Cultural buildings

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Cultural buildings are special buildings constructed in castles that are specific to the county's culture. These correspond to cultural retinues; the retinue receives the benefit of cultural buildings in the capital holding in addition to its own unique features.

Cultural buildings become inactive (but are not destroyed) if the holding owner has the wrong culture. If the county's culture changes, the cultural building is destroyed.

Contents

Regular cultural buildings[edit]

The Cultural buildings[1] in the list are sorted by culture group (culture).

Regular requirements[edit]

All building lines share the same basic requirements as described below.

Building Level 1 Level 2 Level 3 Level 4
Cost 200 300 400 500
Construction time 730 1095 2190 2190
Lot Requirements Castle Walls 2 Building level 1 Building level 2 Building level 3
Tech Requirements Improved Keeps 2 Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 4

Regular list[edit]

Legend:   = Culture group,   = Culture .

Culture group Building Line Bonus (per level) Level I Level II Level III Level IV
  •   Arabic (Andalusian)
  •   Arabic (Berber)
Moorish Cavalry Barracks
  •   +10% Light cavalry defense
  •   +10% Light cavalry morale
  •   +10% Light cavalry offense
  •   +15 Horse archers
  •   +15 Light cavalry
  •   +20 Horse archers
  •   +20 Light cavalry
  •   +25 Horse archers
  •   +25 Light cavalry
  •   +30 Horse archers
  •   +30 Light cavalry
  •   Arabic (Bedouin)
  •   Arabic (Egyptian)
  •   Arabic (Levantine)
Camel Riding Ground   +15% Camel cavalry defense   +30 Camel cavalry   +40 Camel cavalry   +50 Camel cavalry   +60 Camel cavalry
  Byzantine (except Coptic and Arberian) Cataphract Training Ground
  •   +7.5% Horse archers offense
  •   +7.5% Knights offense
  •   +10 Horse archers
  •   +10 Knights
  •   +10 Horse archers
  •   +15 Knights
  •   +20 Horse archers
  •   +15 Knights
  •   +20 Horse archers
  •   +20 Knights
  Celtic (Irish) Gallowglass Training Ground   +15% Heavy infantry defense   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  Celtic (Pictish) Pictish Hall of War   +15% Light infantry morale
  •   +15 Heavy infantry
  •   +30 Light infantry
  •   +20 Heavy infantry
  •   +40 Light infantry
  •   +25 Heavy infantry
  •   +50 Light infantry
  •   +30 Heavy infantry
  •   +60 Light infantry
  Celtic (Scottish) Schiltron Training Ground   +15% Pikemen defense   +30 Pikemen   +40 Pikemen   +60 Pikemen   +80 Pikemen
  Mesomerican Jaguar Warrior Lodge   +15% Heavy infantry morale   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  •   Central Germanic (Lombard)
  •   Central Germanic (Old Frankish)
Germanic Infantry Barracks   +15% Heavy infantry offense   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  Central Germanic (Suebi) Suebi Infantry Barracks
  •   +7.5% Light infantry morale
  •   +7.5% Pikemen morale
  •   +30 Light infantry
  •   +15 Pikemen
  •   +40 Light infantry
  •   +20 Pikemen
  •   +50 Light infantry
  •   +25 Pikemen
  •   +60 Light infantry
  •   +30 Pikemen
  East African (Ethiopian) Ethiopian Drilling Grounds   +15% Light infantry offense   +60 Light infantry   +80 Light infantry   +100 Light infantry   +120 Light infantry
  East African (Nubian) Nubian Warrior Barracks   +15% Archers defense
  •   +20 Archers
  •   +10 Heavy infantry
  •   +20 Light infantry
  •   +25 Archers
  •   +15 Heavy infantry
  •   +25 Light infantry
  •   +30 Archers
  •   +15 Heavy infantry
  •   +30 Light infantry
  •   +40 Archers
  •   +20 Heavy infantry
  •   +40 Light infantry
  East African (Somali) Somali Light Infantry Barracks   +15% Light infantry defense   +60 Light infantry   +80 Light infantry   +100 Light infantry   +120 Light infantry
  East Slavic Druzhina Training Ground   +15% Heavy infantry defense   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  Iberian Cabellero Training Ground   +15% Light cavalry offense   +30 Light cavalry   +40 Light cavalry   +50 Light cavalry   +60 Light cavalry
  Israelite Jewish Heavy Infantry Barracks   +15% Heavy infantry morale   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  South Slavic Gusar Training Ground
