Traits

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Highlighted traits box on character screen (v. 3.0)

Traits Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.

A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick .

Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "Make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.

Contents

Education[edit]

  Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation.

The   Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.

ID Internal name           Health Fertility Other Cost[1] Flavor Text
  Naive Appeaser 5 naive_appeaser 1 -1 0 Naive Appeasers want to be well liked and fancy themselves diplomat. Unfortunately, everyone else just tend to bully them.
  Underhanded Rogue 6 underhanded_rogue 3 -1 +5% 3 The Underhanded Rogue is a rough but decently effective diplomat.
  Charismatic Negotiator 7 charismatic_negotiator 6 -1 1 1 +5% 8 The Charismatic Negotiator is an excellent diplomat, impressing dignitaries with elegant dress and persuasive rhetoric.
  Grey Eminence 8 grey_eminence 9 -1 2 2 +10% 14 The Grey Eminence is the epitome of statesmanship having fully mastered the art of diplomacy.
  Misguided Warrior 13 misguided_warrior 1 -1 +0.5 +5 Personal Combat Skill 5 The Misguided Warrior was trained in warfare and the martial arts, but sadly lacks all talent for it.
  Tough Soldier 14 tough_soldier 3 -1 +0.5 +10 Personal Combat Skill 7 The Tough Soldier is fearsome on the battlefield, but only a mediocre commander.
  Skilled Tactician 15 skilled_tactician 6 1 1 -1 +0.5 +15 Personal Combat Skill 12 The Skilled Tactician is an adept of the art of war - a valiant warrior and reliable commander.
  Brilliant Strategist 16 brilliant_strategist 9 2 2 -1 +0.5 +1 Leadership traits

+20 Personal Combat Skill

17 The Brilliant Strategist has an almost preternatural understanding of all things martial, having the perfect makings for a Marshal or military tutor.
  Indulgent Wastrel 9 indulgent_wastrel -1 1 0 The Indulgent Wastrel was groomed to become good with money, and if good means spending it quickly, the Indulgent Wastrel certainly is.
  Thrifty Clerk 10 thrifty_clerk -1 3 +5% 3 The Thrifty Clerk is a dutiful, if not particularly skilled, administrator.
  Fortune Builder 11 fortune_builder -1 1 6 1 +10% 9 The Fortune Builder came out of adolescence armed with a well honed business sense, determined to live a life of luxury.
  Midas Touched 12 midas_touched -1 2 9 2 +15% 15 This character is truly Midas Touched, never seemingly running out of funds - an excellent choice for Steward and mentor to children destine to become administrators.
  Amateurish Plotter 1 amateurish_plotter -1 1 +4 Personal Combat Skill 0 The Amateurish Plotter has received an education emphasizing intrigue skills. Unfortunately, it didn't stick.
  Flamboyant Schemer 2 flamboyant_schemer -1 3 +8 Personal Combat Skill 2 Flamboyant Schemers thrive on court intrigue and fancy themselves as master of the trade. However, their lack of secrecy tends to endanger even their best efforts.
  Intricate Webweaver 3 intricate_webweaver 1 1 -1 6 +12 Personal Combat Skill 7 The Intricate Webweaver is a master manipulator, well suited to a life of intrigue.
  Elusive Shadow 4 elusive_shadow 2 2 -1 9 +16 Personal Combat Skill 12 The Elusive Shadow has mastered the art of Intrigue and should make a perfect Spymaster - as well as an ideal mentor for prospective schemers.
  Detached Priest 17 detached_priest -1 1 0 The Detached Priest received a clerical education but displays no talent beyond basic literacy.
  Dutiful Cleric 18 martial_cleric -1 3 +10 Zeal 2 The Dutiful Cleric is learned and possessed of beautiful penmanship, but lacks particular interest in theology.
  Scholarly Theologian 19 scholarly_theologian 1 1 -1 6 -5% +20 Zeal 6 The Scholarly Theologian is wise and well read, with a deep understanding of philosophy and theology.
  Mastermind Theologian 20 mastermind_theologian 2 2 -1 9 -5% +30 Zeal 11 The Mastermind Theologian is recognized as one of the top scholars of the Faith.

For characters of non-Christian religions, the cross in the icons of   learning education traits is replaced by a more appropriate symbol (a crescent for Muslims, menorah for Jews, triquetra for Pagans etc).

Childhood[edit]

With the   Conclave DLC active, children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each such trait provides a +1 bonus to a specific attribute. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood.

Check the specific table for the educational effects of each childhood trait, as well as the adult traits they can evolve into.

ID Internal name effect Flavor Text
  Affectionate 191 affectionate +1   Diplomacy This child is kind and quick to show love and affection. Can develop into: Kind  , Content   or Trusting  
  Playful 197 playful +1   Diplomacy This child loves to engage in fun and games, almost always turning any activity into an excuse to play. Can develop into: Gregarious  , Deceitful   or (rarely) Lunatic  
  Haughty 190 haughty +1   Martial This child is proud and vain, convinced of their own superiority. Can develop into: Proud  , Arbitrary   or Cruel  
  Rowdy 193 rowdy +1   Martial This child is loud and lively and usually prefers rough physical activities over calmer pursuits. Can develop into: Brawny  , Honest   or Dull  
  Conscientious 198 conscientious +1   Stewardship This child is unusually scrupulous and responsible, taking delight in completing any chores and tasks to perfection. Can develop into: Diligent   or Temperate  
  Fussy 199 fussy +1   Stewardship This child is very particular about details that seem trivial to others, sometimes to the point of causing anxiety and frustration. Can develop into: Patient  , Greedy   or Paranoid  
  Brooding 195 brooding +1   Intrigue This child is a thinker, often sitting inside in deep ponderings as others play outside in the sun. Can develop into: Just  , Wroth   or Envious  
  Indolent 196 indolent +1   Intrigue This child is very averse to any kind of exertion, be it mental or physical. Can develop into: Charitable  , Slothful   or Gluttonous  
  Willful 194 willful +1   Intrigue This child is stubborn and strong-willed, and doesn't obey or give way easily. Can develop into: Ambitious  , Brave   or Stubborn  
  Curious 200 curious +1   Learning This child has an inquisitive nature and is constantly asking questions and poking around looking for new and interesting things. Can develop into: Shrewd  , Cynical   or sympathies for other religions
  Idolizer 201 idolizer +1   Learning This child is easily impressed and also has a fervent desire to seek for ultimate truths. Can develop into: Zealous  , Erudite   or Frail  
  Timid 192 timid +1   Learning This child is shy and usually avoids open conflict/ Can develop into: Humble  , Shy   or Craven  

Health[edit]

  Health-related traits are usually obtained through events or through diseases. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.

