Crusader King[edit source]
I just started a game as the King of Jerusalem at the Third Crusade Bookmark and got this achievement. I have all the DLC on.
It's Good to be the King[edit source]
Just an insight.
Although the "It's Good to be the King" states, that you need to be a single character, it does not seem to be necessary (playing v. 2.0.4, SoA and TOG not installed). I played as a count of Tours, starting with Stamford Bridge. Became a Duke with the same character (achievement unlocked), became King of France two generations later (achievement unlocked). I don't know whether this is a bug or some change, but it seems playing with a single character isn't a necessity anymore. Should anyone validate this, it would be worth mentioning here.
Thank you for your attention, PG
Looking east and west achievement[edit source]
There is a new(2-4-14) achievement: Looking East and West Be Emperor of both Persia and Rajastan
Getting 'Looking east and west' and 'beyond the Indus' without RoI DLC[edit source]
I tried getting the 'Looking east and west' and 'Beyond the Indus' achievements, but I didn't get it, even though I met all requirements. I was able to get 2 other achievements while playing the same ruler, so my gamefile isn't corrupted. I will add to the page that the RoI DLC is necessary to get these achievements
Another way to get this is to destroy and re-create the kingdom of Jerusalem. If you do it immediately after winning it in a crusade, you will have no vassals to get angry and all it will cost is gold. — Preceding unsigned comment added by 126.96.36.199 (Talk) 06:46, 27 August 2014 (CEST)
Shadow Prince[edit source]
Not sure where discussion of strategies goes but this achievement is even easier and faster than as described if you play as a count vassal of a duke, especially if you are the only count vassal of said Duke and the Duke only only has one county of his own. The War Chest ambition let's you extort subjects for quick cash and then you can take out a loan from Jewish moneylenders to have more money than you need to buy everybody off. The liege favor is still tricky, though.
The Count of Gwent in 1066 fits this description and the Duke's adult heir can be bought off first and then you can plot to kill the Duke to obtain the liege favor. Also, this Duke seems eager to pass laws and often offers a favor in exchange for council support anyway. A few quick restarts as this count should get to the achievement pretty fast either via murder or luck.
Should all references be noted at the bottom of the article?
- I Shed Blood of Saxon Men is a song by Christopher Lee.
- X Anywhere, Unite! is probably a reference to something too.
- Medieval Schlieffen is a reference to the Schlieffen Plan, which included being at war with two giants, France and Russia, at the same time.
- I can see its Stripes is probably a reference to the Dio song Holy Diver.
- Always Bet On Duke is a Duke Nukem reference.
- It's Good to be the King is a reference to the comedy film History of the World, Part I.
- Mr. Doge-Elect is a reference to the naming convention of people that have been elected to an office but have not yet officially taken office. Most famous example is of course Mr. President-Elect.
- Until Death do Us Part is an obvious example of black comedy.
- Holy Smoke could be a vague reference to the Iron Maiden song
- I think it would be a nice idea to do so. Oh, and by the way, the Holy Smoke is clearly a pun on how the people know when the pope is elected depending on the color of the smoke they put up. 188.8.131.52 21:20, 8 February 2015 (CET)
- "There Can Be Only One" is a reference to the Highlander franchise, which centers around immortals.
X Anywhere, Unite! is a reference to the Communist Manifesto's "Working Men of All Countries, Unite!" (Chapter IV.)
Divine Blood[edit source]
It may be easiest to gain this achievement by playing as Genghis Khan, since it can be done in <100 years without difficulty. 184.108.40.206 00:28, 4 February 2015 (CET)
Iron Crown[edit source]
Protector of the Holy Places[edit source]
The description for the Sword to Ploughshare achievement seems to be wrong in two regards as of 2.4.4.
- I got the event to befriend a mercenary whom I had hired beforehand without holding a king-tier title (as the "grand duke"-level High Chieftess Dobrava of Kiev).
- When I settled him in one of my counties after he became my friend (via the right-click diplomacy option) the achievement was unlocked for me, even though he only had 10 martial.
One is not amused[edit source]
To own the conclave-DLC is not required. Achievement just popped up, when I started a new game with the new patch but without the DLC. — Preceding unsigned comment added by 220.127.116.11 (Talk) 17:46, 14 February 2016 (CET)
Despite the obvious implications, I got this achievement for winning a Jihad as the Sunni Caliph, so it would appear that accomplishing the goal of any Great Holy War is enough to satisfy the conditions.
Eternity Denied[edit source]
As an immortal, I got this achievement when another immortal, a 1499-year-old Scotsman named Ramirez showed up to challenge me. Killing him earned the achievement while also providing an "I see what you did there" moment. Given the name of "There Can Be Only One" I should not have been surprised. He wants to duel but I was able to select other options based on my attributes. (I had intrigue and learning options for dealing with him, and both were over 30. I did not have options for the others, even those that were right under 30, so my guess is that is the threshold.) I have not checked the meantime on the event.
"the mystic will only have this trait if you took the intrigue path, or the diplomatic path and the bribe option on the last challenge."
That's false. I took the martial path, agreed to drink the potion and my mystic also became immortal.
