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Traits

Highlighted traits box on character screen (v. 3.0)

Traits Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.

A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick .

Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "Make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.

Contents

EducationEdit

  Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation.

The   Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.

Name Internal name ID           Health Fertility Personal combat skill Other modifiers Cost[1]
  Naive Appeaser naive_appeaser 5 1 -1 0
  Underhanded Rogue underhanded_rogue 6 3 -1 +5% 3
  Charismatic Negotiator charismatic_negotiator 7 6 -1 1 1 +5% 8
  Grey Eminence grey_eminence 8 9 -1 2 2 +10% 14
  Misguided Warrior misguided_warrior 13 1 -1 +0.5 +5 5
  Tough Soldier tough_soldier 14 3 -1 +0.5 +10 7
  Skilled Tactician skilled_tactician 15 6 1 1 -1 +0.5 +15 12
  Brilliant Strategist brilliant_strategist 16 9 2 2 -1 +0.5 +20 +1 Leadership traits 17
  Indulgent Wastrel indulgent_wastrel 9 -1 1 0
  Thrifty Clerk thrifty_clerk 10 -1 3 +5% 3
  Fortune Builder fortune_builder 11 -1 1 6 1 +10% 9
  Midas Touched midas_touched 12 -1 2 9 2 +15% 15
  Amateurish Plotter amateurish_plotter 1 -1 1 +4 0
  Flamboyant Schemer flamboyant_schemer 2 -1 3 +8 2
  Intricate Webweaver intricate_webweaver 3 1 1 -1 6 +12 7
  Elusive Shadow elusive_shadow 4 2 2 -1 9 +16 12
  Detached Priest detached_priest 17 -1 1 0
  Dutiful Cleric martial_cleric 18 -1 3 +10 Zeal 2
  Scholarly Theologian scholarly_theologian 19 1 1 -1 6 -5% +20 Zeal 6
  Mastermind Theologian mastermind_theologian 20 2 2 -1 9 -5% +30 Zeal 11

For characters of non-Christian religions, the cross in the icons of   learning education traits is replaced by a more appropriate symbol (a crescent for Muslims, menorah for Jews, triquetra for Pagans etc).

ChildhoodEdit

Children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood, as well as one additional trait that it can only mature into with guardian intervention.

Name Internal name ID Effect Can develop into Guardian intervention trait Notes
  Affectionate affectionate 191 +1   Diplomacy Content  , Kind  , Trusting   Charitable   May be acquired by Imprisoned   children
  Playful playful 197 +1   Diplomacy Deceitful  , Gregarious  , Lunatic   Cruel  
  Haughty haughty 190 +1   Martial Arbitrary  , Cruel  , Groomed  , Proud   Ambitious  
  Rowdy rowdy 193 +1   Martial Brawny  , Dull  , Honest  , Uncouth   Brave   Opposite to Timid  
May reduce Genius   to Quick   or remove Quick  
  Conscientious conscientious 198 +1   Stewardship Diligent  , Temperate   Just   20% chance to gain Stressed   when trait develops unless the guardian intervenes
  Fussy fussy 199 +1   Stewardship Greedy  , Paranoid  , Patient   Diligent  
  Brooding brooding 195 +1   Intrigue Envious  , Just  , Uncouth  , Wroth   Temperate   May be acquired by Imprisoned   children
  Indolent indolent 196 +1   Intrigue Charitable  , Gluttonous  , Groomed  , Slothful  , Sturdy   Gregarious   May be acquired by Imprisoned   children
  Willful willful 194 +1   Intrigue Ambitious  , Brave  , Stubborn   Proud  
  Curious curious 200 +1   Learning Cynical  , Shrewd  , Sympathy for other religions Patient   Opposite to Genius  
May reduce Imbecile   to Slow   or remove Slow  
  Idolizer idolizer 201 +1   Learning Erudite  , Frail  , Zealous   Kind   Opposite to Genius  
  Timid timid 192 +1   Learning Craven  , Humble  , Shy   Content   Opposite to Rowdy  
May be acquired by Imprisoned   children

HealthEdit

  Health-related traits are usually obtained through events or through diseases. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.