Name Command ID           Health Opinions Other modifiers Miscellaneous Cost DLC Flavor Text
  Depressed depressed 22 -1 -1 -1 -1 -1 -5% Fertility
-5 Personal Combat Skill
Enables the  Commit Suicide targeted decision -15 Life has lost its luster to this character.
  Drunkard drunkard 33 -2 -5 Attraction
-5 Church
+5 Same Trait
-10 Personal Combat Skill
-5 Rationality
-5 This character is a drunken sot.
  Immortal immortal 231 +10 +25 Taoist Immortal characters will not die from old age or disease   This character has achieved eternal life and will never succumb to the ravages of old age. The character is not invincible though, physical injury will still hurt them.
  Incapable incapable 32 -6 -6 -6 -6 -6 -3 -30% Fertility
-100 Personal Combat Skill
Rulers with this trait require a regent -66 Due to advance age, head injury or other mental disabilities, this character is not fit for any kind of work. Incapable rules must employ a regent.
  Infirm infirm 31 -3 -3 -3 -3 -3 -1 -30% Fertility
-50 Personal Combat Skill
-10 Rationality
-31 This character is infirm and suffers from a sickly disposition.
  Lunatic lunatic 23 -10 Attraction
+5 Same Trait
-5 Vassal
-50 Rationality -8 This character is stark raving mad.
  Maimed maimed 30 -2 -2 -15 Attraction
+5 Same Trait
-30 Personal Combat Skill Replaced with specific injuries with   DLC -27 This character has been maimed. It would take a true miracle to heal such an injury.
  Possessed possessed 24 -10 Attraction
+5 Same Trait
+5 Personal Combat Skill
-40 Rationality
Enables the Religious Fervour combat tactic -3 This character experiences frequent violent episodes, speaking in tongues, spitting and assaulting those nearby, as if possessed by evil spirits.
  Renowned Physician physician 237 +1 +2 +0.5 +5 General +0.25 Monthly Prestige Can be earned by serving as a court physician. Some characters found by using the  Recruit Court Physician decision already have this trait   This character is a renowned practitioner of medicine and a sought after physician - he would be a welcome addition to the court of any ruler.
  Scarred scarred 121 +10 Opposite Trait +0.10 Monthly Prestige Replaces Wounded  
Opposite Grievously Scarred and Horrifically Scarred
Old wounds have left this character visibly scarred.
  Grievously Scarred scarred_mid U +5 Same Trait
+5 Opposite trait
+5 Attraction
+5 Tribal
+0.15 Monthly Prestige
+5 Personal Combat Skill
Opposite Scarred and Horrifically Scarred Old wounds have left this character visibly scarred.
  Horrifically Scarred scarred_high U +10 Same Trait
+5 Opposite trait
+10 Attraction
+10 Tribal
+0.20 Monthly Prestige
+10 Personal Combat Skill
Opposite Scarred and Grievously Scarred This character has seen [Root.GetHerHis] share of fights, as [Root.GetHerHis] face can attest.
  Stressed stressed 21 -1 -1 -1 -10% Fertility
-10 Personal Combat Skill
-14 This character finds the burden of work and life almost too much to handle.
  Wounded wounded 29 -1 -1 -15 Personal Combat Skill Can evolve into Scarred   or Infection   -11 This character has been seriously injured, but the damage should heal, given time.

Diseases[edit]

Name Command ID           Health Opinions Other modifiers Miscellaneous Cost
  Aztec Disease has_aztec_disease 132 -3 -2 -2 -3 -2 -4 -10 Attraction
-5 General
-30 Personal Combat Skill
-20% Fertility
-3 Personal Combat Skill
  Epidemic (after   Aztec arrival)
  Camp Fever has_typhus 36 -1 -2 -1 -2 -4 -20% Fertility
-40 Personal Combat Skill
  Epidemic
  Cancer cancer 230 -3 -20% Fertility More likely when old aged
  Consumption has_tuberculosis 34 -2 -1 -2 -2 -25 Personal Combat Skill   Epidemic
  Dancing Plague dancing_plague 235 -1 -1 -1 -1 -1 -2 -25% Fertility   Epidemic (rare)
  Dysentery dysentery 226 -1 -1 -4 -15 Attraction -25% Fertility
-20 Personal Combat Skill
  Flu flu 225 -1 -1 -1 -1 -1 -2 -10 Attraction -10 Personal Combat Skill Common and brief
  Food Poisoning food_poisoning 228 -2 -2 -2 -2 -2 -3 -15 Attraction -50% Fertility
-10 Personal Combat Skill
  Gout gout 227 -2 -1 -2 -20 Personal Combat Skill
  Has Great Pox syphilitic 27 -1 -1 -1 -1 -1 -2 -10 Attraction
-5 General
-20% Fertility 10% Inherit Chance -44
  Has Slow Fever has_typhoid_fever 35 -2 -1 -1 -3 -10% Fertility
-40 Personal Combat Skill
  Epidemic
  Ill ill 25 -1 -1 -10% Fertility
-10 Personal Combat Skill
With   The Reaper's Due DLC, the Ill   trait is replaced by symptoms
  Leper leper 28 -1.5 -15 Attraction
-20 General
-95% Fertility
-25 Personal Combat Skill
  Measles has_measles 38 -2 -1 -2 -10% Fertility
-30 Personal Combat Skill
  Epidemic
  Pneumonic pneumonic 26 -2 -2 -2 -2 -2 -4 -50% Fertility
-35 Personal Combat Skill
  Rabies rabies 229 -3 -2 -3 -2 -7 -20 Attraction
-5 Vassal
+30 Personal Combat Skill
-50 Rationality
  Scurvy scurvy 238 -1 -1 -1 -1 -1 -3 -20 Personal Combat Skill Gained when leading troops at sea.
More likely after 3 years at sea.
More likely when an epidemic is ravaging your capital
-35
  Sickly sickly 144 -2.5 Children can be born sickly.
Removed between the ages of 2 to 6
  Smallpox has_small_pox 39 -2 -1 -2 -3 -25% Fertility
-100 Personal Combat Skill
  Epidemic
  The Plague has_bubonic_plague 37 -2 -3 -2 -3 -2 -7 -50% Fertility
-100 Personal Combat Skill
  Epidemic (nearly mapwide, many special events)

Symptoms[edit]

Name Command ID           Health Opinions Other modifiers Possible diseases
  Abdominal Pain abdominal_pain 215 -1 -10% Fertility          
  Chest Pain chest_pain 211 -2 -10 Personal Combat Skill      
  Cough cough 207 -1 -0.25 -5 Attraction          
  Cramps cramps 212 -2 -0.5 -10 Personal Combat Skill    
  Diarrhea diarrhea 209 -2 -2 -1 -5 Attraction -20% Fertility
-1 Personal Combat Skill
           
  Fatigue fatigue 216 -1 -1 -0.25 -20 Rationality            
  Fever fever 208 -1 -1 -10% Fertility
-10 Personal Combat Skill
-10 Rationality
                           
  Headache headache 214 -1 -1 -1 -0.5 -10 Personal Combat Skill
-10 Rationality
           
  Infection infection 218 -3 -3 -3 -3 -3 -2 -10 Attraction -10 Personal Combat Skill
  Malaise malaise 217 -0.75              
  Rash rash 213 -0.5 -5 Attraction -10% Fertility          
  Vomiting vomiting 210 -2 -2 -1 -5 Attraction -30% Fertility
-10 Personal Combat Skill
     

Maimed[edit]

With   The Reaper's Due DLC, these traits replace the generic Maimed   trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the Severely Injured   trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any trait listed in this section disqualifies a character from the imperial throne.

