Traits
Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.
A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow
or Quick
.
Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "Make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.
Education[edit | edit source]
Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation.
The Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.
Name | Internal name | ID | ![]() |
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Health | Fertility | Personal combat skill | Other modifiers | Cost[1] | |
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Naive Appeaser | naive_appeaser | 5 | 1 | -1 | 0 | |||||||
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Underhanded Rogue | underhanded_rogue | 6 | 3 | -1 | +5% | 3 | ||||||
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Charismatic Negotiator | charismatic_negotiator | 7 | 6 | -1 | 1 | 1 | +5% | 8 | ||||
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Grey Eminence | grey_eminence | 8 | 9 | -1 | 2 | 2 | +10% | 14 | ||||
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Misguided Warrior | misguided_warrior | 13 | 1 | -1 | +0.5 | +5 | 5 | |||||
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Tough Soldier | tough_soldier | 14 | 3 | -1 | +0.5 | +10 | 7 | |||||
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Skilled Tactician | skilled_tactician | 15 | 6 | 1 | 1 | -1 | +0.5 | +15 | 12 | |||
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Brilliant Strategist | brilliant_strategist | 16 | 9 | 2 | 2 | -1 | +0.5 | +20 | +1 Leadership traits | 17 | ||
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Indulgent Wastrel | indulgent_wastrel | 9 | -1 | 1 | 0 | |||||||
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Thrifty Clerk | thrifty_clerk | 10 | -1 | 3 | +5% | 3 | ||||||
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Fortune Builder | fortune_builder | 11 | -1 | 1 | 6 | 1 | +10% | 9 | ||||
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Midas Touched | midas_touched | 12 | -1 | 2 | 9 | 2 | +15% | 15 | ||||
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Amateurish Plotter | amateurish_plotter | 1 | -1 | 1 | +4 | 0 | ||||||
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Flamboyant Schemer | flamboyant_schemer | 2 | -1 | 3 | +8 | 2 | ||||||
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Intricate Webweaver | intricate_webweaver | 3 | 1 | 1 | -1 | 6 | +12 | 7 | ||||
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Elusive Shadow | elusive_shadow | 4 | 2 | 2 | -1 | 9 | +16 | 12 | ||||
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Detached Priest | detached_priest | 17 | -1 | 1 | 0 | |||||||
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Dutiful Cleric | martial_cleric | 18 | -1 | 3 | +10 Zeal | 2 | ||||||
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Scholarly Theologian | scholarly_theologian | 19 | 1 | 1 | -1 | 6 | -5% | +20 Zeal | 6 | |||
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Mastermind Theologian | mastermind_theologian | 20 | 2 | 2 | -1 | 9 | -5% | +30 Zeal | 11 |
For characters of non-Christian religions, the cross in the icons of learning education traits is replaced by a more appropriate symbol (a crescent for Muslims, menorah for Jews, triquetra for Pagans etc).
Childhood[edit | edit source]
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Available only with the Conclave DLC enabled. |
Children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood, as well as one additional trait that it can only mature into with guardian intervention.
Name | Internal name | ID | Effect | Can develop into | Guardian intervention trait | Notes | |
---|---|---|---|---|---|---|---|
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Affectionate | affectionate | 191 | +1 ![]() |
Content ![]() ![]() ![]() |
Charitable ![]() |
May be acquired by Imprisoned ![]() |
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Playful | playful | 197 | +1 ![]() |
Deceitful ![]() ![]() ![]() |
Cruel ![]() |
|
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Haughty | haughty | 190 | +1 ![]() |
Arbitrary ![]() ![]() ![]() ![]() |
Ambitious ![]() |
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Rowdy | rowdy | 193 | +1 ![]() |
Brawny ![]() ![]() ![]() ![]() |
Brave ![]() |
Opposite to Timid ![]() May reduce Genius ![]() ![]() ![]() |
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Conscientious | conscientious | 198 | +1 ![]() |
Diligent ![]() ![]() |
Just ![]() |
20% chance to gain Stressed ![]() |
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Fussy | fussy | 199 | +1 ![]() |
Greedy ![]() ![]() ![]() |
Diligent ![]() |
|
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Brooding | brooding | 195 | +1 ![]() |
Envious ![]() ![]() ![]() ![]() |
Temperate ![]() |
May be acquired by Imprisoned ![]() |
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Indolent | indolent | 196 | +1 ![]() |
Charitable ![]() ![]() ![]() ![]() ![]() |
Gregarious ![]() |
May be acquired by Imprisoned ![]() |
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Willful | willful | 194 | +1 ![]() |
Ambitious ![]() ![]() ![]() |
Proud ![]() |
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Curious | curious | 200 | +1 ![]() |
Cynical ![]() ![]() |
Patient ![]() |
May reduce Imbecile ![]() ![]() ![]() |
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Idolizer | idolizer | 201 | +1 ![]() |
Erudite ![]() ![]() ![]() |
Kind ![]() |
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Timid | timid | 192 | +1 ![]() |
Craven ![]() ![]() ![]() |
Content ![]() |
Opposite to Rowdy ![]() May be acquired by Imprisoned ![]() |
Health[edit | edit source]
Health-related traits are usually obtained through events or through diseases. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.
Name | Command | ID | ![]() |
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Health | Opinions | Other modifiers | Miscellaneous | Cost | DLC | |
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Depressed | depressed | 22 | -1 | -1 | -1 | -1 | -1 | -5% Fertility -5 Personal Combat Skill |
Enables the ![]() |
-15 | |||
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Drunkard | drunkard | 33 | -2 | -5 Attraction -5 Church +5 Same Trait |
-10 Personal Combat Skill -5 Rationality |
-5 | |||||||
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Incapable | incapable | 32 | -6 | -6 | -6 | -6 | -6 | -3 | -30% Fertility -100 Personal Combat Skill |
Rulers with this trait require a regent
Enables the |
-66 | ||
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Infirm | infirm | 31 | -3 | -3 | -3 | -3 | -3 | -1 | -30% Fertility -50 Personal Combat Skill -10 Rationality |
-31 | |||
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Lunatic | lunatic | 23 | -10 Attraction +5 Same Trait -5 Vassal |
-50 Rationality | -8 | ||||||||
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Possessed | possessed | 24 | -10 Attraction +5 Same Trait |
+5 Personal Combat Skill -40 Rationality |
Enables the Religious Fervour combat tactic | -3 | |||||||
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Stressed | stressed | 21 | -1 | -1 | -1 | -10% Fertility -10 Personal Combat Skill |
-14 | ||||||
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Wounded | wounded | 29 | -1 | -1 | -15 Personal Combat Skill | Can evolve into Scarred ![]() ![]() |
-11 | ||||||
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Scarred | scarred | 121 | +10 Opposite Trait | +0.10 Monthly Prestige | Can evolve from Severely Injured ![]() ![]() Opposite Grievously Scarred ![]() ![]() |
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Grievously Scarred | scarred_mid | 418 | +5 Same Trait +5 Opposite trait +5 Attraction +5 Tribal |
+0.15 Monthly Prestige +5 Personal Combat Skill |
Opposite Scarred ![]() ![]() |
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Horrifically Scarred | scarred_high | 419 | +10 Same Trait +5 Opposite trait +10 Attraction +10 Tribal |
+0.20 Monthly Prestige +10 Personal Combat Skill |
Opposite Scarred ![]() ![]() |
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Maimed | maimed | 30 | -2 | -2 | -15 Attraction +5 Same Trait |
-30 Personal Combat Skill | -27 | Not ![]() | |||||
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Immortal | immortal | 231 | +10 | +5 Taoist | Cannot die from old age or disease | ![]() | |||||||
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Renowned Physician | physician | 237 | +1 | +2 | +0.5 | +5 General | +0.25 Monthly Prestige | Can be earned by serving as a court physician. Some characters found by using the ![]() |
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Diseases[edit | edit source]
Name | Command | ID | ![]() |
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Health | Opinions | Other modifiers | Miscellaneous | Cost | |
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Aztec Disease | has_aztec_disease | 132 | -3 | -2 | -2 | -3 | -2 | -4 | -10 Attraction -5 General |
-30 Personal Combat Skill -20% Fertility -3 Personal Combat Skill |
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Camp Fever | has_typhus | 36 | -1 | -2 | -1 | -2 | -4 | -20% Fertility -40 Personal Combat Skill |
