Traits

From Crusader Kings II Wiki
Jump to navigation Jump to search
Highlighted traits box on character screen (v. 3.0)

Traits Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.

A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick .

Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "Make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.

Education[edit]

Education Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation.

The DLC icon Conclave.png Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.

ID Internal name Diplomacy Martial Stewardship Intrigue Learning Health Fertility Other Cost[1] Flavor Text
Naive Appeaser Naive Appeaser 5 naive_appeaser 1 -1 0 Naive Appeasers want to be well liked and fancy themselves diplomat. Unfortunately, everyone else just tend to bully them.
Underhanded rogue.png Underhanded Rogue 6 underhanded_rogue 3 -1 +5% 3 The Underhanded Rogue is a rough but decently effective diplomat.
Charismatic Negotiator Charismatic Negotiator 7 charismatic_negotiator 6 -1 1 1 +5% 8 The Charismatic Negotiator is an excellent diplomat, impressing dignitaries with elegant dress and persuasive rhetoric.
Grey Eminence Grey Eminence 8 grey_eminence 9 -1 2 2 +10% 14 The Grey Eminence is the epitome of statesmanship having fully mastered the art of diplomacy.
Misguided Warrior Misguided Warrior 13 misguided_warrior 1 -1 +0.5 +5 Personal Combat Skill 5 The Misguided Warrior was trained in warfare and the martial arts, but sadly lacks all talent for it.
Tough Soldier Tough Soldier 14 tough_soldier 3 -1 +0.5 +10 Personal Combat Skill 7 The Tough Soldier is fearsome on the battlefield, but only a mediocre commander.
Skilled Tactician Skilled Tactician 15 skilled_tactician 6 1 1 -1 +0.5 +15 Personal Combat Skill 12 The Skilled Tactician is an adept of the art of war - a valiant warrior and reliable commander.
Brilliant Strategist Brilliant Strategist 16 brilliant_strategist 9 2 2 -1 +0.5 +1 Leadership traits

+20 Personal Combat Skill

17 The Brilliant Strategist has an almost preternatural understanding of all things martial, having the perfect makings for a Marshal or military tutor.
Indulgent Wastrel Indulgent Wastrel 9 indulgent_wastrel -1 1 0 The Indulgent Wastrel was groomed to become good with money, and if good means spending it quickly, the Indulgent Wastrel certainly is.
Thrifty Clerk Thrifty Clerk 10 thrifty_clerk -1 3 +5% 3 The Thrifty Clerk is a dutiful, if not particularly skilled, administrator.
Fortune Builder Fortune Builder 11 fortune_builder -1 1 6 1 +10% 9 The Fortune Builder came out of adolescence armed with a well honed business sense, determined to live a life of luxury.
Midas Touched Midas Touched 12 midas_touched -1 2 9 2 +15% 15 This character is truly Midas Touched, never seemingly running out of funds - an excellent choice for Steward and mentor to children destine to become administrators.
Amateurish Plotter Amateurish Plotter 1 amateurish_plotter -1 1 +4 Personal Combat Skill 0 The Amateurish Plotter has received an education emphasizing intrigue skills. Unfortunately, it didn't stick.
Flamboyant Schemer Flamboyant Schemer 2 flamboyant_schemer -1 3 +8 Personal Combat Skill 2 Flamboyant Schemers thrive on court intrigue and fancy themselves as master of the trade. However, their lack of secrecy tends to endanger even their best efforts.
Intricate Webweaver Intricate Webweaver 3 intricate_webweaver 1 1 -1 6 +12 Personal Combat Skill 7 The Intricate Webweaver is a master manipulator, well suited to a life of intrigue.
Elusive Shadow Elusive Shadow 4 elusive_shadow 2 2 -1 9 +16 Personal Combat Skill 12 The Elusive Shadow has mastered the art of Intrigue and should make a perfect Spymaster - as well as an ideal mentor for prospective schemers.
Detached Priest Detached Priest 17 detached_priest -1 1 0 The Detached Priest received a clerical education but displays no talent beyond basic literacy.
Dutiful Cleric Dutiful Cleric 18 martial_cleric -1 3 +10 Zeal 2 The Dutiful Cleric is learned and possessed of beautiful penmanship, but lacks particular interest in theology.
Scholarly Theologian Scholarly Theologian 19 scholarly_theologian 1 1 -1 6 -5% +20 Zeal 6 The Scholarly Theologian is wise and well read, with a deep understanding of philosophy and theology.
Mastermind Theologian Mastermind Theologian 20 mastermind_theologian 2 2 -1 9 -5% +30 Zeal 11 The Mastermind Theologian is recognized as one of the top scholars of the Faith.

For characters of non-Christian religions, the cross in the icons of Learning learning education traits is replaced by a more appropriate symbol (a crescent for Muslims, menorah for Jews, triquetra for Pagans etc).

Childhood[edit]

With the DLC icon Conclave.png Conclave DLC active, children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each such trait provides a +1 bonus to a specific attribute. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood.

Check the specific table for the educational effects of each childhood trait, as well as the adult traits they can evolve into.

ID Internal name effect Flavor Text
Affectionate Affectionate 191 affectionate +1 Diplomacy Diplomacy This child is kind and quick to show love and affection. Can develop into: Kind , Content or Trusting
Playful Playful 197 playful +1 Diplomacy Diplomacy This child loves to engage in fun and games, almost always turning any activity into an excuse to play. Can develop into: Gregarious , Deceitful or (rarely) Lunatic
Haughty Haughty 190 haughty +1 Martial Martial This child is proud and vain, convinced of their own superiority. Can develop into: Proud , Arbitrary or Cruel
Rowdy Rowdy 193 rowdy +1 Martial Martial This child is loud and lively and usually prefers rough physical activities over calmer pursuits. Can develop into: Brawny , Honest or Dull
Conscientious Conscientious 198 conscientious +1 Stewardship Stewardship This child is unusually scrupulous and responsible, taking delight in completing any chores and tasks to perfection. Can develop into: Diligent or Temperate
Fussy Fussy 199 fussy +1 Stewardship Stewardship This child is very particular about details that seem trivial to others, sometimes to the point of causing anxiety and frustration. Can develop into: Patient , Greedy or Paranoid
Brooding Brooding 195 brooding +1 Intrigue Intrigue This child is a thinker, often sitting inside in deep ponderings as others play outside in the sun. Can develop into: Just , Wroth or Envious
Indolent Indolent 196 indolent +1 Intrigue Intrigue This child is very averse to any kind of exertion, be it mental or physical. Can develop into: Charitable , Slothful or Gluttonous
Willful Willful 194 willful +1 Intrigue Intrigue This child is stubborn and strong-willed, and doesn't obey or give way easily. Can develop into: Ambitious , Brave or Stubborn
Curious Curious 200 curious +1 Learning Learning This child has an inquisitive nature and is constantly asking questions and poking around looking for new and interesting things. Can develop into: Shrewd , Cynical or sympathies for other religions
Idolizer Idolizer 201 idolizer +1 Learning Learning This child is easily impressed and also has a fervent desire to seek for ultimate truths. Can develop into: Zealous , Erudite or Frail
Timid Timid 192 timid +1 Learning Learning This child is shy and usually avoids open conflict/ Can develop into: Humble , Shy or Craven

Health[edit]

