Combat tactics

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During combat, each flank gets a combat tactic selected:

  • Eligibility: conditions based on phase, flank commander traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size).
  • Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected.
  • Modifiers: base weight is modified (multiplied and stackable) based on flank commander and/or flank composition and proportion of a unit among the same kind of units:
    • Skirmish units = Archers + Light cavalry + Horse archers + Camel Cavalry
    • Melee units = Heavy infantry + Pikemen + Heavy cavalry
    • Tactics involving Light Infantry or War Elephant compare the number to the entire army size.
    • For eligibility horse archers and camel are added to light cavalry statistics. Elephants are added to heavy cavalry. So you can have heavy cavalry charge fire with only elephants.
  • Selection: a tactic is selected randomly among the weighted eligible tactics.
  • Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units.
  • Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender.

Simulator[edit | edit source]

Normal Tactics[edit | edit source]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic light infantry.png No Tactic 1
  • Never
Tactic light cavalry.png Generic Skirmish Tactic 18 Skirmish
  • Skirmish
3
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8
Tactic light cavalry.png Harass Tactic 18 Harass
  • Skirmish
  • Light Cavalry 5%
  • Horse Archers < 50%

One of the following:

  • Light Cavalry <45%
  • Light Cavalry <75% and Martial 12 or above

The Light Cavalry (Light Cavalry units, Camel Cavalry, and Horse Archers) percentage is relative to the entire flank. Harass can fire with 5% (relative to the entire flank) Camel Cavalry (or Horse Archers) and no Light Cavalry units. (Disorganised Harass is used if the Light Cavalry percent is too high.)


2
  • 2 – Martial 8, (Light Cav 70% OR Camel Cav 70%) of skirmish units
  • 2 – Martial 12, (Light Cav 60% OR Camel Cav 60%) of skirmish units
  • 2 – Martial 16, (Light Cav 50% OR Camel Cav 50%) of skirmish units
  • Light Cav Offensive +300%
  • Camel Cav Offensive +300%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -40%
  • Camel Cav Defence -40%
Swarm +100%
Tactic light cavalry.png Disorganised Harass Tactic 18 Harass
  • Skirmish
  • Horse Archers < 50%

One of the following:

  • Light Cavalry 40% AND (Martial <12 OR no leader)
  • Light Cavalry 75%

(If flank has leader with Martial 12 it triggers at 75% Light Cavalry, otherwise it triggers at 40% Light Cavalry.)

2
  • 1.5 – (Light Cav 50% OR Camel Cav 50%) of all skirmish units
  • 1.5 – (Light Cav 70% OR Camel Cav 70%) of all skirmish units
  • 1.5 – (Light Cav 90% OR Camel Cav 90%) of all skirmish units
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8
  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -60%
  • Camel Cav Defence -60%
Swarm +100%
Tactic light cavalry.png Volley Harass Tactic 18 Harass
  • Skirmish
  • Light Cavalry 1%
  • Archers 1%
  • Archers <30%
  • Light infantry 10%
4
  • 1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units
  • 1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units
  • 1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units

The Light Infantry check is probably a bug. It's being compared to the total number of skirmish units but is not a skirmish unit itself.

  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Archers Offensive +60%
  • Light Infantry Offensive +80%
  • Horse Archers Offensive -180%
Swarm +100%
Tactic archers.png Volley Tactic 18 Volley
  • Skirmish
  • Archers 1%
  • Archers <40%
3
  • 1.5 – Martial 8, Archers 10% of all skirmish units
  • 1.5 – Martial 12, Archers 20% of all skirmish units
  • 1.5 – Martial 16, Archers 30% of all skirmish units
  • Archers Offensive +200%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Horse Archers Offensive -150%
Harass +100%
Tactic archers.png Swarm Volley Tactic 18 Volley
  • Skirmish
  • Archers 1%
  • Horse Archers 1%
  • Location NOT forest, woods, mountain, jungle, or marsh
3
  • 1.5 – Martial 8, Archers 70%, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 12, Archers 60%, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 16, Archers 50%, Horse Archers 30% of all skirmish units
  • Archers Offensive +120%
  • Horse Archers Offensive +60%
  • Light Cav Offensive -180%
  • Camel Cav Offensive -180%
Harass +100%
Tactic horse archers.png Swarm Tactic 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • NOT location forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers <35%
  • Horse archers <65% and Martial 12 or above

(Basically if the percentage of Horse Archers is too high the Disorganised Swarm Tactic is used instead.)

