down). With this method you will likely spend a busy 200-300 first years and then you can just set the game at max speed and wait for the end. If you have The Reaper's Due, setting both the Black Death and Minor Epidemics to "Deadly" and "More" respectively will make severe cuts in the number of characters alive, improving performance.
|Start date is 1066.9.15 High Middle Ages (1066)||Date is 1452.12.30||Must begin with the "High Middle Ages" bookmark.||2.0||E|
|is Norse||is English||
|Is a member of the Assassins||Has murdered someone who:||Must be a member of the Assassins. The target must be a king-tier Christian who either is located in the Middle East region, controls a title in the Middle East region, or is fighting in a crusade or jihad targeting a kingdom in the Middle East region. You can kill the target in any way that marks you as the killer, e.g., capturing and executing. Plotting to kill becomes easier after ranking up once, as you can invite other Assassins to your plot. If your capital is in the Middle East region, any prisoners you have are also considered to be in the Middle East region which means that executing any imprisoned Christian King will give this achievement. The other option is to join the Assassins as a vassal of the target and kill your target, which still gives you the achievement. King Guy of Jerusalem in 1187 is surrounded by your fellow Assassins, and you will have plenty of gold to invite plotters with after winning the crusade that will be called shortly after the game begins.||2.7||E|
| Win a crusade
||The Fourth Crusade events only trigger after the first crusade and if the Byzantine Emperor has unlanded dynasty members older than 12 who are not heirs to any title. During a crusade preparation, there is a chance for the target to switch to Thrace. A good time to start is just before the real-world Fourth Crusade (1202) - the Angelos have a few possible candidates.||3.0||E|
|is Random World||total years played is 200||Contrary to the description, all that's required is to start in a random world.||3.0||E|
|has the The Reaper's Due DLC enabled||Kicked out someone while at seclusion via event if they don't have the Plague||At least one symptom trait is required on the subject to trigger the event that gives the achievement. They can have a disease, just not the Black Death. The event triggers more easily for Paranoid and/or Craven rulers.||2.6||M|
|Is a member of the Lucifer's Own||Is Grandmaster of the Lucifer's Own||As a demon child, be Grandmaster of Lucifer's Own which is exclusive to the Christian, Muslim, Mazdan, Jewish and Zunist religion groups. It will not fire if the child is a grandmaster of the other demon worshipers of other religions. A special event "Demon Child" from SoA can happen once in one gametime (MTTH = 500 years), which will turn one of your child under age 3 into a demon child. When the demon child turns 16, he will automatically become Grandmaster of Lucifer's Own and have unbelievable attributes. One method to unlock this achievement is to make sure the demon child is your heir, then retire your current character before the child turns 16. Inheriting as a character who has already done this will *not* unlock the achievement. Though it is possible to leave the society, rejoin, and become Grandmaster again. Whenever a new demon child turns 16 they will become Grandmaster, allowing you to kill the new grandmaster to re-claim your birthright.
Strategy: Although males can use the unholy impregnation decision, the resulting child will be born with an unknown father and will not inherit anything. Therefore, we're going to keep women on the throne. Start as Navarra at any time when it's a single county Kingdom, such as the "Age of the Mongols" bookmark. Set the gender equality game rule to "All". Upon starting, immediately switch to elective monarchy. You have no duke-tier vassals so you will be the sole elector, allowing you to choose your heir freely. Choose a female heir, ideally with many sinful traits and high intrigue in order to gain dark power faster. At society rank 3, you may be given the unholy impregnation mission which allows you to use the decision immediately. Otherwise, you have to reach rank 4 in order to use it freely.
| Worship a reformed religion with Bloodthirsty Gods
Found a bloodline by sacrificing
|Easiest by taking Seabound or Sons of Ragnarok as the second doctrine when reforming a religion, as raids allow you to capture large amounts of prisoners of infidel religions you can then sacrifice.||3.0||M|
|has the The Reaper's Due DLC enabled||Kicked out someone while at seclusion via event if they have the Plague||They must have the Black Death, not just any disease.||2.6||M|
|Is a member of the Demon Worshippers||Is Grandmaster of the Society||Be Grandmaster of the Cult of Kali Purusha, the Plaguebringers, the Cold Ones, The Fellowship of Hel, or Lucifer's Own. Inheriting as a character who has already done this will *not* unlock the achievement.||2.7||M|
|is playing Eustache de Boulogne of Boulogne||Switched to Crusade Benefactor||The Pope will call the first crusade on the kingdom of Egypt - the kingdom of Jerusalem is not a valid target initially. Therefore, your initial focus is to build up your strength until a crusade for Jerusalem occurs.
Set the gender equality game rule to 'all' so you have more choice in councilors. Open the character finder and get some better councilors. Switch your succession to elective - barons can't vote, so you have complete control. Imprison and execute the baron of Saint-Pol (your vassal with the castle) until you inherit it (you can't simply revoke it as France has minimal crown authority and is unlikely to raise it). Fabricate claims on and take the counties of Artois and Guines - border disputes will also work if this is taking too long but may get you excommunicated. Plot to fabricate a claim on the dutchy of Flanders and take it when possible. Once you have a duke level title, plot to fabricate a claim on the kingdom of France and spy on your liege with the intrigue focus. If your liege is under regency or otherwise unavailable, use the downtime to invite some low intrigue characters of a different religion to practice spying on so you can obtain the Master Schemer lifestyle trait. Once you obtain the kingdom of France, you should have enough land to form a custom empire. There isn't really much else to do but sit and wait for the next crusade. If the next crusade targets somewhere other than Jerusalem, check the top right hand corner of the crusade window to see if the target can be switched.
Note that your beneficiary must both completely control the entire county of Jerusalem and have a king or emperor title at the moment you click the option to switch characters - check the county of Jerusalem to make absolutely sure all of its barons belong to your beneficiary before switching. If even a single one doesn't, don't switch characters. Just let your beneficiary's kingdom fall to the next jihad and try again in the next crusade.
