What is the "pattern texture file ID"? 18.104.22.168 17:47, 6 May 2013 (CEST)
- It's the id number which tells you which pattern file the COA is pulled from. There's like a COA.txt or something which lists the files containing the COA texture files and gives them IDs (I'm not sitting in front of my PC with CK2 installed, sorry). There are 3-4 base texture files containing the COA patterns, and then 1-2 each for Muslims and Patricians and 1 each for the Dynasty Shields DLCs. Each pattern texture file is a TGA with the COAs lined up in rows and columns - the game calculates offsets to pull out a sub-image with just that particular pattern. -- ZachPruckowski (talk) 15:03, 7 May 2013 (CEST)
Where is this file; gfx\\coats_of_arms\\dynasties.tga
I can't find it!!! It is driving me nuts! I can't find dynasties.tga, dynasties2.tga, or any of the others that have the vanilla coa! You know, Plantanget, Karling, Capet, etc. HELP!!!
- They are under \gfx\coats_of_arms\dynasties.tga, but inside the DLC zip in /dlc folder. See DLC files for the zip name, for instance "Dynasty Shields" DLC is dlc001.zip -Romulien (talk) 17:17, 16 January 2016 (CET)
Perhaps a list of those should be added?
The ones I can think of are divine_blood, used_for_random and can_appear. — Preceding unsigned comment added by 22.214.171.124 (Talk) 03:05, 25 April 2016 (CEST)
It seems to have gone outdated, and no longer compatible with modern coat of arms, as the Christian coat of arms it creates are corrupted. For Muslims it seems to work fine.--126.96.36.199 15:11, 20 June 2016 (CEST)