3
  • 1.5 – Martial 8, Horse Archers 20% of all skirmish units
  • 1.5 – Martial 12, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 16, Horse Archers 40% of all skirmish units
  • Horse Archers Offensive +100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Volley +100%
Tactic horse archers.png Disorganised Swarm Tactic 18 Swarm
  • Skirmish
  • NOT location forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers 30% AND (Leader with martial below 12 OR no leader)
  • Horse archers 50%
3
  • 1.5 – Horse Archers 50% of all skirmish units
  • 1.5 – Horse Archers 70% of all skirmish units
  • 1.5 – Horse Archers 90% of all skirmish units
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8
  • Horse Archers Offensive +50%
  • Horse Archers Defensive -100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Tactic horse archers.png Harass Swarm Tactic 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • NOT location Forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers <35%
  • Horse archers <65% AND martial 12
3
  • 1.5 – Martial 8, Horse Archers 20%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • 1.5 – Martial 12, Horse Archers 30%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • 1.5 – Martial 16, Horse Archers 40%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • Horse Archers Offensive +120%
  • Light Cav Offensive +60%
  • Camel Cav Offensive +60%
  • Archers Offensive -180%
Volley +100%
Tactic heavy infantry.png Shieldwall Tactic 12 Defensive
  • Skirmish
  • Archers 1%
  • Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20%
3
  • 3 – Martial 12, Pikemen 30% of all melee units
  • 3 – Martial 12, Heavy Infantry 30% of all melee units
  • 3 - Martial 16, Pikemen 30% of all melee units
  • 3 – Martial 16, Heavy Infantry 30% of all melee units
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cav Defensive -50%
  • Camel Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Feint Tactic 12 Defensive
  • Skirmish
  • Light Infantry 20%
  • Archers 20%
3
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, Light Infantry 40% of the entire flank
  • Light Infantry Offensive +100%
  • Archers Offensive +150%
  • Light Infantry Defensive +50%
  • Heavy Infantry Offensive -50%
  • Heavy Infantry Defensive -50%
  • Heavy Cavalry Offensive -50%
  • Heavy Cavalry Defensive -50%
Tactic heavy infantry.png Grey Wall 12 Defensive
  • Skirmish
  • War Elephants 2.5%
5
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, War Elephants 5% of the entire flank
  • 3 – Martial 12, War Elephants 7.5% of the entire flank
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • War Elephants Defensive +150%
  • Archers Offensive +120%
  • Archers Defensive +60%
  • Light Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Prepare Tactic 1 Defensive
  • Skirmish
  • Days = 15
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 – Martial 16
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8
  • Change Phase to Melee
Tactic heavy cavalry.png Charge on Undefended Flank 2 Charge
  • Skirmish
  • Days = 3
  • Not Flanking
1
  • 100 - Enemy has 60% archers TOTAL in his flank
  • Change Phase to Melee
Tactic heavy cavalry.png Charge of Opportunity 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
3
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Charge Tactic 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
10
  • 3 – Martial 12, Horse Archers 30% of all skirmish units
  • 3 – Martial 12, Heavy Infantry 10% of all melee units
