Patch 2.6.X

From Crusader Kings II Wiki
(Redirected from Patch 2.6.2)
Jump to navigation Jump to search
Nav top.png
Crusader Kings II
Holy Fury.png Holy Fury
Jade Dragon.png Jade Dragon
DLC icon Monks and Mystics.png Monks and Mystics
DLC icon Reaper's Due.png The Reaper's Due
DLC icon Conclave.png Conclave
Horse Lords.png Horse Lords
DLC icon Way of Life.png Way of Life
DLC icon Charlemagne.png Charlemagne
Rajas of India.png Rajas of India
Dlc icon sons of abraham.png Sons of Abraham
Dlc icon the old gods.png The Old Gods
Dlc icon the republic.png The Republic
Dlc icon sunset invasion.png Sunset Invasion
Dlc icon legacy of rome.png Legacy of Rome
Dlc icon sword of islam.png Sword of Islam
Base icon CK2.png Base version

Patch 2.6.X are all patches beginning with 2.6, and linked to The Reaper's Due expansion.

For mod compatibility see Patch 2.6 mod compatibility guide.

Patch 2.6 and 2.6.1

Main article: Patch 2.6


Patch was released on 2016-08-30 with the Checksum SKBW[1].


  • Fixes songs from the base game being disabled in contextual songs
  • If the contextual song doesn't find a song to play, a song will now be chosen by ignoring the contextual song system
  • Fixed children not getting their education trait upon becoming adults when you don't have Conclave
  • Can no longer call ally into war against their own liege
  • You can now get the achievement 'Papal Mache' by killing a Caliph, as implied by the description
  • Epidemic diseases no longer stall if you are infected while you have a non-serious symptom
  • The "desires a matrilineal marriage" AI modifier no longer happens when matrilineal marriages are disabled
  • Horse doctors got a little better
  • Incapable people no longer steal your food in seclusion
  • characters will not accuse their liege during witch hunts since they have to approve them
  • Vassals will no longer refuse their liege's marriage or betrothal offers to get a "better alliance"
  • No longer will you get upset about your spouse/parent's grave getting robbed if you were the robber
  • Removed the possibility to search for partial titles for performance reasons
  • Eunuchs may only select the Groom an Heir ambition if they have a living child
  • Fixed several cases of when a Christian Holy Order built a new castle, you would be notified that Beit Dejan was built, instead of the actual castle
  • Court physicians now always ask their own liege for money.
  • Generic reincarnation event requires your heir to be your child
  • Added some more ai factors for when head of religion wants to blame Jews for the plague
  • Fixed some broken text in reincarnation event
  • The priest generated by event 3021 now has an education
  • Murderers are now immune to prune (prevents the red skull from leading nowhere)
  • Characters who are marked as special interest by the player, or immune to pruning are no longer killed by the court cleanser
  • Fixed in issue with prisoners being able to complain to their liege that the chancellor was looking inappropriately at his wife
  • Added the sayyid trait to al-Hadi (id 188648), son of Al-Mansur
  • Crash fix that occurred in some mods using custom maps.
  • Fixed an issue were you would be notified of eating your own close dynasty members
  • Fixed 867 Sápmi setup
  • Event WoL.6120 will now only trigger for adult characters
  • Further reduced odds of under 16s getting cancer
  • Rulers are now willing to negotiate non-aggression pacts with their vassals
  • Fixed so infidel penalty is applied properly for betrothal/marriage
  • Modded game rules should now be loaded properly.
  • Fixed so call ally alert no longer shows if it's a war against your ally's liege
  • Fixed a crash when using custom maps

Patch 2.6.2

Patch 2.6.2 was released on 2016-10-11 with the Checksum TPOW[2].

Expansion Features

The Reaper's Due:

  • More Cat and Dog events
  • Added a new Game Rule for non-epidemic disease frequency
  • Added a new Game Rule allowing you to keep punished prisoners imprisoned
  • Suicide event chain, with special outcomes for immortal characters
  • Added new event chain, Play Chess with Death
  • Added new event chain, Mask of the Red Death
  • Added new event chain, Immortal Rival
  • Added new events for Immortal suspicions
  • Devouring the Head of a religion not your own may give Sympathy towards it. You are what you eat.