Success simultaneously awards "Crusader King" (hold the kingdom of Jerusalem). Afterwards, conquer the middle eastern region to get "Deus Vult" (hold the Empire of the Outremer).
|Does not have a score of 100,000||Has a score of 100,000||Fairly easy as a Norse realm—getting > 100,000 from 867 to 1100 is fairly easy if you conquer and raid a lot.||2.0||M|
| owns an Empire
||This achievement is most easily accomplished as the Abbasids in 769. Conquer or vassalize all 5 Zunist holy sites, then convert by either personally holding a holy site and secretly converting or by moving your capital to a county with Zunist religion and then adopting the local religion. You will need to give away or destroy the Caliph title for the decision to convert to show up. Before converting, stockpile 750 piety so you can immediately reform the religion once you convert.||2.2||M|
|6 close relatives are friends||Requires six close relatives as friends. Use the Carousing focus and party without aiming for gamer or flings. If a character has an outlined blood drop in their portrait, he is a close relative (other characters might count as well). You can only carouse with people in the same realm, so avoid marrying close relatives in ways that have them leave the realm.||2.3||M|
| Any consort or spouse is a parent of the current character
||Concubines count as well as spouses.||3.0||M|
|Has a saintly bloodline whose founder was a played character.||Join a priestly order to remove sinful traits and add virtuous ones. See Sainthood for a list of requirements and chance of canonization modifiers. Note that playing as a child of a saint is not necessary. The achievement is obtained when you manage to have your character proclaimed saint and then play as someone with his bloodline, no matter how many characters you played in between.||3.0||M|
|Founded a duelist bloodline||Has a 20% chance (50% if you have no bloodlines) to occur each time you gain duel experience if you have the Duelist lifestyle and sufficient duel experience. Requires either 50 duel experience and 20 dueling kills (4 "Ruthless Duelist" modifiers) or 80 duel experience and 2 "Devious Duelist" modifiers (gained when using intrigue in dueling events) You must not already have a duelist bloodline.
Strategy: Play a powerful tribal pagan such as Sviþjod in 867. Your warrior lodge society will offer you non-lethal duels and the ability to choose the Duelist trait at rank 4, you can easily create rivals by raiding neighbors and taking their wife as a concubine, and if you choose to go the "Ruthless Duelist" route the "Merciless" modifier will negate itself for tribal vassals (note that you will still receive a -10 opinion modifier for all non-vassals in your court). Because duel experience is earned whether you win or lose, it's not necessary to win even a single duel. You may therefore find it more helpful to focus on intrigue so that you can force duels even when your opponent refuses them.
|Own 5 Historical Bloodlines. Only original historical bloodlines count for the achievements; this excludes those created by the player.||In order to inherit a bloodline from outside the family, for a majority of them, the marriage must be matrilineal. Marry a daughter matrilineally into a bloodline. Their child will inherit the father's blood while being part of your dynasty. Then, have their daughter marry matrilineally to your heir if he is male. Their child will have the outside bloodline while still being part of your dynasty.
To reduce inbreeding, start with a historic bloodline. Marry a first set of two different bloodlines matrilineally then do it with another set of two bloodlines. Then, marry the two sets together matrilineally. Then, marry a female dynasty member to the resulting son matrilineally. Then marry their daughter to your heir.
|has the Conclave DLC enabled|| Liege owes favor to the player
||Under the Laws (F4) menu, spend the favor your liege owes you by clicking a law and initiating a council vote to approve it. The law must state "A councilor is allowed to initiate voting for this type of law by spending a Favor on their liege" when hovered over in order to be eligible for the achievement. You must be a councilor to enable the ability to initiate voting. The law must pass in order for the achievement to unlock. Note that the favor from your liege merely gives you a one time ability to initiate a vote, it does not grant your liege's support in the actual vote itself.||2.5||M|
|Have 100 characters in the kill list||Play a pagan in a warrior lodge and fight a lot of battles/raid a lot. When you capture prisoners, you can automatically execute them, or leave them to die in the dungeons if you somehow don't want to execute them.||3.0||M|
|is Lombard||In 769 the king of Lombardy is already a king tier Lombard character. Simply survive for 531 years. Revoke the county of Orvieto (request a claim first if possible) and grant it to the Pope as soon as possible to avoid being excommunicated. Refrain from holding any land within the de jure Papal States duchy (Latium). Do not accept Carloman's wife if she tries to flee to your kingdom, because this will give Karl a strong claim on Lombardy.
If you don't want to wait the last Lombard ruler available is the Count of Capua from 1092 through 1097. He is dwarfed by more powerful neighbors, so forming a kingdom will not be easy. This start becomes much easier with the Holy Fury DLC enabled. Starting as the count of Capua, in 1092, pick the Theology focus and stockpile enough piety to hire the Knights Templar and the Knights Hospitallier as soon as they are formed. (Do not worry about going into debt whilst waiting for the crusade to be called, as they do not abandon you as mercenaries do if your treasury goes negative.) Regardless of whatever the crusade target is, march there with the holy orders immediately and instantly siege down provinces for contribution and warscore. When the crusade is won, you or your beneficiary should receive the Kingdom title, and then you will have a strong position to play as until the year 1300.
|Start date is 769.1.1 Early Middle Ages (769)|| Completely controls the Counties of:
You must start the game as Christian.
With the Charlemagne and Conclave DLCs, this is most easily attainable by starting in 769 as Charlemagne (Karl, not Karloman) and waiting for the Saxon invasion event (MTTH 8 months). If you choose this path, you can combine this achievement with the "Sword to Ploughshare" achievement (wait for the event-spawned Roland to become your friend 350 days after he joins you, make him a mercenary and immediately settle him).
The requirement is for any culture besides Saxon: Anglo-Saxon culture will still net you the achievement if you want to get both this and "Saxons Everywhere, Unite!".
|Is a member of the Assassins||Is Grandmaster of the Society||Can also be done when secretly Shia.
Mu’nis al-Muzaffar of Galilee in 867 has high intrigue. See the guide for "A Servant No More" for a strategy to gain a king level title. The Assassins cannot have multiple Grandmasters, so you may want to restart if the Grandmaster is out of diplomatic range and can't be assassinated.
|Selected the Form the Slavic Union Decision||Starting as a character with Romuva religion (such as Lithuania in any start date) means you start with the Eldership sucession law, which prevents your realm fragmenting due to Gavelkind. Once you've amassed enough territory, you can switch to one of the requisite cultures for the decision to appear (see the decision).||3.0||M|
|is Norse|| is Norse
||Requires both starting and finishing as Norse culture. Germanic religion is not required. The primary title kingdom must be in the India region. If you acquire any empire titles, you will need to lose them to be able to set a kingdom as primary title. The main mechanism here, assuming you're not forming an intercontinental empire, is to use the coastal conquest CB available to Norse characters.