  • 3 – Martial 12, Heavy Cavalry 10% of all melee units
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Crushing Charge 10 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
  • One of the following:
    • War Elephants 1%
    • Heavy Cavalry 20%
2
  • 3 - Martial 8, War Elephants 4% of the entire flank
  • 3 - Martial 12, War Elephants 3% of the entire flank
  • 3 - Martial 18, War Elephants 2% of the entire flank
  • 8 - Martial 18, Heavy Cavalry 40% of the entire flank
  • Heavy Cavalry Offensive +175%
  • War Elephants Offensive +250%
  • Change Phase to Melee
Tactic heavy infantry.png Wait Tactic 1 Stand Fast
  • Melee
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 – Martial 16
  • 0.8 – Melee Techniques at level 2, also at lvl 4, 6, and 8
Tactic heavy infantry.png Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 – Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 – Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Pikemen Offensive -150%
Stand Fast +300%
Tactic heavy infantry.png Awesome Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30% of all melee units
  • 1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30% of all melee units
  • 1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30% of all melee units
  • Heavy Infantry Offensive +240%
  • Heavy Cavalry Offensive +60%
  • Pikemen Offensive -180%
Stand Fast +300%
Tactic pikemen.png Stand Fast Tactic 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Terrain = Forest
3
  • 1.5 – Martial 8, Pikemen 70% of all melee units
  • 1.5 – Martial 12, Pikemen 60% of all melee units
  • 1.5 – Martial 16, Pikemen 50% of all melee units
  • Pikemen Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Charge +300%
Tactic pikemen.png Slow Advance 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30% of all melee units
  • 1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30% of all melee units
  • 1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30% of all melee units
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +60%
  • Heavy Cavalry Offensive -180%
Charge +300%
Tactic heavy cavalry.png Powerful Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 8, Heavy Cavalry 70% of all melee units
  • 1.5 – Martial 12, Heavy Cavalry 60% of all melee units
  • 1.5 – Martial 16, Heavy Cavalry 50% of all melee units
  • Heavy Cavalry Offensive +300%
  • Heavy Infantry Offensive -150%
  • Pikemen Offensive -150%
Advance +300%
Tactic heavy cavalry.png Overwhelming Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Pikemen 1%
3
  • 1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30% of all melee units
  • 1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30% of all melee units
  • 1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30% of all melee units
  • Heavy Cavalry Offensive +240%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -180%
Advance +300%
Tactic archers.png Barrage Tactic 6 Defensive
  • Melee
  • Archers 20%
3
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, Horse Archers 30% of all skirmish units
  • Archers Offensive +240%
  • Horse Archers Offensive +240%
Tactic light infantry.png Raid Tactic 6 Defensive
  • Melee
  • Light Cav 20%
  • Horse Archers < 50%
3
  • 3 – Martial 12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank)
  • 3 – Martial 12, Light Infantry 30% of the entire flank
  • Light Cav Offensive +240%
  • Camel Cav Offensive +240%
  • Light Infantry Offensive +240%
Tactic pikemen.png Force Back 24 Stand Fast
  • Melee