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Cancer | cancer | 230 | -3 | -20% Fertility | More likely when old aged | |||||||
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Consumption | has_tuberculosis | 34 | -2 | -1 | -2 | -2 | -25 Personal Combat Skill | ![]() |
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Dancing Plague | dancing_plague | 235 | -1 | -1 | -1 | -1 | -1 | -2 | +25% Fertility | ![]() |
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Dysentery | dysentery | 226 | -1 | -1 | -4 | -15 Attraction | -25% Fertility -20 Personal Combat Skill |
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Flu | flu | 225 | -1 | -1 | -1 | -1 | -1 | -2 | -10 Attraction | -10 Personal Combat Skill | Common and brief | |
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Food Poisoning | food_poisoning | 228 | -2 | -2 | -2 | -2 | -2 | -3 | -15 Attraction | -50% Fertility -10 Personal Combat Skill |
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Gout | gout | 227 | -2 | -1 | -2 | -20 Personal Combat Skill | ||||||
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Has Great Pox | syphilitic | 27 | -1 | -1 | -1 | -1 | -1 | -2 | -10 Attraction -5 General |
-20% Fertility | 10% Inherit Chance | -44 |
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Has Slow Fever | has_typhoid_fever | 35 | -2 | -1 | -1 | -3 | -10% Fertility -40 Personal Combat Skill |
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Ill | ill | 25 | -1 | -1 | -10% Fertility -10 Personal Combat Skill |
With ![]() ![]() |
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Leper | leper | 28 | -1.5 | -15 Attraction -20 General |
-95% Fertility -25 Personal Combat Skill |
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Measles | has_measles | 38 | -2 | -1 | -2 | -10% Fertility -30 Personal Combat Skill |
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Pneumonic | pneumonic | 26 | -2 | -2 | -2 | -2 | -2 | -4 | -50% Fertility -35 Personal Combat Skill |
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Rabies | rabies | 229 | -3 | -2 | -3 | -2 | -7 | -20 Attraction -5 Vassal |
+30 Personal Combat Skill -50 Rationality |
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Scurvy | scurvy | 238 | -1 | -1 | -1 | -1 | -1 | -3 | -20 Personal Combat Skill | Gained when leading troops at sea. More likely after 3 years at sea. More likely when an epidemic is ravaging your capital |
-35 | |
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Sickly | sickly | 144 | -2.5 | Children can be born sickly. Removed between the ages of 2 to 6 |
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Smallpox | has_small_pox | 39 | -2 | -1 | -2 | -3 | -25% Fertility -100 Personal Combat Skill |
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The Plague | has_bubonic_plague | 37 | -2 | -3 | -2 | -3 | -2 | -7 | -50% Fertility -100 Personal Combat Skill |
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Symptoms[edit | edit source]
Name | Command | ID | ![]() |
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Health | Opinions | Other modifiers | Possible diseases/Other remarks | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Abdominal Pain | abdominal_pain | 215 | -1 | -10% Fertility | ![]() ![]() ![]() ![]() ![]() | ||||||
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Chest Pain | chest_pain | 211 | -2 | -10 Personal Combat Skill | ![]() ![]() ![]() | ||||||
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Cough | cough | 207 | -1 | -0.25 | -5 Attraction | ![]() ![]() ![]() ![]() ![]() | |||||
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Cramps | cramps | 212 | -2 | -0.5 | -10 Personal Combat Skill | ![]() ![]() | |||||
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Diarrhea | diarrhea | 209 | -2 | -2 | -1 | -5 Attraction | -20% Fertility -1 Personal Combat Skill |
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Fatigue | fatigue | 216 | -1 | -1 | -0.25 | -20 Rationality | ![]() ![]() ![]() ![]() ![]() ![]() | ||||
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Fever | fever | 208 | -1 | -1 | -10% Fertility -10 Personal Combat Skill -10 Rationality |
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Headache | headache | 214 | -1 | -1 | -1 | -0.5 | -10 Personal Combat Skill -10 Rationality |
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Infection | infection | 218 | -3 | -3 | -3 | -3 | -3 | -2 | -10 Attraction | -10 Personal Combat Skill | None Can appear while Wounded ![]() ![]() ![]() ![]() |
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Malaise | malaise | 217 | -0.75 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
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Rash | rash | 213 | -0.5 | -5 Attraction | -10% Fertility | ![]() ![]() ![]() ![]() ![]() | |||||
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Vomiting | vomiting | 210 | -2 | -2 | -1 | -5 Attraction | -30% Fertility -10 Personal Combat Skill |
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Physique[edit | edit source]
Physique traits are visible on the character and cannot be selected in ruler designer. See Health#Weight for the factors that affect character physique.
Name | Internal name | ID | Opinions | Other modifiers | Description | |
---|---|---|---|---|---|---|
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Fat | is_fat | 340 | -5 Tribal | -10 Personal Combat Skill -20 Zeal |
This character is extremely overweight. |
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Malnourished | is_malnourished | 341 | -10 Personal Combat Skill -5% Fertility -20 Zeal |
This character has a very fragile health. |
Maimed[edit | edit source]
With The Reaper's Due DLC, these traits replace the generic Maimed
trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the Severely Injured
trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any Maimed trait disqualifies a character from the imperial throne. Maimed traits cannot be selected in ruler designer.
Name | Internal name | ID | ![]() |
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Health | Fertility | Opinions | Personal combat skill | |
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Disfigured | disfigured | 222 | -4 | -20 Attraction +5 Same Trait |
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Mangled | mangled | 223 | -2 | -2 | -2 | -2 | -2 | -3 | -50% | -5 Attraction +5 Same Trait |
-40 |
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One-Eyed | one_eyed | 219 | -10 Attraction +10 Pagan +5 Same Trait |
-10 | |||||||
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One-Handed | one_handed | 220 | +1 | -5 Attraction +5 Same Trait |
-20 | ||||||
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One-Legged | one_legged | 221 | +1 | -10 Attraction +5 Same Trait |
-30 | ||||||
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Severely Injured | severely_injured | 224 | -2 | -2 | -2 | -25% | -10 Attraction +5 Same Trait |
-20 |
Birth[edit | edit source]
Name | Internal name | ID | Effects | Opinions | Requirements | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|
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Bastard | bastard | 41 | -1 ![]() |
+5 Same Trait | Born outside marriage or concubinage Opposite to Legitimized Bastard ![]() |
Disqualifies the character from succession and does not inherit parent dynasty Enables the Legitimize Bastard ![]() |
|
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Legitimized Bastard | legit_bastard | 43 | -1 ![]() |
Legitimize Bastard ![]() Opposite of Bastard ![]() |
-1 | ||
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Twin | twin | 42 | +30 with their twin | Born with a twin | |||
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Born in the Purple | born_in_the_purple | 124 | +0.5 ![]() |
+5 Vassal | Parent rules Byzantine Empire or Roman Empire (at time of child's birth) | Imperial elective appeal bonus Takes precedence in inheritance |
|
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Child of Concubine | child_of_consort | 133 | -1 ![]() |
Concubine mother | |||
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Child of Consort | child_of_consort_male | 387 | -1 ![]() |
Consort father |
Pregnancy[edit | edit source]
Pregnancy traits appear while a female is pregnant and cannot be selected in ruler designer.
Name | Internal Name | ID | Spouse opinion | Personal combat skill | Rationality | Regency | |
---|---|---|---|---|---|---|---|
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Pregnant | pregnant | 44 | +15 | -20 | No | |
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Difficult Pregnancy | hard_pregnancy | 335 | +15 | -50 | -5 | No |
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Troubled Pregnancy | troubled_pregnancy | 336 | +15 | -100 | -15 | Yes |
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Final Months | pregnancy_finishing | 334 | Yes |
Genetic[edit | edit source]
Genetic traits are randomly assigned at birth (although a few may also be granted by childhood events). Parents have a small chance of passing these traits onto their children. For strategies, check Breeding.