Name Command ID           Health Opinions Other modifiers Cost Flavor Text
  Disfigured disfigured 222 -4 -20 Attraction
+5 Same Trait
This character is disfigured - a face few could love.
  Mangled mangled 223 -2 -2 -2 -2 -2 -3 -5 Attraction
+5 Same Trait
-50% Fertility
-40 Personal Combat Skill
This character has been horribly mangled and now lives with a mangled body.
  One-Eyed one_eyed 219 -10 Attraction
+10 Pagan
+5 Same Trait
-10 Personal Combat Skill This character is missing an eye - not something you see everyday.
  One-Handed one_handed 220 +1 -5 Attraction
+5 Same Trait
-20 Personal Combat Skill This character is missing a hand - having only one hand causes problems in combat but makes it easier to escape chores.
  One-Legged one_legged 221 +1 -10 Attraction
+5 Same Trait
-30 Personal Combat Skill This character is missing a leg - a real disability when it comes to the battlefield or chasing youngsters.
  Severely Injured severely_injured 224 -2 -2 -2 -10 Attraction
+5 Same Trait
-25% Fertility
-20 Personal Combat Skill
This character was recently maimed resulting in serious injury, a life threatening condition. Once the wounds heals their health will recover, but the damage dealt will never fully heal.

Physique[edit]

Name Command ID           Health Opinions Other modifiers Cost Flavor Text
  Fat is_fat 340 -5 Tribal -10 Personal Combat Skill
-20 Zeal
This character is extremely overweight.
  Malnourished is_malnourished 341 -10 Personal Combat Skill
-5% Fertility
-20 Zeal
This character has a very fragile health.

Birth[edit]

Name Command ID           Opinions Other modifiers Miscellaneous Cost Flavor Text
  Bastard bastard 41 -1 +5 Same Trait See: Bastard. Disqualifies the character from succession and does not inherit parent dynasty. Enables decision to   Legitimize Bastard.
Opposite of Legitimized Bastard  
This character was born out of wedlock and has not been legitimized - and is thus disqualified from the line of succession.
  Born in the Purple born_in_the_purple 124 +5 Vassal +0.5 Monthly Prestige Given to children born to a Byzantine Emperor.
Takes precedence in inheritance
This character is porphyrogennetos - literally "born in the purple." It is an honor bestowed only to children born of a ruling Basileus or Basilissa in the Purple Chamber of the Imperial Palace. Their succession claim is stronger than that of older sibling born before their parent ascended the throne.
  Child of Concubine child_of_consort 133 -1 For characters born to ruler and his concubine.
These characters can inherit both lands and dynasty
This character was born to the concubine of a ruler. Children of concubines can inherit but are somewhat poorly regarded by others.
  Child of Consort child_of_consort_male 387 -1 For characters born to ruler and her consort.
These characters can inherit both lands and dynasty
This character was born to the consort of a ruler. Children of consorts can inherit but are somewhat poorly regarded by others.
  Legitimized Bastard legit_bastard 43 -1 Gained through decision of parent.
Opposite of Bastard  
-1 This character was born a bastard but was legitimized. Legitimized bastards can inherit, though the stain of bastardy can never be entirely cleansed.
  Twin twin 42 +30 with their twin This character had the fortune of being offered a twin. Twins like each other better.

Pregnancy[edit]

Name Command ID           Opinions Other modifiers Miscellaneous Cost Flavor Text
  Pregnant pregnant 44 +15 Spouse -20 Personal Combat Skill This woman is with child.
  Final Months pregnancy_finishing 334 Will need a regent, but can still be guardian to children This woman has entered the last phase of her pregnancy. Her condition is preventing her from taking part of her public life, at least until the time her labor comes to term.
  Difficult Pregnancy hard_pregnancy 335 +15 Spouse -50 Personal Combat Skill -5 Rationality This woman is going through a particularly hard pregnancy. Actions that would normally be simple are now beyond her abilities.
  Troubled Pregnancy troubled_pregnancy 336 +15 Spouse -100 Personal Combat Skill Will need a regent (incapacitating)
-15 Rationality
This woman is going through or has recently gone through a particularly troubled pregnancy, leaving her weakened and feverish in her bed and unable to do much.

Genetic[edit]

  Genetic traits are randomly assigned at birth (although a few, like Stutter  , may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, check Breeding.

Positive[edit]

Name Command ID           Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
  Attractive fair 53 +1 1% 15% +30 Attraction Opposite of Ugly   16
  Genius genius 56 +5 +5 +5 +5 +5 0.5% 15% +5 Vassal +10 Personal Combat Skill
+30 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Imbecile  , Slow  , and Quick  
30
  Quick quick 57 +3 +3 +3 +3 +3 1% 15% +5 Personal Combat Skill
+15 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Imbecile  , Slow   and Genius  
15
  Strong strong 61 +1 +2 +1 1% 15% +10 Attraction
+5 Vassal
+10 Tribal
+10% Fertility
+10 Personal Combat Skill
Opposite of Weak   25


Negative[edit]

Name Command ID           Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
  Clubfooted clubfooted 48 -1 0.5% 15% -10 Attraction
+5 Same Trait
-5 Personal Combat Skill -4
  Dwarf dwarf 55 -1 0.25% 25% -30 Attraction
+5 Same Trait
-15 Personal Combat Skill Inherit chance increases to 50% if both parents have the Dwarf   trait. Opposite of Giant   -14
  Harelip harelip 49 -1 0.5% 15% -10 Attraction
+5 Same Trait
-4
  Hunchback hunchback 50 -1 0.5% 15% -30 Attraction
+5 Same Trait
-5 Vassal
-19
  Imbecile imbecile 59 -8 -8 -8 -8 -8 0.5% 15% -30 Attraction
-10 Vassal
-30 Personal Combat Skill
-30 Rationality
Opposite of Slow  , Quick  , and Genius   -65
  Inbred inbred 60 -5 -5 -5 -5 -5 -1.5 25% -30 Attraction
-10 Vassal
-30% Fertility
-20 Personal Combat Skill
-20 Rationality
Inherit chance increases to 50% if both parents have the Inbred   trait -71
  Lisp lisp 51 -1 0.5% 15%
+5 Same Trait
Enables the Confused Orders combat tactic -1
  Slow slow 58 -3 -3 -3 -3 -3 1% 15% -5 Personal Combat Skill
-15 Rationality
Opposite of Imbecile  , Quick  , and Genius   -15
  Stutter stutter 52 -1 0.5% 15% +5 Same Trait Enables the Confused Orders combat tactic -4
  Ugly ugly 54 -1 1% 10% -20 Attraction Opposite of Attractive   -11
  Weak weak 62 -1 -1 1% 15% -10 Attraction
-5 Vassal
-10 Tribal
-5% Fertility
-10 Personal Combat Skill
Opposite of Strong   -22
  Giant giant 327 -0.5 0.5% 5% +5 Vassal
+10 Tribal
-5 Attraction
-20% Fertility
+10 Personal Combat Skill
Opposite of Dwarf  
  Left-Handed lefthanded 337 0.75% 25% +5 Same Trait
-10 Christian Church
-10 Muslim
+15 Personal Combat Skill


Non-inheritable[edit]

Non-inheritable equivalents of some genetic traits can be gained via education.