Start as Hæsteinn of Retz in 867. Divorce your wife. Form the duchy of Upper Brittany. Pick a lifestyle that adds health so you don't die prematurely. Set your event troops to raid and only use them to raid. Hire the Irish Band and use them to take either Salerno, Capua, or Neapolis, whichever is weakest - you're only using them to expand diplomatic range. Take one of the counties from the Hafsid (Crete) Emirate. Next, take Trinkitat and then Dhofar. Dismiss your mercenaries. Move your capital to Dhofar. Prepare Invasion on the Rashtrakuta kingdom. You should have more than enough troops to win easily - just watch out for the massive defensive power of mountains. Once you win, form the required two duchies and then the kingdom before you die. One of the conquered counties will be flipped to Norse culture - pass limited crown authority and revoke it if you don't own it. Wait for succession so you can move your capital there and finally unlock the achievement.
|win a war against a sibling with a Rivalry Casus Belli||When your sibling is your rival, and an independent ruler, declare war using this CB, and win. Also possible to achieve as a defender. Fastest as Charlemagne or Carloman in 769. If playing as Charlemagne, don't send your mother to him or you'll have to win before he dies.||2.4||M|
|Reformed a Pagan Religion||Probably easiest as Sviþjod or Ostlandet in the 867 start, or as Genghis Khan in the 1220 start.||2.0||M|
|Selected the Adopt Feudalism Decision||See Adopting Feudalism. Start as the chief of Ångermanland in Northern Sweden in the "Late Middle Ages" bookmark, borrow from the Jews (requires Sons of Abraham DLC), start building the last level of the hillfort, and reform. You can do all of this without unpausing.||2.2||M|
| is any Pagan Religion
Win a crusade as the defender
|Northern Crusade doesn't count.
Start as Hülegü of the Ilkhanate in 1260. Immediately usurp the Kingdom of Armenia and declare war on Egypt by pressing the Emir of Edessa's claim. Use your 90k event troops to win the war before the crusade for Egypt starts. Upon victory, you should become the target of the crusade if it's still in preparation phase. Your levies + Chinese regiment + event troops + tributary allies should allow you to win without too much problem. Don't underestimate the amount of troops the crusaders can send though. In some circumstances it is possible to get this achievement by converting to the crusaders' religion once the crusade has started.
|Selected the Adopt Republicanism Decision||See Founding a Merchant Republic. Start as the High Chief of Mann (coastal and ducal) and upgrade your Market Village to the max.||2.2||M|
|does not have character modifier Wolf Blood or Wolf Child||have character modifier Wolf Blood or Wolf Child from Wolf events||The supernatural events game rule must be set to on or unrestricted. Have a culture from the Altaic group other than Khitan, and wait for wolf-related events to occur. Eldest children of players have a 5% chance of being born with Wolf's Blood (you find out within a year), and a further chance of gaining it between ages 5 and 10. Childless rulers not of Jain religion have a passive chance of adopting one. So you have to keep your heirs childless until they inherit. When you have one, just make sure the wolf-like child inherits. Wait until you can adopt a wolf child via event. Do not marry and wait for your adopted son to inherit.||2.4||M|
|Has the culture of Russian||
Completing this achievement also sets you up for the "Lech, Czech, and Rus" achievement. The Empire of Rus consists of 5/7 of the required kingdoms to form the Slavic Union. (Chernigov, Galicia-Volhynia, Kievan Rus, Novgorod, and Vladimir - you only need to form or conquer Poland and Bohemia)
Note that while the game's title names have changed, the achievement text has not. Because of this the player is required to hold the empire of Rus, while the achievement text incorrectly says the empire of Russia.
|has the The Reaper's Due DLC enabled||have the traits:||As a Tengri, Slavic, Suomenusko, African, or Romuvan character, use the ancestor worship intrigue decision and choose to sacrifice a part of your body. The sacrifice will be a hand, a leg, or an eye. After performing this action three times, you will gain the achievement. As performing the sacrifice also gives Severely Injured , it is beneficial to do this with a young, healthy ruler (such as the High Chief of Prussia in 1066) and select the Hunting focus for the health boosts, which includes the base +1 and the +1 from the hunting dog. It's not required to get all 3 traits on your current character: the achievement can also be unlocked by having your character switched to one that already has all 3 traits. Also, consider performing the sacrifice if you somehow manage to get Severely Injured along with one of the three required traits, as Severely Injured does not stack.||2.6||M|
| owns the Kingdom of Frisia
||You do not need to have Frisian culture to get this achievement, thus it is possible in any start date.
|Primary Title is the Kingdom of Frisia||Set the "De Jure Assimilation Duration" game rule to "Short". Play Hæsteinn of Retz in 867. Form the duchy of Upper Brittany then prepare invasion on Lotharingia and take Frisia and form its duchies and then its kingdom title. Take all of Flanders and Brabant with county conquest and usurp the duchy titles. Note that you must completely control every county in a duchy for it to begin de jure drifting into your kingdom. If you wish to remain non-Catholic, keep some Catholics of the opposite sex in prison: you may be the target of a crusade as soon as the year 900. If this happens, take a Catholic concubine/consort and convert to their religion once the crusade begins. The crusade will be cancelled and another will not occur for 30 years.||2.7||M|
|Selected the Become Saoshyant Decision||Zoroastrian strategy
Fairly straightforward as the Abbasids in 769. You must completely control the region of Persia, not just the de jure Persian Empire. You start with all Zoroastrian holy sites within your realm - raise crown authority and revoke one of them to convert there. Stockpile 1500 piety before converting so you can take the "Become Saoshyant" decision immediately, as all your titles will become gavelkind upon conversion, making an untimely death likely to split your empire in two.
|Is playing the dynasty of Ashina|| Reformed the Tengri Religion
owns the The Sky-Temple
|The Ashina clan is landed in 769 as Khagan Bagatur of Khazaria, and in 867 as High Chief Zachariah of Crimea; note that Zachariah is Jewish. During the Tengri reformation, you must choose the Temporal leadership style.||3.0||M|
|Owns the Kingdoms:||
Edward III Plantagenet ("Late Middle Ages" bookmark) is the King of England, Wales, and possesses enough land to create the kingdom of Ireland almost right away.
To claim Ireland, you have a de jure claim on Tyrone which gives you enough counties to form the Kingdom of Ireland.