Positive[edit | edit source]
Name | Command | ID | ![]() |
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Health | Birth % | Inherit % | Opinions | Other modifiers | Miscellaneous | Cost | |
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Attractive | fair | 53 | +1 | 1% | 15% | +30 Attraction | Opposite of Ugly ![]() |
16 | ||||||
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Genius | genius | 56 | +5 | +5 | +5 | +5 | +5 | 0.5% | 15% | +5 Vassal | +10 Personal Combat Skill +30 Rationality |
Enables the Clever Ambush combat tactic. Opposite of Imbecile ![]() ![]() ![]() |
30 | |
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Quick | quick | 57 | +3 | +3 | +3 | +3 | +3 | 1% | 15% | +5 Personal Combat Skill +15 Rationality |
Enables the Clever Ambush combat tactic. Opposite of Imbecile ![]() ![]() ![]() |
15 | ||
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Strong | strong | 61 | +1 | +2 | +1 | 1% | 15% | +10 Attraction +5 Vassal +10 Tribal |
+10% Fertility +10 Personal Combat Skill |
Opposite of Weak ![]() |
25 |
Negative[edit | edit source]
Name | Command | ID | ![]() |
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Health | Birth % | Inherit % | Opinions | Other modifiers | Miscellaneous | Cost | |
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Clubfooted | clubfooted | 48 | -1 | 0.5% | 15% | -10 Attraction +5 Same Trait |
-5 Personal Combat Skill | -4 | ||||||
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Dwarf | dwarf | 55 | -1 | 0.25% | 25% | -30 Attraction +5 Same Trait |
-15 Personal Combat Skill | Inherit chance increases to 50% if both parents have the Dwarf ![]() ![]() |
-14 | |||||
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Harelip | harelip | 49 | -1 | 0.5% | 15% | -10 Attraction +5 Same Trait |
-4 | |||||||
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Hunchback | hunchback | 50 | -1 | 0.5% | 15% | -30 Attraction +5 Same Trait -5 Vassal |
-19 | |||||||
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Imbecile | imbecile | 59 | -8 | -8 | -8 | -8 | -8 | 0.5% | 15% | -30 Attraction -10 Vassal |
-30 Personal Combat Skill -30 Rationality |
Opposite of Slow ![]() ![]() ![]() |
-65 | |
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Inbred | inbred | 60 | -5 | -5 | -5 | -5 | -5 | -1.5 | 25% | -30 Attraction -10 Vassal |
-30% Fertility -20 Personal Combat Skill -20 Rationality |
Inherit chance increases to 50% if both parents have the Inbred ![]() |
-71 | |
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Lisp | lisp | 51 | -1 | 0.5% | 15% | +5 Same Trait |
Enables the Confused Orders combat tactic | -1 | ||||||
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Slow | slow | 58 | -3 | -3 | -3 | -3 | -3 | 1% | 15% | -5 Personal Combat Skill -15 Rationality |
Opposite of Imbecile ![]() ![]() ![]() |
-15 | ||
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Stutter | stutter | 52 | -1 | 0.5% | 15% | +5 Same Trait | Enables the Confused Orders combat tactic | -4 | ||||||
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Ugly | ugly | 54 | -1 | 1% | 10% | -20 Attraction | Opposite of Attractive ![]() |
-11 | ||||||
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Weak | weak | 62 | -1 | -1 | 1% | 15% | -10 Attraction -5 Vassal -10 Tribal |
-5% Fertility -10 Personal Combat Skill |
Opposite of Strong ![]() |
-22 | ||||
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Giant | giant | 327 | -0.5 | 0.5% | 5% | +5 Vassal +10 Tribal -5 Attraction |
-20% Fertility +10 Personal Combat Skill |
Opposite of Dwarf ![]() |
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Left-Handed | lefthanded | 337 | 0.75% | 25% | +5 Same Trait -10 Christian Church -10 Muslim |
+15 Personal Combat Skill | ||||||||
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Freckles | freckles freckles_2 freckles_3 freckles_4 freckles_5 |
2.5% | 40% | Only affects portrait Trait icon is hidden, but can be viewed using observe command |
Non-inheritable[edit | edit source]
Non-inheritable equivalents of some genetic traits can be gained via education.
Name | Internal name | ID | ![]() |
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Health | Opinions | Personal combat skill | Other modifiers | Opposite traits | Cost | |
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Brawny | robust | 203 | +1 | +2 | +1 | +5 Attraction +5 Vassal +5 Tribal |
+10 | Frail ![]() |
21 | ||||
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Sturdy | sturdy | 339 | +0.25 | +2 | Brawny ![]() ![]() |
3 | |||||||
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Frail | feeble | 204 | -1 | -0.5 | -5 Attraction -5 Vassal -5 Tribal |
-10 | Brawny ![]() |
-14 | |||||
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Shrewd | shrewd | 205 | +2 | +2 | +2 | +2 | +2 | +3 | +15 Rationality Enables the Clever Ambush combat tactic |
Dull ![]() |
10 | ||
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Dull | dull | 206 | -2 | -2 | -2 | -2 | -2 | -3 | -15 Rationality | Shrewd ![]() |
-10 | ||
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Groomed | groomed | 404 | +15 Attraction -5 Opposite Trait |
Uncouth ![]() |
5 | ||||||||
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Uncouth | uncouth | 405 | -10 Attraction -5 Opposite Trait |
Groomed ![]() |
-8 |
Lifestyle[edit | edit source]
Lifestyle traits are given after prolonged selection of a focus. Without the
Way of Life DLC, they are granted by lifestyle event chains that occur randomly.
Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer DLC.
Name | Internal name | ID | ![]() |
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Opinions | Other modifiers | Focus | Miscellaneous | Cost | |
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Administrator | administrator | 180 | +3 | +10% Movement Speed | ![]() |
10 | ||||||
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Architect | architect | 181 | +1 | +2 | +10 Same Trait | +20% Siege -3% Great Work Build Cost -5% Great Work Build Time |
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12 | ||||
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Duelist | duelist | 69 | +3 | +10 Same Trait | +30 Personal Combat Skill | ![]() |
10 | |||||
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Game Master | gamer | 186 | +2 | +1 | +10 Same Trait | +30% Narrow Flank | ![]() ![]() |
10 | ||||
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Gardener | gardener | 66 | +2 | +1 | +10 Same Trait | ![]() |
10 | |||||
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Hedonist | hedonist | 64 | +2 | +1 | -5 Christian Church -5 Opposite Trait +10 Same Trait |
+20% Fertility -30 Zeal |
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Opposite of Celibate ![]() |
10 | |||
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Hunter | hunter | 70 | +1 | +2 | +10 Same Trait | +10 Personal Combat Skill +20% Pursue |
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Not obtainable by Jain characters | 10 | |||
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Impaler | impaler | 68 | +2 | +1 | +10 Same Trait | +10 Personal Combat Skill +10% Morale Damage -15 Honor |
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Not obtainable by Jain characters | 10 | |||
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Master Schemer | schemer | 184 | +3 | -5 Same Trait | ![]() |
10 | ||||||
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Master Seducer | seducer | 178 | +1 | +2 | +50 Attraction | ![]() |
Only obtainable by male characters. Opposite of Celibate ![]() ![]() |
12 | ||||
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Master Seductress | seductress | 179 | +1 | +2 | +50 Attraction | ![]() |
Only obtainable by female characters. Opposite of Celibate ![]() ![]() |
12 | ||||
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Mystic | mystic | 67 | +1 | +2 | +10 Same Trait | ![]() |
10 | |||||
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Scholar | scholar | 65 | +3 | +10 Same Trait | ![]() |
Not obtainable by Muslim characters. Non-Muslim equivalent of Faqih ![]() |
10 | |||||
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Socializer | socializer | 183 | +3 | +10 Attraction +10 Same Trait |
![]() ![]() |
12 | ||||||
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Strategist | strategist | 182 | +2 | +1 | +10 Same Trait | +20% Defence | ![]() |
12 | ||||
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Theologian | theologian | 185 | +1 | +2 | ![]() |
10 |
As of Way of Life, the following traits are no longer lifestyle traits:
Name | Internal name | ID | ![]() |
![]() |
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Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Celibate | celibate | 63 | +5 Christian Church -5 Opposite Trait +10 Same Trait |
-1000% Fertility +1 Monthly Piety +30 Zeal |
Opposite of Hedonist ![]() ![]() ![]() |
-28 | |||||
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Falconer | falconer | 72 | +1 | +10 Same Trait | Not obtainable by Jain characters | 4 | |||||
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Poet | poet | 71 | +1 | +10 Same Trait | 4 |
Personality[edit | edit source]
Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.