Name Command ID           Health Opinions Other modifiers Miscellaneous Cost
  Brawny robust 203 +1 +2 +1 +5 Attraction
+5 Vassal
+5 Tribal
+10 Personal Combat Skill Opposite of Frail   21
  Sturdy sturdy 339 +0.25 +2 Personal Combat Skill Opposite of Frail  , Brawny  
  Frail feeble 204 -1 -0.5 -5 Attraction
-5 Vassal
-5 Tribal
-10 Personal Combat Skill Opposite of Brawny   -14
  Shrewd shrewd 205 +2 +2 +2 +2 +2 +3 Personal Combat Skill
+15 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Dull  
10
  Dull dull 206 -2 -2 -2 -2 -2 -3 Personal Combat Skill
-15 Rationality
Opposite of Shrewd   -10
  Groomed groomed 404 +15 Attraction
-5 Opposite Trait
Opposite of Uncouth  
  Uncouth uncouth 405 -10 Attraction
-5 Opposite Trait
Opposite of Groomed  

Lifestyle[edit]

  Lifestyle traits are given after prolonged selection of a focus. Without the   Way of Life DLC, they are granted by lifestyle event chains that occur randomly.

Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the   Ruler Designer DLC.

Name Command ID           Opinions Other modifiers Focus Miscellaneous Cost
  Administrator administrator 180 +3 +10% Movement Speed   10
  Architect architect 181 +1 +2 +10 Same Trait +20% Siege   12
  Duelist duelist 69 +3 +10 Same Trait +30 Personal Combat Skill   10
  Game Master gamer 186 +2 +1 +10 Same Trait +30% Narrow Flank  
 
10
  Gardener gardener 66 +2 +1 +10 Same Trait   10
  Hedonist hedonist 64 +2 +1 -5 Christian Church
-5 Opposite Trait
+10 Same Trait
+20% Fertility
-30 Zeal
 
 
Opposite of Celibate   10
  Hunter hunter 70 +1 +2 +10 Same Trait +10 Personal Combat Skill
+20% Pursue
  Not obtainable by Jain characters 10
  Impaler impaler 68 +2 +1 +10 Same Trait +10 Personal Combat Skill
+10% Morale Damage
-15 Honor
  Not obtainable by Jain characters 10
  Master Schemer schemer 184 +3 -5 Same Trait   10
  Master Seducer seducer 178 +1 +2 +50 Attraction   Only obtainable by male characters.
Opposite of Celibate   and Master seductress  
12
  Master Seductress seductress 179 +1 +2 +50 Attraction   Only obtainable by female characters.
Opposite of Celibate   and Master seducer  
12
  Mystic mystic 67 +1 +2 +10 Same Trait   10
  Scholar scholar 65 +3 +10 Same Trait   Not obtainable by Muslim characters.
Non-Muslim equivalent of Faqih  
10
  Socializer socializer 183 +3 +10 Attraction
+10 Same Trait
 
 
12
  Strategist strategist 182 +2 +1 +10 Same Trait +20% Defence   12
  Theologian theologian 185 +1 +2   10

As of   Way of Life, the following traits are no longer lifestyle traits:

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Celibate celibate 63 +5 Christian Church
-5 Opposite Trait
+10 Same Trait
-1000% Fertility
+1 Monthly Piety
+30 Zeal
Opposite of Hedonist  , Master seducer  , and Master seductress   -28
  Falconer falconer 72 +1 +10 Same Trait Not obtainable by Jain characters 4
  Poet poet 71 +1 +10 Same Trait 4

Personality[edit]

  Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.

Random events to acquire personality traits will not fire for characters who have 5 or more of them (although it is still possible to get them from events that are not specifically personality trait events), while random events to remove personality traits will fire for characters possessing 6 or more.

The Seven Virtues[edit]

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Chaste chaste 74 +1 +5 Christian Church
-5 Opposite Trait
+0.5 Monthly Piety
-15% Fertility
+10 Zeal
Opposite of Lustful  .
Not obtainable by Muslim characters
6
  Temperate temperate 76 +2 +5 Church
+5 Same Trait
-5 Opposite Trait
-20 Greed
+10 Zeal
Opposite of Gluttonous   5
  Charitable charitable 78 +3 +5 Church
+5 Same Trait
-5 Opposite Trait
-3 Personal Combat Skill
-15 Ambition
+10 Honor
-100 Greed
+10 Zeal
Opposite of Greedy   6
  Diligent diligent 80 +1 +1 +1 +1 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-10 Greed
+10 Zeal
Opposite of Slothful   10
  Patient patient 84 +1 +1 +1 +1 -5 Opposite Trait +5 Personal Combat Skill
+20% Defense
+10 Rationality
Opposite of Wroth   12
  Kind kind 82 +2 -2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-5 Personal Combat Skill
+10 Honor
Opposite of Envious   and Cruel   5
  Humble humble 86 +5 Same Trait
-5 Opposite Trait
+1 Monthly Piety
-10 Ambition
Opposite of Proud   20

The Seven Sins[edit]

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Lustful lustful 73 +1 -5 Christian Church -0.25 Monthly Piety
+20% Fertility
+20 Greed
-10 Zeal
Opposite of Chaste   0
  Gluttonous gluttonous 75 -2 -5 Church
-15 Attraction
+5 Same Trait
+20 Greed
-10 Zeal
Opposite of Temperate   -10
  Greedy greedy 77 -1 +10% National Tax
+15 Ambition
-10 Honor
+100 Greed
Opposite of Charitable   4
  Slothful slothful 79 -1 -1 -1 -1 -1 -5 Vassal -5 Personal Combat Skill
-10 Ambition
+10 Greed
-10 Zeal
Enables the Hesitant Commander combat tactic.
Opposite of Diligent  
-10
  Wroth wroth 83 -1 +3 -1 +3 Personal Combat Skill
-5 Honor
-10 Rationality
Enables the Reckless Charge combat tactic.
Opposite of Patient  
1
  Envious envious 81 -1 +2 -15 Liege +3 Personal Combat Skill
-10 Honor
Opposite of Kind   1
  Proud proud 85 +0.5 Monthly Prestige
+10 Ambition
Opposite of Humble   5

Other[edit]

