Achievements
Crusader Kings II has 161 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam profile. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam.
The difficulty of each achievement varies; some achievements are very easy (e.g. Marrying another character), while some are more difficult (e.g. Reconquering all historical Roman territories). The below list groups the various achievements by a difficulty level as assessed by the wiki editors.
Achievements can only be gained in single-player Ironman games. You cannot unlock achievements if you used the Ruler Designer to start a campaign. They can be earned while playing older versions of the game as long as said achievements were present in that version. Playing game in offline mode (saving game in offline even once) permanently disables achievements for this savegame. Certain game rules will also disable achievements for the savegame; usually, such rules make the game easier.
It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, or by running the game using mods that affect gameplay mechanics (graphical mods do not affect checksum), or a corrupted installation (the Ironman mode icon will change to reflect this).
List of achievements[edit]
The "Notes" column lists helpful short tips/strategies.
The column denotes achievements which can't be completed without the use of DLC mechanics (currently 111 out of 161). Multiple expansion icons mean either can be used. The
Random World or the
Shattered World buttons mean that they are mandatory to fulfill the achievement (currently 5 out of 161). For achievements without the icons, the buttons must not be selected.
The Starting conditions column may denote the requirements needed for the player character before the achievement requirements are fulfilled.
The Religion column denotes achievements which can't be completed without the specified religion. (currently 43 out of 161). Multiple religion icons mean either can be used.
The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in.
The "DI" column is for difficulty as assessed by wiki editors.
- VE = Very Easy (Can be achieved through normal play or can be achieved in minutes)
- E = Easy (Can be achieved easily although might take some time)
- M = Medium (Can be achieved by most players although some aspects will be difficult)
- H = Hard (Can be achieved in a full campaign or requires difficult to trigger events)
- VH = Very Hard (Difficult to achieve and often requires an ahistorical playstyle)
- I = Insane (Almost unachievable due to the large amount of work and difficult requirements)
- UC = Uncategorized.
Achievement | Starting conditions | Requirements | Religion | Notes | ![]() |
Ver | DI |
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The Byzantine Emperor can send the Crown of Thorns right away in 1066. | ![]() |
2.8 | VE | ||
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Start in the "High Middle Ages" bookmark as an independent ruler. Wait for someone to create an antipope, then create your own. This achievement doesn't actually require any player input and may occur on its own. Despite also having a Pope and antipope mechanics, this achievement cannot be attained with the Fraticelli Papacy. | 2.0 | VE | ||||
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2.0 | VE | |||
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Have 500 prestige to spare and a Bishop who likes you more than the Pope. Go to "Religion" tab and select "Make Antipope" button. Requires the Free Investiture law. Despite also having a Pope and antipope mechanics, this achievement cannot be attained as a Fraticelli character. | 2.0 | VE | ||
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Set Major Epidemics to "Deadly". Don't go into seclusion when the Black Death arrives so you can catch the disease. The Plague gives your character -7 health which will most likely kill him or her. If you have the Way of Life DLC try switching out of focuses that increase your character's health to increase the probability of dying. | ![]() |
2.6 | VE | ||
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This achievement does not check by region: the title must be in de jure Rajastan, Deccan Empire, Bengal Empire, or Empire of India. If you start as a ruler who already fulfills the requirements you will be blocked from receiving the achievement. Starting as the Ghaznavid Sultanate in 1066, one can easily obtain this achievement by simply forming the Kingdom of Punjab. All requirements are met except for actually creating the kingdom. | ![]() |
2.1 | VE | |||
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2.0 | VE | ||||
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Occasionally an event pops up in counties within the regions of East and West Africa that allows you to perform a rain dance. You will get a success pop up if this works, and if you are or become a King or Emperor while the success is active the achievement will activate. There is no culture or religion requirement and the kingdom or empire title need not be in Africa. You don't even have to pay for the event. You can also revoke a county under the effect of rain, and you'll get it that way. | ![]() |
3.0 | VE | |||
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Try starting as a Bön ruler in a secure position, such as the ruler of Ü-Tsang in 867, and go into seclusion (![]() Carousing ( ![]() ![]() ![]() ![]() ![]() If you are attempting this without any DLCs, consider the difficulty to be insane. |
2.8 | VE | ||||
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Requires Seduction focus ![]() |
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2.3 | VE | |||
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Start as Konstantinos X of the Byzantine Empire in 1066. Immediately send the Crown of Thorns to China, then request an Imperial Marriage. You're married, so pick someone else in your court. Also earns the "A Curious Trinket" achievement. | ![]() |
2.8 | VE | |||
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Creating the Kingdom of Jerusalem requires Christian religion, but the achievement itself has no religious requirements. A non-Christian can inherit or usurp the title if it exists. Easily cheesed as Fatimids. You have two easy options to become Christian, which is required to create the kingdom of Jerusalem. You can either marry a Miaphysite or move your capital to one of the Miaphysite counties you own and then convert to the local religion. Then, make sure to have 250+ gold, 200+ prestige, and 450+ piety. Destroy the Shia Caliphate (200 prestige) in order to be able to change religion. Secretly convert to Miaphysite using your newly-wed wife, or by right-clicking your portrait if you moved your capital to a Miaphysite county (250 piety). Publicly adopt secret religion if you converted secretly. Create the Kingdom of Jerusalem (250 gold + 200 piety). |
2.0 | VE | |||
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Genoa and Venice in the "Rise of the Hansa" bookmark only require one more upgrade. | ![]() |
2.0 | VE | ||
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Educate a child whose childhood traits can be steered to match your own traits. For example, if you are Ambitious ![]() ![]() |
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2.5 | VE | ||
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Start as a nomadic ruler in a Shattered world. The achievement will be unlocked instantly. | ![]() ![]() |
3.0 | VE | ||
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Likely to happen with any character who marries young. Muslims and other religions/government types which allow concubinage can take extra wives or concubines to reach this faster. You have to actually sire the children; pre-generated children from the history files do not count. | 2.0 | VE | ||||
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Hospitals are built in the extended province window, like Trade Posts and Forts. Nomadic and tribal governments can't build hospitals. Pick a Christian or Muslim ruler and borrow from the Jews to expedite this. | ![]() |
2.6 | VE | ||
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Has about a 25% chance of triggering each time you use the "Hold Tiger Hunt" decision. | ![]() |
2.1 | VE | |||
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The future divorcée must have Lombard culture and her father must be a king or emperor. As Charlemagne, marry one of the King of Lombardy's unmarried daughters on Day 1. Attempt divorce as soon as you reach 50 Piety. Or, follow Charlemagne's event chain for marrying and then divorcing a Lombard princess. Without the Charlemagne DLC, this may be easiest coupled with Iron Crown, as Lombard culture is nearly extinct in 1066. Does not actually require being a Christian. | 2.2 | VE | ||||
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2.0 | VE | |||
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Start as Count Ramiro of Nájera in 1066, attempt (and fail) to imprison a vassal, and surrender. You will abdicate and end up playing the King of Navarra. Does not actually need to be completed within a single character's lifetime as long as your first character was a count. | 2.0 | VE | |||
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1066, Countess Urraca of Zamora can immediately marry her cousin, King Antso IV of Navarra. Or play a Zoroastrian. | 2.0 | VE | ||||
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Start as King Guy of Jerusalem in 1187. Win the crusade for Egypt, pass the title to your beneficiary and take the duchy of Oultrejourdain by requesting a claim from the pope (the duchy title is held by a woman in 1187, so your request is virtually guaranteed to be granted) and then usurping the title. Holy war or de jure claim war any parts of the duchy of Oultrejourdain still outside your realm. Once that's done, use the prestige and piety you earned through the crusade to secretly convert to Jewish through the county of Jerusalem, found the religious cult, prepare ground on Jerusalem, personally adopt faith and then Create Israel. |
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2.0 | VE | ||
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Send your courtier to establish a mercenary band and wait for someone to hire them. Costs 50 ![]() |
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2.5 | VE | ||
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Invest in the election fund until you have the most Respect for any candidate and then wait for the Doge to die or have him killed. | ![]() |
2.0 | VE | |||
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Don't start as a tribe or as nomads. Restart until your character has the paranoid trait, then shut your gates. Alternatively, wait for an epidemic to hit your county, and then close the gates. | ![]() |
2.6 | VE | ||
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Upset your council by acting against their vote. Or, wait for a succession | ![]() |
2.5 | VE | ||
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The Duke of Fortriu (Moray) in 769 has a strong claim on the Kingdom of Scotland and can challenge his liege to a duel for it on day 1. Be sure to take the war focus first to increase your personal combat skill. | ![]() |
3.0 | VE | ||
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This execution method is available for anyone with a capital in the India, Persia, Middle East, or East Africa regions. Execution methods are random, but when the target is a religious head, elephants are especially likely. Valid targets are the Pope, the Fraticelli Pope, the Sunni Caliph, the Shia Caliph, the Ibadi Caliph, and the Kharijite Caliph. The Miaphysite Pope and Monophysite Pope do not count, nor do anti-popes.