Adults with fewer than 5 personality traits may get choices to add new ones, while rulers with 6 or more personality traits may lose them randomly (except cruel/stubborn/erudite).
The Seven Virtues[edit | edit source]
Name | Command | ID | ![]() |
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Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Chaste | chaste | 74 | +1 | +5 Christian Church -5 Opposite Trait |
+0.5 Monthly Piety -15% Fertility +10 Zeal |
Opposite of Lustful ![]() Not obtainable by Muslim characters |
6 | ||||
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Temperate | temperate | 76 | +2 | +5 Church +5 Same Trait -5 Opposite Trait |
-20 Greed +10 Zeal |
Opposite of Gluttonous ![]() |
5 | ||||
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Charitable | charitable | 78 | +3 | +5 Church +5 Same Trait -5 Opposite Trait |
-3 Personal Combat Skill -15 Ambition +10 Honor -100 Greed +10 Zeal |
Opposite of Greedy ![]() |
6 | ||||
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Diligent | diligent | 80 | +1 | +1 | +1 | +1 | +1 | +5 Vassal +5 Same Trait -5 Opposite Trait |
-10 Greed +10 Zeal |
Opposite of Slothful ![]() |
10 |
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Patient | patient | 84 | +1 | +1 | +1 | +1 | -5 Opposite Trait | +5 Personal Combat Skill +20% Defense +10 Rationality |
Opposite of Wroth ![]() |
12 | |
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Kind | kind | 82 | +2 | -2 | +5 Vassal +5 Same Trait -5 Opposite Trait |
-5 Personal Combat Skill +10 Honor |
Opposite of Envious ![]() ![]() |
5 | |||
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Humble | humble | 86 | +5 Same Trait -5 Opposite Trait |
+1 Monthly Piety -10 Ambition |
Opposite of Proud ![]() |
20 |
The Seven Sins[edit | edit source]
Name | Command | ID | ![]() |
![]() |
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Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Lustful | lustful | 73 | +1 | -5 Christian Church | -0.25 Monthly Piety +20% Fertility +20 Greed -10 Zeal |
Opposite of Chaste ![]() |
0 | ||||
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Gluttonous | gluttonous | 75 | -2 | -5 Church -15 Attraction +5 Same Trait |
+20 Greed -10 Zeal |
Opposite of Temperate ![]() |
-10 | ||||
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Greedy | greedy | 77 | -1 | +10% National Tax +15 Ambition -10 Honor +100 Greed |
Opposite of Charitable ![]() |
4 | |||||
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Slothful | slothful | 79 | -1 | -1 | -1 | -1 | -1 | -5 Vassal | -5 Personal Combat Skill -10 Ambition +10 Greed -10 Zeal |
Enables the Hesitant Commander combat tactic. Opposite of Diligent ![]() |
-10 |
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Wroth | wroth | 83 | -1 | +3 | -1 | +3 Personal Combat Skill -5 Honor -10 Rationality |
Enables the Reckless Charge combat tactic. Opposite of Patient ![]() |
1 | |||
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Envious | envious | 81 | -1 | +2 | -15 Liege | +3 Personal Combat Skill -10 Honor |
Opposite of Kind ![]() |
1 | |||
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Proud | proud | 85 | +0.5 Monthly Prestige +10 Ambition |
Opposite of Humble ![]() |
5 |
Other[edit | edit source]
Name | Command | ID | ![]() |
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Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Ambitious | ambitious | 93 | +2 | +2 | +2 | +2 | +2 | -5 Same Trait -25 Ambition Opinion |
+3 Personal Combat Skill +40 Ambition +10 Zeal |
"Ambition Opinion" affects an ambitious character's opinion of a character they want something from. Opposite of Content ![]() |
8 |
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Arbitrary | arbitrary | 95 | -2 | +1 | -1 | -5 Vassal | -10 Honor -20 Rationality -10 Zeal |
Opposite of Just ![]() |
-8 | ||
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Brave | brave | 90 | +2 | +5 Vassal +5 Same Trait -5 Opposite Trait |
+10 Personal Combat Skill +10% Morale Defense |
Enables the Heroic Countercharge combat tactic. Opposite of Craven ![]() |
12 | ||||
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Content | content | 94 | -1 | +25 Liege | +0.5 Monthly Piety -40 Ambition -10 Zeal |
Opposite of Ambitious ![]() |
9 | ||||
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Craven | craven | 89 | -2 | -5 Vassal | -10 Personal Combat Skill -20% Morale Defense |
Enables the Timid Advance combat tactic. Opposite of Brave ![]() |
-17 | ||||
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Cruel | cruel | 101 | -1 | +1 | -5 Vassal | +3 Personal Combat Skill +10% Morale Damage -5 Honor +5 Greed |
Enables the Charging Own Skirmishers combat tactic. Opposite of Kind ![]() Can mutilate ![]() |
0 | |||
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Cynical | cynical | 97 | +2 | -5 Church +5 Same Trait -5 Opposite Trait |
-0.2 Monthly Piety +10 Rationality -100 Zeal |
Opposite of Zealous ![]() |
-5 | ||||
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Deceitful | deceitful | 87 | -2 | +3 | -5 Opposite Trait | +3 Personal Combat Skill -25 Honor |
Opposite of Honest ![]() |
-2 | |||
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Erudite | erudite | 188 | +2 | +5 Church | -2 Personal Combat Skill | 5 | |||||
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Gregarious | gregarious | 92 | +2 | +5 Vassal +5 Attraction +5 Same Trait |
Opposite of Shy ![]() |
12 | |||||
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Honest | honest | 88 | +3 | -2 | +5 Same Trait -5 Opposite Trait |
-2 Personal Combat Skill +25 Honor |
Opposite of Deceitful ![]() |
1 | |||
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Just | just | 96 | +2 | +1 | +5 Vassal +5 Same Trait -5 Opposite Trait |
+10 Honor +20 Rationality +10 Zeal |
Opposite of Arbitrary ![]() |
8 | |||
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Paranoid | paranoid | 99 | -1 | +2 | -10 Honor | Opposite of Trusting ![]() |
1 | ||||
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Shy | shy | 91 | -2 | -2 Personal Combat Skill |
Enables the Hesitant Commander combat tactic. Opposite of Gregarious ![]() |
-2 | |||||
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Stubborn | stubborn | 189 | -1 | +1 | -5 Vassal | +3 Personal Combat Skill +10 Ambition +10 Zeal |
-5 | ||||
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Trusting | trusting | 100 | +1 | -2 | -2 Personal Combat Skill +10 Honor |
Opposite of Paranoid ![]() |
-1 | ||||
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Zealous | zealous | 98 | +2 | +5 Church +15 Religious Same Trait -25 Other Faith -5 Opposite Trait |
+1 Monthly Piety -10 Rationality +100 Zeal |
Enables the Religious Fervour combat tactic if the character also has the Inspiring leader ![]() Opposite of Cynical ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
30 |
Leadership[edit | edit source]
Characters with the Brilliant strategist
education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.
They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.