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Ambitious ambitious 93 +2 +2 +2 +2 +2 -5 Same Trait
-25 Ambition Opinion
+3 Personal Combat Skill
+40 Ambition
+10 Zeal
"Ambition Opinion" affects an ambitious character's opinion of a character they want something from.
Opposite of Content  
8
  Arbitrary arbitrary 95 -2 +1 -1 -5 Vassal -10 Honor
-20 Rationality
-10 Zeal
Opposite of Just   -8
  Brave brave 90 +2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+10 Personal Combat Skill
+10% Morale Defense
Enables the Heroic Countercharge combat tactic.
Opposite of Craven  
12
  Content content 94 -1 +25 Liege +0.5 Monthly Piety
-40 Ambition
-10 Zeal
Opposite of Ambitious   9
  Craven craven 89 -2 -5 Vassal -10 Personal Combat Skill
-20% Morale Defense
Enables the Timid Advance combat tactic.
Opposite of Brave  
-17
  Cruel cruel 101 -1 +1 -5 Vassal +3 Personal Combat Skill
+10% Morale Damage
-5 Honor
+5 Greed
Enables the Charging Own Skirmishers combat tactic.
Opposite of Kind  .
Can mutilate   prisoners.
0
  Cynical cynical 97 +2 -5 Church
+5 Same Trait
-5 Opposite Trait
-0.2 Monthly Piety
+10 Rationality
-100 Zeal
Opposite of Zealous   -5
  Deceitful deceitful 87 -2 +3 -5 Opposite Trait +3 Personal Combat Skill
-25 Honor
Opposite of Honest   -2
  Erudite erudite 188 +2 +5 Church -2 Personal Combat Skill 5
  Gregarious gregarious 92 +2 +5 Vassal
+5 Attraction
+5 Same Trait
Opposite of Shy   12
  Honest honest 88 +3 -2 +5 Same Trait
-5 Opposite Trait
-2 Personal Combat Skill
+25 Honor
Opposite of Deceitful   1
  Just just 96 +2 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+10 Honor
+20 Rationality
+10 Zeal
Opposite of Arbitrary   8
  Paranoid paranoid 99 -1 +2 -10 Honor Opposite of Trusting   1
  Shy shy 91 -2 -2 Personal Combat Skill
Enables the Hesitant Commander combat tactic.
Opposite of Gregarious  
-2
  Stubborn stubborn 189 -1 +1 -5 Vassal +3 Personal Combat Skill
+10 Ambition
+10 Zeal
-5
  Trusting trusting 100 +1 -2 -2 Personal Combat Skill
+10 Honor
Opposite of Paranoid   -1
  Zealous zealous 98 +2 +5 Church
+15 Religious Same Trait
-25 Other Faith
-5 Opposite Trait
+1 Monthly Piety
-10 Rationality
+100 Zeal
Enables the Religious Fervour combat tactic if the character also has the Inspiring leader   trait.
Opposite of Cynical  , Decadent  , Sympathy for Christendom  , Sympathy for Islam  , Sympathy for Eastern religions  , Sympathy for Judaism  , Sympathy for Pagans  , and Sympathy for Zoroastrianism  
30

Leadership[edit]

  Characters with the Brilliant strategist   education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.

They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.

Name Command ID Units Casualty and morale Terrain Other modifiers Combat Tactics
  Aggressive Leader aggressive_leader 111 +10% Damage
-10% Defense
+25% Pursue Heroic Countercharge
Reckless Charge
  Battlefield Terrain Master narrow_flank_leader 158 +50% Narrow Flank
  Defender defensive_leader 108 -10% Damage
+25% Defense
Inspired Defense
  Direct Leader experimenter 109 +20% Leading the Center
  Flanker flanker 110 +20% Flanker
  Holy Warrior holy_warrior 130 +30% Damage Against Religious Enemies
  Inspiring Leader inspiring_leader 105 +15% Morale Damage
+15% Morale Defense
Inspired Defense
Religious Fervor
  Organizer organizer 107 +20% Movement Speed
+10% Retreat
Timid Advance
  Siege Leader siege_leader 112 +40% Siege
  Trickster trickster 106 +30% Experimentality Clever Ambush
  Unyielding unyielding_leader 131 +10 Defense
+20% Morale Defense
  Winter Soldier winter_soldier 177 +50% Winter Combat +4 Winter Supply
Unit leadership traits
  Cavalry Leader cavalry_leader 104 +20% Mounted Troops Heroic Countercharge
  Heavy Infantry Leader heavy_infantry_leader 103 +20% Heavy Foot Troops
  Light Foot Leader light_foot_leader 102 +20% Light Foot Troops
  War Elephant Leader war_elephant_leader 174 +20% War Elephants +20% Morale Damage
Terrain expertise traits
  Desert Expert desert_terrain_leader 129 +20% Desert
  Flat Terrain Expert flat_terrain_leader 126 +20% Plains
+20% Farmlands
+20% Steppe
  Jungle Expert jungle_terrain_leader 174 +20% Jungle
  Mountain Expert mountain_terrain_leader 128 +20% Mountains
  Rough Terrain Expert rough_terrain_leader 127 +20% Forest
+20% Hills
Chinese leadership traits
  Way of the Dog logistics_expert 318 +20% Leading the Center -50% Attrition
+30 Days of Supply
  Way of the Dragon master_of_flame 317 +20% Damage
+20% Morale Damage
  Way of the Leopard sapper 320 +20% Hills
+20% Forest
+50% Siege
  Way of the Tiger levy_coordinator 319 +20% Flanker +30% Movement Speed
+20% Retreat
Warrior Lodge traits
  Fearsome   norse_leader 346 +25% Heavy Foot Troops +50% Imprison Enemy Commander
  Marauder   tengri_leader 347 +20% Light Cavalry
+10% Heavy Cavalry
+20% Plains
+20% Farmlands
+20% Steppe
  Forest Ambusher   baltic_leader 348 +15% Defense
+30% Flanker
+20% Forest
  Shield of the Tundra   finnish_leader 349 +25% Winter Combat +20% Arctic +3 Winter Supply
  Pillar of the Plains   slavic_leader 350 +20% Morale Damage
+20% Morale Defense
+20% Plains (only)
  Spirit Warrior   west_african_leader 351 +20% Light Foot Troops
+20% Light Cavalry
+20% Desert
  Scorcher   zun_leader 352 +20% Desert
+20% Mountain
+20% Siege
+10% Movement Speed
  Mountain Guardian   bon_leader 353 +20% Light Foot Troops +20% Hills
+20% Mountains
+10% Movement Speed
  Aeneator   hellenic_leader 354 +30% Morale Damage
+20% Morale Defense
+10% Movement Speed

Religion-specific[edit]

Christian[edit]

     These traits are exclusive to Christians.

Name Command ID Opinions Other modifiers Miscellaneous Cost
  On pilgrimage on_pilgrimage 143 +5 Same Faith +0.2 Monthly Piety Gained after taking the decision to   Go on Pilgrimage.
Replaced by Pilgrim  
  Pilgrim pilgrim 119 +5 Same Faith +0.1 Monthly Piety Gained by completing the pilgrim event chain 5
  Crowned by a Bishop crowned_by_priest 328 +0.05 Monthly Prestige
+0.10 Monthly Piety
See Coronation
  Crowned by [a Prince-Bishop] crowned_by_bishop 329 +5 Church +0.25 Monthly Prestige
+0.25 Monthly Piety
Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation.
  Crowned by [a Pope] crowned_by_pope 330 +10 Church +0.50 Monthly Prestige
+0.50 Monthly Piety
  Self-Crowned crowned_by_myself 331 +10 Vassal
-25 Church
+1.00 Monthly Prestige
-0.50 Monthly Piety
  Baptized by [a pope or patriarch] baptized_by_pope 342 +5 Christian +0.05 Monthly Prestige
+0.10 Monthly Piety
  Baptized by [a Prince-Bishop] baptized_by_bishop 343 +5 Church +0.05 Monthly Piety
  Baptized by [a satanist] baptized_by_satan 344 +15 Same Trait +0.05 Monthly Prestige
-0.10 Monthly Piety
Visible only to the character and members of the satanist society

Muslim[edit]

    These traits are exclusive to Muslims, except for Sayyid   and Mirza   which are inherited.