Strategy: This achievement can be accomplished in seconds as Abbasid Caliph Al-Mansur in 769. Grant the Caliphate title to one of your landed sons. Have your marshal suppress revolts in your son's capital and take intrigue focus to increase the chance of a successful arrest. Arrest and execute your son. If the arrest is unsuccessful or the wrong execution method is used, simply restart. |
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2.6 | VE | ||
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"The Alexiad" bookmark as the King of Croatia. Set the ambition, win the crusade. | 2.0 | VE | ||||
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Win a war, while you have hired Mercenaries. | ![]() |
2.5 | VE | ||
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Decision available in the Intrigue Interface (requires Theology focus selected if Way of Life is enabled). All Christian religions can go on a pilgrimage. | ![]() |
2.0 | VE | ||
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Start as a Miaphysite neighbor of Abyssinia, and convert to Catholicism by marrying a Catholic and converting secretly by spending 250 Piety. You must be publicly Catholic for the achievement to unlock. | 2.0 | VE | |||
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2.0 | VE | ||||
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The character you send doesn't have to have the Eunuch trait ![]() |
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2.8 | VE | |||
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Requires Scholarship focus ![]() |
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2.3 | VE | |||
Requires settling a mercenary, not just any adventurer. Does not actually require the mercenary to have over 20 martial. To settle a mercenary they must be your friend. There is an event chain for a hired mercenary to become your friend. It fires for you, not the mercenary leader, so hiring multiple mercenaries does not make it fire faster. It won't fire unless the ruler who sent the mercenary away (generally his father) is still alive, and the mercenary is residing in your capital, which happens when he is removed from leading troops. Once he is your friend, dismiss him and then use the "Settle Adventurer" action on him. This achievement is simple with the If you use this strategy, this achievement can easily be combined with the "I Shed Blood of Saxon Men" achievement, as an event starts a war with de jure Saxony around September 771. Simply use the massive French army, and make sure to conquer all needed counties. |
2.4 | VE | |||||
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Click the "Arrange Marriage" rings next to your portrait on your character's screen. Marry somebody. | 2.0 | VE | |||
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On the Intrigue Interface, click "Go on Hajj to Mecca" when prerequisites are fulfilled. All Muslims except Qarmatians can go on Hajj. Can be done as a nomad without the Sword of Islam expansion. | ![]() ![]() |
2.0 | VE | ||
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You cannot unlock this by starting with 80 trade posts or more, like in the 1337 Venice start. You have to first have less than 80 trade posts, and then have 80 or more. Genoa in May 1273 has 79 trade posts, building a trade post in Abkhazia costs about 250 gold which can be obtained with a loan from Jewish merchants. | ![]() |
2.0 | VE | ||
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The vassal must be killed in a method which makes the kill show up in your kills list (such as execution, assassination, sacrifice, etc;). | 2.0 | VE | ||
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2.6 | VE | |||
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Marry a low-intrigue foreigner. To speed this up, select "Intrigue" as your focus (if you have Way of Life) and imprison them first. You get the achievement if your spouse dies from any cause while in your prison, so throw them in the oubliette and you might not even need to assassinate them. | 2.0 | VE | ||||
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Requires Business focus ![]() |
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2.3 | VE | |||
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You can simply buy a Favor for ![]() |
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2.5 | VE | ||
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Start in 867 with the Duchy of Potolsk, select the Ambition 'Become King of Ruthenia' and on day 1 attack the Duchy of Turov with the subjugation CB. Once you have won the war, you have to gather the gold needed to create the kingdom of Ruthenia and pass the tribal organization up to "medium"; then, request mass conversion to the leader of the Byzantine empire
Alternatively, start in 936 as King Yngvar of Kievan Rus, who is already a king at the start; use the intrigue decision to convert to Russian culture and Slavic paganism, increase your tribal organization, and, through war, gather the 500 prestige needed to request a mass conversion. |
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3.0 | E | ||
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Easiest in a warrior lodge. The important modifier for dueling is the personal combat skill. | ![]() |
2.3 | E | |||
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Requires Theology focus ![]() |
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2.3 | E | |||
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Doable as any large empire. Creating Jerusalem gives 5K lump prestige. Alternative: As a Norse ruler, unite an empire (Scandinavia or Britannia should be easy) and run amok across Europe and Asia—conquer and raid from the sea. | 2.0 | E | |||
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"The Alexiad" bookmark. A crusade for Thrace is quickly called. | 2.0 | E | |||
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To know what you need to hold, use "Find title or region" (bottom of minimap) and type "Near East".