Once all of Ireland is conquered, press the de jure claim on Cumberland. You now have enough counties to form the Empire of Britannia and can usurp Scotland via a series of de jure duchy wars.
Note that Wales initially has Gavelkind succession. Destroying and recreating the title will give it the same crown laws as your primary title.
|Is North Germanic Culture Group||
You must have Norse (Germanic) religion and North Germanic culture group, but you do not need the Viking trait. The loot must be returned all at once, so you'll need a fleet of at least 100 ships. Open the economy map view, identify green zones, send your raiders there.
Easiest start is probably Björn Ironside, in Sweden (Sviþjod), in the 867 start because he already has a large fleet. As soon as you start, pick "Become King" as ambition. Start subjugating as many provinces as possible. You can easily go to war first with 2-3 of the chiefs that only have 1 county. Then, you should have enough troops to try and quickly grab Vestergautland and/or Smaland, before Denmark/Sjaelland steal them from you. Then, turn your attention North and continue subjugating.
At some point, you should be able to "Offer Vassalisation" to the 1-county Norwegian chiefs (typically Herjadal, Jamtaland, Nidaros). Most importantly, try to offer vassalisation to Nidaros. If you are victorious enough, you can snowball "Offer Vassalisation" to all Norwegian chiefs on the coast, provided you share a border with them.
Quickly enough, you should have a large realm. Make sure to have only one son, and/or form Sweden, in order not to have the Gavelkind succession break up the realm.
Build shipbuilders with prestige, assemble an army and/or retinues, and as soon as you have 100 ships + ~6k troops, go raiding. Pick Constantinople, Krete, Malta, Venice, as they typically have a high wealth to fort level ratio.
|Found a Legendary Bloodline via the HF Warrior Lodge legends events or by dying||Works best for a young character with high personal combat score. Join a warrior lodge and go through the ranks until you become a hero and then start a legend. Complete the legend and form a new bloodline. You will very likely be injured several times during the legend quest which consists of increasingly difficult duels. The Bon warrior lodge, The Sentinels of Light, has a special ability that allows you to heal injuries instantly at the cost of renown.||3.0||M|
|Event Second Landing of the Aztecs has fired|| Character who owns the Aztec Empire:
||Triggered when Aztecs lose all territory and all event armies. Make sure all Aztec armies are destroyed before imposing victory that removes their last territory. The Aztec Empire must have a title holder in order to be triggered. If the Aztec Emperor loses the title (via Muslim Holy War or being shattered by a Chinese invasion for example) the achievement will not fire. Does not actually need player involvement.
Important note: The Aztecs will use the tribal invasion CB and randomly land in one of the following counties: Vestisland, Connacht, Innse Gall, Cornwall, Cornouaille, Bordeaux, Coruna, Silves, Tangier, or Anti-Atlus. If the player holds almost all western lands (e.g. as the Roman Empire or any other big empire) and follows any pagan religion (reformed or unreformed), the Aztecs will not attack due to the tribal invasion CB. The Aztecs will still arrive with their units and the player will still get the events such as the disease event, but they will not declare war. Make sure to follow (openly) any non-pagan religion and they will (hopefully) declare war upon landing.
If the Aztecs still land without attacking, convert to any pagan religion (as Aztecs will refuse any diplomatic requests from non-pagans), invite the heir to the Aztec Empire to your court, and land him. When the current Aztec emperor dies, the Empire will become landed. You may convert back to your original religion once the heir is in your court, but you will need to convert back to paganism if the heir dies before the emperor does. Note that this will only work if the heir is a son of the current ruler.
||the character owns the Papacy||You must corrupt the target first, then he must become Pope, by any means. It's possible to corrupt a bishop, make him an antipope, and then press the antipope's claim.||2.7||H|
|Reformed the Hellenic Religion||Easiest as the Byzantine Empire in 867 or 769 start dates. Fabricate claims on both Rome and Alexandria (You have the other three holy sites already). Once you control all five holy sites you just need to convert to Hellenism and press reform providing you have 750 piety. There are two easy ways to convert to Hellenism. There is one province in Greece that is still Hellenistic, simply change capital and convert via the decisions tab. Or you can set your focus to scholarship and a "Delve into the Classics" decision becomes available, which leads to conversion.||3.0||H|
|Game Rule for Gender Equality must not be set to all||Is Female||You, your mother, and your maternal grandmother must all be empresses (alive or dead). It is okay if you play other characters in between, or even if one of the ancestors was a member of another dynasty ruling a different empire. The game rule for Gender Equality must not be set to "All".
Use absolute cognatic elective succession and ensure your daughter is your heir. As a Muslim realm, you'll be able to give land to daughters after getting absolute cognatic succession.
Easy to achieve as Byzantines, since Roma Imperial government considers all offsprings of the Emperor to be valid candidates without taking gender into account.
|has the The Reaper's Due DLC enabled||An Immortal character is murdered or executed by player||
Must become immortal first. See the "There Can Only Be One" achievement.
Then there are four different ways. You can imprison vassals until they revolt, and surrender, thus abdicating to your heir. Plot to kill your immortal predecessor. The second way is to kill the mystic by whom you achieved immortality (the mystic will also gain the immortal trait if you are successful in the immortality event chain). Thirdly, one can develop the lunatic trait (easy through scholarship focus and following the Necronomicon event chain when building an observatory). When a lunatic you have the chance of obtaining Glitterhoof, and then an event appear where you have the option of sharing your blood with your horse. This makes Glitterhoof immortal, whom you can then imprison and execute without lessening public opinion. The fourth, most unlikely option is to wait for the immortal rival event chain to randomly occur, then kill your rival.