  • Added a new targeted decision to change the focus of your ward to Faith, for when you want to change the ward's religion without changing the culture
  • Added Vassal War Declaration laws

The Old Gods:

  • Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events
  • Added Moral Authority modifiers for when Head of religion is sacrificed
  • All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available

Horse Lords:

  • Added a new Game Rule for Nomad Stability

Sunset Invasion:

  • Added another option to Aztec Invasion: Delayed Random

Free Features

  • Added a new Game Rule for "Titles Named After Dynasties"
  • Added a new Game Rule for "Cultural Title Names"
  • Added a new Game Rule for De Jure Requirements
  • Added a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and Timur
  • Added a new Game Rule for "Demesne Size"
  • Added a new Game Rule for "Vassal Limit"
  • Added a new Game Rule for "Grant Independence"
  • Added a new Game Rule decreasing the restrictions on whom you may duel
  • Added another option to Mongol Invasion: Delayed Random
  • Blot events now have more of an effect when a Head of religion is sacrificed
  • Made Romuva counties and characters extra resistant to conversion
  • Added Zoroastrian crusader trait
  • Added Jewish crusader trait
  • Added another option to Supernatural Events to allow the AI to receive them
  • Female raiders may now become Sea Queens rather than Kings!
  • Cannibal and having Lover's Pox are now traits


  • Antipope vassalage can no longer be transfered to vassals
  • The moral authority from religious head's piety is now capped
  • No longer possible to create an antipope if the Pope is your vassal
  • Nomad vassals of nomads no longer care when you retract someone's vassal
  • The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender
  • When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed
  • Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety
  • Mystics bringing promises of eternal life are more likely to be frauds
  • AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening
  • Made it a bit easier for Sabuktigin of the Ghaznavids to appear
  • Provinces may change culture sooner if recently depopulated
  • Characters under 16 no longer get gout
  • Landed characters can no longer be heirs in Merchant Republics
  • Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units
  • Ancestor worship dull event now just adds dull rather than removing genius/quick
  • Characters may only gain Health from a Hajj once
  • Improved the various invitation decisions; the characters created will be guaranteed to be competent within the area you expect them to be
  • You now get a popup when inviting someone, in order to more easily track who they are (you can also assign invited soldiers directly as commanders)
  • Increased the Carousing party timer from 90 to 200 to avoid spam
  • You now have a chance to gain the sympathy trait for your previous religion when using the decision "Convert to Local Religion"
  • You can no longer use the decision "Convert to Local Religion" if you are zealous
  • If a Muslim Invasion is invalidated, the piety will be refunded
  • Immortals who become incapable are much more likely to wake up as a lunatic
  • Added special text for cannibals who find a human head on their bed
  • Now possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declaration
  • Courtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning system
  • Immortal characters are now immune to pruning
  • Fewer lunatics from syphilitic
  • If your close kin is eaten by a cannibal, you now get an opinion modifier to allow rightful imprisonment, should the character be your vassal
  • The Clever Ambush tactic can now also be triggered by leaders with the genius or shrewd traits

AI Improvements

  • With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available
  • Fixed the AI in some cases repeatedly requesting vassalization of other AIs that'll never accept
  • Fixed the AI in some cases repeatedly requesting concubines from other AIs that'll never accept
  • Fixed the AI breaking betrothals if the recipient is in revolt


  • Added government flavor for landed Mercenaries
  • Attached units, and units that have attached units, now have icons next to their name in the army tooltip * To show if and how units are attached to each other
  • No longer possible to assign commanders to empty flanks
  • Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap
  • Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers
  • The Ruler Designer no longer shows the wrong title for women on the attribute page
  • The Ruler Designer no longer shows beards as available for women
  • Added notification events for councillors going in/out of seclusion
  • The high threat alert now shows the # of months it'll take to reach 0 threat at your current threat decay rate
  • DLC requirements for decisions, laws, etc. are now properly displayed (E.G., Conclave bypassing some of the requirements for Seniority succession)
  • The College of Cardinals is now visible even if your religious liege is an anti-pope, though adding campaign funds is disabled
  • Moved the alert for advisor titles being grantable to the "council not full" alert from the "special minor titles" alert. The alert now takes you to the Conclave council page if Conclave is enabled
  • Fixed the Important Honorary Titles list being partially obscured by embellishments for republics
  • The Ask Liege to Press Claim interaction is now no longer shown for your liege, since this caused confusion; it only works when interacting with who you want them to declare war on
  • It is now possible to change flank commanders during sieges
  • The map mode buttons in the load interface are updated correctly
  • When loading a save that has a map mode that is not available in the load interface, the load interface will show the realm map mode, but after loading the save game will restore the map mode the game was using at save time
  • The increase/decrease campaign fund buttons now tell you the modifier keys to increase/decrease funds by 10/50/100
  • Fixed councillors in some cases being shown as idle in the outliner when they were leading troops
  • Increased the max zoom level by 2/3, allowing you to see the whole map at once
  • Removed several character interactions from the right-click menu when they couldn't apply
  • Increased the space for the county name in the province view, to allow for longer county names to fit the interface