Health Health-related traits are usually obtained through events or through diseases. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost DLC Flavor Text
Depressed Depressed depressed 22 -1 -1 -1 -1 -1 -5% Fertility
-5 Personal Combat Skill
Enables the Commit SuicideCommit Suicide targeted decision -15 Life has lost its luster to this character.
Drunkard Drunkard drunkard 33 -2 -5 Attraction
-5 Church
+5 Same Trait
-10 Personal Combat Skill
-5 Rationality
-5 This character is a drunken sot.
Immortal Immortal immortal 231 +10 +25 Taoist Immortal characters will not die from old age or disease DLC icon Reaper's Due.png This character has achieved eternal life and will never succumb to the ravages of old age. The character is not invincible though, physical injury will still hurt them.
Incapable Incapable incapable 32 -6 -6 -6 -6 -6 -3 -30% Fertility
-100 Personal Combat Skill
Rulers with this trait require a regent -66 Due to advance age, head injury or other mental disabilities, this character is not fit for any kind of work. Incapable rules must employ a regent.
Infirm Infirm infirm 31 -3 -3 -3 -3 -3 -1 -30% Fertility
-50 Personal Combat Skill
-10 Rationality
-31 This character is infirm and suffers from a sickly disposition.
Lunatic Lunatic lunatic 23 -10 Attraction
+5 Same Trait
-5 Vassal
-50 Rationality -8 This character is stark raving mad.
Maimed Maimed maimed 30 -2 -2 -15 Attraction
+5 Same Trait
-30 Personal Combat Skill Replaced with specific injuries with DLC icon Reaper's Due.png DLC -27 This character has been maimed. It would take a true miracle to heal such an injury.
Possessed Possessed possessed 24 -10 Attraction
+5 Same Trait
+5 Personal Combat Skill
-40 Rationality
Enables the Religious Fervour combat tactic -3 This character experiences frequent violent episodes, speaking in tongues, spitting and assaulting those nearby, as if possessed by evil spirits.
Renowned Physician Renowned Physician physician 237 +1 +2 +0.5 +5 General +0.25 Monthly Prestige Can be earned by serving as a court physician. Some characters found by using the Recruit Court PhysicianRecruit Court Physician decision already have this trait DLC icon Reaper's Due.png This character is a renowned practitioner of medicine and a sought after physician - he would be a welcome addition to the court of any ruler.
Scarred Scarred scarred 121 +10 Opposite Trait +0.10 Monthly Prestige Replaces Wounded
Opposite Grievously Scarred and Horrifically Scarred
Old wounds have left this character visibly scarred.
Scarred Grievously Scarred scarred_mid +5 Same Trait
+5 Opposite trait
+5 Attraction
+5 Tribal
+0.15 Monthly Prestige
+5 Personal Combat Skill
Opposite Scarred and Horrifically Scarred Old wounds have left this character visibly scarred.
Horrifically Scarred Horrifically Scarred scarred_high +10 Same Trait
+5 Opposite trait
+10 Attraction
+10 Tribal
+0.20 Monthly Prestige
+10 Personal Combat Skill
Opposite Scarred and Grievously Scarred This character has seen [Root.GetHerHis] share of fights, as [Root.GetHerHis] face can attest.
Stressed Stressed stressed 21 -1 -1 -1 -10% Fertility
-10 Personal Combat Skill
-14 This character finds the burden of work and life almost too much to handle.
Wounded Wounded wounded 29 -1 -1 -15 Personal Combat Skill Can evolve into Scarred or Infection -11 This character has been seriously injured, but the damage should heal, given time.

Diseases[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost
Aztec Disease Aztec Disease has_aztec_disease 132 -3 -2 -2 -3 -2 -4 -10 Attraction
-5 General
-30 Personal Combat Skill
-20% Fertility
-3 Personal Combat Skill
Epidemic Epidemic (after Dlc icon sunset invasion.png Aztec arrival)
Camp Fever Camp Fever has_typhus 36 -1 -2 -1 -2 -4 -20% Fertility
-40 Personal Combat Skill
Epidemic Epidemic
Cancer Cancer cancer 230 -3 -20% Fertility More likely when old aged
Consumption Consumption has_tuberculosis 34 -2 -1 -2 -2 -25 Personal Combat Skill Epidemic Epidemic
Dancing Plague Dancing Plague dancing_plague 235 -1 -1 -1 -1 -1 -2 -25% Fertility Epidemic Epidemic (rare)
Dysentery Dysentery dysentery 226 -1 -1 -4 -15 Attraction -25% Fertility
-20 Personal Combat Skill
Flu Flu flu 225 -1 -1 -1 -1 -1 -2 -10 Attraction -10 Personal Combat Skill Common and brief
Food Poisoning Food Poisoning food_poisoning 228 -2 -2 -2 -2 -2 -3 -15 Attraction -50% Fertility
-10 Personal Combat Skill
Gout Gout gout 227 -2 -1 -2 -20 Personal Combat Skill
Great Pox Has Great Pox syphilitic 27 -1 -1 -1 -1 -1 -2 -10 Attraction
-5 General
-20% Fertility 10% Inherit Chance -44
Slow Fever Has Slow Fever has_typhoid_fever 35 -2 -1 -1 -3 -10% Fertility
-40 Personal Combat Skill
Epidemic Epidemic
Ill Ill ill 25 -1 -1 -10% Fertility
-10 Personal Combat Skill
With DLC icon Reaper's Due.png The Reaper's Due DLC, the Ill trait is replaced by symptoms
Leper Leper leper 28 -1.5 -15 Attraction
-20 General
-95% Fertility
-25 Personal Combat Skill
Measles Measles has_measles 38 -2 -1 -2 -10% Fertility
-30 Personal Combat Skill
Epidemic Epidemic
Pneumonic Pneumonic pneumonic 26 -2 -2 -2 -2 -2 -4 -50% Fertility
-35 Personal Combat Skill
Rabies Rabies rabies 229 -3 -2 -3 -2 -7 -20 Attraction
-5 Vassal
+30 Personal Combat Skill
-50 Rationality
Scurvy Scurvy scurvy 238 -1 -1 -1 -1 -1 -3 -20 Personal Combat Skill Gained when leading troops at sea.
More likely after 3 years at sea.
More likely when an epidemic is ravaging your capital
-35
Sickly Sickly sickly 144 -2.5 Children can be born sickly.
Removed between the ages of 2 to 6
Smallpox Smallpox has_small_pox 39 -2 -1 -2 -3 -25% Fertility
-100 Personal Combat Skill
Epidemic Epidemic
The Plague The Plague has_bubonic_plague 37 -2 -3 -2 -3 -2 -7 -50% Fertility
-100 Personal Combat Skill
Epidemic Epidemic (nearly mapwide, many special events)

Symptoms[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Possible diseases
Abnominal Pain Abdominal Pain abdominal_pain 215 -1 -10% Fertility Has Slow Fever Camp Fever Flu Dysentery Cancer
Chest Pain Chest Pain chest_pain 211 -2 -10 Personal Combat Skill Pneumonic Consumption Cancer
Cough Cough cough 207 -1 -0.25 -5 Attraction Pneumonic Consumption Measles Flu Cancer
Cramps Cramps cramps 212 -2 -0.5 -10 Personal Combat Skill Food Poisoning The Plague
Diarrhea Diarrhea diarrhea 209 -2 -2 -1 -5 Attraction -20% Fertility
-1 Personal Combat Skill
Has Slow Fever Camp Fever Flu Dysentery Food Poisoning Cancer
Fatigue Fatigue fatigue 216 -1 -1 -0.25 -20 Rationality Consumption Camp Fever Flu Gout Rabies Cancer
Fever Fever fever 208 -1 -1 -10% Fertility
-10 Personal Combat Skill
-10 Rationality
Pneumonic Has Great Pox Consumption Has Slow Fever Camp Fever The Plague Measles Smallpox Aztec Disease Flu Dysentery Gout Food Poisoning Rabies
Headache Headache headache 214 -1 -1 -1 -0.5 -10 Personal Combat Skill
-10 Rationality
Has Great Pox Camp Fever Smallpox Aztec Disease Flu Cancer
Infection Infection infection 218 -3 -3 -3 -3 -3 -2 -10 Attraction -10 Personal Combat Skill
Malaise Malaise malaise 217 -0.75 Has Slow Fever The Plague Smallpox Aztec Disease Flu Rabies Cancer
Rash Rash rash 213 -0.5 -5 Attraction -10% Fertility Has Great Pox Camp Fever Measles Smallpox Aztec Disease
Vomiting Vomiting vomiting 210 -2 -2 -1 -5 Attraction -30% Fertility
-10 Personal Combat Skill
Flu Food Poisoning Cancer

Maimed[edit]

With DLC icon Reaper's Due.png The Reaper's Due DLC, these traits replace the generic Maimed trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the Severely Injured trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any trait listed in this section disqualifies a character from the imperial throne.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Cost Flavor Text
Disfigured Disfigured disfigured 222 -4 -20 Attraction
+5 Same Trait
This character is disfigured - a face few could love.
Mangled Mangled mangled 223 -2 -2 -2 -2 -2 -3 -5 Attraction
+5 Same Trait
-50% Fertility
-40 Personal Combat Skill
This character has been horribly mangled and now lives with a mangled body.
One-Eyed One-Eyed one_eyed 219 -10 Attraction
+10 Pagan
+5 Same Trait
-10 Personal Combat Skill This character is missing an eye - not something you see everyday.
One-Handed One-Handed one_handed 220 +1 -5 Attraction
+5 Same Trait
-20 Personal Combat Skill This character is missing a hand - having only one hand causes problems in combat but makes it easier to escape chores.
One-Legged One-Legged one_legged 221 +1 -10 Attraction
+5 Same Trait
-30 Personal Combat Skill This character is missing a leg - a real disability when it comes to the battlefield or chasing youngsters.
Severely Injured Severely Injured severely_injured 224 -2 -2 -2 -10 Attraction
+5 Same Trait
-25% Fertility
-20 Personal Combat Skill
This character was recently maimed resulting in serious injury, a life threatening condition. Once the wounds heals their health will recover, but the damage dealt will never fully heal.

