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Education (Conclave)

(Redirected from Conclave education)
For the vanilla education system, see Education.

Raised.png If the DLC icon Conclave.png Conclave DLC is active, the education system occurs in three stages:

  1. From ages 6 to 11, the child's education is determined by a childhood focus, which cannot be changed once set. The chosen focus determines which childhood traits the child is likely to receive;
  2. From the age of 12 to 15, the child becomes an adolescent and may be given an education focus, which also cannot be changed once set. This focus determines which class of education trait the adolescent will be able to receive upon reaching adulthood. During this period, childhood traits will also evolve into "adult" traits;
  3. At age 16, an education level is earned, based on compatibility between their childhood traits and the chosen education focus type, the child's diligence, and the child's intelligence.

Children of all ages have an educator. If no guardian has been assigned, the child's educator will be their parent (if in the same court), regent (if playable), captor (if a prisoner), or employer. A player may appoint a standard Court Tutor who teaches every child in court, unless a specific guardian is chosen for a child.

The player will receive an alert when a young child is without a childhood focus and when an adolescent is without an education focus.

Contents

Base attributesEdit

  With the   Conclave DLC, children grow their base attributes with genetic influences from their parents. Only the base stats of the parents are considered.

Childhood focusEdit

  Setting a childhood focus determines which childhood traits a child is most likely to earn. In turn, these childhood traits evolve into adult traits during adolescence (or when becoming an adult). Childhood traits can also help or hinder an education focused on certain attributes, encouraging respectively higher or lower levels of the associated education trait. Achieving the highest levels of education traits therefore requires paying close attention to which childhood traits a character has when determining their education focus.

A childhood focus can be assigned at any time before the child turns 12, but has no effect until age 6. Once assigned, it cannot be changed, except through special interactions that change the child's focus to   Heritage or   Faith.

Focus Likely childhood traits Notes
  Etiquette Playful  , Indolent   Not the best choice, as Indolent   can hinder any education by turning into Slothful  
  Humility Timid  , Affectionate   A fair choice for a  Diplomatic education focus, although Timid   can become Shy  
  Pride Haughty  , Brooding   Generally a bad choice, as Haughty   hinders the education focus that Brooding   helps toward  Stewardship education
  Struggle Rowdy  , Willful   A decent choice but perhaps too risky for a non-elective heir.
Should be chosen if child is to receive a  Martial education
  Duty Conscientious   Generally a good choice with only positive personality traits and a high chance of Diligent  .
Should be chosen if child is to receive  Stewardship education focus
  Thrift Curious  , Fussy   Generally a good choice with multiple ways to improve any education outcome.
Should be chosen if child is to receive  Diplomacy or  Intrigue education focus (if both likely childhood traits are attained).
  Faith Idolizer   Child may adopt the educator's religion.
Should be chosen if child is to receive a  Learning education
  Heritage None Child may adopt the educator's culture and/or religion

Culture and religionEdit

A child with the Faith focus   will adopt their educator's religion, while a child with the Heritage focus   (or under house arrest) will adopt both their educator's culture and religion. Children get up to three chances to convert: 50% after age 6, 66% after age 8, and 100% after age 10.

Generally, switching a child to Heritage at age 9 is sufficient to convert both religion and culture. However, it may be worth using Heritage earlier because:

  • Educator death (or change of educator) can make the child miss a conversion chance
  • Nomads' children and siblings can slip through (except with Faith)
  • The child might become an indirect vassal ruler, preventing your from changing their focus
  • You might forget to change the child's focus at age 9
  • You need only culture to be converted, after the conversion you can switch to the Faith focus   and change an educator of your target religion

If the child or educator is a player, they may decide against the conversion.

It is possible to change a child's focus to   or   via a targeted decision. This action is available for your prisoners, direct vassals, and all non-rulers educated in your court. The child must be younger than 10, and their educator must have a different culture or religion.

Childhood traitsEdit

  Childhood traits evolve semi-randomly into adult traits during adolescence. In most cases, the new traits are personality traits. A childhood trait will never naturally evolve into a personality trait the child already has, nor into a personality trait that's the opposite of one which the child already has.

Each childhood trait has two to five traits it can mature into naturally, and one additional trait that it can only mature into with educator intervention.