  •   +7.5% Knights defense
  •   +7.5% Light cavalry defense
  •   +5 Knights
  •   +20 Light cavalry
  •   +10 Knights
  •   +20 Light cavalry
  •   +15 Knights
  •   +20 Light cavalry
  •   +15 Knights
  •   +30 Light cavalry
  West African Free Warrior Lodge   +15% Light infantry offense
  •   +30 Archers
  •   +30 Light infantry
  •   +40 Archers
  •   +40 Light infantry
  •   +50 Archers
  •   +50 Light infantry
  •   +60 Archers
  •   +60 Light infantry
  •   Altaic
  •   Iranian
Riding Grounds
  •   +5% Horse archers morale
  •   +10% Horse archers offense
  •   +10 Horse archers
  •   +5 Knights
  •   +10 Light cavalry
  •   +15 Horse archers
  •   +5 Knights
  •   +15 Light cavalry
  •   +15 Horse archers
  •   +10 Knights
  •   +15 Light cavalry
  •   +20 Horse archers
  •   +10 Knights
  •   +20 Light cavalry
  •   Baltic
  •   Finno-Ugric
Warrior Gathering Ground   +15% Heavy infantry defense   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  •   Dravidian
  •   Indo-Aryan
War Elephant Pens
  •   +10% War elephants defense
  •   +5% War elephants offense
  +6 War elephants   +10 War elephants   +22 War elephants   +22 War elephants
  Tibeto-Burman Mountaineer Academy
  •   +10% Light infantry morale
  •   +10% Light infantry offense
  •   +10% Light infantry defense
  •   +50 Light infantry
  •   +10 Light cavalry
  •   +65 Light infantry
  •   +15 Light cavalry
  •   +80 Light infantry
  •   +20 Light cavalry
  •   +95 Light infantry
  •   +25 Light cavalry
  •   Celtic (Breton)
  •   Central Germanic (Frankish)
  •   Latin (French)
  •   Central Germanic (German)
  •   Latin (Norman)
  •   Latin (Occitan)
  •   Latin (Outremer)
Jousting Lists   +15% Knights offense   +15 Knights   +20 Knights   +25 Knights   +30 Knights
  •   Latin (Italian)
  •   Latin (Dalmatian)
Pike Training Ground   +15% Pikemen morale   +30 Pikemen   +40 Pikemen   +50 Pikemen   +60 Pikemen
  •   Magyar
  •   West Slavic
Hussar Training Ground   +15% Light cavalry defense   +30 Light cavalry   +40 Light cavalry   +50 Light cavalry   +60 Light cavalry
  •   Celtic (Welsh)
  •   West Germanic (English)
Long Bow Range   +15% Archers offense   +60 Archers   +80 Archers   +100 Archers   +120 Archers
  •   North Germanic
  •   West Germanic (Anglo-Saxon)
  •   West Germanic (Frisian)
  •   West Germanic (Saxon)
Housecarl Training Ground   +15% Heavy infantry offense   +30 Heavy infantry   +40 Heavy infantry   +50 Heavy infantry   +60 Heavy infantry
  West Germanic (Dutch) Goedendag Militia Quarters
  •   +7.5% Light infantry offense
  •   +7.5% Pikemen offense
  •   +30 Light infantry
  •   +15 Pikemen
  •   +40 Light infantry
  •   +20 Pikemen
  •   +50 Light infantry
  •   +25 Pikemen
  •   +60 Light infantry
  •   +30 Pikemen
  Chinese (Han) Crossbow Range   +15% Archers offense   +80 Archers   +100 Archers   +120 Archers   +150 Archers
  Altaic (Jurchen) Jurchen Cavalry Barracks
  •   +10% Light cavalry offense
  •   +10% Light cavalry defense
  •   +10% Light cavalry morale
  •   +15 Light cavalry
  •   +5 Knights
  •   +20 Light cavalry
  •   +5 Knights
  •   +25 Light cavalry
  •   +5 Knights
  •   +30 Light cavalry
  •   +5 Knights
  Tibetan Mountaineer Academy
  •   +10% Light infantry offense
  •   +10% Light infantry defense
  •   +10% Light infantry morale
  •   +10 Light cavalry
  •   +50 Light infantry
  •   +15 Light cavalry
  •   +65 Light infantry
  •   +20 Light cavalry
  •   +80 Light infantry
  •   +25 Light cavalry
  •   +95 Light infantry
  Latin (Roman) Roman Heavy Infantry Camps
  •   +7% Pikemen offense
  •   +7% Pikemen defense
  •   +30 Pikemen
  •   +40 Pikemen
  •   +50 Pikemen
  •   +60 Pikemen
  Byzantine (Coptic) Coptic Spearmen
  •   +15% Pikemen defense
  •   +30 Pikemen
  •   +40 Pikemen
  •   +60 Pikemen
  •   +80 Pikemen
  •   Horse
  •   Cat
  •   Bear
  •   Hedgehog
  •   Duck
  •   Dog
  •   Elephant
  •   Dragon
Animal Farm
  •   +15% Heavy Infantry defense
  •   +30 Heavy Infantry
  •   +40 Heavy Infantry
  •   +50 Heavy Infantry
  •   +60 Heavy Infantry
  Byzantine (Arberian) Stratiotet Stables
  •   +10% Light Cavalry defense
  •   +10% Light Cavalry offense
  •   +30 Light Cavalry
  •   +40 Light Cavalry
  •   +50 Light Cavalry
  •   +60 Light Cavalry