|Own the County of Gotland||Created the Empire of Scandinavia||From 1097-1161 and from 1285-1337 the holder of Gotland is also the king of Sweden. In 1337, he is also king of Norway, needing only 7 more counties to create the empire, and having CBs on 4 right away. Does not need to keep the county of Gotland to obtain this achievement.||2.7||H|
|Trigger the Actually finds and kills animal event||Requires Hunting focus . Investigate the rumors of the legendary animal, and set out on the hunt (NOT the Grand Hunt event found on the Intrigue menu). Has about a 1% (1/91) chance of succeeding.||2.3||H|
|is playing Erik the Heathen af Munsö of Uppland|| Has reformed the Religion
owns the Kingdom of Sweden
|Start in the High Middle Ages bookmark - you are unlikely to win the civil war in William the Conqueror. If you start as a commander, resign - the tiny gold & prestige bonus of the title isn't worth getting killed or imprisoned over. Furthermore, dying at this point is practically game over because your only heir is a female in a regular non-matrilineal marriage. Stockpile at least 750 prestige for the prepared invasion you'll be declaring later. Conquer the two independent tribes (Jemtland and Angermanland) to your north if possible but this isn't necessary. Don't expect to hold on to Jemtland as it's de jure part of the very powerful Norway. Take intrigue focus and invite low intrigue foriegners of a different religion to your court and spy on them until you gain the Master Schemer trait, which massively increases the chance of spying giving the option of kidnapping. Spy on your liege and have him kidnapped. Break the non-aggression pact you have with him. This will result in a 2 year truce with your liege during which you can't take the next step of forming a faction. It's possible to break the pact before imprisoning him, but this is likely to get you killed: your liege hates you because you're an infidel and title claimant, and the general opinion hit caused by breaking the pact applies to all your vassals and courtiers, giving him plenty of co-conspirators. Once the truce expires, form a faction to install yourself as king and demand installation of claimant through the intrigue menu. You will win the war instantly and become king. Raiding will now be enabled, so take advantage of it. Target non-Germanic temples whenever possible, as each one raided adds +1% to MA for 20 years. When you have enough prestige, start a prepared invasion on Denmark (if you've been raiding them, make sure they aren't hostile to you first or the invasion will be cancelled and you won't get a refund on the prestige spent) and use your event troops to raid (again, don't raid Denmark) in the meantime before conquering them. Raid Ireland and save up gold for mercenaries until you're strong enough to take the county of Nidaros from Norway. If Norway is no longer a threat then use the money to build temples instead, starting in counties with no holdings to save money. Each new temple adds +1% to MA for 20 years. Note that the only requirement for this achievement is to start as Erik the Heathen, it's not necessary to complete the achievement within his lifetime or to remain Germanic.||3.0||H|
|Start date is 769.1.1 Early Middle Ages (769)||Selected the Form the Holy Roman Empire Decision||As Karl, wait for an event to marry a Lombard princess. When the events occur, divorce her, and send your mother to Carloman. When Carloman dies, you will gain a strong claim on the realm where the princess will flee towards a short time after the divorce. This realm will likely be Lombardy, but not always. (If all this hasn't happened by 772, the events have probably been derailed by someone's death.) The war for Lombardy ought to be easy. After doing this, you should have fulfilled all prerequisites, save perhaps the +25 opinion of the Pope. (If necessary, just grant him some land.) The Empire must be formed via the decision.||2.2||H|
| As a Germanic:
||Starting as the Byzantine Emperor in 867, educate your heir with a Varangian Germanic pagan (but not in your court). Arrest the Ecumenical Patriarch and sacrifice him after succession. Alternatively, as a Germanic duke or count, use the coastal conquest CB to conquer a county adjacent to the Papacy, then swear fealty to the Pope and use Intrigue focus to imprison him.
Another option (requires Holy Fury DLC) is to start as a horde, reform Tengri with Bloodthirsty Gods doctrine and subjugate Byzantium, which will vassalise the Orthodox Patriarch. You can then proceed to imprison and sacrifice him. Another (somewhat unreliable) option is to join the Fellowship of Hel and start an abduction scheme on the Pope's heir. While you cannot attempt to abduct the Pope directly, the scheme will stay in effect once the heir becomes pope. Remember to deny the attempts until the preferatus becomes Pope.
| have the The Reaper's Due DLC enabled
Have the Plague
|Recovered from the Plague with waiting or with the Court Physician||Set the "major epidemics" game rule to "Historical" and begin in the Late Middle Ages bookmark to get the plague as soon as possible. Trivial as someone who has the Immortal trait: Immortal characters still get diseases, but they can't die from them - just beware your Court Physician, because he doesn't know this.
Can also be achieved via risky treatment, costing your character a limb or earning them a lunatic trait. Note, that getting cured by any source other than physician or disease timer running out does not give the achievement.
|Selected the Restore Roman Empire Decision||Legacy of Rome walkthrough. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement.||2.0||H|
|Is playing Carloman of Middle Francia||Is playing Carloman of Middle Francia||As Carloman, with enough vassal support and mercenaries, you can take your brother's lands in a single war, giving you enough land to found Francia. Alternatively, you can take the war focus and immediately duel your brother, who is railroaded into becoming your rival. However, note that Karl's personal combat skill may be better than yours.||2.2||H|
|has the Rajas of India DLC enabled||
Getting the achievement is still possible after becoming Samrat Chakravartin: the objective is now holding both the Persian Empire and the Empire of India.
| is not Mongol
||You must be the primary aggressor or primary defender in both wars, not an ally. You cannot yourself be Mongol culture. One war must be against anyone of Nahua culture, and the other war must be against anyone of Mongol culture.||2.2||H|
|Selected the Become Samrat Chakravartin Decision||Completely control the region of India. Select the decision "Become Samrat Chakravartin". Requires Indian religion, feudal government, and a primary title inside India. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement. Tughluq in 1337 controls most of India. Turn off Jade Dragon so you don't have to fight China.||2.1||H|
| is Turkish
||Must control the county of Constantinople while having Turkish culture and Nomadic government. The Yabguids in 769 or 867 is a reasonable start.||2.4||H|
| Has Government type Nomadic
Have a Population of 150,000
|Population and Manpower Guide for Newly Nomadic Players||2.4||H|
| is Orthodox
Owns the Provinces of:
|Does not require starting as Orthodox. Easiest as Abbasids in 769 or Mongols in "Age of the Mongols" bookmark.||2.0||H|
|have the Conclave DLC enabled|| Has 5 children with one of each education traits:
Children sent to China don't count towards the total.