Leader traits[edit | edit source]
Name | Command | ID | Units | Casualty and morale | Terrain | Other modifiers | Combat Tactics | |
---|---|---|---|---|---|---|---|---|
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Aggressive Leader | aggressive_leader | 111 | +10% Damage -10% Defense |
+25% Pursue | Heroic Countercharge Reckless Charge | ||
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Battlefield Terrain Master | narrow_flank_leader | 158 | +50% Narrow Flank | ||||
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Defender | defensive_leader | 108 | -10% Damage +25% Defense |
Inspired Defense | |||
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Direct Leader | experimenter | 109 | +20% Leading the Center | ||||
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Flanker | flanker | 110 | +20% Flanker | ||||
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Holy Warrior | holy_warrior | 130 | +30% Damage Against Religious Enemies | ||||
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Inspiring Leader | inspiring_leader | 105 | +15% Morale Damage +15% Morale Defense |
Inspired Defense Religious Fervor | |||
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Organizer | organizer | 107 | +20% Movement Speed +10% Retreat |
Timid Advance | |||
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Siege Leader | siege_leader | 112 | +40% Siege | ||||
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Trickster | trickster | 106 | +30% Experimentality | Clever Ambush | |||
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Unyielding | unyielding_leader | 131 | +10% Defense +20% Morale Defense |
||||
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Winter Soldier | winter_soldier | 177 | +50% Winter Combat | +4 Winter Supply | |||
Unit leadership traits | ||||||||
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Cavalry Leader | cavalry_leader | 104 | +20% Mounted Troops | Heroic Countercharge | |||
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Heavy Infantry Leader | heavy_infantry_leader | 103 | +20% Heavy Foot Troops | ||||
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Light Foot Leader | light_foot_leader | 102 | +20% Light Foot Troops | ||||
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War Elephant Leader | war_elephant_leader | 174 | +20% War Elephants | +20% Morale Damage | |||
Terrain expertise traits | ||||||||
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Desert Expert | desert_terrain_leader | 129 | +20% Desert | ||||
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Flat Terrain Expert | flat_terrain_leader | 126 | +20% Plains +20% Farmlands +20% Steppe |
||||
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Jungle Expert | jungle_terrain_leader | 175 | +20% Jungle | ||||
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Mountain Expert | mountain_terrain_leader | 128 | +20% Mountains | ||||
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Rough Terrain Expert | rough_terrain_leader | 127 | +20% Forest +20% Hills |
||||
Chinese leadership traits | ||||||||
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Way of the Dog | logistics_expert | 318 | +20% Leading the Center | -50% Attrition +30 Days of Supply |
|||
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Way of the Dragon | master_of_flame | 317 | +20% Damage +20% Morale Damage |
||||
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Way of the Leopard | sapper | 320 | +20% Hills +20% Forest |
+50% Siege | |||
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Way of the Tiger | levy_coordinator | 319 | +20% Flanker | +30% Movement Speed +20% Retreat |
|||
Warrior Lodge traits | ||||||||
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Fearsome ![]() |
norse_leader | 346 | +25% Heavy Foot Troops | +50% Imprison Enemy Commander | |||
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Marauder ![]() |
tengri_leader | 347 | +20% Light Cavalry +10% Heavy Cavalry |
+20% Plains +20% Farmlands +20% Steppe |
|||
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Forest Ambusher ![]() |
baltic_leader | 348 | +15% Defense +30% Flanker |
+20% Forest | |||
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Shield of the Tundra ![]() |
finnish_leader | 349 | +10% Defense | +25% Winter Combat | +20% Arctic | +3 Winter Supply | |
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Pillar of the Plains ![]() |
slavic_leader | 350 | +20% Morale Damage +20% Morale Defense |
+20% Plains (only) | |||
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Spirit Warrior ![]() |
west_african_leader | 351 | +20% Light Foot Troops +20% Light Cavalry |
+20% Desert | |||
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Scorcher ![]() |
zun_leader | 352 | +20% Desert +20% Mountain |
+20% Siege +10% Movement Speed |
|||
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Mountain Guardian ![]() |
bon_leader | 353 | +20% Light Foot Troops | +20% Hills +20% Mountains |
+10% Movement Speed | ||
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Aeneator ![]() |
hellenic_leader | 354 | +30% Morale Damage +20% Morale Defense |
+10% Movement Speed |
Religion-specific[edit | edit source]
Christian[edit | edit source]
These traits are exclusive to Christians.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
![]() |
On pilgrimage | on_pilgrimage | 143 | +5 Same Faith | +0.2 Monthly Piety | Gained after taking the decision to ![]() Replaced by Pilgrim ![]() |
|
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Pilgrim | pilgrim | 119 | +5 Same Faith | +0.1 Monthly Piety | Gained by completing the pilgrim event chain | 5 |
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Crowned by a Bishop | crowned_by_priest | 328 | +0.05 Monthly Prestige +0.10 Monthly Piety |
See Coronation | ||
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Crowned by [a Prince-Bishop] | crowned_by_bishop | 329 | +5 Church | +0.25 Monthly Prestige +0.25 Monthly Piety |
Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation. | |
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Crowned by [a Pope] | crowned_by_pope | 330 | +5 Vassal +10 Church |
+0.50 Monthly Prestige +0.50 Monthly Piety |
||
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Self-Crowned | crowned_by_myself | 331 | +10 Vassal -25 Church |
+1.00 Monthly Prestige -0.50 Monthly Piety |
||
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Baptized by [a pope or patriarch] | baptized_by_pope | 342 | +5 Christian | +0.05 Monthly Prestige +0.10 Monthly Piety |
Trait is lost if religion is changed | |
![]() |
Baptized by [a Prince-Bishop] | baptized_by_bishop | 343 | +5 Church | +0.05 Monthly Piety | Trait is lost if religion is changed | |
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Baptized by [a satanist] | baptized_by_satan | 344 | +15 Same Trait | +0.05 Monthly Prestige -0.10 Monthly Piety |
Visible only to the character and members of the satanist society | |
![]() |
Beatified | beatified | +25 Church | Obtainable after death. See Sainthood |
Muslim[edit | edit source]
These traits are exclusive to Muslims, except for Sayyid
and Mirza
which are inherited.
Name | Command | ID | ![]() |
Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|
![]() |
Ashari | ashari | 146 | -30 Opposite Trait | +1 Monthly Piety | Gained through decision. Trait is lost if religion is changed. Opposite of Mutazilite ![]() |
||
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Decadent | decadent | 172 | -10 Personal Combat Skill | Characters with the Decadent ![]() Opposite of Zealous ![]() |
|||
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Faqih | faqih | 116 | +3 | +5 Muslim | Muslim equivalent of Scholar ![]() |
8 | |
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Hafiz | hafiz | 117 | +5 Muslim | Gained by completing the Hafiz event chain | 1 | ||
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Hajjaj | hajjaj | 114 | +5 Muslim | +0.10 Monthly Piety | Gained by completing the Hajj event chain. Muslim equivalent of Pilgrim ![]() |
4 | |
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Mirza | mirza | 120 | +5 Muslim | Obtained by children of Sayyid ![]() |
1 | ||
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Mutazilite | mutazilite | 145 | +5 | -30 Opposite Trait | Gained through decision. Trait is lost if religion is changed. Opposite of Ashari ![]() |
||
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On Hajj | on_hajj | 115 | +10 Muslim | +0.2 Monthly Piety | Gained during the Hajj event chain. Replaced by Hajjaj ![]() |
||
![]() |
Sayyid | sayyid | 118 | +5 Muslim | Obtained by children of Sayyid ![]() |
1 |
Germanic pagan[edit | edit source]
These traits are exclusive to Germanic Pagan characters.
Name | Command | ID | ![]() |
![]() |
Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|
![]() |
Berserker | berserker | 136 | -2 | +4 | +10 Same Trait | +25 Personal Combat Skill -5 Rationality |
|
7 |
Shieldmaiden[edit | edit source]
A ruler may appoint an adult woman as a Shieldmaiden if she:
- is the ruler's courtier or direct landed vassal; and
- is located in the ruler's court; and
- is NOT Incapable
, Inbred
or Imbecile
; and
- has NOT recently rejected or been relieved of being a Shieldmaiden
and if one of the following conditions are fulfilled:
- Warrior lodge route:
- The ruler is a member of a warrior lodge and the woman is the ruler's sister or daughter.
- Germanic religious route:
- The ruler and the woman are both
Germanic pagan; and
- The woman is either landed or NOT the ruler's spouse; and
- The woman has 10+ martial skill and one of the following traits: Brave
, Proud
, Ambitious
, Diligent
, Just
, or Gregarious
.
