Notifications
CK2 being a complex sandbox game, the amount of notifications received by the player is vital: too few and opportunities will be missed, too many and game will become a headache.
There are two types of notifications: messages and alerts.
Messages[edit | edit source]
Messages are notifications that depend on a configurable priority based on the message source and category.
Sources[edit | edit source]
Close relatives
Characters of interest: they are marked via the
important character toggle after right-click. They are limited to maximum 20 characters (list is visible in the outliner)
Other characters: any character not in the previous cases.
Priorities[edit | edit source]
Settings[edit | edit source]
For each category of messages and the source of the message, a priority can be set.
Default settings are in \common\Crusader Kings II\interface\messagetypes.txt
Custom settings are saved under \Documents\Paradox Interactive\Crusader Kings II\interface\messagetypes_custom.txt
After a major patch, custom settings will be reset to the new defaults, so for heavily customised settings, it might be worth keeping a backup and manually merging with the new settings.
Alerts[edit | edit source]
Alerts are the circular icons at the top of the screen.
It is not possible to add new alerts via modding.
By right-clicking an alert, you can:
Restoring alerts[edit | edit source]
In order to restore disabled or dismissed alerts:
- Open the outliner category configuration
- Check the box Disabled alerts
- In the outliner, click on the alerts that need to be restored
List of alerts[edit | edit source]
Alert | Details | |
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Budget Deficit | Economy |
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Ruler is unmarried | Marriage#Potential spouses |
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Unmarried Heir | Marriage#Potential spouses |
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Betrothed can marry | Marriage#Betrothal |
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Successor Nomination | Succession, Feudal elective |
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Title Loss on Succession | Gavelkind#Strategies |
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If your ruler dies now the game will end! | Game over, Breeding |
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Pick an Ambition | Ambitions |
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Open Council Position(s) | Council |
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Children Lack a Guardian | Education#Strategies |
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Unlanded Son(s) | |
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Can Press De Jure Claim(s) | Claims |
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Can Press Weak Claim(s) | Claims |
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Vassal Levies Raised Too Long | Warfare#Strategies |
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Title(s) can be Created | |
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Title(s) can be Usurped | |
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You Should Invest in a Technological Advance | Technology#Strategy |
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Righteous Imprisonment | Imprisonment |
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Dangerous Faction(s) | Factions and Distribution of power guide |
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We can call in Allies | Alliances, Warfare#Strategies |
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We can call in vassals of our former liege | |
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New Important Decisions are Available | Decisions |
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Demesne Too Big | Demesne limit and Distribution of power guide |
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Wrong type of Holding in Demesne | Holdings#Strategies |
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Truces are Expiring | Warfare#Truces |
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Vassal Inheritance Warning | Inheritance#Inheritance Conflict |
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Adventurer Threats | Adventurers |
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Religion can be Reformed | Reformation |
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Preparing to Invade | Casus Belli#Prepared Invasion |
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High Decadence | Decadence#Managing Decadence |
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Over Vassal Limit | Vassal limit |
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Pick a Focus | Focus |
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Special Character Actions Possible | Diplomatic actions |
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Special Title Actions Possible | |
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Special Holding Actions Possible | |
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Special Minor Titles Grantable | Honorary titles |
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Clans Want More Land | Nomadism#Clans |
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Over Clan Limit | Nomadism#Clans |
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Inefficient Land Management | Nomadism |
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Children lack a Childhood Focus | Education (Conclave) |
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Children lack an Education Focus | Education (Conclave) |
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Characters owe you Favors | Favors |
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Council is Discontent | Council |
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Your Liege's Council is Discontent | Council |
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You are enforcing Realm Peace | Realm peace |
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Realm Peace Enforce | Realm peace |
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Liege enforcing Realm Peace | Realm peace |
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Liege has Enforced Realm Peace | Realm peace |