This can be done fairly easily as the Abbasids in 769 - all required territory except the small Ibadi realm in Oman is either already held by you or will accept vassalization. To convert to Catholicism, either marry a Catholic and secretly convert or revoke the county of Jerusalem and secretly convert via the holy site there. If there are no Catholics in your realm, publicly adopt a religion in the Christian group so that Catholic rulers outside your realm are willing to consider marriage requests. Each decision costs 250 piety and you will have to destroy or give away the Sunni Caliphate title prior to converting. Once you have the required 5000 prestige, publicly adopt Catholicism and create the empire through the Intrigue menu. Note that you must personally hold the county of Jerusalem, merely controlling it isn't enough. |
3.0 | E | |||
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2.0 | E | ||||
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Wait 50–100 years into the game for lots of courtiers to appear. Enter "dwarf" as a search term in the Character Finder. Marry, tutor, bribe and invite, or simply imprison eligible characters. | 2.0 | E | ||||
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"High Middle Ages" bookmark. Play as the Holy Roman Emperor and set the ambition. Creating titles generates 200-400 prestige and there is a large number of uncreated duchies and kingdoms. Just wait for money and then create the titles and hand them out randomly. If you kill your wife and remarry you can get 300 prestige. Can be done in under 10 years. | 2.0 | E | ||||
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Only requires the provinces of de jure Rajastan outside your realm to be Muslim. The easiest way to fulfill this is simply to completely control Rajastan, so this achievement may be easily combined with "My Very Own Subcontinent", or "Saint Thomas's Dream". You must hold Rajastan and be Muslim yourself. The quickest way is Tughluq in 1337: just four counties to claim with de jure CBs. If you become Samrat Chakravartin, and Rajastan no longer exists, the achievement is still possible: but the scope is the Empire of India instead. | ![]() |
2.1 | E | ||
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Take hunting, family, or theology focus for a small health bonus - there's a very good chance you may die of old age before the invasion is over.
Raise your vassal fleet levies, and take your army home so you aren't targeted by either England or Normandy. Don't forget to split up your army since the supply limit of your counties is only ~5k, so you don't lose troops. Once William inevitably wins his invasion, return to England and begin assaulting holdings as quickly as possible. Target the ones that William assaulted (the red ones using the economy view). As a result of winning his invasion, William's new holdings will have the "recently conquered" negative modifier which disables that holding's levy for one year, making assaults much easier. You can also marry out your daugther to some prince, and form some alliance that will help you. |
2.0 | E | |||
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Character must not have Kind ![]() Start as Tughluq in 1337, move your capital to one of the Hindu provinces, wait for 1000 Prestige in order to convert to local religion (Hindu), then simply imprison one of your several vassal kings. You could also secrely convert to Hindu via a concubine or the holy site at Varanasi and then openly adopt the faith. Alternatively, play a character under a king and use Intrigue focus ![]() |
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2.1 | E | ||
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Presented as an option after choosing to be crowned by the pope and spending extravagantly. Ruler needs to be 16+, an emperor, and either: a lunatic, possessed, ambitious with imperial administration, or a member of the satanists. The latter is simplest. Start as the emperor of the Holy Roman Empire on the 15th June 1106 (which should be the latest date before him dying and succession happening). Fill your coffers as much as possible with this character. Some crusade should happen before or after succession, and you should participate. Choose a beneficiary and choose to give your titles to your beneficiary, this will grant you gold instead. When the crusade happens, send a very small army to the destination. Lead your troops for one day, and make your heir lead the troops for one day too. This should grant you and your heir the Crusader trait. If the crusade is victorious, get gold. As soon as your first character dies, and succession happens, you will need to be crowned, but wait. Join the satanists society, make sure to be a member before organizing the coronation ceremony. Make sure to have enough gold to spend for an extravagant ceremony (250 should be enough). Then, take the decision to organize the ceremony. Ask for the pope to crown you, accept any requirement he has (this can be setting up papal investiture). Spend the most money possible for an extravagant ceremony. Now, the decision should be available, take it. |
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3.0 | E | ||
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Requires Carousing focus ![]() |
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2.3 | E | |||
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Try creating the Kingdom of the Lanka or the Sápmi since these kingdoms only have 5 counties in them. Simply start as a child count who already controls all of the land in a small kingdom or most of it. To increase your odds of getting a good start to generate, set the number of duchies, kingdoms, and empires to zero. Also set the number of holding per character to its maximum value. As a child it is not possible to select the become king ambition, so the kingdom creation cost discount is not available. So to keep the cost of conquering or usurping manageable, start the game at the latest starting date so all your holdings are highly developed so they generate more money and piety. | ![]() ![]() |
3.0 | E | ||
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One approach requiring only the required Holy Fury DLC is to start as High Chieftess Khatyako of Zavarot in 936 ("The Iron Century"), join a Warrior Lodge and wait for a mission to duel a male opponent.
Ensure the following is true at the time the duel occurs and until the event chain ends:
It greatly helps, but is not required, for you and your opponent to have no lovers. Start to sway your opponent and then send an army to loot their realm to make them hostile. Whilst hostile you will often get a special event to sway your opponent during conflict. When the event occurs choose the option to "honor the bravery" of their troops (the last option in the list). A good outcome is more likely if you have high martial skill. Keep playing until this event repeats and succeeds enough to raise mutual opinion above 45, then duel your opponent and win with both parties still being alive. After the duel if your opponent chooses to pursue the romance (highly likely, but not guaranteed) you will get an event approximately one month later. Choose the option to pursue the romance and the achievement is obtained. If your opponent did not decide to pursue the romance you will instead probably get an event about friendship and will need to try again, probably with a new duel opponent. |
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3.0 | E | |||
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Probably simplest as a Muslim emperor or a merchant. Achievable in less than 20 years as Venice in 1337. Also easy as Norse; with enough troops (particularly retinues) and enough vassal fleets, just go raiding until you fill your coffers. Can easily also give the "Viking Raider" achievement. With Horse Lords ![]() ![]() |
2.0 | E | |||
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Requires Intrigue focus ![]()
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2.3 | E | |||
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Start in 769, set holding types to nomadic & tribal, min/max ruler age 16 (so the target doesn't die and neither do you), max great conquerors, disable consolidation CB, shatter into counties only. Start game as a nomad. Find the nearest great conqueror, under bloodlines in the ledger. Blob tributaries until you think you can muster enough troops (each nomad tributary can reasonably bring 500). Don't bother trying to conquer land, it is more efficient to have tributaries than to build up your own army for this run. At least 75% of the troops of the great conqueror should be enough if tribal, more is better. Use any Casus Belli against them. |
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3.0 | E | ||
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Requires the prisoner management feature of Monks and Mystics. | ![]() |
2.7 | E | ||
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Normandy walkthrough | 2.0 | E | |||
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Requires all three trade posts to be in your demesne. Building and upgrading them all yourself is not actually necessary. The revamp in patch 2.8 only requires you to have level 3 Major Silk Road City in the 3 trade posts; Tughluq in 1337 holds many eligible counties. | ![]() ![]() |
2.4 | E | |||
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Cannot be combined with Seven Centuries. | ![]() |
2.0 | E | ||
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Start as Abbasids in 769. Diplomatically vassalize the Bajanid and Taid Emirates (which are some of your tributaries). Then, declare holy war for the county of Bamian, because the Buddhist holy site there will allow you to secretly convert to Buddhism. Accumulate 250 piety and 450 prestige; this will allow you to do the next steps quickly and therefore not suffer long from the negative modifiers it will give to your vassals. When ready, destroy your Caliphate title, leave your society if you're in one, and secretly convert to Buddhism by clicking the shield icon of Bamian. Immediately found the religious cult, and use the "Prepare Ground" action on Mecca. Wait a few months for Mecca to get the "Secret Buddhist Community" modifier (you will get an in-game event). Then, openly adopt faith through the decisions menu. The achievement should fire. As soon as you start the game and throughout the process, factions will arise and your health can be a concern. Make sure to:
You can get piety from observing Ramadan and going on a Hajj to Mecca. Make sure you have some gold to get the bonus from these events. Do not ask your decadent relatives to "straighten up", because this will cost you 100 piety each, and you do not care about this. Can also be done quickly by settling feudal in the county of Mecca as an Indian religion nomadic horde, if you have |
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2.1 | E | ||
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Start as Venice because you do not need to conquer anything for being able to create the duke title (which is required to adopt Republicanism). This could be done easily within the first century, just borrow some money from the Jews using the decision tab and start building the market line. Do not forget to change the law too! | ![]() ![]() |
3.0 | E | ||
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See piety for tips | 2.0 | E | |||
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Only requires the provinces of a held kingdom or empire outside your realm to be Christian. The kingdom or empire must be in the India region. The easiest way to fulfill this is to completely control any Indian kingdom as a Christian. Temporary titles count towards this acheivement, so if as a Christian count in India under a king (and after converting your province), you declare an independence war, the requirements are fufilled. (Use the "De jure Kingdoms" map mode to find small kingdoms.)
