Nomadic capital
Nomadic capitals are the only settlements allowed for nomad khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.
A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase Population growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.
When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.
Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job. On the flip side, nomadic capital buildings have technology requirements.
As nomads cannot build forts, occupying enemy nomadic capitals is the main way of increasing warscore when at war against other nomads, besides battles.
While the Nomadic capital is on the map, in contrast to the Family palace holding of Merchant republic, which is off map, it comes with its very own off map technology counter! The tech of the Nomadic capital and the one of the County it is currently located in, spread between one another as if they were neighboring counties!
Base stats[edit | edit source]
Characteristic | Value | |
---|---|---|
![]() |
Income | 0 |
![]() |
Fort level | 1 |
![]() |
Levies | 0 |
Buildings[edit | edit source]
Each building has 8 levels, and all building effects are cumulative. "Technology" refers to tech requirements.
Building | Modifier | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Total bonus | Requirements |
---|---|---|---|---|---|---|---|---|---|---|---|
Horse Breeder | Heavy cavalry ![]() |
+3% | +3% | +4% | +5% | +5% | +5% | +5% | +5% | +35% | |
Light cavalry ![]() | |||||||||||
Horse archers ![]() | |||||||||||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | ||||||||
Riding Contests | Heavy cavalry ![]() |
+4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
Light cavalry ![]() | |||||||||||
Global movement speed | +2% | +2% | +3% | +3% | +4% | +5% | +5% | +6% | +30% | ||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | ||||||
Airag Producer | Land morale | +2% | +2% | +3% | +4% | +4% | +5% | +5% | +10% | +35% | Horse Breeder of the same level |
Population ![]() |
+2% | +2% | +3% | +3% | +5% | +5% | +10% | +10% | +40% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Cattle Pens | Population ![]() |
+1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | |
Nomad tax | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Ox & Wagon | Max population ![]() |
+2000 | +2000 | +2250 | +2500 | +3000 | +3500 | +4000 | +5000 | +24,250 | Cattle Pens of the same level |
Global supply limit | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +6% | +25% | ||
Move capital months | -5% | -5% | -6% | -6% | -6% | -7% | -7% | -8% | -50% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | |||||||
Meat Preserver | Global supply limit | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | |
Horde maintenance cost | -4% | -3% | -3% | -2% | -2% | -2% | -2% | -2% | -20% | ||
Global movement speed | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +20% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | ||||||
Sheep | Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Felt Crafter | Winter supply | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +320% | Sheep of the same level |
Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Conversion to tribal | Market Village | Market Town | Market City | Large Market City | |||||||
Ger Crafter | Max population ![]() |
+3% | +3% | +4% | +4% | +4% | +5% | +6% | +6% | +35% | Felt Crafter of the same level |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Wrestling | Land morale | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Shrine | Population ![]() |
+3% | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +24% | |
Liege piety ![]() |
+3% | +3% | +4% | +4% | +4% | +4% | +5% | +5% | +32% | ||
Technology | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Hunting Parties | Horse archers ![]() |
+4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | ||||||||
Yam | Economy ![]() |
+4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
Technology growth | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | ||
Max tradeposts | +1 | +1 | +1 | +1 | +4 | ||||||
Technology | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | |||||||
Baghatur Council | Military ![]() |
+3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
Land morale | +2% | +2% | +2% | +2% | +2% | +2% | +3% | +3% | +18% | ||
Commander![]() |
+1 | +1 | +1 | +1 | +4 | ||||||
Technology | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | Improved Keeps 6 | |||||
Harbor | Galleys | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +84 | Capital has a port (borders Sea/Ocean). |
Nomad tax | +2% | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +21% | ||
Technology | Shipbuilding 1 | Shipbuilding 2 | Shipbuilding 3 | Shipbuilding 4 | Shipbuilding 5 | Shipbuilding 6 | Shipbuilding 7 | ||||
Conversion to tribal | Shipbuilder I | Shipbuilder II | Shipbuilder III | Shipbuilder IV | |||||||
Fishing Village | Population ![]() |
+1% | +1% | +1% | +2% | +2% | +2% | +3% | +3% | +15% | Capital has a port or borders a lake or major river |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Composite Bow | Archers ![]() |
+10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | |
Horse archers ![]() | |||||||||||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | Castle Infrastructure 7 | ||||
Lamellar Armor Crafter | All units defensive | +5% | +5% | +6% | +7% | +8% | +9% | +10% | +10% | +60% | |
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Minority Shrines | Culture techpoints ![]() |
+4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
Technology | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Clan Gathering Hall | Clan sentiment | +2 | +2 | +2 | +2 | +2 | +3 | +3 | +3 | +19 | |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | |||||||
Minter | Global trade route wealth | +2 | +3 | +3 | +3 | +4 | +5 | +7 | +9 | +36 | Capital has a trade post |
Global trade route value | +0.5 | +0.5 | +0.5 | +0.5 | +1 | +1 | +2 | +2 | +8 | ||
Global trade value | +5 | +8 | +8 | +10 | +12 | +14 | +20 | +30 | +107 | ||
Technology | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | Trade Practice 5 | Trade Practice 6 | |||||
Camp Fortifications | Fort level ![]() |
+3% | +3% | +4% | +5% | +5% | +5% | +8% | +12% | +45% | |
Garrison ![]() |
+6% | +6% | +8% | +8% | +13% | +13% | +18% | +18% | +90% | ||
Technology | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | ||||||
Conversion to tribal | Earth Hillfort | Wooden Hillfort | Reinforced Hillfort | Stone Hillfort | |||||||
Camel Breeder | Camel cavalry ![]() |
+10% | +10% | +10% | +30% | Capital on desert | |||||
Camel cavalry ![]() |
+10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Elephant Camp | War elephants ![]() |
+10% | +10% | +10% | +30% | Capital on jungle | |||||
War elephants ![]() |
+10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 |