Physique[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Cost Flavor Text
Fat Fat is_fat 340 -5 Tribal -10 Personal Combat Skill
-20 Zeal
This character is extremely overweight.
Malnourished Malnourished is_malnourished 341 -10 Personal Combat Skill
-5% Fertility
-20 Zeal
This character has a very fragile health.

Birth[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost Flavor Text
Bastard Bastard bastard 41 -1 +5 Same Trait See: Bastard. Disqualifies the character from succession and does not inherit parent dynasty. Enables decision to Legitimize Bastard Legitimize Bastard.
Opposite of Legitimized Bastard Legitimized bastard.png
This character was born out of wedlock and has not been legitimized - and is thus disqualified from the line of succession.
Born in the Purple Born in the Purple born_in_the_purple 124 +5 Vassal +0.5 Monthly Prestige Given to children born to a Byzantine Emperor.
Takes precedence in inheritance
This character is porphyrogennetos - literally "born in the purple." It is an honor bestowed only to children born of a ruling Basileus or Basilissa in the Purple Chamber of the Imperial Palace. Their succession claim is stronger than that of older sibling born before their parent ascended the throne.
Child of Concubine Child of Concubine child_of_consort 133 -1 For characters born to ruler and his concubine.
These characters can inherit both lands and dynasty
This character was born to the concubine of a ruler. Children of concubines can inherit but are somewhat poorly regarded by others.
Child of Concubine Child of Consort child_of_consort_male 387 -1 For characters born to ruler and her consort.
These characters can inherit both lands and dynasty
This character was born to the consort of a ruler. Children of consorts can inherit but are somewhat poorly regarded by others.
Legitimized Bastard Legitimized Bastard legit_bastard 43 -1 Gained through decision of parent.
Opposite of Bastard
-1 This character was born a bastard but was legitimized. Legitimized bastards can inherit, though the stain of bastardy can never be entirely cleansed.
Twin Twin twin 42 +30 with their twin This character had the fortune of being offered a twin. Twins like each other better.

Pregnancy[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost Flavor Text
Pregnant Pregnant pregnant 44 +15 Spouse -20 Personal Combat Skill This woman is with child.
Final Months Final Months pregnancy_finishing 334 Will need a regent, but can still be guardian to children This woman has entered the last phase of her pregnancy. Her condition is preventing her from taking part of her public life, at least until the time her labor comes to term.
Difficult Pregnancy Difficult Pregnancy hard_pregnancy 335 +15 Spouse -50 Personal Combat Skill -5 Rationality This woman is going through a particularly hard pregnancy. Actions that would normally be simple are now beyond her abilities.
Troubled Pregnancy Troubled Pregnancy troubled_pregnancy 336 +15 Spouse -100 Personal Combat Skill Will need a regent (incapacitating)
-15 Rationality
This woman is going through or has recently gone through a particularly troubled pregnancy, leaving her weakened and feverish in her bed and unable to do much.

Genetic[edit]

Congenital Traits Genetic traits are randomly assigned at birth (although a few, like Stutter , may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, check Breeding.

Positive[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
Attractive Attractive fair 53 +1 1% 15% +30 Attraction Opposite of Ugly 16
Genius Genius genius 56 +5 +5 +5 +5 +5 0.5% 15% +5 Vassal +10 Personal Combat Skill
+30 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Imbecile , Slow , and Quick
30
Quick Quick quick 57 +3 +3 +3 +3 +3 1% 15% +5 Personal Combat Skill
+15 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Imbecile , Slow and Genius
15
Strong Strong strong 61 +1 +2 +1 1% 15% +10 Attraction
+5 Vassal
+10 Tribal
+10% Fertility
+10 Personal Combat Skill
Opposite of Weak 25


Negative[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
Clubfooted Clubfooted clubfooted 48 -1 0.5% 15% -10 Attraction
+5 Same Trait
-5 Personal Combat Skill -4
Dwarf Dwarf dwarf 55 -1 0.25% 25% -30 Attraction
+5 Same Trait
-15 Personal Combat Skill Inherit chance increases to 50% if both parents have the Dwarf trait. Opposite of Giant -14
Harelip Harelip harelip 49 -1 0.5% 15% -10 Attraction
+5 Same Trait
-4
Hunchback Hunchback hunchback 50 -1 0.5% 15% -30 Attraction
+5 Same Trait
-5 Vassal
-19
Imbecile Imbecile imbecile 59 -8 -8 -8 -8 -8 0.5% 15% -30 Attraction
-10 Vassal
-30 Personal Combat Skill
-30 Rationality
Opposite of Slow , Quick , and Genius -65
Inbred Inbred inbred 60 -5 -5 -5 -5 -5 -1.5 25% -30 Attraction
-10 Vassal
-30% Fertility
-20 Personal Combat Skill
-20 Rationality
Inherit chance increases to 50% if both parents have the Inbred trait -71
Lisp Lisp lisp 51 -1 0.5% 15%
+5 Same Trait
Enables the Confused Orders combat tactic -1
Slow Slow slow 58 -3 -3 -3 -3 -3 1% 15% -5 Personal Combat Skill
-15 Rationality
Opposite of Imbecile , Quick , and Genius -15
Stutter Stutter stutter 52 -1 0.5% 15% +5 Same Trait Enables the Confused Orders combat tactic -4
Ugly Ugly ugly 54 -1 1% 10% -20 Attraction Opposite of Attractive -11
Weak Weak weak 62 -1 -1 1% 15% -10 Attraction
-5 Vassal
-10 Tribal
-5% Fertility
-10 Personal Combat Skill
Opposite of Strong -22
Giant Giant giant 327 -0.5 0.5% 5% +5 Vassal
+10 Tribal
-5 Attraction
-20% Fertility
+10 Personal Combat Skill
Opposite of Dwarf
Left-Handed Left-Handed lefthanded 337 0.75% 25% +5 Same Trait
-10 Christian Church
-10 Muslim
+15 Personal Combat Skill


Non-inheritable[edit]

Non-inheritable equivalents of some genetic traits can be gained via education.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost
Brawny Brawny robust 203 +1 +2 +1 +5 Attraction
+5 Vassal
+5 Tribal
+10 Personal Combat Skill Opposite of Frail 21
Sturdy Sturdy sturdy 339 +0.25 +2 Personal Combat Skill Opposite of Frail , Brawny
Frail Frail feeble 204 -1 -0.5 -5 Attraction
-5 Vassal
-5 Tribal
-10 Personal Combat Skill Opposite of Brawny -14
Shrewd Shrewd shrewd 205 +2 +2 +2 +2 +2 +3 Personal Combat Skill
+15 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Dull
10
Dull Dull dull 206 -2 -2 -2 -2 -2 -3 Personal Combat Skill
-15 Rationality
Opposite of Shrewd -10
Groomed Groomed groomed 404 +15 Attraction
-5 Opposite Trait
Opposite of Uncouth
Uncouth Uncouth uncouth 405 -10 Attraction
-5 Opposite Trait
Opposite of Groomed

Lifestyle[edit]

Lifestyle Lifestyle traits are given after prolonged selection of a focus. Without the DLC icon Way of Life.png Way of Life DLC, they are granted by lifestyle event chains that occur randomly.

Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer Ruler Designer DLC.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Focus Miscellaneous Cost
Administrator Administrator administrator 180 +3 +10% Movement Speed Rulership 10
Architect Architect architect 181 +1 +2 +10 Same Trait +20% Siege Business 12
Duelist Duelist duelist 69 +3 +10 Same Trait +30 Personal Combat Skill War 10
Game Master Game Master gamer 186 +2 +1 +10 Same Trait +30% Narrow Flank Carousing
Family
10
Gardener Gardener gardener 66 +2 +1 +10 Same Trait Business 10
Hedonist Hedonist hedonist 64 +2 +1 -5 Christian Church
-5 Opposite Trait
+10 Same Trait
+20% Fertility
-30 Zeal
Seduction
Carousing
Opposite of Celibate 10
Hunter Hunter hunter 70 +1 +2 +10 Same Trait +10 Personal Combat Skill
+20% Pursue
Hunting Not obtainable by Jain characters 10
Impaler Impaler impaler 68 +2 +1 +10 Same Trait +10 Personal Combat Skill
+10% Morale Damage
-15 Honor
Intrigue Not obtainable by Jain characters 10
Master Schemer Master Schemer schemer 184 +3 -5 Same Trait Intrigue 10
Master Seducer Master Seducer seducer 178 +1 +2 +50 Attraction Seduction Only obtainable by male characters.
Opposite of Celibate and Master seductress
12
Master Seductress Master Seductress seductress 179 +1 +2 +50 Attraction Seduction Only obtainable by female characters.
Opposite of Celibate and Master seducer
12
Mystic Mystic mystic 67 +1 +2 +10 Same Trait Scholarship 10
Scholar Scholar scholar 65 +3 +10 Same Trait Scholarship Not obtainable by Muslim characters.
Non-Muslim equivalent of Faqih
10
Socializer Socializer socializer 183 +3 +10 Attraction
+10 Same Trait
Carousing
Family
12
Strategist Strategist strategist 182 +2 +1 +10 Same Trait +20% Defence War 12
Theologian Theologian theologian 185 +1 +2 Theology 10

As of DLC icon Way of Life.png Way of Life, the following traits are no longer lifestyle traits:

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Celibate Celibate celibate 63 +5 Christian Church
-5 Opposite Trait
+10 Same Trait
-1000% Fertility
+1 Monthly Piety
+30 Zeal
Opposite of Hedonist , Master seducer , and Master seductress -28
Falconer Falconer falconer 72 +1 +10 Same Trait Not obtainable by Jain characters 4
Poet Poet poet 71 +1 +10 Same Trait 4

Personality[edit]

Personality Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.

Adults with fewer than 5 personality traits may get choices to add new ones, while rulers with 6 or more personality traits may lose them randomly (except cruel/stubborn/erudite).

The Seven Virtues[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Chaste Chaste chaste 74 +1 +5 Christian Church
-5 Opposite Trait
+0.5 Monthly Piety
-15% Fertility
+10 Zeal
Opposite of Lustful .
Not obtainable by Muslim characters
6
Temperate Temperate temperate 76 +2 +5 Church
+5 Same Trait
-5 Opposite Trait
-20 Greed
+10 Zeal
Opposite of Gluttonous 5
Charitable Charitable charitable 78 +3 +5 Church
+5 Same Trait
-5 Opposite Trait
-3 Personal Combat Skill
-15 Ambition
+10 Honor
-100 Greed
+10 Zeal
Opposite of Greedy 6
Diligent Diligent diligent 80 +1 +1 +1 +1 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-10 Greed
+10 Zeal
Opposite of Slothful 10
Patient Patient patient 84 +1 +1 +1 +1 -5 Opposite Trait +5 Personal Combat Skill
+20% Defense
+10 Rationality
Opposite of Wroth 12
Kind Kind kind 82 +2 -2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-5 Personal Combat Skill
+10 Honor
Opposite of Envious and Cruel 5
Humble Humble humble 86 +5 Same Trait
-5 Opposite Trait
+1 Monthly Piety
-10 Ambition
Opposite of Proud 20

The Seven Sins[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Lustful Lustful lustful 73 +1 -5 Christian Church -0.25 Monthly Piety
+20% Fertility
+20 Greed
-10 Zeal
Opposite of Chaste 0
Cluttonous Gluttonous gluttonous 75 -2 -5 Church
-15 Attraction
+5 Same Trait
+20 Greed
-10 Zeal
Opposite of Temperate -10
Greedy Greedy greedy 77 -1 +10% National Tax
+15 Ambition
-10 Honor
+100 Greed
Opposite of Charitable 4
Slothful Slothful slothful 79 -1 -1 -1 -1 -1 -5 Vassal -5 Personal Combat Skill
-10 Ambition
+10 Greed
-10 Zeal
Enables the Hesitant Commander combat tactic.
Opposite of Diligent
-10
Wroth Wroth wroth 83 -1 +3 -1 +3 Personal Combat Skill
-5 Honor
-10 Rationality
Enables the Reckless Charge combat tactic.
Opposite of Patient
1
Envious Envious envious 81 -1 +2 -15 Liege +3 Personal Combat Skill
-10 Honor
Opposite of Kind 1
Proud Proud proud 85 +0.5 Monthly Prestige
+10 Ambition
Opposite of Humble 5

Other[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Ambitious Ambitious ambitious 93 +2 +2 +2 +2 +2 -5 Same Trait
-25 Ambition Opinion
+3 Personal Combat Skill
+40 Ambition
+10 Zeal
"Ambition Opinion" affects an ambitious character's opinion of a character they want something from.
Opposite of Content
8
Arbitrary Arbitrary arbitrary 95 -2 +1 -1 -5 Vassal -10 Honor
-20 Rationality
-10 Zeal
Opposite of Just -8
Brave Brave brave 90 +2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+10 Personal Combat Skill
+10% Morale Defense
Enables the Heroic Countercharge combat tactic.
Opposite of Craven
12
Content Content content 94 -1 +25 Liege +0.5 Monthly Piety
-40 Ambition
-10 Zeal
Opposite of Ambitious 9
Craven Craven craven 89 -2 -5 Vassal -10 Personal Combat Skill
-20% Morale Defense
Enables the Timid Advance combat tactic.
Opposite of Brave
-17
Cruel Cruel cruel 101 -1 +1 -5 Vassal +3 Personal Combat Skill
+10% Morale Damage
-5 Honor
+5 Greed
Enables the Charging Own Skirmishers combat tactic.
Opposite of Kind .
Can mutilate Maimed prisoners.
0
Cynical Cynical cynical 97 +2 -5 Church
+5 Same Trait
-5 Opposite Trait
-0.2 Monthly Piety
+10 Rationality
-100 Zeal
Opposite of Zealous -5
Deceitful Deceitful deceitful 87 -2 +3 -5 Opposite Trait +3 Personal Combat Skill
-25 Honor
Opposite of Honest -2
Erudite Erudite erudite 188 +2 +5 Church -2 Personal Combat Skill 5
Gregarious Gregarious gregarious 92 +2 +5 Vassal
+5 Attraction
+5 Same Trait
Opposite of Shy 12
Honest Honest honest 88 +3 -2 +5 Same Trait
-5 Opposite Trait
-2 Personal Combat Skill
+25 Honor
Opposite of Deceitful 1
Just Just just 96 +2 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+10 Honor
+20 Rationality
+10 Zeal
Opposite of Arbitrary 8
Paranoid Paranoid paranoid 99 -1 +2 -10 Honor Opposite of Trusting 1
Shy Shy shy 91 -2 -2 Personal Combat Skill
Enables the Hesitant Commander combat tactic.
Opposite of Gregarious
-2
Stubborn Stubborn stubborn 189 -1 +1 -5 Vassal +3 Personal Combat Skill
+10 Ambition
+10 Zeal
-5
Trusting Trusting trusting 100 +1 -2 -2 Personal Combat Skill
+10 Honor
Opposite of Paranoid -1
Zealous Zealous zealous 98 +2 +5 Church
+15 Religious Same Trait
-25 Other Faith
-5 Opposite Trait
+1 Monthly Piety
-10 Rationality
+100 Zeal
Enables the Religious Fervour combat tactic if the character also has the Inspiring leader trait.
Opposite of Cynical , Decadent , Sympathy for Christendom Sympathy Christendom.png, Sympathy for Islam Sympathy Islam.png, Sympathy for Eastern religions Sympathy indian.png, Sympathy for Judaism Sympathy Judaism.png, Sympathy for Pagans Sympathy Pagans.png, and Sympathy for Zoroastrianism Sympathy Zoroastrianism.png
30

Leadership[edit]

Martial Leadership Characters with the Brilliant strategist education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.