Alternatively: as any large Indian realm (such as Tughluq in 1337), conquer Mahodayapuram, secretly convert to Nestorian, found the religious cult, prepare ground on your capital, and personally adopt the faith once it gets the "secret Nestorian community" modifier. |
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2.1 | E | ||
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The game tends to run slower the more holdings there are in your realm (and the more large realms there are generally), so when combining this achievement (or "Persistent Survivor") with grand conquest, it may be best to grant independence to many vassals in the late game.
Alternatively, you can play as a nomad with HL (Khazaria would be the fastest) and burn the world, so there are fewer and fewer courts (so fewer and fewer characters to slow the game down). With this method you will likely spend a busy 200-300 first years and then you can just set the game at max speed and wait for the end. If you have The Reaper's Due, setting both the Black Death and Minor Epidemics to "Deadly" and "More" respectively will make severe cuts in the number of characters alive, improving performance. |
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2.2 | E | ||
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Must begin with the "High Middle Ages" bookmark. | 2.0 | E | |||
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2.8 | E | |
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Must be a member of the Assassins. The target must be a king-tier Christian who either is located in the Middle East region, controls a title in the Middle East region, or is fighting in a crusade or jihad targeting a kingdom in the Middle East region. You can kill the target in any way that marks you as the killer, e.g., capturing and executing. Plotting to kill becomes easier after ranking up once, as you can invite other Assassins to your plot. If your capital is in the Middle East region, any prisoners you have are also considered to be in the Middle East region which means that executing any imprisoned Christian King will give this achievement. The other option is to join the Assassins as a vassal of the target and kill your target, which still gives you the achievement. King Guy of Jerusalem in 1187 is surrounded by your fellow Assassins, and you will have plenty of gold to invite plotters with after winning the crusade that will be called shortly after the game begins. | ![]() ![]() |
2.7 | E | |
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The Fourth Crusade events only trigger after the first crusade and if the Byzantine Emperor has unlanded dynasty members older than 12 who are not heirs to any title. During a crusade preparation, there is a chance for the target to switch to Thrace. A good time to start is just before the real-world Fourth Crusade (1202) - the Angelos have a few possible candidates. | ![]() |
3.0 | E | ||
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All forms of Islam qualify for this achievement. |
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2.2 | E | |||
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3.0 | E | |||
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At least one symptom trait is required on the subject to trigger the event that gives the achievement. They can have a disease, just not the Black Death. The event triggers more easily for Paranoid and/or Craven rulers. | ![]() |
2.6 | M | ||
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As a demon child, be Grandmaster of Lucifer's Own which is exclusive to the Christian, Muslim, Mazdan, Jewish and Zunist religion groups. It will not fire if the child is a grandmaster of the other demon worshipers of other religions. A special event "Demon Child" from SoA can happen once in one gametime (MTTH = 500 years), which will turn one of your child under age 3 into a demon child. When the demon child turns 16, he will automatically become Grandmaster of Lucifer's Own and have unbelievable attributes. One method to unlock this achievement is to make sure the demon child is your heir, then retire your current character before the child turns 16. Inheriting as a character who has already done this will *not* unlock the achievement. Though it is possible to leave the society, rejoin, and become Grandmaster again.
Strategy: Although males can use the unholy impregnation decision, the resulting child will be born with an unknown father and will not inherit anything. Therefore, we're going to keep women on the throne. Start as Navarra at any time when it's a single county Kingdom, such as the "Age of the Mongols" bookmark. With your first ruler, switch to elective monarchy. You have no duke-tier vassals so you will be the sole elector, allowing you to choose your heir freely. With your second ruler, convert to Basque culture if you aren't already and switch to absolute cognatic succession. Choose a female heir, ideally with many sinful traits and high intrigue in order to gain dark power faster. At society rank 3, you may be given the unholy impregnation mission which allows you to use the decision immediately. Otherwise, you have to reach rank 4 in order to use it freely. |
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2.7 | M | |
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Easiest by taking Seabound or Sons of Ragnarok as the second doctrine when reforming a religion, as raids allow you to capture large amounts of prisoners of infidel religions you can then sacrifice. | ![]() |
3.0 | M | ||
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They must have the Black Death, not just any disease. | ![]() |
2.6 | M | ||
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Be Grandmaster of the Cult of Kali Purusha, the Plaguebringers, the Cold Ones, The Fellowship of Hel, or Lucifer's Own. Inheriting as a character who has already done this will *not* unlock the achievement. | ![]() |
2.7 | M | ||
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2.0 | M | ||
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Hire the best chancellor you can get and fabricate claims on the other counts in Flanders. Then fabricate or plot for the duchy title. There is also a castle barony in Boulogne you can revoke. Use your marshal to replenish levies faster after conquest. Save up money and around a hundred days before the crusade starts borrow money from the Jews, hire a mercenary band and sail for Jerusalem. With around 6-8000 troops you can easily attack smaller Muslim armies, which gives more contribution points than only sieges.