Name Command ID   Opinions Other modifiers Miscellaneous Cost
  Ashari ashari 146 -30 Opposite Trait +1 Monthly Piety Gained through decision. Trait is lost if religion is changed.
Opposite of Mutazilite  
  Decadent decadent 172 -10 Personal Combat Skill Characters with the Decadent   trait generate 2% decadence for their dynasty per month, unless imprisoned.
Opposite of Zealous  
  Faqih faqih 116 +3 +5 Muslim Muslim equivalent of Scholar  . 8
  Hafiz hafiz 117 +5 Muslim Gained by completing the Hafiz event chain 1
  Hajjaj hajjaj 114 +5 Muslim +0.10 Monthly Piety Gained by completing the Hajj event chain. Muslim equivalent of Pilgrim   4
  Mirza mirza 120 +5 Muslim Obtained by children of Sayyid   mothers, but non-Sayyid fathers 1
  Mutazilite mutazilite 145 +5 -30 Opposite Trait Gained through decision. Trait is lost if religion is changed.
Opposite of Ashari  
  On Hajj on_hajj 115 +10 Muslim +0.2 Monthly Piety Gained during the Hajj event chain.
Replaced by Hajjaj  
  Sayyid sayyid 118 +5 Muslim Obtained by children of Sayyid   fathers 1

Germanic pagan[edit]

   These traits are exclusive to Germanic Pagan characters.

Name Command ID     Opinions Other modifiers Miscellaneous Cost
  Berserker berserker 136 -2 +4 +10 Same Trait +25 Personal Combat Skill
-5 Rationality
North Germanic characters following a Germanic pagan religion can obtain this trait through a combat event 7
  Shieldmaiden shieldmaiden 236 +15 Religious Same Trait
+5 Pagan Opinion
+10 Personal Combat Skill
+0.1 Monthly Piety
+10 Zeal
May serve as marshal or commander
Character must be a female Germanic Pagan to obtain this trait. With Holy Fury, members of Warrior Lodges can give this to their wife or sister regardless of religion. Costs wealth, gives prestige (to player and the woman). Requires to be an adult, 10+  martial and ( Brave  , Proud  , Diligent  , Ambitious   or Just   ) and NONE of ( Shy  , Content  , Slothful  , Envious   or Gluttonous   )

Zoroastrian[edit]

  These traits are exclusive to Zoroastrian characters.

Name Command ID Opinions Other modifiers Miscellaneous Cost
  Saoshyant saoshyant 138 +10 Zoroastrians +20 Personal Combat Skill Acquired through   decision by a Zoroastrian ruler who controls the Persian Empire and all of its de jure duchies
  Saoshyant Descendant saoshyant_descendant 139 +5 Zoroastrians Gained by children of a Saoshyant   parent

Dharmic[edit]

    These traits are exclusive to Dharmic characters.

Name Command ID Opinions Other modifiers Miscellaneous Cost
  Pilgrim indian_pilgrim 310 +5 Same Faith +0.1 Monthly Karma Gained through Indian pilgrim events. 5
  On pilgrimage on_indian_pilgrimage 311 +5 Same Faith +0.2 Monthly Karma Gained during the pilgrim event chain.
Replaced by Indian pilgrim  .
  Brahmin brahmin 159 +0.1 Monthly Karma The highest caste. Hindu characters are required to have this trait to be granted temple holdings.
  Kshatriya kshatriya 160 +0.1 Monthly Prestige The second-highest caste. Required for Hindu characters to be granted castle holdings.
  Vaishya vaishya 161 +0.03 Monthly Wealth The third caste. Hindu characters are required to have this trait to be granted city holdings.
  Shaivist shaivist_hindu 163 -5 Opposite Trait +0.5 Monthly Prestige Hindu religious branch.
Opposite of Shaktist  , Smartist  , and Vaishnavist  .
  Shaktist shaktist_hindu 165 -5 Opposite Trait +20% Fertility Hindu religious branch.
Opposite of Shaivist  , Smartist  , and Vaishnavist  .
  Smartist smartist_hindu 166 -5 Opposite Trait +0.5 Monthly Karma Hindu religious branch.
Opposite of Shaivist  , Shaktist  , and Vaishnavist  .
  Vaishnavist vaishnavist_hindu 164 -5 Opposite Trait
+5 Vassal
Hindu religious branch.
Opposite of Shaivist  , Shaktist  , and Smartist  .
  Mahayana Buddhist mahayana_buddhist 167 -5 Opposite Trait
+5 Vassal
Buddhist religious branch.
Opposite of Theravada Buddhist  , and Vajrayana Buddhist  .
  Theravada Buddhist theravada_buddhist 169 -5 Opposite Trait +1   Learning Buddhist religious branch.
Opposite of Mahayana Buddhist  , and Vajrayana Buddhist  .
  Vajrayana Buddhist vajrayana_buddhist 168 -5 Opposite Trait +1 Health Buddhist religious branch.
Opposite of Mahayana Buddhist  , and Theravada Buddhist  .
  Digambara Jain digambara_jain 170 -5 Opposite Trait +1 Health Jain religious branch.
Opposite of Svetambara Jain  .
  Svetambara Jain svetambara_jain 171 -5 Opposite Trait
+5 Vassal
Jain religious branch.
Opposite of Digambara Jain  .

Ascetic traits[edit]

Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.

The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.

Name Command ID Opinions Other modifiers Religions Miscellaneous Cost
  Monk monk 141 +5 Same Faith +0.3 Monthly Piety         Males only
  Nun nun 142 +5 Same Faith +0.3 Monthly Piety         Females only
  Muni muni 304 +5 Same Faith +0.3 Monthly Purity   Males only
  Aryika aryika 305 +5 Same Faith +0.3 Monthly Purity   Females only
  Bhikkhu bhikkhu 306 +5 Same Faith +0.3 Monthly Karma   Males only
  Bhikkuni bhikkhuni 307 +5 Same Faith +0.3 Monthly Karma   Females only
  Sanyasi sanyasi 308 +5 Same Faith +0.3 Monthly Karma   Males only
  Sanyasini sanyasini 309 +5 Same Faith +0.3 Monthly Karma   Females only

Crusader traits[edit]

Crusader traits are religion-specific traits that are earned by characters participating as an attacker in a crusade, jihad, or great holy war who have reached the target kingdom as a commander. While all religion groups besides the Dharmic religions, which have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.

All crusader traits are opposite of each other and provide similar modifiers.

Name Command ID   Opinions Other modifiers Religions Miscellaneous Cost
  Ares' Own ares_own 248 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Hellenic religion must be reformed to have a religious head. Without  Holy Fury, it is not attainable in game and can only be found on Incitatus.
  Crusader crusader 40 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
    The Fraticelli Papacy must be established for their Pope to declare a crusade. 17
  Eagle Knight eagle_warrior 242 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Aztec religion must be reformed to have a religious head.
  Gond-i Shahanshah gondi_shahansha 251 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The  High Priesthood must be restored for Zoroastrianism to have a religious head.
  Hound of Dievas romuvas_own 247 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Romuva religion must be reformed to have a religious head.
  Kanai shaddai 250 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The  Third Temple must be built for Judaism to have a religious head.
  Mujahid mujahid 113 +2 +15 Religious Same Trait
+5 Muslim
+10 Personal Combat Skill
+10 Zeal
     
     
The relevant caliphate or sheikhdom must exist in order for jihads to be declared. 11
  Nyame's Shield nyames_shield 245 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The West African religion must be reformed to have a religious head.
  Perun's Chosen peruns_chosen 246 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Slavic religion must be reformed to have a religious head.
  Skylord tengri_warrior 249 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Tengri religion must be reformed to have a religious head.
  Ukko's Hammer ukkos_shield 244 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Suomenusko religion must be reformed to have a religious head.
  Valhalla Bound valhalla_bound 232 +2 +15 Religious Same Trait
+5 Pagan
+10 Personal Combat Skill
+10 Zeal
  The Germanic religion must be reformed to have a religious head.
  Warrior of the Sun sun_warrior 243 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Zunist religion must be reformed to have a religious head.
  Kailash Guardian kailash_guardian 407 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Bon religion must be reformed to have a religious head.