They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.

Name Command ID Units Casualty and morale Terrain Other modifiers Combat Tactics
Aggressive Leader Aggressive Leader aggressive_leader 111 +10% Damage
-10% Defense
+25% Pursue Heroic Countercharge
Reckless Charge
Battlefield Terrain Master Battlefield Terrain Master narrow_flank_leader 158 +50% Narrow Flank
Defender Defender defensive_leader 108 -10% Damage
+25% Defense
Inspired Defense
Direct Leader Direct Leader experimenter 109 +20% Leading the Center
Flanker Flanker flanker 110 +20% Flanker
Holy Warrior Holy Warrior holy_warrior 130 +30% Damage Against Religious Enemies
Inspiring Leader Inspiring Leader inspiring_leader 105 +15% Morale Damage
+15% Morale Defense
Inspired Defense
Religious Fervor
Organizer Organizer organizer 107 +20% Movement Speed
+10% Retreat
Timid Advance
Siege Leader Siege Leader siege_leader 112 +40% Siege
Trickster Trickster trickster 106 +30% Experimentality Clever Ambush
Unyielding Unyielding unyielding_leader 131 +10 Defense
+20% Morale Defense
Winter Soldier Winter Soldier winter_soldier 177 +50% Winter Combat +4 Winter Supply
Unit leadership traits
Cavalry Leader Cavalry Leader cavalry_leader 104 +20% Mounted Troops Heroic Countercharge
Heavy Infantry Leader Heavy Infantry Leader heavy_infantry_leader 103 +20% Heavy Foot Troops
Light Foot Leader Light Foot Leader light_foot_leader 102 +20% Light Foot Troops
War Elephant Leader War Elephant Leader war_elephant_leader 174 +20% War Elephants +20% Morale Damage
Terrain expertise traits
Desert Expert Desert Expert desert_terrain_leader 129 +20% Desert
Flat Terrain Expert Flat Terrain Expert flat_terrain_leader 126 +20% Plains
+20% Farmlands
+20% Steppe
Jungle Expert Jungle Expert jungle_terrain_leader 174 +20% Jungle
Mountain Expert Mountain Expert mountain_terrain_leader 128 +20% Mountains
Rough Terrain Expert Rough Terrain Expert rough_terrain_leader 127 +20% Forest
+20% Hills
Chinese leadership traits
Way of the Dog Way of the Dog logistics_expert 318 +20% Leading the Center -50% Attrition
+30 Days of Supply
Way of the Dragon Way of the Dragon master_of_flame 317 +20% Damage
+20% Morale Damage
Way of the Leopard Way of the Leopard sapper 320 +20% Hills
+20% Forest
+50% Siege
Way of the Tiger Way of the Tiger levy_coordinator 319 +20% Flanker +30% Movement Speed
+20% Retreat
Warrior Lodge traits
Fearsome Fearsome Norse.png norse_leader 346 +25% Heavy Foot Troops +50% Imprison Enemy Commander
Marauder Marauder Tengri.png tengri_leader 347 +20% Light Cavalry
+10% Heavy Cavalry
+20% Plains
+20% Farmlands
+20% Steppe
Forest Ambusher Forest Ambusher Romuva.png baltic_leader 348 +15% Defense
+30% Flanker
+20% Forest
Shield of the Tundra Shield of the Tundra Pagans#Suomenusko finnish_leader 349 +25% Winter Combat +20% Arctic +3 Winter Supply
Pillar of the Plains Pillar of the Plains Pagans#Slavic slavic_leader 350 +20% Morale Damage
+20% Morale Defense
+20% Plains (only)
Spirit Warrior Spirit Warrior Pagans#West_African west_african_leader 351 +20% Light Foot Troops
+20% Light Cavalry
+20% Desert
Scorcher Scorcher Pagans#Zunist zun_leader 352 +20% Desert
+20% Mountain
+20% Siege
+10% Movement Speed
Mountain Guardian Mountain Guardian Pagans#Bön bon_leader 353 +20% Light Foot Troops +20% Hills
+20% Mountains
+10% Movement Speed
Aeneator Aeneator Pagans#Hellenic hellenic_leader 354 +30% Morale Damage
+20% Morale Defense
+10% Movement Speed

Religion-specific[edit]

Christian[edit]

CatholicOrthodoxMiaphysiteNestorian These traits are exclusive to Christians.

Name Command ID Opinions Other modifiers Miscellaneous Cost
On Pilgrimage On pilgrimage on_pilgrimage 143 +5 Same Faith +0.2 Monthly Piety Gained after taking the decision to Go on Pilgrimage Go on Pilgrimage.
Replaced by Pilgrim
Pilgrim Pilgrim pilgrim 119 +5 Same Faith +0.1 Monthly Piety Gained by completing the pilgrim event chain 5
Crowned by a Bishop Crowned by a Bishop crowned_by_priest 328 +0.05 Monthly Prestige
+0.10 Monthly Piety
See Coronation
Crowned by a Prince-Bishop Crowned by [a Prince-Bishop] crowned_by_bishop 329 +5 Church +0.25 Monthly Prestige
+0.25 Monthly Piety
Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation.
Crowned by Pope Crowned by [a Pope] crowned_by_pope 330 +10 Church +0.50 Monthly Prestige
+0.50 Monthly Piety
Self-Crowned Self-Crowned crowned_by_myself 331 +10 Vassal
-25 Church
+1.00 Monthly Prestige
-0.50 Monthly Piety
Baptized by a Pope Baptized by [a pope or patriarch] baptized_by_pope 342 +5 Christian +0.05 Monthly Prestige
+0.10 Monthly Piety
Trait is lost if religion is changed
Baptized by a Prince-Bishop Baptized by [a Prince-Bishop] baptized_by_bishop 343 +5 Church +0.05 Monthly Piety Trait is lost if religion is changed
Baptized by Satanists Baptized by [a satanist] baptized_by_satan 344 +15 Same Trait +0.05 Monthly Prestige
-0.10 Monthly Piety
Visible only to the character and members of the satanist society

Muslim[edit]

SunniShiaIbadi These traits are exclusive to Muslims, except for Sayyid and Mirza which are inherited.

Name Command ID Learning Opinions Other modifiers Miscellaneous Cost
Ashari Ashari ashari 146 -30 Opposite Trait +1 Monthly Piety Gained through decision. Trait is lost if religion is changed.
Opposite of Mutazilite
Decadent Decadent decadent 172 -10 Personal Combat Skill Characters with the Decadent trait generate 2% decadence for their dynasty per month, unless imprisoned.
Opposite of Zealous
Faqih Faqih faqih 116 +3 +5 Muslim Muslim equivalent of Scholar . 8
Hafiz Hafiz hafiz 117 +5 Muslim Gained by completing the Hafiz event chain 1
Hajjaj Hajjaj hajjaj 114 +5 Muslim +0.10 Monthly Piety Gained by completing the Hajj event chain. Muslim equivalent of Pilgrim 4
Mirza Mirza mirza 120 +5 Muslim Obtained by children of Sayyid mothers, but non-Sayyid fathers 1
Mutazilite Mutazilite mutazilite 145 +5 -30 Opposite Trait Gained through decision. Trait is lost if religion is changed.
Opposite of Ashari
On Hajj On Hajj on_hajj 115 +10 Muslim +0.2 Monthly Piety Gained during the Hajj event chain.
Replaced by Hajjaj
Sayyid Sayyid sayyid 118 +5 Muslim Obtained by children of Sayyid fathers 1

Germanic pagan[edit]

NorseReformed Norse These traits are exclusive to Germanic Pagan characters.

Name Command ID Diplomacy Martial Opinions Other modifiers Miscellaneous Cost
Berserker Berserker berserker 136 -2 +4 +10 Same Trait +25 Personal Combat Skill
-5 Rationality
North Germanic characters following a Germanic pagan religion can obtain this trait through a combat event 7

Shieldmaiden[edit]

A ruler may appoint a woman in their court as a Shieldmaiden if:

  • The ruler is Germanic pagan, the woman has 10+ martial skill, and the woman has one of the following traits: Brave , Proud , Ambitious , Diligent , Just , or Gregarious
  • The ruler is a member of a warrior lodge, and the woman is the ruler's sister or daughter

In all cases, the woman must have NONE of: Incapable , Inbred , Imbecile .