Success simultaneously awards "Crusader King" (hold the kingdom of Jerusalem). Afterwards conquer the middle eastern region to get "Deus Vult" (hold the Empire of the Outremer) |
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3.0 | M | |
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Fairly easy as a Norse realm—getting > 100,000 from 867 to 1100 is fairly easy if you conquer and raid a lot. | 2.0 | M | |||
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This achievement is most easily accomplished as the Abbasids in 769. Conquer or vassalize all 5 Zunist holy sites, then convert by either personally holding a holy site and secretly converting or by moving your capital to a county with Zunist religion and then adopting the local religion. You will need to give away or destroy the Caliph title for the decision to convert to show up. Before converting, stockpile 750 piety so you can immediately reform the religion once you convert. | ![]() ![]() |
2.2 | M | ||
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Requires six close relatives as friends. Use the Carousing focus ![]() |
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2.3 | M | |||
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Concubines count as well as spouses. | ![]() |
3.0 | M | ||
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Join a priestly order to remove sinful traits and add virtuous ones. See Sainthood for a list of requirements and chance of canonization modifiers. Note that playing as a child of a saint is not necessary. The achievement is obtained when you manage to have your character proclaimed saint and then play as someone with his bloodline, no matter how many characters you played in between. | ![]() |
3.0 | M | ||
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Has a 20% chance (50% if you have no bloodlines) to occur each time you gain duel experience if you have the Duelist ![]() Strategy: Play a powerful tribal pagan such as Svitjod in 867. Your warrior lodge society will offer you non-lethal duels and the ability to choose the Duelist trait at rank 4, you can easily create rivals by raiding neighbors and taking their wife as a concubine, and if you choose to go the "Ruthless Duelist" route the "Merciless" modifier will negate itself for tribal vassals (note that you will still receive a -10 opinion modifier for all non-vassals in your court). Because duel experience is earned whether you win or lose, it's not necessary to win even a single duel. You may therefore find it more helpful to focus on intrigue so that you can force duels even when your opponent refuses them. |
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3.0 | M | |||
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In order to inherit a bloodline from outside the family, for a majority of them, the marriage must be matrilineal. Marry a daughter matrilineally into a bloodline. Their child will inherit the father's blood while being part of your dynasty. Then, have their daughter marry matrilineally to your heir if he is male. Their child will have the outside bloodline while still being part of your dynasty. To reduce inbreeding, start with a historic bloodline. Marry a first set of two different bloodlines matrilineally then do it with another set of two bloodlines. Then, marry the two sets together matrilineally. Then, marry a female dynasty member to the resulting son matrilineally. Then marry their daughter to your heir. |
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3.0 | M | |||
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2.5 | M | |||
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Play a pagan in a warrior lodge and fight a lot of battles/raid a lot. When you capture prisoners, you can automatically execute them, or leave them to die in the dungeons if you somehow don't want to execute them. | ![]() |
3.0 | M | |||
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In 769 the king of Lombardy is already a king tier Lombard character. Simply survive for 531 years. Do not accept Carloman's wife if she tries to flee to your kingdom, because this will give Karl a strong claim on Lombardy.
If you don't want to wait the last Lombard ruler available is the Count of Capua from 1092 through 1097. He is dwarfed by more powerful neighbors, so forming a kingdom will not be easy. This start becomes much easier with the Holy Fury DLC enabled. Starting as the count of Capua, in 1092, pick the Theology focus and stockpile enough piety to hire the Knights Templar and the Knights Hospitallier as soon as they are formed. (Do not worry about going into debt whilst waiting for the crusade to be called, as they do not abandon you as mercenaries do if your treasury goes negative.) Regardless of whatever the crusade target is, march there with the holy orders immediately and instantly siege down provinces for contribution and warscore. When the crusade is won, you or your beneficiary should receive the Kingdom title, and then you will have a strong position to play as until the year 1300. |
2.2 | M | ||||
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You must start the game as Christian. With the The requirement is for any culture besides Saxon: Anglo-Saxon culture will still net you the achievement if you want to get both this and "Saxons Everywhere, Unite!". |
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2.2 | M | |
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Can also be done when secretly Shia.
Mu’nis al-Muzaffar of Galilee in 867 has high intrigue. See the guide for "A Servant No More" for a strategy to gain a king level title. The Assassins cannot have multiple Grandmasters, so you may want to restart if the Grandmaster is out of diplomatic range and can't be assassinated. |
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2.7 | M | |
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Starting as a character with Romuva religion (such as Lithuania in any start date) means you start with the Eldership sucession law, which prevents your realm fragmenting due to Gavelkind. Once you've amassed enough territory, you can switch to one of the requisite cultures for the decision to appear (see the decision). | 3.0 | M | ||||
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When your sibling is your rival, and an independent ruler, declare war using this CB, and win. Also possible to achieve as a defender. Fastest as Charlemagne or Carloman in 769. If playing as Charlemagne, don't send your mother to him or you'll have to win before he dies. | 2.4 | M | ||||
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Probably easiest as Sviþjod or Ostlandet in the 867 start, or as Genghis Khan in the 1220 start. | ![]() |
2.0 | M | ||
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See Adopting Feudalism. Start as the chief of Ångermanland in Northern Sweden in the "Late Middle Ages" bookmark, borrow from the Jews (requires Sons of Abraham DLC), start building the last level of the hillfort, and reform. You can do all of this without unpausing. | 2.2 | M | ||||
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Northern Crusade doesn't count.
Start as Hülegü of the Ilkhanate in 1260. Immediately usurp the Kingdom of Armenia and declare war on Egypt by pressing the Emir of Edessa's claim. Use your 90k event troops to win the war before the crusade for Egypt starts. Upon victory, you should become the target of the crusade if it's still in preparation phase. Your levies + Chinese regiment + event troops + tributary allies should allow you to win without too much problem. Don't underestimate the amount of troops the crusaders can send though. In some circumstances it is possible to get this achievement by converting to the crusaders' religion once the crusade has started. |
3.0 | M | |||
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See Founding a Merchant Republic. Start as the High Chief of Mann (coastal and ducal) and upgrade your Market Village to the max. | ![]() |
2.2 | M | |||
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The supernatural events game rule must be set to on or unrestricted. Have a culture from the Altaic group other than Khitan, and wait for wolf-related events to occur. Eldest children of players have a 5% chance of being born with Wolf's Blood (you find out within a year), and a further chance of gaining it between ages 5 and 10. Childless rulers not of Jain religion have a passive chance of adopting one. So you have to keep your heirs childless until they inherit. When you have one, just make sure the wolf-like child inherits. Wait until you can adopt a wolf child via event. Do not marry and wait for your adopted son to inherit. | ![]() |
2.4 | M | ||
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Completing this achievement also sets you up for the "Lech, Czech, and Rus" achievement. The Empire of Rus consists of 5/7 of the required kingdoms to form the Slavic Union. (Chernigov, Galicia-Volhynia, Kievan Rus, Novgorod, and Vladimir - you only need to form or conquer Poland and Bohemia) Note that while the game's title names have changed, the achievement text has not. Because of this the player is required to hold the empire of Rus, while the achievement text incorrectly says the empire of Russia. |
2.0 | M | ||||
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As a Tengri, Slavic, Suomenusko, African, or Romuvan character, use the ancestor worship intrigue decision and choose to sacrifice a part of your body. The sacrifice will be a hand, a leg, or an eye. After performing this action three times, you will gain the achievement. As performing the sacrifice also gives Severely Injured ![]() ![]() ![]() ![]() |
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2.6 | M | ||
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You do not need to have Frisian culture to get this achievement, thus it is possible in any start date.