Sympathy for other religious groups[edit]

Sympathy for other religious group traits remove the "-20 Infidel" opinion penalty both ways for characters who match the religion that the trait tolerates.

If a character on the receiving end of the trait is Zealous  , the "-25 Zealous" opinion penalty will remain even though the "Infidel" opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).

Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews   and Muslims  .

Name Command ID Miscellaneous Cost
  Sympathy for Christendom sympathy_christendom 147 Removes the -20 Infidel opinion penalty both ways with Christian characters
  Sympathy for Eastern religions sympathy_indian 162 Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions
  Sympathy for Islam sympathy_islam 148 Removes the -20 Infidel opinion penalty both ways with Muslim characters
  Sympathy for Judaism sympathy_judaism 151 Removes the -20 Infidel opinion penalty both ways with Jewish characters
  Sympathy for Pagans sympathy_pagans 149 Removes the -20 Infidel opinion penalty both ways with Pagan characters
  Sympathy for Zoroastrianism sympathy_zoroastrianism 150 Removes the -20 Infidel opinion penalty both ways with Zoroastrian characters

Bad priests[edit]

Priests with inappropriate traits who are unable to exercise discretion (  Diplomacy ≤ 3) or hide their habits from public view (  Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the   Sons of Abraham DLC.

The traits considered "inappropriate" depend on religion. The traits below are considered unpriestly by all religions:

  • Cynical  
  • Slothful  
  • Lunatic  

It should be noted that Incapable   priests are never at risk. Other qualifying traits are listed as follows.

Name ID Command Religion Opinion Other modifiers Ranks Qualifying traits
  Immoral Priest 156 bad_priest_zoroastrian   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or High Priest Greedy  , Wroth  , Envious  , Proud  ,

Arbitrary  , Cruel  , Possessed  

  Unworthy Priest 157 bad_priest_aztec   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest Kind  , Lustful  , Gluttonous  , Arbitrary  ,

Craven  , Hedonist  , Possessed  

  Unworthy Priest 154 bad_priest_norse   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or Fylkir Gluttonous  , Greedy  , Wroth  , Envious  ,

Craven  , Hedonist  , Possessed  

  Unworthy Priest 155 bad_priest_tengri   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be Priest or High Priest Greedy  , Wroth  , Envious  , Arbitrary  ,

Cruel  , Paranoid  

  Wicked Caliph 153 bad_priest_muslim     -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Caliph Lustful  , Gluttonous  , Greedy  , Wroth  ,

Envious  , Proud  , Hedonist  , Possessed  

  Wicked Priest 152 bad_priest_christian      -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest Lustful  , Gluttonous  , Greedy  , Wroth  ,

Envious  , Proud  , Hedonist  , Homosexual  ,
Possessed  

Bad priests get -10 Church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.

The death of a Christian religious head with Wicked Priest   will trigger a special event for all members of that religion: the Cadaver Synod.

Zodiac Signs[edit]

    These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine. They can also randomly be received while inviting someone to stargazing or doing the "Study the skies" mission for the Hermetic Society. Getting the traits this way has no religion requirement beyond what is required to join the society.

Name Command ID           Opinions Other modifiers Miscellaneous Date
  Aries zodiac_aries 375 +1 -1 +5 Same trait
-15 Opposite Trait
+40 Honor
+20 Zeal
-20 Greed
Opposite of Libra  

Romantic match with        
Romantic mismatch with    

20 March-
18 April
  Taurus zodiac_taurus 384 +1 -1 +5 Same trait
-5 Opposite Trait
-20 Rationality
+40 Ambition
Opposite of Scorpio  

Romantic match with        
Romantic mismatch with    

19 April-
19 May
  Gemini zodiac_gemini 378 +1 -1 -5 General
+10 Same trait
-15 Opposite Trait
-20 Rationality
+40 Ambition
+20 Greed
Opposite of Sagittarius  

Romantic match with        
Romantic mismatch with    

20 May-
20 June
  Cancer zodiac_cancer 376 -1 +5 Same trait
-10 Opposite Trait
+5 Personal Combat Skill
+40 Rationality
-20 Zeal
Opposite of Capricorn  

Romantic match with        
Romantic mismatch with    

21 June-
21 July
  Leo zodiac_leo 379 +1 -5 Same trait
-20 Opposite Trait
+0.05 Monthly Prestige
-0.01 Monthly Piety
+40 Ambition
+40 Zeal
Opposite of Aquarius  

Romantic match with        
Romantic mismatch with    

22 July-
21 August
  Virgo zodiac_virgo 385 +1 +5 Same trait
-10 Opposite Trait
-0.05 Monthly Prestige
+0.01 Monthly Piety
-40 Ambition
-40 Greed
Opposite of Pisces  

Romantic match with        
Romantic mismatch with    

22 August-
21 September
  Libra zodiac_libra 380 +1 -1 +5 Same trait
-5 Opposite Trait
-40 Zeal
+40 Rationality
Opposite of Aries  

Romantic match with        
Romantic mismatch with    

22 September-
22 October
  Scorpio zodiac_scorpio 383 +1 -10 Dynasty
-5 Same trait
-15 Opposite Trait
+10.0% Fertility
+40 Zeal
-20 Rationality
Opposite of Taurus  

Romantic match with        
Romantic mismatch with    

23 October-
21 November
  Sagittarius zodiac_sagittarius 382 +1 +1 +5 Same trait
-10 Opposite Trait
-0.05 Monthly Piety
+20 Zeal
+20 Honor
Opposite of Gemini  

Romantic match with        
Romantic mismatch with    

22 November-
20 December
  Capricorn zodiac_capricorn 377 -1 +1 +5 Same trait
-10 Opposite Trait
+20 Rationality
+20 Ambition
Opposite of Cancer  

Romantic match with        
Romantic mismatch with    

21 December-
19 January
  Aquarius zodiac_aquarius 374 -1 +5 Same trait
-10 Opposite Trait
+0.05 Monthly Prestige
-40 Rationality
-20 Greed
Opposite of Leo  

Romantic match with        
Romantic mismatch with    

19 January-
17 February
  Pisces zodiac_pisces 381 -1 +10 Dynasty
+10 Same trait
-5 Opposite Trait
-40 Greed
-20 Ambition
+40 Honor
Opposite of Virgo  

Romantic match with        
Romantic mismatch with    

18 February-
19 March

Bloodthirsty Gods[edit]

Available for Aztec   (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.

Name Command ID           Opinions Other modifiers Miscellaneous Obtained
  Haemophiliac bloodthirsty_gods_1 401 -5 Feudal Vassal
-5 Republic Vassal
+5 Tribal
+5 Church
+5 Same Trait
+5 Opposite Trait
+0.1 Monthly Piety
-15 Rationality
+30 Zeal
Unlocks "Blood Tournament" 10 burned_hearts_points
  Haemophant bloodthirsty_gods_2 402 -10 Feudal Vassal
-10 Republic Vassal
+10 Tribal
+10 Church
+5 Same Trait
+10 Opposite Trait
+0.2 Monthly Piety
-30 Rationality
+70 Zeal
Unlocks "Mass Sacrifice" 50 burned_hearts_points
  Haemoarch bloodthirsty_gods_3 403 -15 Feudal Vassal
-15 Republic Vassal
+15 Tribal
+15 Church
+5 Same Trait
+15 Opposite Trait
+0.3 Monthly Piety
-75 Rationality
+100 Zeal
Unlocks Flower War CB
Halfway to Bloodthirsty Bloodline!
100 burned_hearts_points

Pagan branches[edit]

Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.