- The ruler and the woman are both
Notes:
- Landed characters are only located in their liege's court in some fairly-unusual circumstances (eg. imprisoned, councillors who are not hiding/secluded/on pilgrimage/etc).
- Unlanded courtiers may not be located in their liege's court in some circumstances (eg. imprisoned by another ruler).
- If a ruler is Germanic and also in a warrior lodge then both "routes" are available.
- The Germanic religious route doesn't require the ruler and the woman to be the same exact religion. (It is valid if one is reformed Germanic and the other is unreformed Germanic.)
- If you wish to make your wife a shieldmaiden via the Germanic religious route, she must be your direct landed vassal and she must be in your court (eg. as a councillor).
Appointing a shieldmaiden costs wealth and gives prestige (to player and the woman).
Name | Command | ID | ![]() |
![]() |
Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|
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Shieldmaiden | shieldmaiden | 236 | +15 Religious Same Trait +5 Pagan Opinion |
+10 Personal Combat Skill +0.1 Monthly Piety +10 Zeal |
Can serve as marshal or commander. Special battle events involving shieldmaidens are possible when the ruler is leading troops. Characters with the Shieldmaiden trait can always be appointed as marshal or commander regardless of their liege's religion. |
Zoroastrian[edit | edit source]
These traits are exclusive to Zoroastrian characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
![]() |
Saoshyant | saoshyant | 138 | +10 Zoroastrians | +20 Personal Combat Skill | Acquired through ![]() |
|
![]() |
Saoshyant Descendant | saoshyant_descendant | 139 | +5 Zoroastrians | Gained by children of a Saoshyant ![]() |
Dharmic[edit | edit source]
These traits are exclusive to Dharmic characters.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|
![]() |
Pilgrim | indian_pilgrim | 310 | +5 Same Faith | +0.1 Monthly Karma | Gained through Indian pilgrim events. | 5 |
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On pilgrimage | on_indian_pilgrimage | 311 | +5 Same Faith | +0.2 Monthly Karma | Gained during the pilgrim event chain. Replaced by Indian pilgrim ![]() |
|
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Brahmin | brahmin | 159 | +0.1 Monthly Karma | The highest caste. Hindu characters are required to have this trait to be granted temple holdings. | ||
![]() |
Kshatriya | kshatriya | 160 | +0.1 Monthly Prestige | The second-highest caste. Required for Hindu characters to be granted castle holdings. | ||
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Vaishya | vaishya | 161 | +0.03 Monthly Wealth | The third caste. Hindu characters are required to have this trait to be granted city holdings. | ||
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Shaivist | shaivist_hindu | 163 | -5 Opposite Trait | +0.5 Monthly Prestige | Hindu religious branch. Opposite of Shaktist ![]() ![]() ![]() |
|
![]() |
Shaktist | shaktist_hindu | 165 | -5 Opposite Trait | +20% Fertility | Hindu religious branch. Opposite of Shaivist ![]() ![]() ![]() |
|
![]() |
Smartist | smartist_hindu | 166 | -5 Opposite Trait | +0.5 Monthly Karma | Hindu religious branch. Opposite of Shaivist ![]() ![]() ![]() |
|
![]() |
Vaishnavist | vaishnavist_hindu | 164 | -5 Opposite Trait +5 Vassal |
Hindu religious branch. Opposite of Shaivist ![]() ![]() ![]() |
||
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Mahayana Buddhist | mahayana_buddhist | 167 | -5 Opposite Trait +5 Vassal |
Buddhist religious branch. Opposite of Theravada Buddhist ![]() ![]() |
||
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Theravada Buddhist | theravada_buddhist | 169 | -5 Opposite Trait | +1 ![]() |
Buddhist religious branch. Opposite of Mahayana Buddhist ![]() ![]() |
|
![]() |
Vajrayana Buddhist | vajrayana_buddhist | 168 | -5 Opposite Trait | +1 Health | Buddhist religious branch. Opposite of Mahayana Buddhist ![]() ![]() |
|
![]() |
Digambara Jain | digambara_jain | 170 | -5 Opposite Trait | +1 Health | Jain religious branch. Opposite of Svetambara Jain ![]() |
|
![]() |
Svetambara Jain | svetambara_jain | 171 | -5 Opposite Trait +5 Vassal |
Jain religious branch. Opposite of Digambara Jain ![]() |
Ascetic traits[edit | edit source]
Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.
The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.
Name | Command | ID | Opinions | Other modifiers | Religions | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|
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Monk | monk | 141 | +5 Same Faith | +0.3 Monthly Piety | ![]() ![]() ![]() ![]() |
Males only. Requires Monasticism or Totem-Guardians religion feature unless Christian. | |
![]() |
Nun | nun | 142 | +5 Same Faith | +0.3 Monthly Piety | ![]() ![]() ![]() ![]() |
Females only. Requires Monasticism or Totem-Guardians religion feature unless Christian. | |
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Muni | muni | 304 | +5 Same Faith | +0.3 Monthly Purity | ![]() |
Males only | |
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Aryika | aryika | 305 | +5 Same Faith | +0.3 Monthly Purity | ![]() |
Females only | |
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Bhikkhu | bhikkhu | 306 | +5 Same Faith | +0.3 Monthly Karma | ![]() |
Males only | |
![]() |
Bhikkuni | bhikkhuni | 307 | +5 Same Faith | +0.3 Monthly Karma | ![]() |
Females only | |
![]() |
Sanyasi | sanyasi | 308 | +5 Same Faith | +0.3 Monthly Karma | ![]() |
Males only | |
![]() |
Sanyasini | sanyasini | 309 | +5 Same Faith | +0.3 Monthly Karma | ![]() |
Females only |
Crusader traits[edit | edit source]
Crusader traits are religion-specific traits that are earned by characters participating in a crusade, jihad, or great holy war who have reached the target kingdom as a commander, regardless as an attacker or a defender. For example, in a Catholic crusade, a Catholic ruler can earn the Crusader trait even if he is called into the war as a defender to fight against Catholic crusaders. While all religion groups except the Dharmic religions have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.
All crusader traits are opposite of each other and provide similar modifiers.
Name | Command | ID | ![]() |
Opinions | Other modifiers | Religions | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|
![]() |
Ares' Own | ares_own | 248 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
![]() |
The Hellenic religion must be reformed to have a religious head. Without ![]() |
|
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Crusader | crusader | 40 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
![]() ![]() |
The Fraticelli Papacy must be established for their Pope to declare a crusade. | 17 |
![]() |
Crusader King | crusader_king | 398 | +3 | +35 Church | +15 Personal Combat Skill +30% Damage Against Religious Enemies +20% Levy Size +20 Zeal |
![]() ![]() |
The Fraticelli Papacy must be established for their Pope to declare a crusade. | |
![]() |
Crusader Queen | crusader_queen | 399 | +3 | +35 Church | +15 Personal Combat Skill +30% Damage Against Religious Enemies +20% Levy Size +20 Zeal |
![]() ![]() |
The Fraticelli Papacy must be established for their Pope to declare a crusade. | |
![]() |
Eagle Knight | eagle_warrior | 242 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
![]() |
The Aztec religion must be reformed to have a religious head. | |
![]() |
Gond-i Shahanshah | gondi_shahansha | 251 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
![]() |
The ![]() |
|
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Hound of Dievas | romuvas_own | 247 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
![]() |
The Romuva religion must be reformed to have a religious head. | |
![]() |
Kanai | shaddai | 250 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
![]() |
The ![]() |
|
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Mujahid | mujahid | 113 | +2 | +15 Religious Same Trait +5 Muslim |
+10 Personal Combat Skill +10 Zeal |
![]() ![]() ![]() ![]() ![]() ![]() |
The relevant caliphate or sheikhdom must exist in order for jihads to be declared. | 11 |
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Nyame's Shield | nyames_shield | 245 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
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The West African religion must be reformed to have a religious head. | |
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Perun's Chosen | peruns_chosen | 246 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
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The Slavic religion must be reformed to have a religious head. | |
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Skylord | tengri_warrior | 249 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
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The Tengri religion must be reformed to have a religious head. | |
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Ukko's Hammer | ukkos_shield | 244 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
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The Suomenusko religion must be reformed to have a religious head. | |
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Valhalla Bound | valhalla_bound | 232 | +2 | +15 Religious Same Trait +5 Pagan |
+10 Personal Combat Skill +10 Zeal |
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The Germanic religion must be reformed to have a religious head. | |
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Warrior of the Sun | sun_warrior | 243 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
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The Zunist religion must be reformed to have a religious head. | |
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Kailash Guardian | kailash_guardian | 407 | +2 | +15 Church +15 Religious Same Trait |
+10 Personal Combat Skill +10 Zeal |
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The Bon religion must be reformed to have a religious head. |
Sympathy for other religious groups[edit | edit source]
Sympathy for other religious group traits remove the "-20 Infidel" opinion penalty both ways for characters who match the religion that the trait tolerates.