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2.2 | M | ||||
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Zoroastrian strategy
Fairly straightforward as the Abbasids in 769. After diplomatically vassalizing the Bajanid and Taid Emirates, you already control 86 of the 105 counties required for this achievement. Don't convert to Zoroastrian until you fulfill the requirements to become Saoshyant — you'll lose access to the Muslim Open succession law and all your titles will revert to Gavelkind, making an untimely death likely to split your empire in two! Alternatively, if you have |
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2.0 | M | ||
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The "Greatest of Khans" has a huge boost to loyalism in his council. So play the historical Temujin after 1206, or else take the decision as another nomad ruler. Hire and fire non-loyalist councilors until you get the whole set. Look for characters with high opinion of you, who are content, and/or are close relatives, with low relative size and strength (or simply courtiers). Trusting characters and same-dynasty characters have a smaller boost. Your council must be empowered and full (i.e. 5 members as a count/duke, 6 as a king, 7 as an emperor). | ![]() |
2.5 | M | ||
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The Ashina clan is landed in ![]() ![]() |
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3.0 | M | |
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Edward III Plantagenet ("Late Middle Ages" bookmark) is the King of England, Wales, and possesses enough land to create the kingdom of Ireland almost right away. One way to achieve this is to create the empire of Britannia (and then get a claim on Scotland), but you would need many provinces. The Irish ones are not enough, you would need to get some Scottish ones too. The other way would be to try hard to usurp the kingdom of Scotland and get the achievement without the empire. Scotland is difficult to claim as a whole, wait until you have claims on 51% of the counties needed. Then, declare a war to press all claims. To do so, as soon as the game begins, send your chancellor on Scotland's capital in order to start creating claims on Scottish counties. Another way to get claims would be to buy them with piety from the pope by selecting "Request Claim" on the Scottish king. If you do not get or do not want to wait for the 51% counties, make sure to appoint a local duke having claims on the remaining ones. Chances are they will start a war themselves, in which you can help. You need piety and gold for 1) creating the kingdoms and/or empire, and 2) buying claims from the pope. To get piety, you need to accept to participate in the crusade (and send a very small army there once it starts to get the crusader trait). To gain gold, you may borrow and expel the Jewry. If you decide to claim Ireland, declare war against the whole of Ireland at once (in order for them not to have time to create a defensive pact). You will easily take them on with your 20k troops. If you become "threatening" and cannot declare wars, you can grant independence to Aquitaine and Dax to lower your threat level. Note that Wales initially has Gavelkind succession, so keep an eye on succession. |
2.0 | M | ||||
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You must have Norse (Germanic) religion and North Germanic culture group, but you do not need the Viking Easiest start is probably Björn Ironside, in Sweden (Svitjod), in the 869 start because he already has a large fleet. As soon as you start, pick "Become King" as ambition. Start subjugating as many provinces as possible. You can easily go to war first with 2-3 of the chiefs that only have 1 county. Then, you should have enough troops to try and quickly grab Vestergautland and/or Smaland, before Denmark/Sjaelland steal them from you. Then, turn your attention North and continue subjugating. At some point, you should be able to "Offer Vassalisation" to the 1-county Norwegian chiefs (typically Herjadal, Jamtaland, Nidaros). Most importantly, try to offer vassalisation to Nidaros. If you are victorious enough, you can snowball "Offer Vassalisation" to all Norwegian chiefs on the coast, provided you share a border with them. Quickly enough, you should have a large realm. Make sure to have only one son, and/or form Sweden, in order not to have the Gavelkind succession break up the realm. Build shipbuilders with prestige, assemble an army and/or retinues, and as soon as you have 100 ships + ~6k troops, go raiding. Pick Constantinople, Krete, Malta, Venice, as they typically have a high wealth to fort level ratio. |
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2.0 | M | ||
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Works best for a young character with high personal combat score. Join a warrior lodge and go through the ranks until you become a hero and then start a legend. Complete the legend and form a new bloodline. You will very likely be injured several times during the legend quest which consists of increasingly difficult duels. The Bon warrior lodge, The Sentinels of Light, has a special ability that allows you to heal injuries instantly at the cost of renown. | ![]() |
3.0 | M | |||
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Triggered when Aztecs lose all territory and all event armies. Make sure all Aztec armies are destroyed before imposing victory that removes their last territory. The Aztec Empire must have a title holder in order to be triggered. If the Aztec Emperor loses the title (via Muslim Holy War for example) the achievement will not fire. Does not actually need player involvement. | ![]() |
2.0 | H | ||
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You must corrupt the target first, then he must become Pope, by any means. It's possible to corrupt a bishop, make him an antipope, and then press the antipope's claim. | ![]() ![]() |
2.7 | H | ||
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Easiest as the Byzantine Empire in 867 or 769 start dates. Fabricate claims on both Rome and Alexandria (You have the other three holy sites already). Once you control all five holy sites you just need to convert to Hellenism and press reform providing you have 750 piety. There are two easy ways to convert to Hellenism. There is one province in Greece that is still Hellenistic, simply change capital and convert via the decisions tab. Or you can set your focus to scholarship and a "Delve into the Classics" decision becomes available, which leads to conversion. | ![]() |
3.0 | H | ||
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You, your mother, and your maternal grandmother must all be empresses (alive or dead). It is okay if you play other characters in between, or even if one of the ancestors was a member of another dynasty ruling a different empire. The game rule for Gender Equality must not be set to "All".
Use absolute cognatic elective succession and ensure your daughter is your heir. As a Muslim realm, you'll be able to give land to daughters after getting absolute cognatic succession.