Two notable non-personality outcomes are increased intelligence (from becoming Curious  ) or decreased intelligence (from becoming Rowdy  ). These events normally add non-congenital traits (such as Shrewd   or Dull  ). However, an opposite trait, such as Slow  , can be reduced or removed, despite being genetic.

Focus Helps Hinders Natural Adult Traits Educator Intervention Trait Notes
  Indolent Etiquette   Charitable  , Slothful  , Gluttonous  , Sturdy  , Groomed   Gregarious   May be acquired by Imprisoned   children
  Playful Etiquette     Gregarious  , Deceitful  , Lunatic   Cruel  
  Affectionate Humility     Kind  , Content  , Trusting   Charitable   May be acquired by Imprisoned   children
  Timid Humility     Humble  , Shy  , Craven   Content   Opposite to Rowdy  .
May be acquired by Imprisoned   children
  Brooding Pride     Just  , Wroth  , Envious  , Uncouth   Temperate   May be acquired by Imprisoned   children
  Haughty Pride   Proud  , Cruel  , Arbitrary  , Groomed   Ambitious  
  Rowdy Struggle     Brawny  , Honest  , Dull  . Uncouth   Brave   May reduce Genius   to Quick   or remove Quick  .
Opposite to Timid  
  Willful Struggle     Ambitious  , Brave  , Stubborn   Proud  
  Conscientious Duty   Diligent  , Temperate   Just   20% chance child also becomes Stressed   upon trait evolution (unless a Just   educator attempts to intervene)
  Curious Thrift   Cynical  , Shrewd   Patient   May reduce Imbecile   to Slow   or remove Slow  .
May instead evolve into sympathy for guardian's, friend's, sibling's or local religious groups if the child is not already sympathetic or Cynical  .
Cannot be obtained by children who are Genius  
  Fussy Thrift     Patient  , Greedy  , Paranoid   Diligent  
  Idolizer Faith     Zealous  , Erudite  , Frail   Kind   Cannot be obtained by children who are Genius  

Educator influence on natural trait evolutionEdit

An educator with a matching personality trait makes that natural outcome more likely. For example, Conscientious   normally has an equal chance of becoming Diligent   or Temperate  , but with a Diligent educator, the outcome is more likely to be Diligent.

For non-personality outcomes, the educator influences are as follows:

  • When Groomed   is possible, a Proud   educator increases the chance
  • When Uncouth   is possible, a Shy   educator increases the chance
  • When Sturdy   is possible, an educator who is Gluttonous  , Sturdy   or Fat   increases the chance
  • When the child might   become less intelligent, an educator who is Slow   or Imbecile   increases the chance

Educators cannot influence whether Curious   becomes Cynical   or Shrewd  .

Educator override to intervention traitEdit

Educators possessing the matching intervention trait can attempt to guide the child a copy of their trait instead. For example, the intervention trait for Fussy   is Diligent  , so Diligent educators may cause Fussy children to become Diligent (instead of Patient, Greedy, or Paranoid). Interventions can even override the opposite personality trait.

If both the child and the educator are AI-controlled, there's a 25% chance of the child getting a copy of the educator's trait instead of one of the natural adult traits. If the player is the educator (or child), the natural evolution will be shown, and the chance is bumped to 50% if the player chooses to intervene (or accept).

Education focusEdit

  At the age of 12, the child becomes an adolescent, loses their childhood focus, and may be assigned a specific attribute on which to focus their education. This gives the child a +1 bonus to that attribute and ensures that the education trait acquired at adulthood is one associated with that attribute.

The likelihood of a high-level education trait is increased by:

  • Compatible childhood traits (including childhood traits that have already evolved)
  • Child is Diligent  
  • Child is Smart    

And decreased by:

  • Incompatible childhood traits
  • Child is Slothful  
  • Child is Incapable  , Imbecile  , or Inbred   (always level 1)
  • Child became imprisoned during adolescence
Focus Good Childhood Traits Bad Childhood Traits
  Diplomacy Affectionate   or Curious   Willful   or Fussy  
  Martial Rowdy   or Willful   Idolizer   or Timid  
  Stewardship Brooding   or Conscientious   Indolent   or Haughty  
  Intrigue Playful   or Fussy   Affectionate   or Rowdy  
  Learning Timid   or Idolizer   Brooding   or Playful  

The following table shows probability of different outcomes depending on number of compatible and incompatible childhood traits. First number shows base chance, second one shows chance while being Diligent   or Smart    , third shows chance while having both Diligent   and being Smart    . It should be noted that chances are rounded to nearest integer and may not add up to 100% (also, 0% actually means "less than 0.5%").

