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- 08:15, 18 June 2019 (diff | hist) (+50) Commands
- 07:32, 24 August 2017 (diff | hist) (+300) Modding suggestions (→Units)
- 07:30, 24 August 2017 (diff | hist) (+378) Modding suggestions (→Decisions)
- 07:28, 24 August 2017 (diff | hist) (+120) Modding suggestions (→Bugfixes)
- 12:44, 20 August 2017 (diff | hist) (-213) m Talk:Modifiers (Nevermind, another user was using it in command_modifier rather than the trait itself.)
- 12:40, 20 August 2017 (diff | hist) (+213) Talk:Modifiers
- 12:19, 23 October 2015 (diff | hist) (+10) Mods (→Major overhaul)
- 13:10, 10 October 2015 (diff | hist) (-8) Elder Kings
- 20:26, 7 October 2015 (diff | hist) (+302) Modding suggestions (→Laws)
- 10:41, 5 October 2015 (diff | hist) (+147) Modding suggestions (→Titles: Add ai_will_do type weighting to minor titles and religious titles determining chance of the ai granting a title to a specific candidate.)
- 09:11, 28 September 2015 (diff | hist) (-238) Modding suggestions (Removed: * Enable the use of ifs in scripted_effects. | This is already the case.)
- 15:36, 27 September 2015 (diff | hist) (+202) Modding suggestions (→Modifiers: Modifiers such as "local_build_time", "local_build_cost" as Building modifiers (allowing the creation of buildings that will make other buildings in that specific holding cheaper or faster to build).)
- 21:40, 18 September 2015 (diff | hist) (+238) Modding suggestions (→Misc Scripting)
- 19:49, 12 September 2015 (diff | hist) (-16) Elder Kings (Changed outdated wiki link to point to the functional website. Note that the website link was vetted by Castellon and meets criteria for an external mod website.)
- 13:02, 7 September 2015 (diff | hist) (+45) Modding suggestions (→Misc Scripting)