|Use Seduction focus to have lots of children, or start with Svend II of Denmark in 1066. Select different childhood focus for each child and then education focus according to child's childhood traits. It is preferable to choose an unmarried young ruler with fertility bonus, for example, Kamarupa 1066. Once married, groom a heir ambition increases fertility. Bastards do count for this achievement.||2.5||H|
| Owns the Provinces of:
||Abbasids in 867 have claims on Mecca or may be able to vassalize its holder. Subjugate Tunisia to get in range to declare war for Rome. Alternatively, start as the HRE in 1066, create the Kingdom of Italy to have a de jure claim on Rome, earn Jerusalem in the First Crusade, then win a Holy War for Medina. This is also easily achievable when restoring the Roman Empire. The Abbasid Empire from the 769 start date controls Mecca, Medina, and Jerusalem so fabricating a claim and going to war over Rome can get you this achievement as well.||2.0||H|
|is Anglo-Saxon or Saxon||owns the Kingdom of England and Saxony||Requires starting the game as Anglo-Saxon or Saxon, but does not require remaining such. Since the Kingdom of Saxony only exists in 769 and the Catholics surrounding Saxony are very strong, it may be easier to start this as an Anglo-Saxon and create the Kingdom of England and then work into Saxony. Note that creation of the Kingdom of Saxony title requires Saxon culture (not Anglo-Saxon). It is a good idea to turn off the Charlemagne events in the game rules so the Karl (or Carloman if Karl is dead) doesn't get a strong claim on Saxony. Alternatively, as Saxony, subjugate Denmark and convert to Norse culture for the ships. Once the Germanic coastal CB becomes available, conquering England is easy.||2.2||H|
|has the The Reaper's Due DLC enabled||gain the Immortal trait via the immortality events||
The eternal life event chain has a MTTH of 250 years, but this is lowered by old age, disease, or poor health to a minimum of 50 years. The supernatural events game rule must be left on.
Don't forget to imprison and execute your mystic guide in order to get the "Eternity Denied" achievement as well.
|Start date is 1066.9.15 High Middle Ages (1066)||Svend II owns the
Kingdom of England
|Marry off your children to form alliances which you can then call into war. Kievan Rus will accept a pact & alliance outright. Croatia, Poland, Hungary, and Navarra will accept an alliance after marriage. The Byzantine Empire will require a bribe in addition to a marriage. France will not accept an alliance while under regency, but will accept a betrothal to the king. The king will accept a marriage and an alliance when he comes of age.||2.0||H|
|Is playing Emir Mu’nis of Galilee||Is playing Emir Mu’nis of Galilee||Mu'nis is a eunuch. Even if you remove the eunuch trait, this achievement must be earned within Mu'Nis's lifetime.
| Has Government type Nomadic
||Vassalize holdings on the Baltic or the Black Sea to gain ships. The Nomadic Invasion CB has a very long range, use it to gain a foothold in Great Britain and/or Ireland. The tributary ruler's primary title must be in the Britannia region. Your government must be nomadic, but it is not necessary to be based in the Steppes or have Mongol culture.||2.4||VH|
| is Norse
||Norse culture is required, but Germanic religion is not. Does not require starting as Norse. If going from west to east, it is easier with Horse Lords disabled, as the steppes is then entirely tribal. Convert to Islam (or reform the Germanic faith) to get access to Holy Wars. The 867 Sudreyjar realm starts in Western Europe, and can combine this achievement with "Never Start a Land War in Asia". Disable Jade Dragon so you don't have to fight China or Chinese tributaries.||2.4||VH|
|has the Conclave DLC enabled||Enforced Realm Peace for 6 vassals.||Requires actually ending at least 6 ongoing vassal wars all at the same time. You cannot end 3 wars with an initial enforce realm peace, and do another 3 10 years later. They can be revolts, faction or otherwise, as long as the two primary participants are both your direct vassals (whether temporarily because of the war, or not). Encourage vassal wars by transferring non-de jure counts, granting other duchies to counts under their de-jure duke, landing people with claims, pressing claims, etc.||2.5||VH|
|Is playing Count Khon Sherab Tsultrim of Sakya|| Primary title is a Kingdom or an Empire
|The character you will be initally playing has randomized stats, so restart until you get a character with high martial. Swear fealty to U-Tsang, who will now have enough counties to form the duchy you're in. If you aren't granted the duchy, plot for it, spy on and imprison your liege (can only be done on adults - you will need kill any children who are granted the title until the duchy is granted to an adult), then declare war for it or create a faction to install yourself and press demand. Do the same thing for the king title if possible. Meanwhile, use border dispute CB to eat up the kingdom from inside - it works on targets that you both border and share a direct liege with (i.e. the other counts that belong to your duke, or the other dukes if your immediate liege is the king.) Once you start expanding into foreign territory, be prepared to fight eastern holy orders which will be roughly 5k in size at the default MA of 50%. After eventually becoming independent, you will want to convert to Islam for the county conquest CB. Shia is the most ideal choice as it has the highest moral authority due to owning most of the holy sites.||2.8||VH|
|has the Conclave DLC enabled|| is not independent
||Start as Sultan Yazid of the Muhallabid (Egypt) Sultanate in 769. As the only king level vassal of an empire, you are likely to be given a council position regardless of your stats. Spymaster is particularly deadly to low intrigue characters, and Marshal is the only position where you will never be attacked due to your job. Buying favors can be extremely expensive, so focus on stockpiling gold. Build and upgrade a trade post in Fustat (Cairo) and try to obtain the county of al-Iskandariyya (Alexandria) for its trade post. Look at the character finder for a good spymaster and send them to study technology in Constantinople, then upgrade Trade Practices. Join the Assassins, but decline all assassination missions as they can lead to your death. Donate money for influence through the intrigue menu instead. Once you reach society rank 2, you can spend society currency to intimidate a character for a favor. Doing so raises secret society suspection however, so always try buying a favor first. If a councilor or ruler will not be intimidated or let you buy a favor, have them killed. Note that the council must be empowered, the advisor slots filled, and you must be owed a favor from both advisors as well as from the traditional councillors before the achievement will unlock.||2.5||VH|
|Completely control all Duchies of Historical Roman Empire||SPQR walkthrough. You must have a Christian or Hellenic religion. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement. The achievement only requires the Roman Borders event which may be triggered with owning either the Byzantine Empire or the Roman Empire.||2.0||VH|
| Has Government type Nomadic
||Have Nomadic government and control the Steppes region. To check the territory, you actually need to press the Find Title or Region button in the lower right corner, under the map and type Steppe region. If you think you should have gotten the achievement check again carefully every single barony/county for independent ones (Religious Orders etc.).||2.4||VH|
|Primary title is a Kingdom or an Empire||Use the "Your Dynasty" page of the Ledger and sort by realm size.