Number of Traits Chance of level 1 Education Chance of level 2 Education Chance of level 3 Education Chance of level 4 Education
0 good, 0 bad 18% / 7% / 2% 36% / 28% / 17% 27% / 31% / 28% 18% / 34% / 53%
0 good, 1 bad 30% / 13% / 5% 40% / 36% / 25% 21% / 28% / 30% 10% / 22% / 40%
0 good, 2 bad 58% / 39% / 21% 35% / 46% / 50% 6% / 13% / 21% 1% / 3% / 8%
1 good, 0 bad 7% / 2% / 1% 27% / 17% / 9% 40% / 38% / 32% 27% / 43% / 58%
1 good, 1 bad 13% / 9% / 3% 34% / 24% / 15% 36% / 38% / 35% 17% / 30% / 47%
1 good, 2 bad 37% / 33% / 16% 44% / 40% / 39% 16% / 22% / 32% 2% / 5% / 12%
2 good, 0 bad 0% / 0% / 0% 9% / 5% / 3% 54% / 45% / 34% 36% / 50% / 63%
2 good, 1 bad 1% / 0% / 0% 14% / 8% / 4% 58% / 51% / 41% 28% / 41% / 54%
2 good, 2 bad 3% / 1% / 0% 36% / 27% / 18% 53% / 59% / 59% 7% / 13% / 22%

Educator skill influenceEdit

  Skilled educators have an opportunity to guide the child in a way related to their area of expertise. This event always fires when a child is about 14.5 years old. (This is separate from the events to intervene in childhood trait evolution based on educator's traits.)

Each option has a cost that must be paid by the educator, and a effect for the child. Doing nothing is also an option.

AI educators are more likely to choose an influence option if they have a strong interest in the child: If the child is their heir or offspring, or to a lesser extent if the educator is either Kind  , Charitable  , or Diligent  . AI educators are also more likely to choose an influence option that would give the child a trait they share.

Educator Skill Trait for Child Cost Paid by Educator Notes
  12+ diplomacy only Honest   Educator: 5 years Too Honest (-10 general opinion) Special requirement: Educator cannot be Trusting  
Gregarious   Educator: 5 years Chattermouth (-3 diplomacy, -10 vassal opinion)
  12+ martial only Brave   Educator becomes Stressed  
Wroth   Educator loses Kind   or gains Cruel  
  12+ stewardship only Just   Educator will owe child a favor
Temperate   Minor opinion penalty from child
  12+ intrigue only Deceitful   Educator loses Trusting   or gains Paranoid   Paranoid   may be good for your spymaster; the hit to ai_honor is minor.
Paranoid   is good for players; just ignore all plot rumors
Cynical   Educator: 5 years Impious Teachings (-15 church opinion) May be useful for ensuring that Curious   evolves to Shrewd  
  12+ learning only Erudite   Educator gains Stubborn  
Chaste   Minor opinion penalty from child
Two or more 12+ skills Ambitious   Educator and child become rivals Safe for child if educator is Honest  , Kind  , or Just   (see AI murder plots)
Diligent   Educator becomes Stressed  
Patient   Educator: 5 years Out of Patience (-2 all skills except martial)

StrategiesEdit

  These are some strategies for stimulating good educational tutoring:

  • Delay picking an education focus until age 15. At that age, the the child's got their full mix of base stats and adult traits; check their childhood traits for compatibility, and do not forget to pick an education before age 16!
  • Prevent bad finisher traits. Be aware of potential adult traits from each childhood trait, especially those which can spawn negative adult traits.