Easy to achieve as Byzantines, since Roma Imperial government considers all offsprings of the Emperor to be valid candidates without taking gender into account. |
2.0 | H | |||
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Must become immortal first. See the "There Can Only Be One" achievement. Then there are four different ways. You can imprison vassals until they revolt, and surrender, thus abdicating to your heir. Plot to kill your immortal predecessor. The second way is to kill the mystic by whom you achieved immortality (the mystic will also gain the immortal trait if you are successful in the immortality event chain). Thirdly, one can develop the lunatic trait (easy through scholarship focus and following the Necronomicon event chain when building an observatory). When a lunatic you have the chance of obtaining Glitterhoof, and then an event appear where you have the option of sharing your blood with your horse. This makes Glitterhoof immortal, whom you can then imprison and execute without lessening public opinion. The fourth, most unlikely option is to wait for the immortal rival event chain to randomly occur, then kill your rival. |
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2.6 | H | ||
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From 1097-1161 and from 1285-1337 the holder of Gotland is also the king of Sweden. In 1337, he is also king of Norway, needing only 7 more counties to create the empire, and having CBs on 4 right away. | 2.7 | H | |||
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2.3 | H | |||
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Immediately conquer Jemtland with pagan conquest CB - it's de jure part of the Kingdom of Norway and Harald Hardrada will likely declare war for it, annhilating your liege's army in the process which makes for an easy war to press your claim on the Kingdom of Sweden. Before claiming the throne, falsely confess faith so you can take part in Crusades and avoid being the target of holy wars. After claiming the throne, start the secret Germanic cult and take part in the next Crusade. Make sure to select a beneficiary in order to be eligible for a gold reward at the conclusion of the Crusade. With the thousands of gold you'll receive at the conclusion of the Crusade, you can now afford to openly become Germanic. Rapidly build churches to boost your religious MA and hire mercenaries to conquer the two holy sites you don't start with if you don't have them yet. Note that the only requirement for this achievement is to start as Erik the Heathen, it's not necessary to complete the achievement within his lifetime or to remain Germanic. | 3.0 | H | ||
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As Karl, wait for an event to marry a Lombard princess. When the events occur, divorce her, and send your mother to Carloman. When Carloman dies, you will gain a strong claim on the realm where the princess will flee towards a short time after the divorce. This realm will likely be Lombardy, but not always. (If all this hasn't happened by 772, the events have probably been derailed by someone's death.) The war for Lombardy ought to be easy. After doing this, you should have fulfilled all prerequisites, save perhaps the +25 opinion of the Pope. (If necessary, just grant him some land.) The Empire must be formed via the decision. | ![]() |
2.2 | H | |
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Starting as the Byzantine Emperor in 867, educate your heir with a Varangian Germanic pagan (but not in your court). Arrest the Ecumenical Patriarch and sacrifice him after succession. Alternatively, as a Germanic duke or count, use the coastal conquest CB to conquer a county adjacent to the Papacy, then swear fealty to the Pope and use Intrigue focus ![]() Another option (requires Holy Fury DLC) is to start as a horde, reform Tengri with Bloodthirsty Gods doctrine and subjugate Byzantium, which will vassalise the Orthodox Patriarch. You can then proceed to imprison and sacrifice him. Another (somewhat unreliable) option is to join the Fellowship of Hel and start an abduction scheme on the Pope's heir. While you cannot attempt to abduct the Pope directly, the scheme will stay in effect once the heir becomes pope. Remember to deny the attempts until the preferatus becomes Pope. |
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2.0 | H | ||
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Trivial as someone who has the Immortal trait: Immortal characters still get diseases, but they can't die from them - just beware your Court Physician, because he doesn't know this.
Can also be achieved via risky treatment, costing your character a limb or earning them a lunatic trait. Note, that getting cured by any source other than physician or disease timer running out does not give the achievement. |
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2.6 | H | ||
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Legacy of Rome walkthrough. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement. | ![]() |
2.0 | H | ||
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As Carloman, with enough vassal support and mercenaries, you can take your brother's lands in a single war, giving you enough land to found Francia. Alternatively, you can take the war focus and immediately duel your brother, who is railroaded into becoming your rival. However, note that Karl's personal combat skill may be better than yours. | ![]() |
2.2 | H | ||
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Getting the achievement is still possible after becoming Samrat Chakravartin: the objective is now holding both the Persian Empire and the Empire of India. |
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2.1 | H | |||
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You must be the primary aggressor or primary defender in both wars, not an ally. You cannot yourself be Mongol culture. One war must be against anyone of Nahua culture, and the other war must be against anyone of Mongol culture. | ![]() |
2.2 | H | |||
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Completely control all kingdoms in the Empire of Rajastan, Deccan Empire, and Bengal Empire. Select the decision "Become Samrat Chakravartin". Requires Indian religion, feudal government, and a primary title inside India. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement. | ![]() |
2.1 | H | ||
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Must control the county of Constantinople while having Turkish culture and Nomadic government. The Yabguids in 769 is a reasonable start. | ![]() |
2.4 | H | |||
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Population and Manpower Guide for Newly Nomadic Players | ![]() |
2.4 | H | |||
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Easiest as Byzantium in 867. | 2.0 | H | |||
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Use Seduction focus to have lots of children, or start with Svend II of Denmark in 1066. Select different childhood focus for each child and then education focus according to child's childhood traits. It is preferable to choose an unmarried young ruler with fertility bonus, for example, Kamarupa 1066. Once married, groom a heir ambition increases fertility. Bastards do count for this achievement. | ![]() |
2.5 | H | ||
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Abbasids in 867 have claims on Mecca or may be able to vassalize its holder. Subjugate Tunisia to get in range to declare war for Rome. Alternatively, start as the HRE in 1066, create the Kingdom of Italy to have a de jure claim on Rome, earn Jerusalem in the First Crusade, then win a Holy War for Medina. This is also easily achievable when restoring the Roman Empire. The Abbasid Empire from the 769 start date controls Mecca, Medina, and Jerusalem so fabricating a claim and going to war over Rome can get you this achievement as well. | 2.0 | H | ||||
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Requires starting the game as Anglo-Saxon or Saxon, but does not require remaining such. Since the Kingdom of Saxony only exists in 769 and the Catholics surrounding Saxony are very strong, it may be easier to start this as an Anglo-Saxon and create the Kingdom of England and then work into Saxony. Note that creation of the Kingdom of Saxony title requires Saxon culture (not Anglo-Saxon). It is a good idea to turn off the Charlemagne events in the game rules so the Karl (or Carloman if Karl is dead) doesn't get a strong claim on Saxony. Alternatively, as Saxony, subjugate Denmark and convert to Norse culture for the ships. Once the Germanic coastal CB becomes available, conquering England is easy. | ![]() |
2.2 | H | ||
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The eternal life event chain has a MTTH of 250 years, but this is lowered by old age, disease, or poor health to a minimum of 50 years. The supernatural events game rule must be left on. See the excellent guide by Elvaril on the Steam Forums. Don't forget to imprison and execute your mystic guide in order to get the "Eternity Denied" achievement as well. |
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2.6 | H | ||
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Try Charlemagne. Switch your kingdoms to elective, create Frisia, and destroy West Francia and Middle Francia. You must control the duchies for the number of years determined in the game rules at start while having the kingdom of Frisia as primary title; consider setting the rule to 50 years. | 2.7 | H | ||||
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Marry off your children to form alliances which you can then call into war. Kievan Rus will accept a pact & alliance outright. Croatia, Poland, Hungary, and Navarra will accept an alliance after marriage. The Byzantine Empire will require a bribe in addition to a marriage. France will not accept an alliance while under regency, but will accept a betrothal to the king. The king will accept a marriage and an alliance when he comes of age. | 2.0 | H | |||
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Mu'nis is a eunuch. Even if you remove the eunuch trait, this achievement must be earned within Mu'Nis's lifetime.