"The only other practical way is to kill the mystic by whom you achieved immortality"
There can also be an immortal centuries-old knight who will randomly spawn if you are immortal, and he will challenge you in a fight.
Achievement page style[edit source]
I am willing to convert the achievements page to look like the achievement pages of the other paradox wikis if you want. However, I wouldn't know the difficulty of the achievements because I haven't done them yet. AkatsukiEmpire (talk) 18:08, 4 August 2018 (CEST)
- I have made a sample of the achievements page on my sandbox. I have put a religions column because the current achievements page includes religion. It may be moved/removed if not needed. There is currently no template for difficulty in this wiki and the images for the achievements are currently named differently compared to the other wikis (they are named file:achievement-01 etc. rather than the actual name of the achievement). I also put 2.0 on the version because that is when the achievements started being used on steam. The first 21 achievements were there before steam achievements were implemented but I cannot pinpoint their version created because steam betas go back only to 1.11. My current problem with it is that I don't know how to remove the second bar over the achievements in the leftmost column. AkatsukiEmpire (talk) 02:26, 5 August 2018 (CEST)
- I have updated the achievement page on my sandbox to include the first 35 achievements. Many of the achievements have "get x character flag" for their requirements and "don't have x character flag" for their starting conditions in the game files. So I followed the followed the game files back to their corresponding events/ decision and used the requirements for those events for the achievement page. Some achievements have starting conditions that are similar to the requirements like "merchant prince". I'm guessing that the game doesn't want the player to choose a character that already got the requirements for the achievement. Also the achievement "full house" had weird requirements dealing with "Bob Saget" in the game files (Achievement_Events) so I left it the generic "make 5 children".
- I want to know how I can make flag links for the empires and kingdoms like in EU4 and HOI4. It might make the page look better. I have a sample on the khan of khan achievement on the bottom. I am also willing to upload the kingdom coat of arms like someone asked for back in 2014 as there are only 145 images. For the Duchies there are 668 and the counties have 1408 so those are harder.
- Also, the 2nd bar under the achievement name is still there. would it be fixed when I actually upload it to the main achievement page? AkatsukiEmpire (talk) 10:02, 6 August 2018 (CEST)
Achievement difficulty[edit source]
Because the current system lacks scope I have suggested the following difficulty levels and what they cover:
VE = Can be achieved through normal play or can be achieved in minutes
Any very easy achievement needs to be one that the majority of players just stumble upon or one with a guide to get it easily. A good example of this is "A Pope of My Own" which you just need to create an antipope for. It's easy. It can be done from multiple starts and most players will get it automatically.
E = Can be achieved easily although might take some time
An easy achievement might be one which takes some work but isn't difficult. Every player should be able to achieve these but they might need to be purposefully seeking it out. Most of these should also have a guide to complete this easily. A good example of this is "On English Neck a Norman Yoke" where William wins the war for England. It's easy to get but you need to purposefully get it. Another good example is "Merchant Prince" which requires getting 20,000 Gold. It isn't difficult but it might take some time.
M = Can be achieved by most players although some aspects will be difficult
A medium achievement requires some difficulty. Sometimes this is because you need to do a large amount of work for example killing 100 people in "I Do Not Play Chess" or you need to conquer large amounts of land for example "Lech, Czech, and Rus" where you need to form the slavic union. They're not necessarily difficult but they do require a competent player. The difference between Easy and Medium is that Medium requires doing some work whereas Easy achievements should just happen in a long time period.
H = Can be achieved in a full campaign or requires difficult to trigger events
Hard achievements require a difficult task that will require a specific campaign to complete. For example "Legacy of Rome" which requires restoring the Roman Empire is a large task and although it isn't very difficult it does still require a significant amount of work. The difference between Medium and Hard is the scale of the work. Hard tasks should take a lot of time or be difficult to complete for example "The Outside Bet" which is quick but much more difficult then it's sibling achievements. Hard achievements can also cover events that rarely trigger like "Eternity Denied" as becoming immortal is rare.
VH = Difficult to achieve and often requires an ahistorical playstyle
Very Hard achievements are similar to Hard achievements although they should be either very difficult or in a strange location. For example "Legacy of the Indo-Norse" takes place in India with a Norse character which is extremely rare.
I = Almost unachievable due to the large amount of work and difficult requirements
These achievements mostly require a large amount of conquest but in a short time period. For example "A Servant No More" requires a large empire in one life time. Another good example is "Khan of Khans" which requires conquering a lot of land.
This scope change would probably mean a few achievements have to be moved around but I think it is the best way to go about this.
Beyond the Indus Made Harder?[edit source]
I was trying to follow this page, where it suggests that you can just play as 1337 Tughluq and get this for free. But I couldn't get the achievement. I had a look at the achivements_events file to see if there was something I was missing, and there is a tag in there : "has_dynasty_flag = block_achievement_beyond_the_indus". At the end of the file that tag is explained "# Block Beyond Indus achievement if you start and already fulfill the conditions". It seems they patched it so you actually have to work for this now?