Choosing a childhood focusEdit

  • Choose the Thrift focus   usually. The Curious   trait can lead to improved intelligence, while Fussy   can lead to Patient   and with the educator's intervention, Diligent  . Both increase intelligence and Diligent   improves all stats and increases the chance of a successful education. Furthermore, none of the other potential adult traits are bad, that is, Curious   gives Cynical   child, while Fussy   turns into Greedy   or Paranoid  )
    • However, the Thrift focus presents some weaknesses:
      • First, it has little draw for diplomatic training, especially since Fussy   hinders   diplomacy education. If the child becomes Curious   first, consider moving them to Heritage focus   so they are less likely to become Fussy  .
      • Secondly, Genius   characters cannot obtain Curious  ; consider picking the Duty focus   for these characters.
  • Choose Humility focus   for vassals. Affectionate   and Timid   can both lead to Content  ; It should be noted that turning Timid   into Content   requires guardian's intervention
  • Avoid Pride focus  . The potential adult traits from this focus are almost always bad; furthermore, Haughty   does not help in any education, and hinders   stewardship education, which clashes with Brooding   - the other childhood trait from Pride focus  
  • Avoid Etiquette focus   as well. If Indolent   evolves to Slothful  , the child's education will be badly affected; Indolent   also does not help in any education, and hinders   stewardship education
  • Conscientious   is a double-edged sword. The potential adult traits are all desirable, and this trait helps with   stewardship education; on the other hand, there is a chance of getting Stressed  
  • Aim for traits the player can intervene on. Educating a child directly can be very powerful, particularly if the player is able to intervene (or chooses not to) to give them better traits; even the Pride focus   is a palatable choice if the player character is both Ambitious   and Temperate  .

Choosing a guardianEdit

  • Assign guardians who can intervene positively in trait evolution. The following evolutions are almost always better than the natural paths:
    • Child's Trait -> Guardian's Trait (= Teen's Intended Trait):
    • Fussy   -> Diligent  
    • Haughty   -> Ambitious  
    • Idolizer   -> Kind  
    • Indolent   -> Gregarious  
    • Rowdy   -> Brave  .
    • The following interventions are better in limited situations:
      • Affectionate   -> Charitable  : A good intervention for future chancellors
      • Brooding   -> Temperate  : An option for future vassals or stewards
      • Conscientious   -> Just  : Another good intervention for future vassals or stewards
      • Curious   -> Patient  : An option for future commanders, or for children who are already Quick  
      • Timid   -> Content  : An intervention for future vassals, especially junior heirs under Gavelkind succession.
  • Whenever possible, switch guardians for their positive intervention traits. If the guardian does not have all the positive intervention traits which match the ward's childhood traits, the player should look for another guardian if trait intervention does not occur; on the other hand, beware the "Lost ward" penalty opinion
  • Choose skilled guardians. This strategy is important for their influence in late adolescence. As for an heir's education to a large realm, possible choices are probably:
    • Guardian possessing multiple 12+ attribute skills, for there is a 25% chance the adolescent getting either Ambitious  , Diligent  , or Patient  
      • If guardian and ward become rivals to each other, the player should ensure they will not try to murder each other or at least will not succeed.
    • Guardian possessing 12+ martial skill who is also Cruel  , thus cannot intervene by choosing the inferior Wroth   option (50% Brave  ).
  • Consider tutoring teenagers. If the player would have a chance to intervene positively:
    • For intervention in trait maturation, you can see the child's natural direction before choosing whether to intervene. For example, if you're Brave  , educate Rowdy   children, so you can choose to intervene if a child is becoming Dull   but not intervene if the child is becoming Brawny  . This is much better than letting the AI decide.
    • For skill influence, you can choose which trait the child gets, but you must pay the associated cost. Depending on which skill(s) you are 12+, there can be good options available.

Matching childhood focus to educationEdit

  • For a character whom the player intends to have   Martial education, choose the Struggle focus  
  • For a character whom the player intends to have   Learning education, choose the Faith focus  . This strategy is more important if the player character's religion requires a court chaplain (or equivalent) to have a   Learning education trait.

Harming intentionally a rival guardianEdit

  • Depending on an adult's skills and traits, sending them a few 14-year-old wards may harm them significantly.

Lifelong learning with Way of LifeEdit

Upon reaching adulthood, a player character's learning does not stop there! If the  Way of Life DLC is active, the player will be able to focus on areas which their character is lacking in, or attempt to earn traits which cancel the undesirable ones acquired from childhood.

Further readingEdit

Personal attributes
Objectives
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