Talk:Societies

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Missing Secret Society Entries[edit]

The Reformed and Unreformed Hellenic Secret Societies have the same name? --RedsimonDE (talk) 14:26, 27 February 2019 (CET)

It seems like it in the game. What I did was secret_religion hellenic_pagan in the console and made a secret society. Then, I took note of the name. Then I reformed the religion, changed characters, then secret_religion hellenic_pagan_reformed and made that secret society. They both have the same name. I also checked if prereformed changed after reformation and it does not. I did the same with bon and bon_reformed. Bon had a name while the bon reformed still uses the code. AkatsukiEmpire (talk) 16:03, 27 February 2019 (CET)

Monastic Order Attribute[edit]

I do not believe the attribute is stewardship at all but instead learning as least for the Christian ones. You get a bonus to learning for each rank you acquire in the society and all unique missions or events related to it seem to give bonuses to learning more than to stewardship. — Preceding unsigned --Starcomet (talk) 23:52, 1 June 2017 (CEST)

Here's what I see in 00_societies.txt:
    • Benedictine: stewardship
    • Dominican, Orthodox, Nestorian, Monophysite: learning
    • Buddhist: diplomacy
    • Hindu, Jain: learning
I changed the page to just say "varies", for now. Jruderman (talk) 22:10, 1 June 2017 (CEST)

Ah that explains it! I was playing with the Roman Empire and with the Orthodox. That explains it then! --Starcomet (talk) 23:52, 1 June 2017 (CEST)

ID Number[edit]

What are the ID numbers of each society in the saved game file? I think the number follows the appearance in 00_societies.txt but I'm not done validating that, and it doesn't ID what they are for the dynamics. I'm documenting them as I find them unless there is an existing list.

  • society=(xx)
    • the cold ones = 13
    • oathkeepers of old = 21
    • axes of ukko = 20
131.191.60.228 01:27, 12 December 2017 (CET)

Hermetic Observe the Sky Mission[edit]

From my reading of the code, having an observatory does not improve the odd on this mission. # Productive evening character_event = { id = MNM.1840 } checks only random number. Observatory improves greatly the odd on diplomatic action invite to observe the sky which is a different task.

Indeed. I changed it, according to my past experience. Haven't been playing Hermetist for a while, I may be wrong Marcus Furius (talk) 20:13, 4 June 2018 (CEST)

Ok, I corrected the whole observe the sky mission from the event files. --Gcvsnlr (talk) 14:51, 9 June 2018 (CEST)

Unique Warrior Lodge Actions[edit]

I don't know how to add it, but could someone add the actions specific to each pagan religion, like creating a fetish for african and healing wounds for bön? They are all written in the manual.