User modding

  • Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader
  • Added "immortal_age" to the create_character effect to set the age at which a character became immortal
  • Fixed a mod-related crash when getting a random death sound for characters with very high ID numbers.
  • Traits can now be hidden from others. Adding "hidden_from_others = yes" will make it invisible in all parts of the UI, except for the person with the trait
  • Traits can now be hidden from everyone except those who have the trait. Adding "same_trait_visibility = yes" will make it invisible in all parts of the UI, except for players with the same trait
  • Added define "PRUNE_MINIMAL_AGE" to set the minimal age for courtiers to be considered for pruning
  • Added define "MAX_ZOOM_LEVEL" which sets how far out it is possible to zoom
  • Fixed ai chances for torture decisions
  • Added [GetNoneE] to get the ending e for feminine version of adjective/nouns in french
  • Added define "HEALTH_IMMUNITY_TO_PRUNING" to determine a health above which courtiers are immuned to pruning
  • Added [GetNoneEOpp] to invert the result from [GetNoneE]
  • Added (back?) "GetHerHimCap", "GetObjectPronounCap", "GetHerHimOppCap", and "GetObjectPronounOppCap" to get the capitalized version
  • Fixed issues where creating custom trade routes led to some paths being permanently disabled. This fix also changed a behavior in scripting the paths. For a path of a trade route to successfully connect to another path it now requires the end province to be the same as the start province of another path. Previously paths could be connected to an arbitrary province along the path
  • Added support for customizable localisation
  • hidden_effect and hidden_trigger can now be used as aliases for hidden_tooltip in effect and trigger fields respectively.
  • Added 'hard_to_convert' field to religions
  • Added trigger 'is_hard_to_convert'


  • Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765
  • Switched to English exonyms for various base title names
  • Added wiki links for Ralph the Staller and his son Ralph the Gael


  • Fixed an incorrect scope in event 4110
  • Fixed an issue were a reincarnated character would mess up the dynasty tree
  • Added Roman as a 'used_for_random = no' culture
  • Patricians can now use the decision to 'Shut the Gates'
  • Patricians can now use the decision to seek a Court Physician
  • Regrowing lost limbs now removes phantom pain
  • Fixed Scaled Opinion Modifiers not being saved
  • Units no longer disappear if merged while embarked on fleets
  • Kali Puja feast now grants some prosperity in you capital like the other feasts
  • Fixed so allies can't be called to war against enemies who have the ally's liege on their side
  • Special disease clearing events now also remove illness modifiers
  • Fixed a few improper uses of "reign" in text
  • AI less likely to revoke shieldmaidens
  • When a lowborn man marries a noble woman, he will now immediately found a new dynasty
  • Remade event TOG.6001 * in which children get the 'Saoshyant Descendant' trait * from a MTTH event to be a triggered event and to make sure that all children get the trait properly
  • Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died
  • You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat
  • Event 100170 no longer introduces lovers or concubines as strangers
  • Most era picker characters are no longer over their demesne or vassal limit
  • Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules
  • Members of a coalition will not join a coalition war if they are at war with any member of the coalition
  • Fixed case where betrothed can marry alert showed up when interaction was invalid
  • Fixed so looters no longer are looters and hostile when becoming landless
  • Fixed OOS happening when titles are granted or stolen from vassals
  • Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks
  • Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal
  • Fixed rare case of game crashing when removing units
  • Fixed some errors and did some improvements for unplayable Republics in game setup screen
  • Fixed cases where upgrading tribal holding would create invalid settlements
  • Custom rulers no longer start with a discontent council
  • Added opinion bonus for councillors added through the female councillor events
  • Zoroastrians and Messalians can now seduce their close family members
  • Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding
  • Fixed Swords of Islam localisation to adapt to new gender equality game rule
  • Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
  • Hid bad tooltip in RoI.221
  • Toned down the chance of the "death in the bedroom" event (30101) for immortal characters
  • Immortals are never too old to be berserkers
  • Fixed an issue where dejure lieges were not saved for titles which had no original dejure liege
  • You can no longer appoint yourself as a Shieldmaiden
  • Fixed the graphics for the trait "Sympathy for Zoroastrianism" being slightly cut off
  • Event TOG.403, were the vikings encounter the Aztecs, will no longer trigger if you have set the Sunset Invasion game rule to "Off"
  • The gamebook song "Guy de Roses Quandary" will now play correctly when you have the "Context Sensitive Music" option enabled
  • WoL event about your hunting dog maiming someone now has a neater tooltip
  • Disabled some new traits in the ruler designer, such as diseases and religion specific traits
  • Bees treatments uses correct name
  • Can no longer get unlimited health from hajj
  • The seclusion chain about inspecting the tunnels no longer stops half-way through
  • Fixed missing reference in an espionage_events.9
  • Made it so that being cured of diseases during pilgrimage now applies to the new diseases as well
  • Fixed a syntax error in an execution method
  • Fixed a scope issue in prosperity events
  • Fixed issue with missing event target in old teenage infatuation event
  • Fixed some minor issues in Reapers flavor events
  • Fixed ill trait being applied to vassals regardless of dlc in the poisoned during feast event
  • Fixed an issue where glorious monument was not torn down after a successful siege, causing it to repeatedly award money to raiders
  • Fixed wrong desc being used in seduction event WoL.421
  • Added some limits on modifier removals in food shortage events
  • Fixed issue with non-genetic traits being opposites with genetic ones
  • Fixed ill trait being applied without Reapers dlc check in old hunting event
  • AI Rulers with nahuatl culture (aztecs) won't convert to local culture
  • Edited graphical factors for units so that Cataphracts and Elephant models appear
  • Fixed it sometimes not being possible to call in council support due to the character owning council support to someone no longer on the council
  • Fixed it not being possible to ask to join your ally's war if they're a different religion
  • Characters whose claims are being pressed can no longer be invited to your court
  • Tribal barons created via "Create New Vassal" now get a dynasty generated
  • Defenders of an inherited holy war will leave the war if inheritor is of another religion
  • Defenders of any inherited war will leave the war if they are in a defensive pact against the inheritor
  • Fixed the intrigue view not having tooltips anymore
  • Fixed a crash when loading various savegames in the loadscreen before settling on one and actually playing
  • Children and other characters unfit to lead troop will no longer lead siege defense
  • Added heaps of missing notification events
  • Title grant to vassal of vassals vassal now transfers vassal to correct liege
  • Cleaned up seclusion exit event
  • CBs with on_demand_reverse_title now properly removes claim from losing attacker.
  • Fixed an issue where titular titles could be usurped if they had titular dejure vassals
  • Fixed an issue with the random seed for on_navy_returns_with_loot.
  • Fixed randomization problem in death/heir text
  • Patricians can no longer give the "Designated Heir" honorary title to landed characters
  • Fixed the name of an incorrect picture being used for the Aztec government flavor