If a character on the receiving end of the trait is Zealous , the "-25 Zealous" opinion penalty will remain even though the "Infidel" opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).
Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews and Muslims
. Swaying a character from a different religious group can give a chance to talk to them about their religion, with a 30% chance of getting the corresponding sympathy trait.
Name | Command | ID | Miscellaneous | Cost | |
---|---|---|---|---|---|
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Sympathy for Christendom | sympathy_christendom | 147 | Removes the -20 Infidel opinion penalty both ways with Christian characters | |
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Sympathy for Eastern religions | sympathy_indian | 162 | Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions | |
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Sympathy for Islam | sympathy_islam | 148 | Removes the -20 Infidel opinion penalty both ways with Muslim characters | |
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Sympathy for Judaism | sympathy_judaism | 151 | Removes the -20 Infidel opinion penalty both ways with Jewish characters | |
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Sympathy for Pagans | sympathy_pagans | 149 | Removes the -20 Infidel opinion penalty both ways with Pagan characters | |
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Sympathy for Zoroastrianism | sympathy_zoroastrianism | 150 | Removes the -20 Infidel opinion penalty both ways with Zoroastrian characters |
Bad priests[edit | edit source]
Priests with inappropriate traits who are unable to exercise discretion ( Diplomacy ≤ 3) or hide their habits from public view (
Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the
Sons of Abraham DLC.
The traits considered "inappropriate" depend on religion. The traits below are considered unpriestly by all religions:
- Cynical
- Slothful
- Lunatic
It should be noted that Incapable priests are never at risk. Other qualifying traits are listed as follows.
Name | Command | ID | Religion | Opinion | Other modifiers | Ranks | Qualifying traits | |
---|---|---|---|---|---|---|---|---|
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Immoral Priest | bad_priest_zoroastrian | 156 | ![]() |
-10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest or High Priest | Greedy ![]() ![]() ![]() ![]() Arbitrary |
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Unworthy Priest | bad_priest_aztec | 157 | ![]() |
-10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest | Kind ![]() ![]() ![]() ![]() Craven |
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Unworthy Priest | bad_priest_norse | 154 | ![]() |
-10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest or Fylkir | Gluttonous ![]() ![]() ![]() ![]() Craven |
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Unworthy Priest | bad_priest_tengri | 155 | ![]() |
-10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be Priest or High Priest | Greedy ![]() ![]() ![]() ![]() Cruel |
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Wicked Caliph | bad_priest_muslim | 153 | ![]() ![]() ![]() |
-10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Caliph | Lustful ![]() ![]() ![]() ![]() Envious |
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Wicked Priest | bad_priest_christian | 152 | ![]() ![]() ![]() ![]() |
-10 Church +25 Religious Same Trait |
-1 Monthly Piety | Requires the character to be a Priest | Lustful ![]() ![]() ![]() ![]() Envious |
Bad priests get -10 Church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.
The death of a Christian religious head with Wicked Priest will trigger a special event for all members of that religion: the Cadaver Synod.
Zodiac Signs[edit | edit source]
These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine. They can also randomly be received while inviting someone to stargazing or doing the "Study the skies" mission for the Hermetic Society. Getting the traits this way has no religion requirement beyond what is required to join the society.
Name | Command | ID | ![]() |
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Opinions | Other modifiers | Miscellaneous | Date | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Aries | zodiac_aries | 375 | +1 | -1 | +5 Same trait -15 Opposite Trait |
+40 Honor +20 Zeal -20 Greed |
Opposite of Libra ![]() Romantic match with |
20 March- 18 April | |||
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Taurus | zodiac_taurus | 384 | +1 | -1 | +5 Same trait -5 Opposite Trait |
-20 Rationality +40 Ambition |
Opposite of Scorpio ![]() Romantic match with |
19 April- 19 May | |||
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Gemini | zodiac_gemini | 378 | +1 | -1 | -5 General +10 Same trait -15 Opposite Trait |
-20 Rationality +40 Ambition +20 Greed |
Opposite of Sagittarius ![]() Romantic match with |
20 May- 20 June | |||
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Cancer | zodiac_cancer | 376 | -1 | +5 Same trait -10 Opposite Trait |
+5 Personal Combat Skill +40 Rationality -20 Zeal |
Opposite of Capricorn ![]() Romantic match with |
21 June- 21 July | ||||
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Leo | zodiac_leo | 379 | +1 | -5 Same trait -20 Opposite Trait |
+0.05 Monthly Prestige -0.01 Monthly Piety +40 Ambition +40 Zeal |
Opposite of Aquarius ![]() Romantic match with |
22 July- 21 August | ||||
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Virgo | zodiac_virgo | 385 | +1 | +5 Same trait -10 Opposite Trait |
-0.05 Monthly Prestige +0.01 Monthly Piety -40 Ambition -40 Greed |
Opposite of Pisces ![]() Romantic match with |
22 August- 21 September | ||||
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Libra | zodiac_libra | 380 | +1 | -1 | +5 Same trait -5 Opposite Trait |
-40 Zeal +40 Rationality |
Opposite of Aries ![]() Romantic match with |
22 September- 22 October | |||
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Scorpio | zodiac_scorpio | 383 | +1 | -10 Dynasty -5 Same trait -15 Opposite Trait |
+10.0% Fertility +40 Zeal -20 Rationality |
Opposite of Taurus ![]() Romantic match with |
23 October- 21 November | ||||
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Sagittarius | zodiac_sagittarius | 382 | +1 | +1 | +5 Same trait -10 Opposite Trait |
-0.05 Monthly Piety +20 Zeal +20 Honor |
Opposite of Gemini ![]() Romantic match with |
22 November- 20 December | |||
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Capricorn | zodiac_capricorn | 377 | -1 | +1 | +5 Same trait -10 Opposite Trait |
+20 Rationality +20 Ambition |
Opposite of Cancer ![]() Romantic match with |
21 December- 19 January | |||
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Aquarius | zodiac_aquarius | 374 | -1 | +5 Same trait -10 Opposite Trait |
+0.05 Monthly Prestige -40 Rationality -20 Greed |
Opposite of Leo ![]() Romantic match with |
19 January- 17 February | ||||
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Pisces | zodiac_pisces | 381 | -1 | +10 Dynasty +10 Same trait -5 Opposite Trait |
-40 Greed -20 Ambition +40 Honor |
Opposite of Virgo ![]() Romantic match with |
18 February- 19 March |
Bloodthirsty Gods[edit | edit source]
Available for Aztec (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.
Name | Command | ID | ![]() |
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Opinions | Other modifiers | Miscellaneous | Obtained | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Haemophiliac | bloodthirsty_gods_1 | 401 | -5 Feudal Vassal -5 Republic Vassal +5 Tribal +5 Church +5 Same Trait +5 Opposite Trait |
+0.1 Monthly Piety -15 Rationality +30 Zeal |
Unlocks "Blood Tournament" | 10 burned_hearts_points
| |||||
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Haemophant | bloodthirsty_gods_2 | 402 | -10 Feudal Vassal -10 Republic Vassal +10 Tribal +10 Church +5 Same Trait +10 Opposite Trait |
+0.2 Monthly Piety -30 Rationality +70 Zeal |
Unlocks "Mass Sacrifice" | 50 burned_hearts_points
| |||||
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Haemoarch | bloodthirsty_gods_3 | 403 | -15 Feudal Vassal -15 Republic Vassal +15 Tribal +15 Church +5 Same Trait +15 Opposite Trait |
+0.3 Monthly Piety -75 Rationality +100 Zeal |
Unlocks Flower War CB Halfway to Bloodthirsty Bloodline |
100 burned_hearts_points
|
Pagan branches[edit | edit source]
Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.