One of the following:

  • War Elephants 0.5%
  • Pikemen 25%
  • Heavy Infantry 25%
3
  • 1.5 – Martial 8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank)
  • 1.5 – Martial 12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank)
  • 1.5 – Martial 16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank)
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +160%
  • War Elephants Offensive +120%
  • Heavy Cavalry Offensive -180%
  • Archers Offensive -100%
  • Light Cavalry Defensive -20%
  • Horse Archers Offensive -100%
Charge +300%
Tactic heavy cavalry.png Elephant Trample Tactic 12 Advance
  • Melee
  • War Elephants 1%
3
  • 1.5 – Martial 8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 – Martial 12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 – Martial 16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • War Elephants Offensive +250%
  • War Elephants Defensive -40%
  • Heavy Cavalry Offensive +200%
  • Heavy Infantry Offensive +200%
  • Pikemen Offensive +200%
  • Light Cavalry Offensive +50%
  • Light Cavalry Defensive -20%
  • Archers Offensive -100%
  • Horse Archers Offensive -100%
Tactic light cavalry.png Pursue Tactic 15 Charge
  • Pursue
10

Bad Tactics[edit | edit source]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy cavalry.png Reckless Charge Tactic 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Wroth or Aggressive leader
10
  • 3 - Martial < 7, Horse archers 30% of all skirmish units
  • 3 - Martial < 7, Heavy Cavalry 10% of all melee units
  • 3 - Martial < 7, Heavy Infantry 10% of all melee units
  • Heavy Cavalry Offensive +120%
  • Horse Archers Offensive +120%
  • Heavy Infantry Offensive +60%
  • Heavy Infantry Defensive -30%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
  • Change Phase to Melee
Tactic heavy infantry.png Timid Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Leader = Craven or Organizer
3
  • 1.5 - Martial < 7, Heavy Infantry 50% of all melee units
  • Pikemen Offensive +120%
  • Heavy Cavalry Offensive -210%
  • Heavy Infantry Offensive -210%
Stand Fast +120%
Tactic archers.png Confused Orders 18 Volley
  • Skirmish
  • Archers 1%
  • Leader = Lisp or Stutter
3
  • 1.5 - Martial < 7, Archers 50% of all skirmish units
  • Archers Offensive -120%
  • Horse Archers Offensive -120%
Charge -120%
Tactic pikemen.png Hesitant Commander 18 Stand Fast
  • Melee
  • Leader = Slothful or Shy
3
  • 1.5 - Martial < 7
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Tactic heavy infantry.png Charging Through Own Skirmishers 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Cruel
10
  • 3 - Martial < 10, Heavy Cavalry 10% of all melee units
  • 3 - Martial < 10, (Light Cavalry 10% of all skirmish units OR Camel Cavalry 10% of all skirmish units)
  • Heavy Cavalry Offensive +300%
  • Light Cav Offensive +180%
  • Camel Cav Offensive +180%
  • Horse Archers Defensive -30%
  • Archers Defensive -50%
  • Horse Archers Offensive -120%
  • Archers Offensive -420%
  • Change Phase to Melee

Good Tactics[edit | edit source]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic heavy infantry.png Inspired Defense Tactic 12 Defensive
  • Skirmish
  • Leader = Inspiring leader or Defensive leader
3
  • 1.5 - Martial 14
  • 3 - Martial 14, Defensive leader
  • Heavy Cavalry Defensive +150%
  • Heavy Infantry Defensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Defensive +150%
  • Camel Cavalry Defensive +150%
  • Archers Defensive +150%
  • Horse Archers Defensive +150%
  • Pikemen Defensive +150%
  • War Elephant Defensive +150%
Charge +120% Advance +60%
Tactic heavy cavalry.png Heroic Counter-Charge Tactic 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Light Cavalry 1%
  • Leader has at least one of the following traits:
    • Aggressive leader
    • Brave
    • Cavalry leader

Reminder: Camel Cavalry and Horse Archers are added to Light Cavalry for this check. War Elephants are added to Heavy Cavalry.

3
  • 3 - Martial 14, Heavy Cavalry 10% of all melee units
  • Heavy Cavalry Offensive +360%
  • Light Cav Offensive +360%
  • Camel Cav Offensive +360%
  • Heavy Infantry Offensive +60%
  • Pikemen Offensive +60%
Charge +300%
Tactic pikemen.png Clever Ambush Tactic 18 Stand Fast
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
  • Leader has at least one of the following traits:
    • Trickster
    • Quick
    • Genius
    • Shrewd
  • The combat takes place on one of the following terrains:
    • Forest
    • Hills
    • Mountain
3
  • 1.5 - Martial 14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 - Martial 14, Trickster , (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +240%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy infantry.png Gripped by Religious Fervour 18 Advance
  • Melee
  • Leader meets at least one of the following conditions:
    • Leader has the trait Possessed
    • Leader has the trait Zealous AND the trait Inspiring leader
3 3 - Martial 14, Possessed
  • Heavy Cavalry Offensive +150%
  • Heavy Infantry Offensive +150%
  • Light Infantry Offensive +150%
  • Light Cavalry Offensive +150%
  • Camel Cavalry Offensive +150%
  • Archers Offensive +150%
  • Horse Archers Offensive +150%
  • Pikemen Offensive +150%
  • War Elephants Offensive +150%