Name Command ID Opinions Other modifiers Miscellaneous Flavor Text
  Syncretist pagan_branch_1 355 +5 Religious Same Trait
+10 Other Religious Groups
-5 Opposite Trait
-30 Zeal This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods.
  Spiritualist pagan_branch_2 356 +10 Church
-5 Opposite Trait
+0.25 Monthly Piety -30 Zeal This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment.
  Militant pagan_branch_3 357 -5 Opposite Trait +0.3 Monthly Prestige
+10 Personal Combat Skill
+20 Ambition This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith.
  Tribalist pagan_branch_4 358 +10 Dynasty
-5 Opposite Trait
+10% Fertility +10 Honor This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family.

Kowtow[edit]

  These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. It requires the   Jade Dragon DLC to interact with China.

Name Command ID Miscellaneous Cost
  On Kowtow kow_tow_travels 323 On pilgrimage to China (requires a regent, but the pilgrim can still educate children)
-0.2 monthly Wealth
-0.5 Health
  Kowtow Complete (Tier I) kow_tow_completed_tier_1 324 +1 Monthly Grace
-0.1 Monthly Prestige
  Kowtow Complete (Tier II) kow_tow_completed_tier_2 325 +2 Monthly Grace
-0.1 Monthly Prestige
  Kowtow Complete (Tier III) kow_tow_completed_tier_3 326 +4 Monthly Grace
-0.1 Monthly Prestige

Raiding[edit]

These traits are obtained by sacking settlements while raiding. They can be obtained by:

  • Germanic pagans (only sufficient if  The Old Gods is active)
  • Pagans following a reformed religion with the "Sea-Bound" and "Daring" doctrines
  • Characters with the bloodline: Blood of Ragnarr 'Lodbrok'

Germanic Pagans will start with Viking and others will start with Pirate, but they share the same upgrade path. If  Holy Fury is enabled, these traits unlock special events when raiding and sacking.

Name Command ID   Opinions Other modifiers Miscellaneous Cost
  Viking viking 140 +1 +5 Same Trait
+15 Germanic
+15 Reformed Germanic
+0.3 Monthly Prestige
+10 Personal Combat Skill
14
  Pirate pirate +1 +5 Same Trait
+15 Germanic
+15 Reformed Germanic
+0.3 Monthly Prestige
+10 Personal Combat Skill
Viking equivalent for characters following other religions 14
  Ravager ravager 233 +2 +5 Same Trait
+20 Germanic
+20 Reformed Germanic
+0.4 Monthly Prestige
+20 Personal Combat Skill
An upgraded version of the Viking   or Pirate   trait.
Obtained by raiding 50 additional settlements. Character does not need to lead troops to obtain this trait.
19
  Sea King seaking 234 +3 +25 Germanic
+25 Reformed Germanic
+0.5 Monthly Prestige
+20 Personal Combat Skill
An upgraded version of the Ravager   trait.
Obtained by raiding 50 additional settlements. Character does not need to lead troops to obtain this trait.
21
  Sea Queen sea_queen 241 +3 +25 Germanic
+25 Reformed Germanic
+0.5 Monthly Prestige
+20 Personal Combat Skill
An alternate version of Sea king   only obtainable by female characters.

Kinslayer[edit]

Obtained by killing family members. With multiple family murders, only the worst trait will be retained.

These traits can only be removed by:

  • A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
  • A "murder deflection" decision available for certain murderous bloodlines
  • For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
  • For tribal kinslayer: By changing government type, then saving and reloading
Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Kinslayer kinslayer 46 -5 -25 Dynasty
-10 General
Gained by killing ancestors, descendants, or siblings.
Not for Muslims or Tribals
-28
  Familial Kinslayer familial_kinslayer 321 -4 -20 Dynasty
-5 General
Gained by killing blood aunts/uncles, nieces/nephews, or cousins.
Removed upon gaining the Kinslayer   trait.
Not for Muslims or Tribals
-19
  Dynastic Kinslayer dynastic_kinslayer 322 -3 -15 Dynasty Gained by killing other dynastic members.
Removed upon gaining Familial Kinslayer  , or Kinslayer  .
Not for Muslims or Tribals
-11
  Tribal Kinslayer tribal_kinslayer 406 -3 -5 Dynasty
+15 Attraction
Only for Tribals
Only with  Holy Fury

Special[edit]

These traits are gained through special actions or circumstances.

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Adventurer adventurer 187 -1 +1 +10 Same Trait +20% Levy Size
+10 Personal Combat Skill
+10% Max Manpower
+40 Ambition
  Augustus augustus 125 +10 Vassal +0.5 Monthly Prestige Given to emperors of the restored Roman Empire
  Blinded blinded 123 -6 -2 -2 -10 Attraction -100 Personal Combat Skill
-1 Health
  Cannibal cannibal_trait 252 +3 -10 General
+25 Same Trait
+1 Personal Combat Skill
-10 Honor
-20 Rationality
Allows to devour prisoner if character is also Lunatic   or Possessed  
  Cat cat 316 -10 -10 -10 -10 -10 -20 Attraction -5000% Fertility
-2 Health
Characters with this trait cannot marry, inherit, or hold landed titles
  Eunuch eunuch 122 -20 Attraction -5000% Fertility Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title.
If the player character is within diplomatic range to China, an Eunuch   may be sent to the Dragon Emperor in exchange for grace (requires   Jade Dragon)
  Excommunicated excommunicated 45 -5 -15 Same Faith See: Excommunication
  Heresiarch heresiarch 135 -15 Other Faith
+25 Same Trait
+3 Personal Combat Skill Given to randomly-generated leaders of heretic revolts
  Homosexual homosexual 47 +30 Attraction
-5 Vassal
-15% Fertility Affected by attraction opinion bonus of same sex characters instead of opposite sex characters 0
  Horse horse 202 -10 -10 -10 -10 -10 -20 Attraction -5000% Fertility
-2 Health
+1000% Horse
Characters with this trait cannot marry, inherit, or hold landed titles
  In Hiding in_hiding 176 -5 -5 Vassal -2 Monthly Prestige Character is in hiding and less vulnerable to assassination plots
  Lover's Pox lovers_pox 253 -5 Attraction
  On a Journey travelling 333 Will need a regent, but can still be guardian to children
  Peasant Leader peasant_leader 134 -5 -10 Vassal
+25 Same Trait
+3 Personal Combat Skill Given to randomly-generated leaders of peasant revolts
  Reincarnation reincarnation 173 Character is seen as a reincarnation of another character and may receive traits that their "past life" character had.
Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors
  Varangian varangian 137 +1 +2 +10 Same Trait +10 Personal Combat Skill Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard.

Notes[edit]

  1. Change in character's age in Ruler Designer.

See also[edit]

Personal attributes
Objectives
Other