| A Theocratic vassal must have:
||the Theocratic vassal became Pope via succession.||You must contribute to the election fund, and the bishop must remain your vassal until he is made Pope. See Papal succession#Strategies or follow Elvaril's walkthrough.||2.0||VH|
|Has an Indian Religion.||Is Hindu, Buddhist, or Jain||Start as a Germanic character, use prepared invasion and county conquest CB to work your way to the Emperor of Britannia. Send troops to raid in India until you have captured a female Hindu, Buddhist or Jain prisoner. Take concubine and convert by decision when you're ready. Alternatively, play as a nomadic horde with HL and use missionaries or concubines to convert.||2.1||VH|
|Start date is 15.9.1066 High Middle Ages (1066)|| is independent
owns an Empire
|Your main goal here is to conquer Christian and pagan Africa. Start by converting to Turkish (right click your character's portrait and convert to your liege's culture) to raid your Shia neighbors. Use your raid and ransom revenue to build light skirmish retinues to pad your faction strength, increasing the chance of your inevitable independence faction demand being accepted peacefully. County conquest Aid Said to maintain supply lines, then subjugate Atef and Hashimid. Avoid the de jure kingdoms of Jerusalem and Egypt as the Crusades will start soon, and they'll be the first targets. County conquest Zabid to get access to Africa. You can now carve through Africa with county conquests, subjugation, and jihad when it becomes available. Fragmented Christian East Africa is particularly vulnerable to holy wars: have retinues raid holdings, declare war, then assault the now empty holdings before neighboring Christians can respond. If the Fatimids or Crusader Egypt expand into or claim tributaries in East Africa, pagan Cental and West Africa is also susceptible to this strategy. Keep Silk Road trade post counties for yourself and dump the rest on the heir of your choice: barons don't start or join factions so your heir is safe from internal strife as long as he remains a count.||2.0||VH|
| has the Horse Lords DLC enabled
Is a Patrician
|Your capital must be in the Europe or Asia Minor regions. Before patch 2.8, there are five coastal Silk road provinces in India, visible on the trade routes map: Debul, Navasarika, Mahoyadapuram, Vijayawada, and Candradvipa. You don't need to have trade posts built on the provinces for the achievement to fire. The revamp in patch 2.8 adds more counties: Goa, Cholamandalam, Kataka, and Samatata.
Play the Mongols in the "Age of the Mongols" bookmark. You can settle as a merchant republic in any coastal county in your demesne that has a city which you personally control. Georgia is fairly weak and has several coastal counties with cities - you may want to grab them first before someone else does. Remain Tengri so you can join the Tengri warrior lodge. As soon as it becomes available at society rank 2, use the "Call of the Steppes" intrigue decision as much as possible - you want to keep your population as high as possible and max population as low as possible in order to keep the invasion CB available. You shouldn't need horde troops, your starting event troops should be plenty. Before you settle, make sure that you - and not your clan vassals - personally control both the required counties and duchies/kingdoms/empires they're a part of (if they exist): you will lose all clan vassals and the land they own upon settling.
|Get the Legendary Wisdom modifier via the Rulership focus events.||Requires the Administrator trait and 12 or higher stewardship. The event to receive the modifier is a yearly pulse with a weight of 100 (so disable all unnecessary DLCs to up your odds). Pick up the Administrator trait with success in Rulership focus . Once the Administrator trait has been acquired, the focus is no longer necessary and does not increase the chance of receiving the Legendary Wisdom random event.
There are two playable characters that begin with the Administrator trait:
|is Han||is Han
||Must completely control the North Africa region. Requires Han culture at start and at end, but not in between. All playable Han rulers are either Taoist or Buddhist, and RoI DLC unlocks both, so the JD DLC is not required.
Before starting the game, disable Horse Lords. The steppe is going to be one of your primary targets. Disable major Chinese invasions as well - there is no possible way you can beat them.
Start as the duke of Jiuquan in 867. Break free of being a Chinese tributary. Switch to Primogeniture. Invite an unmarried female Hindu to your court and take her as a concubine. Stockpile piety until you have 250 and can convert religions. Secretly and publicly convert. Begin raiding China if you wish, but be forewarned that eventually China will force you to become a tributary and drop an attrition-free stack the size of your total army (as shown on your character screen) directly on Jiuquan if you refuse. Eat up the Nestorian duchy of Qocho to your west and the Taoist duchy of Minyak to your south with holy wars - no one will help them. Take over the relatively weak steppe while you build up strength to fight the much stronger Muslims to your west and the Bon pagans to your south. Build up a light skirmish retinue and holy war your way to victory.
|Start date is 1220.2.1 Age of the Mongols (1220)|| owns the Mongol Empire
Completely Controls the Empires of:
|Before starting the game, be sure to turn off siege events in the game rules to avoid losing your valuable and irreplaceable attrition-free event troops unnecessarily. Siege events don't scale to size and always kill a fixed percentage of troops, making them especially devastating to large stacks. Set the 'nomad succession' rule to 'stable' and disable the Northern Crusade as well.
Requires that all the counties and baronies within the empires of Rus, Tartaria, Wendish Empire, Carpathia, HRE, Italia, Byzantium, Francia, and Hispania be within your realm. If you believe you should get the achievement, but you haven't, check the ledger for the Independent States. If there are any realms there other than yours, check them to see if they picked up a random barony and you have a county claim casus belli on them.
The subjugation CB will vassalize the target(s), so don't use it on on landed holy orders such as the Livonian Order in Lithuania/Estonia - vassal holy orders of a different religion will immediately go independent by event and you are given no choice but to accept it.
As soon as you have the prestige to do so, revoke all non-nomadic vassal titles to save yourself from an otherwise inevitable future assassination. Continue to do this every time new territory is conquered. Only revoke one title at a time: when multiple vassals given a revokation order simultaneouslty, they will use the combined strength of all vassals currently facing a revokation order when deciding whether or not to rebel. While baron vassals cannot join factions, they can still have you assassinated.
This achievement is relatively easy, but still very time consuming, with Horse Lords DLC enabled. Take everything in the initial invasion war with Persia and raze it to the ground. Cut the other clans down to a single county each, conquer the whole of the steppe, and you'll have enough population to build a horde army several times bigger than your intial event troops.
|Primary title is in the Western Europe region||Completely controls the Eastern Steppe region (Mongolia)||Requires starting as a character with primary title in the Western Europe region, and completely controlling the Eastern Steppes region.
You need to build at least 2 levels of structures in a county's holdings to lock your hold on Nomad counties. Tribal works best, as they can field a large army even in the empty steppe. Easier with Horse Lords disabled, as the steppe is then entirely tribal.