Name | Command | ID | Opinions | Other modifiers | Miscellaneous | Flavor Text | |
---|---|---|---|---|---|---|---|
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Syncretist | pagan_branch_1 | 355 | +5 Religious Same Trait +10 Other Religious Groups -5 Opposite Trait |
-30 Zeal | This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods. | |
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Spiritualist | pagan_branch_2 | 356 | +10 Church -5 Opposite Trait |
+0.25 Monthly Piety | +30 Zeal | This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment. |
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Militant | pagan_branch_3 | 357 | -5 Opposite Trait | +0.3 Monthly Prestige +10 Personal Combat Skill |
+20 Ambition | This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith. |
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Tribalist | pagan_branch_4 | 358 | +10 Dynasty -5 Opposite Trait |
+10% Fertility | +10 Honor | This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family. |
Kowtow[edit | edit source]
These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. The
Jade Dragon DLC is required to interact with China.
Name | Command | ID | Miscellaneous | Cost | |
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On Kowtow | kow_tow_travels | 323 | On pilgrimage to China (requires a regent, but the pilgrim can still educate children) -0.2 monthly Wealth -0.5 Health |
|
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Kowtow Complete (Tier I) | kow_tow_completed_tier_1 | 324 | +1 Monthly Grace -0.1 Monthly Prestige |
|
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Kowtow Complete (Tier II) | kow_tow_completed_tier_2 | 325 | +2 Monthly Grace -0.1 Monthly Prestige |
|
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Kowtow Complete (Tier III) | kow_tow_completed_tier_3 | 326 | +4 Monthly Grace -0.1 Monthly Prestige |
Raiding[edit | edit source]
These traits are obtained by sacking settlements while raiding. They can be obtained by:
- Germanic pagans (only sufficient if
The Old Gods is active)
- Pagans following a reformed religion with the
"Sea-Bound" and "Daring" doctrines
- Characters with the
bloodline: Blood of Ragnarr 'Lodbrok'
Germanic Pagans will start with Viking and others will start with Pirate, but they share the same upgrade path. If Holy Fury is enabled, these traits unlock special events when raiding and sacking. Characters do not need to lead troops to obtain any of these traits.
Name | Command | ID | ![]() |
Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|
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Viking | viking | 140 | +1 | +5 Same Trait +15 Germanic +15 Reformed Germanic |
+0.3 Monthly Prestige +10 Personal Combat Skill |
14 | |
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Pirate | pirate | 400 | +1 | +5 Same Trait +15 Germanic +15 Reformed Germanic |
+0.3 Monthly Prestige +10 Personal Combat Skill |
Viking equivalent for characters following other religions. | 14 |
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Ravager | ravager | 233 | +2 | +5 Same Trait +20 Germanic +20 Reformed Germanic |
+0.4 Monthly Prestige +20 Personal Combat Skill |
An upgraded version of the Viking ![]() ![]() Obtained by raiding 50 additional settlements. |
19 |
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Sea King | seaking | 234 | +3 | +25 Germanic +25 Reformed Germanic |
+0.5 Monthly Prestige +20 Personal Combat Skill |
An upgraded version of the Ravager ![]() Obtained by raiding 50 additional settlements. |
21 |
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Sea Queen | sea_queen | 241 | +3 | +25 Germanic +25 Reformed Germanic |
+0.5 Monthly Prestige +20 Personal Combat Skill |
An alternate version of Sea king ![]() |
Kinslayer[edit | edit source]
Obtained by killing family members. With multiple family murders, only the worst trait will be retained.
These traits can only be removed by:
- A "murder deflection" decision available for certain murderous bloodlines
- For non-tribal kinslayer traits: A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
- For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
- For tribal kinslayer: By changing government type, then saving and reloading
Name | Command | ID | ![]() |
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Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Kinslayer | kinslayer | 46 | -5 | -25 Dynasty -10 General |
Gained by killing ancestors, descendants, or siblings. Not for Muslims or Tribals |
-28 | |||||
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Familial Kinslayer | familial_kinslayer | 321 | -4 | -20 Dynasty -5 General |
Gained by killing blood aunts/uncles, nieces/nephews, or cousins. Removed upon gaining the Kinslayer ![]() Not for Muslims or Tribals |
-19 | |||||
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Dynastic Kinslayer | dynastic_kinslayer | 322 | -3 | -15 Dynasty | Gained by killing other dynastic members. Removed upon gaining Familial Kinslayer ![]() ![]() Not for Muslims or Tribals |
-11 | |||||
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Tribal Kinslayer | tribal_kinslayer | 406 | -3 | -5 Dynasty +15 Attraction |
Only for Tribals Only with ![]() |
Special[edit | edit source]
These traits are gained through special actions or circumstances.
Name | Command | ID | ![]() |
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Opinions | Other modifiers | Miscellaneous | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Adventurer | adventurer | 187 | -1 | +1 | +10 Same Trait | +20% Levy Size +10 Personal Combat Skill +10% Max Manpower +40 Ambition |
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Augustus | augustus | 125 | +10 Vassal | +0.5 Monthly Prestige | Given to emperors of the restored Roman Empire | ||||||
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Blinded | blinded | 123 | -6 | -2 | -2 | -10 Attraction | -100 Personal Combat Skill -1 Health |
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Cannibal | cannibal_trait | 252 | +3 | -10 General +25 Same Trait |
+1 Personal Combat Skill -10 Honor -20 Rationality |
Allows to devour prisoner if character is also Lunatic ![]() ![]() |
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Cat | cat | 316 | -10 | -10 | -10 | -10 | -10 | -20 Attraction | -5000% Fertility -2 Health |
Characters with this trait cannot marry, inherit, or hold landed titles | |
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Eunuch | eunuch | 122 | -20 Attraction | -5000% Fertility | Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title. If the player character is within diplomatic range to China, an Eunuch ![]() ![]() |
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Excommunicated | excommunicated | 45 | -5 | -15 Same Faith | See: Excommunication | ||||||
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Gladiator | gladiator | 444 | +5 | -2 | +2 | -4 | -5 General +15 Same Trait |
+1 Health +15 Personal Combat Skill +1 Leadership traits |
Given to characters created via the Recruit Academy Hero decision. | ||
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Heresiarch | heresiarch | 135 | -15 Other Faith +25 Same Trait |
+3 Personal Combat Skill | Given to randomly-generated leaders of heretic revolts | ||||||
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Homosexual | homosexual | 47 | +30 Attraction -5 Vassal |
-15% Fertility | Affected by attraction opinion bonus of same sex characters instead of opposite sex characters | 0 | |||||
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Horse | horse | 202 | -10 | -10 | -10 | -10 | -10 | -20 Attraction | -5000% Fertility -2 Health +1000% Horse |
Characters with this trait cannot marry, inherit, or hold landed titles | |
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In Hiding | in_hiding | 176 | -5 | -5 Vassal | -2 Monthly Prestige | Character is in hiding and less vulnerable to assassination plots | |||||
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Lover's Pox | lovers_pox | 253 | -5 Attraction | ||||||||
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On a Journey | travelling | 333 | Will need a regent, but can still be guardian to children | ||||||||
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Peasant Leader | peasant_leader | 134 | -5 | -10 Vassal +25 Same Trait |
+3 Personal Combat Skill | Given to randomly-generated leaders of peasant revolts | |||||
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Reincarnation | reincarnation | 173 | Character is seen as a reincarnation of another character and may receive traits that their "past life" character had. Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors |
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Varangian | varangian | 137 | +1 | +2 | +10 Same Trait | +10 Personal Combat Skill | Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard. |
Notes[edit | edit source]
- ↑ Change in character's age in Ruler Designer.