Appointing a shieldmaiden costs wealth and gives prestige (to player and the woman).

Name Command ID Diplomacy Martial Opinions Other modifiers Miscellaneous Cost
Shieldmaiden Shieldmaiden shieldmaiden 236 +15 Religious Same Trait
+5 Pagan Opinion
+10 Personal Combat Skill
+0.1 Monthly Piety
+10 Zeal
Can serve as marshal or commander.

Special battle events involving shieldmaidens are possible when the ruler is leading troops.

Zoroastrian[edit]

Zoroastrian These traits are exclusive to Zoroastrian characters.

Name Command ID Opinions Other modifiers Miscellaneous Cost
Saoshyant Saoshyant saoshyant 138 +10 Zoroastrians +20 Personal Combat Skill Acquired through Become Saoshyant decision by a Zoroastrian ruler who controls the Persian Empire and all of its de jure duchies
Saoshyant Descendant Saoshyant Descendant saoshyant_descendant 139 +5 Zoroastrians Gained by children of a Saoshyant parent

Dharmic[edit]

HinduBuddhistJain These traits are exclusive to Dharmic characters.

Name Command ID Opinions Other modifiers Miscellaneous Cost
Pilgrim Pilgrim indian_pilgrim 310 +5 Same Faith +0.1 Monthly Karma Gained through Indian pilgrim events. 5
On Indian Pilgrimage On pilgrimage on_indian_pilgrimage 311 +5 Same Faith +0.2 Monthly Karma Gained during the pilgrim event chain.
Replaced by Indian pilgrim .
Brahmin Brahmin brahmin 159 +0.1 Monthly Karma The highest caste. Hindu characters are required to have this trait to be granted temple holdings.
Kshatriya Kshatriya kshatriya 160 +0.1 Monthly Prestige The second-highest caste. Required for Hindu characters to be granted castle holdings.
Vaishya Vaishya vaishya 161 +0.03 Monthly Wealth The third caste. Hindu characters are required to have this trait to be granted city holdings.
Shaivist Shaivist shaivist_hindu 163 -5 Opposite Trait +0.5 Monthly Prestige Hindu religious branch.
Opposite of Shaktist Shaktist hindu.png, Smartist Smartist hindu.png, and Vaishnavist Vaishnavist hindu.png.
Shaktist Shaktist shaktist_hindu 165 -5 Opposite Trait +20% Fertility Hindu religious branch.
Opposite of Shaivist Shaivist hindu.png, Smartist Smartist hindu.png, and Vaishnavist Vaishnavist hindu.png.
Smartist Smartist smartist_hindu 166 -5 Opposite Trait +0.5 Monthly Karma Hindu religious branch.
Opposite of Shaivist Shaivist hindu.png, Shaktist Shaktist hindu.png, and Vaishnavist Vaishnavist hindu.png.
Vaishnavist Vaishnavist vaishnavist_hindu 164 -5 Opposite Trait
+5 Vassal
Hindu religious branch.
Opposite of Shaivist Shaivist hindu.png, Shaktist Shaktist hindu.png, and Smartist Smartist hindu.png.
Mahayana Mahayana Buddhist mahayana_buddhist 167 -5 Opposite Trait
+5 Vassal
Buddhist religious branch.
Opposite of Theravada Buddhist Theravada buddhist.png, and Vajrayana Buddhist Vajrayana buddhist.png.
Theravada Theravada Buddhist theravada_buddhist 169 -5 Opposite Trait +1 Learning Learning Buddhist religious branch.
Opposite of Mahayana Buddhist Mahayana buddhist.png, and Vajrayana Buddhist Vajrayana buddhist.png.
Vajrayana Vajrayana Buddhist vajrayana_buddhist 168 -5 Opposite Trait +1 Health Buddhist religious branch.
Opposite of Mahayana Buddhist Mahayana buddhist.png, and Theravada Buddhist Theravada buddhist.png.
Digambara Digambara Jain digambara_jain 170 -5 Opposite Trait +1 Health Jain religious branch.
Opposite of Svetambara Jain Svetambara jain.png.
Svetambara Svetambara Jain svetambara_jain 171 -5 Opposite Trait
+5 Vassal
Jain religious branch.
Opposite of Digambara Jain Digambara jain.png.

Ascetic traits[edit]

Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.

The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.

Name Command ID Opinions Other modifiers Religions Miscellaneous Cost
Monk Monk monk 141 +5 Same Faith +0.3 Monthly Piety Catholic Orthodox Miaphysite Nestorian Males only
Nun Nun nun 142 +5 Same Faith +0.3 Monthly Piety Catholic Orthodox Miaphysite Nestorian Females only
Muni Muni muni 304 +5 Same Faith +0.3 Monthly Purity Jainism Males only
Aryika Aryika aryika 305 +5 Same Faith +0.3 Monthly Purity Jainism Females only
Bhikkhu Bhikkhu bhikkhu 306 +5 Same Faith +0.3 Monthly Karma Buddhism Males only
Bhikkuni Bhikkuni bhikkhuni 307 +5 Same Faith +0.3 Monthly Karma Buddhism Females only
Sanyasi Sanyasi sanyasi 308 +5 Same Faith +0.3 Monthly Karma Hinduism Males only
Sanyasini Sanyasini sanyasini 309 +5 Same Faith +0.3 Monthly Karma Hinduism Females only

Crusader traits[edit]

Crusader traits are religion-specific traits that are earned by characters participating as an attacker in a crusade, jihad, or great holy war who have reached the target kingdom as a commander. While all religion groups besides the Dharmic religions, which have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.

All crusader traits are opposite of each other and provide similar modifiers.

Name Command ID Martial Opinions Other modifiers Religions Miscellaneous Cost
Ares' Own Ares' Own ares_own 248 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Hellenic The Hellenic religion must be reformed to have a religious head. Without Holy Fury.pngHoly Fury, it is not attainable in game and can only be found on Incitatus.
Crusader Crusader crusader 40 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Catholic Fraticelli The Fraticelli Papacy must be established for their Pope to declare a crusade. 17
Crusader King Crusader King crusader_king +3 +35 Church +15 Personal Combat Skill
+30% Damage Against Religious Enemies
+20% Levy Size
+20 Zeal
Catholic Fraticelli The Fraticelli Papacy must be established for their Pope to declare a crusade.
Crusader Queen Crusader Queen crusader_queen +3 +35 Church +15 Personal Combat Skill
+30% Damage Against Religious Enemies
+20% Levy Size
+20 Zeal
Catholic Fraticelli The Fraticelli Papacy must be established for their Pope to declare a crusade.
Eagle Knight Eagle Knight eagle_warrior 242 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Aztec The Aztec religion must be reformed to have a religious head.
Gond-i Shahanshah Gond-i Shahanshah gondi_shahansha 251 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Zoroastrian The Restore High PriesthoodHigh Priesthood must be restored for Zoroastrianism to have a religious head.
Hound of Dievas Hound of Dievas romuvas_own 247 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Romuva The Romuva religion must be reformed to have a religious head.
Kanai Kanai shaddai 250 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Judaism The Build the Third TempleThird Temple must be built for Judaism to have a religious head.
Mujahid Mujahid mujahid 113 +2 +15 Religious Same Trait
+5 Muslim
+10 Personal Combat Skill
+10 Zeal
Sunni Shia Ibadi
Yazidi Hurufi Karijite
The relevant caliphate or sheikhdom must exist in order for jihads to be declared. 11
Nyame's Shield Nyame's Shield nyames_shield 245 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed West African The West African religion must be reformed to have a religious head.
Perun's Chosen Perun's Chosen peruns_chosen 246 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Slavic The Slavic religion must be reformed to have a religious head.
Skylord Skylord tengri_warrior 249 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Tengri The Tengri religion must be reformed to have a religious head.
Ukko's Hammer Ukko's Hammer ukkos_shield 244 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Suomenusko The Suomenusko religion must be reformed to have a religious head.
Valhala Bound Valhalla Bound valhalla_bound 232 +2 +15 Religious Same Trait
+5 Pagan
+10 Personal Combat Skill
+10 Zeal
Reformed Germanic The Germanic religion must be reformed to have a religious head.
Warrior of the Sun Warrior of the Sun sun_warrior 243 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Zunist The Zunist religion must be reformed to have a religious head.
Kailash Guardian Kailash Guardian kailash_guardian 407 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
Reformed Bon The Bon religion must be reformed to have a religious head.