Difficulty adjustments[edit source]
I went through all the achievements currently marked as VE difficulty and confirmed that the strategies listed for them work. I'm going to leave "By the Gods" where it is on E because just sitting there waiting for the trait to fire is seriously dull and I only got through 2 trials before I gave up out of severe boredom (One took 4756 days and the other 4330). — Taigei (talk) 01:12, 11 January 2020 (UTC)
"Crusader King": Revoking the county of Jerusalem for "Crusader King" is unnecessarily complex. You don't have a claim on the county, so you will receive tyranny for doing so. You can get the county of Jerusalem tyranny-free by revoking your son's duchy (free with your Iqta government) after which he will almost certainly rebel, allowing you to revoke one of his counties after he's defeated, but there's really no reason to do so. Neither the duchy or county of Jerusalem meet the requirements for "plot to revoke", either. — Taigei (talk) 17:03, 17 May 2020 (UTC)
Turbulent Priest requirements[edit source]
I got Turbulent Priest when a vassal bishop died in my dungeons, so I assumed it just required killing, not assassinating, but the notes here say "Revoking a bishop's title appears to work for this achievement." So what are the actual requirements? Cimanyd (talk) 18:12, 17 January 2020 (UTC)
Zero to Hero Requirements[edit source]
The Zero to Hero requirements states that you need a pagan religion to get the achievement, but it is possible to join a warrior lodge as non pagan. Are the requirements for this achievement correct? Also it is not possible to play as a generic pagan. — Preceding unsigned comment added by 18.104.22.168 (talk) 07:41, 15 February 2020 (CET)
Pagan reformation[edit source]
I noticed that there's an achievement for reforming any pagan religion, which is considered Medium, and there's one for reforming the Tengri religion, which is considered Easy... I'm guessing the former was added to this list before Holy Fury's new mechanics and/or Charlemagne's new start date? — Preceding unsigned comment added by 2604:6000:e984:3e00:44c4:9b2e:ed9c:691f (talk) 18:40, 2 May 2020 (CEST)
You're right. I think it would be more appropriate to move "reform Tengri" up than to move "reform any" down, as the suggested strategy for reforming Tengri requires some competence with horde mechanics and a religion change if starting in 867. — Taigei (talk) 17:25, 17 May 2020 (UTC)
Monarch's Journey achievements[edit source]
While it is true that achievements require Ironman, Monarch's Journey games may be played with either Bronzeman or Ironman. Therefore, this edit was correct.
I haven't tried Casanova with Konstantinos, but I've gotten plenty of other achievements in Monarch's Journey. Hard Ruler is probably the most obvious overlap now that Harald Hardrada is one of the characters, although his challenges can be completed with his descendants but the achievement requires Harald not to drop dead immediately. —Cimanyd (talk) 03:11, 11 May 2020 (UTC)
Requirements for "Ten Thrones" achievement[edit source]
It seems there is a mistake in the requirements list for the "Ten Thrones" achievement. I was able to unlock it being the Roman Emperor with Imperial administration while the wiki says that the player must be under feudal administration. I'm playing with all dlcs on V3.3.4 (TOHY)
I Got Better[edit source]
"I Got Better" is in no way hard. All you have to do is play as someone in a large dynasty (or equivalently, play as someone in a small dynasty, and make it large). Sooner or later, the plague will come, and nearly everyone will get it. If your character dies, no worries, you'll just end up playing as someone else who has the plague and might or might not get better. QuartiaPanda (talk) 23:07, 31 March 2021 (UTC)
I think difficulties listed on this page are wrong. First of all, the I achievements are not «Almost unachievable due to the large amount of work and difficult requirements», CK2 is an easy game, basically sims+map painting simulator, some achievements just take a decent amount of time and patience. Aight, now to certain achievements. <<What schism>> is quite easy, basically the only «difficulty» is to have rome and constantinople in your realm, but you will eventually have them during your playthrough at some point. So you don't have to invest in this achievement or do some specific actions. Just play, expand, and at some point take a couple of years to convert them into an eastern religion. Quite easy. Well others listed as impossible are easy enough too, but at least they require some actual work to be done, so fine enough. Smash the patriarchy requires a decent amount of management, probably most boring of them all. Peace in our time is hard enough, you have to wait for a long time, pressing enforce realm peace from time to time while having a huge realm. Wise guy+Immortal are probably the most difficult ones, way more than the achievements that are listed as impossible here. I still haven't got them, takes a heckload of RNG. So idk how do you list eternity denied where you need to have over 100500 luck as Hard and for example A servant no more that I completed in an hour as Very Hard. Medieval Schlieffen is quite tricky, since by the time Aztecs come you usually conquer the world and don't have independent mongol states. When I did it I had to grant independence to a mongol count and start war with him. Prodigious Five and History is in my Blood are also harder than Aladdin or Servant no more, since they are REALLY boring and require a lot of family management, really pissed me off doing them. While doing Aladdin you don't really need to worry about anything and can just conquer&chill, and the Servant can be done in an hour as I said earlier. Also how are time-related achievements like Persistent Survivor easier than Servant no more when you need to play this game for SEVERAL CENTURIES, which takes SEVERAL DAYS, not an hour? — Preceding unsigned comment added by Ioannos IV (talk) 06:46, 10 March 2022 (CET)