CK2-EU4 Converter changes

  • Unit types are now based on capital region instead of tech. group
  • Display "CONVERTING" while converting
  • Doesn't add Aztecs if Aztec Invasion game rule is set to off
  • Addes female monarch names for converter countries
  • Added descs for the Manichean and Mazdaki religions
  • Added the suggested missing titles
  • Added some more country mappings.
  • Added some regions to the unit type conversion table.
  • Government ranks are now affected by imperial administration laws
  • Added normal_or_historical_nations flag set to no in the mod file
  • Updated the sunset invasion scenario.
  • EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces)
  • All cores from unused nations are now properly removed
  • Removed unused files
  • Fixed issue with duplicate Saxon cultures
  • Alan is now in the correct culture group
  • Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread)
  • Fixed minor issues with religions
  • Fixed some errors in coverter province table.
  • High americans now have their own units
  • Rome now becomes the capital when converting the Roman Empire
  • Added European Tribal national ideas.
  • Gave Mongol empire less crazy province setup
  • Added some high american missions
  • Removed some duplicate strings.
  • United HRE can now be created with Conclave enabled
  • Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back.
  • Added Rebel Entries (and flags) for All Heresies
  • Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible.
  • All Converter Religions and Heresies will now have a syncretic faith bonus.
  • Added institution spread criteria specific to converter games.
  • Added starting spread of feudalism criteria specific to converter games.
  • Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4.
  • Immortal trait now converted to Immortal ruler personality
  • Muslims now get Vassals instead of only Personal Unions
  • Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date
  • Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders.
  • Dynamic fort placement in CK2->EU4 converted games.
  • Moved culture graphics conversion to culture_gfx_table.csv from the code.
  • Fixed some religion conversion issues in the EU4 converter
  • The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled.
  • Added uses_church_aspects trigger.
  • Added uses_fervor trigger.
  • Added uses_patriarch_authority trigger.
  • Added uses_piety trigger.
  • Added uses_papacy trigger.
  • Added uses_blessings trigger.
  • Added uses_karma trigger.
  • Added uses_syncretic_faiths trigger.
  • Added uses_cults trigger.
  • Added uses_personal_deities trigger.
  • Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it.
  • CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

Patch 2.6.3

Patch 2.6.3 was released on 2016-11-24 with the Checksum VNFM[3] (with converter updates to match the new 1.19 patch of EU4).


  • When setting the game rule 'De Jure Requirement' to 'Required':
    • The event will not trigger for rulers who are at war
    • The event will not trigger for The Papacy or The Ecumenical Patriarch, should they drift any titles


  • Patricians can no longer give the "Designated Heir" honorary title to landed characters
  • Fixed an issue with female Vikings not being able to upgrade the trait into Ravager or Sea Queen
  • The food shortage events from seclusion should no longer be able to trigger if you opened the gates
  • You can upgrade Tribal holdings into Castles/Cities/Temples again
  • Fixed a few cases of characters dying without a death reason