Sympathy for other religious groups[edit]

Sympathy for other religious group traits remove the "-20 Infidel" opinion penalty both ways for characters who match the religion that the trait tolerates.

If a character on the receiving end of the trait is Zealous , the "-25 Zealous" opinion penalty will remain even though the "Infidel" opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).

Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews Sympathy for Judaism and Muslims Sympathy for Islam.

Name Command ID Miscellaneous Cost
Sympathy for Christendom Sympathy for Christendom sympathy_christendom 147 Removes the -20 Infidel opinion penalty both ways with Christian characters
Sympathy for Indians Sympathy for Eastern religions sympathy_indian 162 Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions
Sympathy for Islam Sympathy for Islam sympathy_islam 148 Removes the -20 Infidel opinion penalty both ways with Muslim characters
Sympathy for Judaism Sympathy for Judaism sympathy_judaism 151 Removes the -20 Infidel opinion penalty both ways with Jewish characters
Sympathy for Pagans Sympathy for Pagans sympathy_pagans 149 Removes the -20 Infidel opinion penalty both ways with Pagan characters
Sympathy for Zoroastrianism Sympathy for Zoroastrianism sympathy_zoroastrianism 150 Removes the -20 Infidel opinion penalty both ways with Zoroastrian characters

Bad priests[edit]

Priests with inappropriate traits who are unable to exercise discretion (Diplomacy Diplomacy ≤ 3) or hide their habits from public view (Intrigue Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Dlc icon sons of abraham.png Sons of Abraham DLC.

The traits considered "inappropriate" depend on religion. The traits below are considered unpriestly by all religions:

  • Cynical
  • Slothful
  • Lunatic

It should be noted that Incapable priests are never at risk. Other qualifying traits are listed as follows.

Name ID Command Religion Opinion Other modifiers Ranks Qualifying traits
Immoral Priest Immoral Priest 156 bad_priest_zoroastrian Zoroastrian -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or High Priest Greedy , Wroth , Envious , Proud ,

Arbitrary , Cruel , Possessed

Unworthy Priest Unworthy Priest 157 bad_priest_aztec Aztec -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest Kind , Lustful , Gluttonous , Arbitrary ,

Craven , Hedonist , Possessed

Unworthy Priest Unworthy Priest 154 bad_priest_norse Germanic -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or Fylkir Gluttonous , Greedy , Wroth , Envious ,

Craven , Hedonist , Possessed

Unworthy Priest Unworthy Priest 155 bad_priest_tengri Tengri -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be Priest or High Priest Greedy , Wroth , Envious , Arbitrary ,

Cruel , Paranoid

Wicked Caliph Wicked Caliph 153 bad_priest_muslim SunniShiaIbadi -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Caliph Lustful , Gluttonous , Greedy , Wroth ,

Envious , Proud , Hedonist , Possessed

Wicked Priest Wicked Priest 152 bad_priest_christian CatholicOrthodoxMiaphysiteNestorian -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest Lustful , Gluttonous , Greedy , Wroth ,

Envious , Proud , Hedonist , Homosexual ,
Possessed

Bad priests get -10 Church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.

The death of a Christian religious head with Wicked Priest Bad priest christian.png will trigger a special event for all members of that religion: the Cadaver Synod.

Zodiac Signs[edit]

Hellenic.png Reformed Hellenic.png These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine. They can also randomly be received while inviting someone to stargazing or doing the "Study the skies" mission for the Hermetic Society. Getting the traits this way has no religion requirement beyond what is required to join the society.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Date
Aries Aries zodiac_aries 375 +1 -1 +5 Same trait
-15 Opposite Trait
+40 Honor
+20 Zeal
-20 Greed
Opposite of Libra Libra

Romantic match with Gemini Leo Sagittarius Aquarius
Romantic mismatch with Cancer Capricorn

20 March-
18 April
Taurus Taurus zodiac_taurus 384 +1 -1 +5 Same trait
-5 Opposite Trait
-20 Rationality
+40 Ambition
Opposite of Scorpio Scorpio

Romantic match with Cancer Virgo Capricorn Pisces
Romantic mismatch with Leo Aquarius

19 April-
19 May
Gemini Gemini zodiac_gemini 378 +1 -1 -5 General
+10 Same trait
-15 Opposite Trait
-20 Rationality
+40 Ambition
+20 Greed
Opposite of Sagittarius Sagittarius

Romantic match with Aries Leo Libra Aquarius
Romantic mismatch with Virgo Pisces

20 May-
20 June
Cancer Cancer zodiac_cancer 376 -1 +5 Same trait
-10 Opposite Trait
+5 Personal Combat Skill
+40 Rationality
-20 Zeal
Opposite of Capricorn Capricorn

Romantic match with Taurus Virgo Scorpio Pisces
Romantic mismatch with Aries Libra

21 June-
21 July
Leo Leo zodiac_leo 379 +1 -5 Same trait
-20 Opposite Trait
+0.05 Monthly Prestige
-0.01 Monthly Piety
+40 Ambition
+40 Zeal
Opposite of Aquarius Aquarius

Romantic match with Aries Gemini Libra Sagittarius
Romantic mismatch with Taurus Scorpio

22 July-
21 August
Virgo Virgo zodiac_virgo 385 +1 +5 Same trait
-10 Opposite Trait
-0.05 Monthly Prestige
+0.01 Monthly Piety
-40 Ambition
-40 Greed
Opposite of Pisces Pisces

Romantic match with Taurus Cancer Scorpio Capricorn
Romantic mismatch with Gemini Sagittarius

22 August-
21 September
Libra Libra zodiac_libra 380 +1 -1 +5 Same trait
-5 Opposite Trait
-40 Zeal
+40 Rationality
Opposite of Aries Aries

Romantic match with Gemini Leo Sagittarius Aquarius
Romantic mismatch with Cancer Capricorn

22 September-
22 October
Scorpio Scorpio zodiac_scorpio 383 +1 -10 Dynasty
-5 Same trait
-15 Opposite Trait
+10.0% Fertility
+40 Zeal
-20 Rationality
Opposite of Taurus Taurus

Romantic match with Cancer Virgo Capricorn Pisces
Romantic mismatch with Leo Aquarius

23 October-
21 November
Sagittarius Sagittarius zodiac_sagittarius 382 +1 +1 +5 Same trait
-10 Opposite Trait
-0.05 Monthly Piety
+20 Zeal
+20 Honor
Opposite of Gemini Gemini

Romantic match with Aries Leo Libra Aquarius
Romantic mismatch with Virgo Pisces

22 November-
20 December
Capricorn Capricorn zodiac_capricorn 377 -1 +1 +5 Same trait
-10 Opposite Trait
+20 Rationality
+20 Ambition
Opposite of Cancer Cancer

Romantic match with Taurus Virgo Scorpio Pisces
Romantic mismatch with Aries Libra

21 December-
19 January
Aquarius Aquarius zodiac_aquarius 374 -1 +5 Same trait
-10 Opposite Trait
+0.05 Monthly Prestige
-40 Rationality
-20 Greed
Note: This trait is currently marked as a religious trait, making it disappear on change of religion. This has been reported, and acknowledged as a bug by Paradox. No other zodiac traits are affected.
Opposite of Leo Leo

Romantic match with Aries Gemini Libra Sagittarius
Romantic mismatch with Taurus Scorpio

19 January-
17 February
Pisces Pisces zodiac_pisces 381 -1 +10 Dynasty
+10 Same trait
-5 Opposite Trait
-40 Greed
-20 Ambition
+40 Honor
Opposite of Virgo Virgo

Romantic match with Taurus Cancer Scorpio Capricorn
Romantic mismatch with Gemini Sagittarius

18 February-
19 March

Bloodthirsty Gods[edit]

Available for Aztec (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Obtained
Haemophiliac Haemophiliac bloodthirsty_gods_1 401 -5 Feudal Vassal
-5 Republic Vassal
+5 Tribal
+5 Church
+5 Same Trait
+5 Opposite Trait
+0.1 Monthly Piety
-15 Rationality
+30 Zeal
Unlocks "Blood Tournament" 10 burned_hearts_points
Haemophant Haemophant bloodthirsty_gods_2 402 -10 Feudal Vassal
-10 Republic Vassal
+10 Tribal
+10 Church
+5 Same Trait
+10 Opposite Trait
+0.2 Monthly Piety
-30 Rationality
+70 Zeal
Unlocks "Mass Sacrifice" 50 burned_hearts_points
Haemoarch Haemoarch bloodthirsty_gods_3 403 -15 Feudal Vassal
-15 Republic Vassal
+15 Tribal
+15 Church
+5 Same Trait
+15 Opposite Trait
+0.3 Monthly Piety
-75 Rationality
+100 Zeal
Unlocks Flower War CB
Halfway to Bloodthirsty Bloodline!
100 burned_hearts_points

Pagan branches[edit]

Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.

