Combat tactics
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During combat, each flank gets a combat tactic selected:
- Eligibility: conditions based on phase, flank commander traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size).
- Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected.
- Modifiers: base weight is modified (multiplied and stackable) based on flank commander and/or flank composition and proportion of a unit among the same kind of units:
- Skirmish units = Archers + Light cavalry + Horse archers + Camel Cavalry
- Melee units = Heavy infantry + Pikemen + Heavy cavalry
- Tactics involving Light Infantry or War Elephant compare the number to the entire army size.
- For eligibility horse archers and camel are added to light cavalry statistics. Elephants are added to heavy cavalry. So you can have heavy cavalry charge fire with only elephants.
- Selection: a tactic is selected randomly among the weighted eligible tactics.
- Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units.
- Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender.
Simulator[edit | edit source]
Normal Tactics[edit | edit source]
Bad Tactics[edit | edit source]
Good Tactics[edit | edit source]
Cultural Specific Tactics[edit | edit source]
Tactic | Days | Group | Eligibility | Weight | Modifiers | Effect | Affinity | Second Affinity | |
---|---|---|---|---|---|---|---|---|---|
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Retreat and Ambush Tactic | 6 | Defensive |
|
2 |
|
|
||
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Berserker Charge | 18 | Charge |
|
3 |
|
|
Stand Fast +100% | |
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Schiltron Formation | 18 | Stand Fast |
|
3 |
|
|
Charge +300% | |
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Pike Column Advance | 18 | Advance |
|
3 |
|
|
Stand Fast +300% | |
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Massive Longbow Volley Tactic | 18 | Volley |
|
3 |
|
|
Charge +100% | Harass +100% |
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Couched Lance Charge | 18 | Charge | 3 |
|
|
Advance +300% | ||
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Mountain Ambush Tactic | 18 | Stand Fast |
|
3 |
|
|
Advance +300% | |
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Desert Ambush | 18 | Stand Fast |
|
3 |
|
|
Advance +300% | |
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Embolon Charge Formation | 18 | Charge |
|
3 |
|
|
Advance +300% |
Glorious tactics[edit | edit source]
Tactic | Days | Group | Eligibility | Weight | Modifiers | Effect | Affinity | Second Affinity | |
---|---|---|---|---|---|---|---|---|---|
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Glorious Countercharge Tactic | 18 | Charge |
One of the following:
|
15 |
|
|
Charge +300% | |
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Winter's Maw | 18 | Charge |
|
15 |
|
|
Stand Fast +100% | |
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Wolf's Howling | 6 | Defensive |
|
15 |
|
|
||
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Slavic Last Stand | 18 | Stand Fast |
|
15 |
|
|
Charge +300% | |
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Baltic Last Stand | 18 | Stand Fast |
|
15 |
|
|
Charge +300% | |
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Elk's Lament | 6 | Volley |
|
15 |
|
|
||
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Bull Horns | 18 | Charge |
|
15 |
|
|
Advance +300% | |
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Sunburst | 18 | Volley |
|
15 |
|
|
Charge +100% | Harass +100% |
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Balanced Tactic | 18 | Stand Fast |
|
15 |
|
|
Charge +300% | |
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Quincunx Tactic | 18 | Stand Fast |
|
15 |
|
|
Charge +300% |
References[edit | edit source]
- Combat mechanics thread
- ahhheygao's Google Docs spreadsheet
- the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine)
- the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
- the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
- the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
- the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
Further Reading[edit | edit source]
Troops
Battles
Concepts