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2.8 | VH | ||
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Vassalize holdings on the Baltic or the Black Sea to gain ships. The Nomadic Invasion CB has a very long range, use it to gain a foothold in Great Britain and/or Ireland. The tributary ruler's primary title must be in the Britannia region. Your government must be nomadic, but it is not necessary to be based in the Steppes or have Mongol culture. | ![]() |
2.4 | VH | |||
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Requires both starting and finishing as Norse culture. Germanic religion is not required. The primary title kingdom must be in the India region. If you acquire any empire titles, you will need to lose them to be able to set a kingdom as primary title. The main mechanism here, assuming you're not forming an intercontinental empire, is to use the coastal conquest CB available to Norse characters. | ![]() |
2.7 | VH | ||
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Norse culture is required, but Germanic religion is not. Does not require starting as Norse. If going from west to east, it is easier with Horse Lords disabled, as the steppes is then entirely tribal. Convert to Islam (or reform the Germanic faith) to get access to Holy Wars. The 867 Sudreyjar realm starts in Western Europe, and can combine this achievement with "Never Start a Land War in Asia". | 2.4 | VH | ||||
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The End of Days event chains can trigger when the Black Death is present in your realm. | ![]() |
2.6 | VH | ||
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Requires actually ending at least 6 ongoing vassal wars all at the same time. You cannot end 3 wars with an initial enforce realm peace, and do another 3 10 years later. They can be revolts, faction or otherwise, as long as the two primary participants are both your direct vassals (whether temporarily because of the war, or not). Encourage vassal wars by transferring non-de jure counts, granting other duchies to counts under their de-jure duke, landing people with claims, pressing claims, etc. | ![]() |
2.5 | VH | ||
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The character you will be playing (Sherab Tsultrim) has randomized stats, so restart until you get a character with high martial or martial education. Marry a Sunni. (There is only one initally, and she won't be available for marriage if the female equality law is set to 'all'.) Convert to Sunni for county conquest CB. Swear fealty to Guge or U-Tsang (whichever is larger) to avoid being gobbled up by their massive armies. (You may want to pick Guge as it extends west towards the far away holy site in Bamian. U-Tsang typically expands north and east, which is not where you're going.) Use county conquest CB to eat up the kingdom from inside - it works on targets you share a direct liege with (i.e. the other counts that belong to your duke, or the other dukes if your immediate liege is the king.) Once you start expanding into foreign territory, be prepared to fight eastern holy orders which will be roughly 5k in size at the default MA of 50%. You must convert back to Buddhist for the achievement to unlock. | ![]() |
2.8 | VH | |
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If a councilor will not let you buy a favor, try raising his opinion of you or perhaps changing your position. Your liege, the most expensive one, is more likely to accept when he is low on cash and at war. Buy favors from other powerful vassals and any heirs involved (which is cheapest), and try to get them on the council by killing or waiting out the intransigent ones. As a Companion (Level 2) member of the Assassins, the Intimidate Ruler option becomes available. Try a start with a relatively young ruler with a lot of land to tax, such as the Duke of Aquitaine in 1066. Or, start as an independent king and swear fealty to the HRE or ERE, but beware opinion maluses for different culture and religion. Requires Empowered Council law to enable Advisor minor title for Kingdom and Empire and they owe you favors as well as the five normal positions. | ![]() |
2.5 | VH | ||
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SPQR walkthrough. You must have a Christian or Hellenic religion. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement. The achievement only requires the Roman Borders event which may be triggered with owning either the Byzantine Empire or the Roman Empire. | ![]() |
2.0 | VH | ||
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Have Nomadic government and control the Steppes region. To check the territory, you actually need to press the Find Title or Region button in the lower right corner, under the map and type Steppe region. If you think you should have gotten the achievement check again carefully every single barony/county for independent ones (Religious Orders etc.). | ![]() |
2.4 | VH | |||
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Use the "Your Dynasty" page of the Ledger and sort by realm size.
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2.8 | VH | ||||
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You must contribute to the election fund, and the bishop must remain your vassal until he is made Pope. See Papal succession#Strategies or follow Elvaril's walkthrough. | ![]() |
2.0 | VH | |
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Start as a Germanic character, use prepared invasion and county conquest CB to work your way to the Emperor of Britannia. Send troops to raid in India until you have captured a female Hindu, Buddhist or Jain prisoner. Take concubine and convert by decision when you're ready. Alternatively, play as a nomadic horde with HL and use missionaries or concubines to convert. | ![]() |
2.1 | VH | |
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Expand in Fatimid territory if they falter. The Seljuks have a tendency to fall apart once Alp Arslan dies. | ![]() |
2.0 | VH | ||
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2.8 | VH | |||
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Your capital must be in the Europe or Asia Minor regions. Before patch 2.8, there are five coastal Silk road provinces in India, visible on the trade routes map: Debul, Navasarika, Mahoyadapuram, Vijayawada, and Candradvipa. You don't need to have trade posts built on the provinces for the achievement to fire. The revamp in patch 2.8 adds more counties: Goa, Cholamandalam, Kataka, and Samatata. | ![]() ![]() ![]() |
2.4 | VH | |||
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Requires the Administrator ![]() ![]() ![]() There are two playable characters that begin with the Administrator trait:
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2.3 | VH | |||
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Must completely control the North Africa / Maghreb region (from the northwest coast to the border of Egypt). Requires Han culture at start and at end, but not in between. Han duke of Jiuquan in 867 is a good choice. He can break out of tributary immediately (civil war in China) and Tibet Empire is fragmented. Taoist religion cannot declare holy war, so becoming Sunni through marriage and later Shia, by joining the Assassins allows faster conquest. All playable Han rulers are either Taoist or Buddhist, and RoI DLC unlocks both, so the JD DLC is not required. | ![]() |
2.8 | I | ||
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Before starting the game, be sure to turn off siege events in the game rules to avoid losing your valuable and irreplaceable event troops unnecessarily. Siege events don't scale to size and always kill a fixed percentage of troops, making them especially devastating to large stacks.
Requires that all the counties and baronies be within your realm, within the empires of Rus, Tartaria, Wendish Empire, Carpathia, HRE, Italia, Byzantium, Francia, and Hispania. If you believe you should get the achievement, but you haven't, check the ledger for the Independent States. If there are any realms there other than yours, check them to see if they picked up a random barony and you have a county claim casus belli on them. |
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2.0 | I | ||
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Requires starting as a character with primary title in the Western Europe region, and controlling the Eastern Steppes region.
You need to build at least 2 levels of structures in a county's holdings to lock your hold on Nomad counties. Tribal works best, as they can field a large army even in the empty steppe. Easier with Horse Lords disabled, as the steppe is then entirely tribal. Sudreyjar in 867 is a solid choice: tribal, access to the Coastal County conquest for a fast bridgehead in the Baltics, and part of the Great Heathen Army. Create Ship Builders in your holdings and use the downtime to become King of Scotland, as a Kingdom title will stave off the worst from Gavelkind. Should you lose your capital, make a beeline for the civilized areas near the Taklamakan Desert. |
2.4 | I | |||
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Hold the counties of Rome, Alexandria, Jerusalem, Antioch, and Constantinople directly, and leave wrong-religion bishops in the temple holdings, until you have all five and meet the other conditions. Then, revoke the temples. Lower the moral authority of the three Christian religions to help heresies to appear, or adopt the Christian religion and ask your Court Chaplain to research technology. Easiest as part of a regular Byzantine game, as the Emperor's daughters are always valid candidates for succession. | 2.7 | I | |||
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With Horse Lords, conquer the county of Rome and the county of Constantinople as an Indian religion nomadic horde, releasing all other non-nomadic land, and then settling feudal in one of the provinces. As long as population is over 1000 times the number of baronies in the other province, it will convert to your culture and religion. As a nomad, completely destroying all holdings in the two counties will also change the counties' religion. | ![]() |
2.1 | I |
Very easy | - |
Easy | - On English Neck a Norman Yoke |
Medium | - |
Hard | - Legacy of Rome |
Very hard | - |
Insane | - |