Name Command ID Opinions Other modifiers Miscellaneous Flavor Text
Syncretist Syncretist pagan_branch_1 355 +5 Religious Same Trait
+10 Other Religious Groups
-5 Opposite Trait
-30 Zeal This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods.
Spiritualist Spiritualist pagan_branch_2 356 +10 Church
-5 Opposite Trait
+0.25 Monthly Piety -30 Zeal This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment.
Militant Militant pagan_branch_3 357 -5 Opposite Trait +0.3 Monthly Prestige
+10 Personal Combat Skill
+20 Ambition This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith.
Tribalist Tribalist pagan_branch_4 358 +10 Dynasty
-5 Opposite Trait
+10% Fertility +10 Honor This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family.

Kowtow[edit]

Travel to China These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. It requires the Jade Dragon.png Jade Dragon DLC to interact with China.

Name Command ID Miscellaneous Cost
On Kowtow On Kowtow kow_tow_travels 323 On pilgrimage to China (requires a regent, but the pilgrim can still educate children)
-0.2 monthly Wealth
-0.5 Health
Kowtow I Kowtow Complete (Tier I) kow_tow_completed_tier_1 324 +1 Monthly Grace
-0.1 Monthly Prestige
Kowtow II Kowtow Complete (Tier II) kow_tow_completed_tier_2 325 +2 Monthly Grace
-0.1 Monthly Prestige
Kowtow III Kowtow Complete (Tier III) kow_tow_completed_tier_3 326 +4 Monthly Grace
-0.1 Monthly Prestige

Raiding[edit]

These traits are obtained by sacking settlements while raiding. They can be obtained by:

  • Germanic pagans (only sufficient if Dlc icon the old gods.pngThe Old Gods is active)
  • Pagans following a reformed religion with the "Sea-Bound" and "Daring" doctrines
  • Characters with the bloodline: Blood of Ragnarr 'Lodbrok'

Germanic Pagans will start with Viking and others will start with Pirate, but they share the same upgrade path. If Holy Fury.pngHoly Fury is enabled, these traits unlock special events when raiding and sacking. Characters do not need to lead troops to obtain any of these traits.

Name Command ID Martial Opinions Other modifiers Miscellaneous Cost
Viking Viking viking 140 +1 +5 Same Trait
+15 Germanic
+15 Reformed Germanic
+0.3 Monthly Prestige
+10 Personal Combat Skill
14
Pirate Pirate pirate +1 +5 Same Trait
+15 Germanic
+15 Reformed Germanic
+0.3 Monthly Prestige
+10 Personal Combat Skill
Viking equivalent for characters following other religions. 14
Ravager Ravager ravager 233 +2 +5 Same Trait
+20 Germanic
+20 Reformed Germanic
+0.4 Monthly Prestige
+20 Personal Combat Skill
An upgraded version of the Viking or Pirate trait.
Obtained by raiding 50 additional settlements.
19
Sea King Sea King seaking 234 +3 +25 Germanic
+25 Reformed Germanic
+0.5 Monthly Prestige
+20 Personal Combat Skill
An upgraded version of the Ravager trait.
Obtained by raiding 50 additional settlements.
21
Sea Queen Sea Queen sea_queen 241 +3 +25 Germanic
+25 Reformed Germanic
+0.5 Monthly Prestige
+20 Personal Combat Skill
An alternate version of Sea king only obtainable by female characters.

Kinslayer[edit]

Obtained by killing family members. With multiple family murders, only the worst trait will be retained.

These traits can only be removed by:

  • A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
  • A "murder deflection" decision available for certain murderous bloodlines
  • For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
  • For tribal kinslayer: By changing government type, then saving and reloading
Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Kinslayer Kinslayer kinslayer 46 -5 -25 Dynasty
-10 General
Gained by killing ancestors, descendants, or siblings.
Not for Muslims or Tribals
-28
Familial Kinslayer Familial Kinslayer familial_kinslayer 321 -4 -20 Dynasty
-5 General
Gained by killing blood aunts/uncles, nieces/nephews, or cousins.
Removed upon gaining the Kinslayer trait.
Not for Muslims or Tribals
-19
Dynastic Kinslayer Dynastic Kinslayer dynastic_kinslayer 322 -3 -15 Dynasty Gained by killing other dynastic members.
Removed upon gaining Familial Kinslayer , or Kinslayer .
Not for Muslims or Tribals
-11
Tribal_kinslayer Tribal Kinslayer tribal_kinslayer 406 -3 -5 Dynasty
+15 Attraction
Only for Tribals
Only with Holy Fury.pngHoly Fury

Special[edit]

These traits are gained through special actions or circumstances.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Adventurer Adventurer adventurer 187 -1 +1 +10 Same Trait +20% Levy Size
+10 Personal Combat Skill
+10% Max Manpower
+40 Ambition
Augustus Augustus augustus 125 +10 Vassal +0.5 Monthly Prestige Given to emperors of the restored Roman Empire
Blinded Blinded blinded 123 -6 -2 -2 -10 Attraction -100 Personal Combat Skill
-1 Health
Cannibal Cannibal cannibal_trait 252 +3 -10 General
+25 Same Trait
+1 Personal Combat Skill
-10 Honor
-20 Rationality
Allows to devour prisoner if character is also Lunatic or Possessed
Cat Cat cat 316 -10 -10 -10 -10 -10 -20 Attraction -5000% Fertility
-2 Health
Characters with this trait cannot marry, inherit, or hold landed titles
Eunuch Eunuch eunuch 122 -20 Attraction -5000% Fertility Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title.
If the player character is within diplomatic range to China, an Eunuch may be sent to the Dragon Emperor in exchange for grace (requires Jade Dragon.png Jade Dragon)
Excommunicated Excommunicated excommunicated 45 -5 -15 Same Faith See: Excommunication
Gladiator Gladiator gladiator 5 -2 2 -4 -5 General
+15 Same Trait
+1 Health
+15 Personal Combat Skill
+1 Leadership traits
Heresiarch Heresiarch heresiarch 135 -15 Other Faith
+25 Same Trait
+3 Personal Combat Skill Given to randomly-generated leaders of heretic revolts
Homosexual Homosexual homosexual 47 +30 Attraction
-5 Vassal
-15% Fertility Affected by attraction opinion bonus of same sex characters instead of opposite sex characters 0
Horse Horse horse 202 -10 -10 -10 -10 -10 -20 Attraction -5000% Fertility
-2 Health
+1000% Horse
Characters with this trait cannot marry, inherit, or hold landed titles
In Hiding In Hiding in_hiding 176 -5 -5 Vassal -2 Monthly Prestige Character is in hiding and less vulnerable to assassination plots
Lover's Pox Lover's Pox lovers_pox 253 -5 Attraction
On a Journey On a Journey travelling 333 Will need a regent, but can still be guardian to children
Peasant Leader Peasant Leader peasant_leader 134 -5 -10 Vassal
+25 Same Trait
+3 Personal Combat Skill Given to randomly-generated leaders of peasant revolts
Reincarnation Reincarnation reincarnation 173 Character is seen as a reincarnation of another character and may receive traits that their "past life" character had.
Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors
Varangian Varangian varangian 137 +1 +2 +10 Same Trait +10 Personal Combat Skill Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard.

Notes[edit]

  1. Change in character's age in Ruler Designer.

See also[edit]

Personal attributes
Objectives
Other