Note: [1] Old Frankish is the Frankish culture at the 769 start ; [2] War Elephant Pens level 1 add instead of the above   War elephants offense +15%.

Steppe cultural buildings[edit]

Steppe cultural buildings[2] can only be built on steppe terrain. They replace the standard barracks and stable, respectively.

Steppe requirements[edit]

All building lines share the same basic requirements as described below (exceptions are noted).

Building Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Cost 100 120 200 300 400 500
Construction time 365 547 730 1095 2190 2190
Lot Requirements
  • Building level 1
  • Castle Walls 1
  • Building level 2
  • Castle Walls 2
Building level 3 Building level 4 Building level 5
Tech (Barracks) Improved Keeps 2 Castle Infrastructure 1 Castle Infrastructure 3 Castle Infrastructure 5
Tech (Stable)
  • Castle Infrastructure 2
  • Improved Keeps 2
Castle Infrastructure 4 Castle Infrastructure 6 Castle Infrastructure 8

Steppe list[edit]

Legend:   = Culture group,   = Culture .

Culture group Building Line Level I Level II Level III Level IV Level V Level VI
  •   Altaic
  •   Magyar
  •   Iranian
  •   Alan
  •   Steppe terrain
Steppe Barracks
  •   +25 Heavy infantry
  •   +20 Light cavalry
  •   +35 Heavy infantry
  •   +20 Light cavalry
  •   +40 Heavy infantry
  •   +25 Light cavalry
  •   +45 Heavy infantry
  •   +30 Light cavalry
  •   +55 Heavy infantry
  •   +30 Light cavalry
  •   +60 Heavy infantry
  •   +35 Light cavalry
  •   Altaic
  •   Magyar
  •   Steppe terrain
Steppe Stable
  •   +10 Horse archers
  •   +25 Light cavalry
  •   +20 Horse archers
  •   +25 Light cavalry
  •   +20 Horse archers
  •   +35 Light cavalry
  •   +20 Horse archers
  •   +35 Light cavalry
  •   +5 Knights
  •   +20 Horse archers
  •   +35 Light cavalry
  •   +10 Knights
  •   +20 Horse archers
  •   +35 Light cavalry
  •   +20 Knights

References[edit]

  1. Buildings data is located at /Crusader Kings II/common/buildings/00_CastleCulture.txt.
  2. Steppe Buildings data is located at /Crusader Kings II/common/buildings/00_CastleSteppe.txt.
Settlements
Special holdings