Cultural Specific Tactics[edit | edit source]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic light infantry.png Retreat and Ambush Tactic 6 Defensive
  • Leader belongs to the Altaic culture group
  • Melee
  • Horse Archers 20%
  • Combat does not take place on one of the following terrains:
    • Forest
    • Woods
    • Mountain
    • Jungle
    • Marsh
2
  • 2 - Martial 10, Horse Archers 30% of all skirmish units
  • 2 - Martial 4, Horse Archers 40% of all skirmish units
  • Horse Archers Offensive +200%
  • Light Cavalry Offensive +120%
  • Archers Offensive +100%
  • Change Phase to Skirmish
Tactic heavy infantry.png Berserker Charge 18 Charge 3
  • 3 - Martial 10, Heavy Infantry 30% of all melee units
  • Heavy Infantry Offensive +360%
  • Light Infantry Offensive +120%
  • Heavy Infantry Defensive -50%
  • Light Infantry Defensive -30%
Stand Fast +100%
Tactic pikemen.png Schiltron Formation 18 Stand Fast 3
  • 1.5 - Martial 8, Pikemen 60% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 - Martial 12, Pikemen 50% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 - Martial 16, Pikemen 40% of all melee units, Heavy Infantry 20% of all melee units
  • Pikemen Defensive +360%
  • Pikemen Offensive +240%
  • Heavy Infantry Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cavalry Defensive -40%
  • Heavy Cavalry Defensive -40%
  • Horse Archers Defensive -40%
Charge +300%
Tactic pikemen.png Pike Column Advance 18 Advance 3
  • 1.5 - Martial 8, Pikemen 60% of all melee units
  • 1.5 - Martial 12, Pikemen 50% of all melee units
  • 1.5 - Martial 16, Pikemen 40% of all melee units
  • Pikemen Offensive +300%
  • Heavy Infantry Offensive +120%
  • Heavy Cavalry Offensive +60%
Stand Fast +300%
Tactic archers.png Massive Longbow Volley Tactic 18 Volley 3
  • 1.5 - Martial 8, Archers 60% of all skirmish units
  • 1.5 - Martial 12, Archers 50% of all skirmish units
  • 1.5 - Martial 16, Archers 40% of all skirmish units
  • Archers Offensive +350%
Charge +100% Harass +100%
Tactic heavy cavalry.png Couched Lance Charge 18 Charge 3
  • 1.5 - Martial 8, Heavy Cavalry 60% of all melee units
  • 1.5 - Martial 12, Heavy Cavalry 50% of all melee units
  • 1.5 - Martial 16, Heavy Cavalry 40% of all melee units
  • Heavy Cavalry Offensive +420%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -60%
Advance +300%
Tactic light infantry.png Mountain Ambush Tactic 18 Stand Fast
  • Leader belongs to the Tibetan culture group
  • Martial 9
  • Light infantry 10%
  • Melee
  • Combat takes place on one of the following terrains:
    • Hills
    • Mountain
3
  • 1.5 - Light infantry 20% of the entire flank
  • 2 - Martial 14,
  • 3 - Leader has the trait Trickster
  • Light Cavalry Offensive +240%
  • Light Infantry Offensive +150%
  • Heavy infantry Offensive +125%
  • Horse Archers Offensive +150%
  • Archers Offensive +120%
Advance +300%
Tactic light cavalry.png Desert Ambush 18 Stand Fast
  • Leader belongs to the Arabic culture group
  • Combat takes place on the following terrain:
    • Desert
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
3
  • 1.5 - Martial 10, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 - Martial 10, Leader has the trait Trickster , (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +180%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy cavalry.png Embolon Charge Formation 18 Charge 3
  • 1.5 - Martial 8, Heavy Cavalry 60% of all melee units
  • 1.5 - Martial 12, Heavy Cavalry 50% of all melee units
  • 1.5 - Martial 16, Heavy Cavalry 40% of all melee units
  • Heavy Cavalry Offensive +240%
  • Light Cavalry Offensive +180%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -120%
Advance +300%

Glorious tactics[edit | edit source]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic light cavalry.png Glorious Countercharge Tactic 18 Charge
  • Melee
  • Leader has Call to Glory power

One of the following:

  • Light Cavalry 1%
  • Light Infantry 1%
  • Pikemen 1%
  • Horse Archers 1%
15
  • 3 - Martial > 14, Light cavalry 10% of all light units
  • Heavy Infantry Offensive + 175%
  • Light Infantry Offensive + 175%
  • Light Cavalry Offensive + 175%
  • Camel Cavalry Offensive + 175%
  • Archers Offensive + 175%
  • Horse Archers Offensive + 175%
  • Pikemen Offensive + 175%
Charge +300%
Tactic heavy infantry.png Winter's Maw 18 Charge
  • Melee
  • Heavy Infantry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Wolf Warriors Norse.png
15
  • 1.5 - Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 - Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 - Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +275%
  • Light Infantry Defensive +150%
Stand Fast +100%
Tactic horse archers.png Wolf's Howling 6 Defensive
  • Melee
  • Horse Archers 5%
  • Leader has Call to Glory power
  • Leader is a member of the Eagle Warriors Tengri.png
  • No enemy leader is considered an honorable combatant by the leader or the leader's liege
  • NOT in forest, woods, mountain, jungle, or marsh
15
  • 2 - Martial 10, Horse Archers 30% of all skirmish units
  • 2 - Martial 4, Horse Archers 40% of all skirmish units
  • Horse Archer Offensive +200%
  • Light Cavalry Offensive +120%
  • Change Phase to Skirmish
Tactic light infantry.png Slavic Last Stand 18 Stand Fast
  • Melee
  • Light Infantry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Champions of Perun Slavic.png
15
  • 1.5 - Martial 8, Light Infantry 70% of the flank
  • 1.5 - Martial 12, Light Infantry 60% of the flank
  • 1.5 - Martial 16, Light Infantry 50% of the flank
  • Light Infantry Offensive +125%
  • Light Infantry Defensive +250%
  • Light Cavalry Defensive +125%
Charge +300%
Tactic heavy infantry.png Baltic Last Stand 18 Stand Fast
  • Melee
  • Heavy Infantry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Band of Medeina Romuva.png
15
  • 1.5 - Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 - Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 - Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +125%
  • Heavy Infantry Defensive +250%
  • Light Infantry Defensive +125%
Charge +300%
Tactic archers.png Elk's Lament 6 Volley
  • Melee
  • Archers 5%
  • Leader has Call to Glory power
  • Leader is a member of the Followers of Otso Suomenusko.png
  • No enemy leader is considered an honorable combatant by the leader or the leader's liege
  • NOT in desert
15
  • 2 - Martial 10, Archers 30% of all skirmish units
  • 2 - Martial 4, Archers 40% of all skirmish units
  • Archers Offensive +250%
  • Light Infantry Defensive +150%
  • Change Phase to Skirmish
Tactic pikemen.png Bull Horns 18 Charge 15
  • 1.5 - Martial 8, Pikemen 70% of all melee units
  • 1.5 - Martial 12, Pikemen 60% of all melee units
  • 1.5 - Martial 16, Pikemen 50% of all melee units
  • Archers Offensive +150%
  • Light Infantry Offensive +150%
  • Pikemen Offensive +250%
Advance +300%
Tactic archers.png Sunburst 18 Volley 15
  • 1.5 - Martial 8, Archers 60% of all skirmish units
  • 1.5 - Martial 12, Archers 50% of all skirmish units
  • 1.5 - Martial 16, Archers 40% of all skirmish units
  • Archers Offensive +375%
  • Archers Defensive +125%
Charge +100% Harass +100%
Tactic light infantry.png

Tactic light cavalry.png

Balanced Tactic 18 Stand Fast
  • Melee
  • Light Infantry 1%
  • Light Cavalry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Sentinels of Light Bön.png
15
  • 1.5 - Martial 8, Light Infantry 60% of the flank, Light Cavalry 60% of skirmish units
  • 1.5 - Martial 12, Light Infantry 50% of the flank, Light Cavalry 30% of skirmish units
  • 1.5 - Martial 16, Light Infantry 40% of the flank, Light Cavalry 20% of skirmish units
  • Light Infantry Offensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Offensive +150%
  • Light Cavalry Defensive +150%
Charge +300%
Tactic pikemen.png Quincunx Tactic 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Leader has Call to Glory power
  • Leader is a member of the Olympian Champions Hellenic.png
15
  • 1.5 - Martial 8, Pikemen 70% of all melee units
  • 1.5 - Martial 12, Pikemen 60% of all melee units
  • 1.5 - Martial 16, Pikemen 50% of all melee units
  • Pikemen Offensive +175%
  • Pikemen Defensive +275%
Charge +300%

References[edit | edit source]

  • Combat mechanics thread
  • ahhheygao's Google Docs spreadsheet
  • the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine)
  • the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)


Further Reading[edit | edit source]