Sudreyjar in 867 is a solid choice: tribal, access to the Coastal County conquest for a fast bridgehead in the Baltics, and part of the Great Heathen Army. Create Ship Builders in your holdings and use the downtime to become King of Scotland, as a Kingdom title will stave off the worst from Gavelkind. Should you lose your capital, make a beeline for the civilized areas near the Taklamakan Desert. Disable Jade Dragon so you don't have to fight China or Chinese tributaries.
|has the The Reaper's Due DLC enabled||survived the end of days events.||Set the 'major epidemics' game rule to 'historical' (the 'minor epidemics' game rule does not apply to the Black Death) and play as England in 1337 - you have primogeniture succession for your primary kingdom and a large enough army that invasion should not be a problem. You will likely lose the kingdom of Wales upon your first succession but they aren't large enough to be a serious threat to you.
The End of Days event chain can only trigger when the Black Death is present in your demesne. To maximize your chances:
||Hold the counties of Rome, Alexandria, Jerusalem, Antioch, and Constantinople directly, and leave wrong-religion bishops in the temple holdings, until you have all five and meet the other conditions. Then, revoke the temples. Lower the moral authority of the three Christian religions to help heresies to appear, or adopt the Christian religion and ask your Court Chaplain to research technology. Easiest as part of a regular Byzantine game, as the Emperor's daughters are always valid candidates for succession.
Alternatively, do your conquering as Abbasids in 769. You already control 3 of 5 counties and start with access to camel cavalry, which is one of the best retinues in the game. Put a woman on the throne by reforming Zunism (which is nearby) or African (which is relatively weak) with Enatic Clans. Consider taking Cosmopolitan so you can marry a Cathar/Bogomilist/Messalian. Don't grant the baronies until you convert to Cathar/Bogomilist/Messalian - temple holders who convert to a religion outside their current group will abdicate.
|has the Rajas of India DLC enabled||With Horse Lords, conquer the county of Rome and the county of Constantinople as an Indian religion nomadic horde, releasing all other non-nomadic land, and then settling feudal in one of the provinces. As long as population is over 1000 times the number of baronies in the other province, it will convert to your culture and religion. As a nomad, completely destroying all holdings in the two counties will also change the counties' religion.
|Is playing Count Thakur Toramana of Mohadavasaka|| Primary title is a Kingdom or an Empire
|Before starting the game, disable Horse Lords (some required territory is held by nomads) and Conclave (to remove 'not on council' vassal opinion malice) to make the game easier. This guide was written without them and some parts may not work or not apply due to mechanics changes if these DLCs are enabled.
The first challenge is finding the county of Mohadavasaka - it's in western India on the border of Pratihara and Chawda.
Restart until you get a character with high martial. Before unpausing, resign if you're a commander or part of your liege's council so you don't get killed in battle. Immediately divorce your wife and use the character finder to marry someone with high stewardship. Join the Hindu society. Unpause. Next, take the title of your vassal with a castle.
First, try plotting to kill him. The plot doesn't actually need to succeed - as long as you have at least one other plotter the plot will eventually be revealed to the target, who will then become a foe that you can duel and kill. If this is taking too long, you can always simply imprison and execute the vassal, but if imprisonment fails and the vassal chooses rebellion, the vassal can easily defeat you by not raising his levy and just waiting out the warscore timer - it is extremely unlikely that your levy will outnumber both your vassal's levy and garrison in the event of a siege.
You will want to switch cultures ASAP. Indian rulers can subjugate other rulers within the same group for 500 karma every 100 years per character (unlimited for de jure counties of [X kingdom] if 'Become King of [X]' ambition is set) and if a country flips to your Iranian culture, you will be unable to use the War Elephant Pens cultural building of the Indo-Aryan/Dravidian groups that all of India uses (the Iranian cultural building is the Riding Grounds). Besides Nepali, which can always raid, the differences between Indo-Aryan/Dravidian, and your Iranian culture are purely cosmetic (other than the aforementioned cultural buildings).
Raid the Chawda to finance constructing your demesne. Eat up the Pratihara (and the Chawda, if the Pratihara don't force them to become a tributary) with border dispute wars. In the meantime, watch for crown authority to be raised and switch to ultimogeniture succession if it does. Regencies can be dull but it beats having your hard-won realm split apart.
From here, you have two options:
1) Usurp or form a duchy, plot to fabricate a claim on the Pratihara kingdom, form a faction to install yourself, and, if possible - spy on your liege, have them kidnapped, then issue your demand and instantly win the war (otherwise issue your demand and fight your liege as usual). Get your state diplomacy as high as possible to attract more plotters. Note that to plot a claim on your liege's title, your primary title must be a duchy that is de jure within your lieges kingdom, which is initally the very small de jure kingdom of Malwa. Your liege controls enough territory at the start to form Rajputana, but you may need to send him gold (375 + 200 piety) until he has enough to do so.
or 2) Declare independence - not ideal but may be your only choice if option 1 is unfeasible.
After gaining independence, your next goal is to convert to Islam. You will lose your caste once you do so, giving you a large opinion malus with all Hindus, so be sure you can handle the very real possibility of all your vassals revolting simultaneously. Once you're strong enough to resist your neighbors (don't forget to look at their wealth to account for any mercenaries they might hire), raid the Sunnis to your west for a concubine and convert to her religion. You will lose the ability to raid, but the county conquest CB makes this achievement go much faster. The Abbasids and Tagbahlids are close enough that they should assist you in the event of a defensive holy war.
Once you become Muslim, pass the medium crown authority law. Revoke all non-Sunni vassals and replace them with more loyal ones, ideally with high martial to give you more levies. Use 'Promote commander' in the intrigue menu to generate good candidates. If you can't afford that, using the 'raise new vassal' option on a city, temple, or castle that you own will create a new noble of your culture and religion.
3 of the counties you need to complete Khotan are owned by the Western Protectorate. Before fighting them, save and quit. Disable Jade Dragon so you don't have to fight China, then resume your game. Defeat the Western Protectorate (they will still retain any tributaries if they had any), then re-enable Jade Dragon if you wish - you no longer need the border dispute CB which is the main reason to leave it enabled in the first place. If Jade Dragon is re-enabled after being disabled, you will lose all grace with China, all Chinese interaction timers will be reset, all trade posts will be destroyed, but any peace deals will remain in effect.