Name Command ID           Health Opinions Other modifiers Miscellaneous Cost DLC
  Depressed depressed 22 -1 -1 -1 -1 -1 -5% Fertility
-5 Personal Combat Skill
Enables the  Commit Suicide targeted decision -15
  Drunkard drunkard 33 -2 -5 Attraction
-5 Church
+5 Same Trait
-10 Personal Combat Skill
-5 Rationality
-5
  Incapable incapable 32 -6 -6 -6 -6 -6 -3 -30% Fertility
-100 Personal Combat Skill
Rulers with this trait require a regent -66
  Infirm infirm 31 -3 -3 -3 -3 -3 -1 -30% Fertility
-50 Personal Combat Skill
-10 Rationality
-31
  Lunatic lunatic 23 -10 Attraction
+5 Same Trait
-5 Vassal
-50 Rationality -8
  Possessed possessed 24 -10 Attraction
+5 Same Trait
+5 Personal Combat Skill
-40 Rationality
Enables the Religious Fervour combat tactic -3
  Stressed stressed 21 -1 -1 -1 -10% Fertility
-10 Personal Combat Skill
-14
  Wounded wounded 29 -1 -1 -15 Personal Combat Skill Can evolve into Scarred   or Infection   -11
  Scarred scarred 121 +10 Opposite Trait +0.10 Monthly Prestige Can evolve from Wounded Wounded  
Opposite Grievously Scarred   and Horrifically Scarred  
  Grievously Scarred scarred_mid 418 +5 Same Trait
+5 Opposite trait
+5 Attraction
+5 Tribal
+0.15 Monthly Prestige
+5 Personal Combat Skill
Opposite Scarred   and Horrifically Scarred  
  Horrifically Scarred scarred_high 419 +10 Same Trait
+5 Opposite trait
+10 Attraction
+10 Tribal
+0.20 Monthly Prestige
+10 Personal Combat Skill
Opposite Scarred   and Grievously Scarred  
  Maimed maimed 30 -2 -2 -15 Attraction
+5 Same Trait
-30 Personal Combat Skill -27 Not  
  Immortal immortal 231 +10 +25 Taoist Cannot die from old age or disease  
  Renowned Physician physician 237 +1 +2 +0.5 +5 General +0.25 Monthly Prestige Can be earned by serving as a court physician.
Some characters found by using the  Recruit Court Physician decision already have this trait
 

DiseasesEdit

Name Command ID           Health Opinions Other modifiers Miscellaneous Cost
  Aztec Disease has_aztec_disease 132 -3 -2 -2 -3 -2 -4 -10 Attraction
-5 General
-30 Personal Combat Skill
-20% Fertility
-3 Personal Combat Skill
  Epidemic (after   Aztec arrival)
  Camp Fever has_typhus 36 -1 -2 -1 -2 -4 -20% Fertility
-40 Personal Combat Skill
  Epidemic
  Cancer cancer 230 -3 -20% Fertility More likely when old aged
  Consumption has_tuberculosis 34 -2 -1 -2 -2 -25 Personal Combat Skill   Epidemic
  Dancing Plague dancing_plague 235 -1 -1 -1 -1 -1 -2 -25% Fertility   Epidemic (rare)
  Dysentery dysentery 226 -1 -1 -4 -15 Attraction -25% Fertility
-20 Personal Combat Skill
  Flu flu 225 -1 -1 -1 -1 -1 -2 -10 Attraction -10 Personal Combat Skill Common and brief
  Food Poisoning food_poisoning 228 -2 -2 -2 -2 -2 -3 -15 Attraction -50% Fertility
-10 Personal Combat Skill
  Gout gout 227 -2 -1 -2 -20 Personal Combat Skill
  Has Great Pox syphilitic 27 -1 -1 -1 -1 -1 -2 -10 Attraction
-5 General
-20% Fertility 10% Inherit Chance -44
  Has Slow Fever has_typhoid_fever 35 -2 -1 -1 -3 -10% Fertility
-40 Personal Combat Skill
  Epidemic
  Ill ill 25 -1 -1 -10% Fertility
-10 Personal Combat Skill
With   The Reaper's Due DLC, the Ill   trait is replaced by symptoms
  Leper leper 28 -1.5 -15 Attraction
-20 General
-95% Fertility
-25 Personal Combat Skill
  Measles has_measles 38 -2 -1 -2 -10% Fertility
-30 Personal Combat Skill
  Epidemic
  Pneumonic pneumonic 26 -2 -2 -2 -2 -2 -4 -50% Fertility
-35 Personal Combat Skill
  Rabies rabies 229 -3 -2 -3 -2 -7 -20 Attraction
-5 Vassal
+30 Personal Combat Skill
-50 Rationality
  Scurvy scurvy 238 -1 -1 -1 -1 -1 -3 -20 Personal Combat Skill Gained when leading troops at sea.
More likely after 3 years at sea.
More likely when an epidemic is ravaging your capital
-35
  Sickly sickly 144 -2.5 Children can be born sickly.
Removed between the ages of 2 to 6
  Smallpox has_small_pox 39 -2 -1 -2 -3 -25% Fertility
-100 Personal Combat Skill
  Epidemic
  The Plague has_bubonic_plague 37 -2 -3 -2 -3 -2 -7 -50% Fertility
-100 Personal Combat Skill
  Epidemic (nearly mapwide, many special events)

SymptomsEdit

Name Command ID           Health Opinions Other modifiers Possible diseases
  Abdominal Pain abdominal_pain 215 -1 -10% Fertility          
  Chest Pain chest_pain 211 -2 -10 Personal Combat Skill      
  Cough cough 207 -1 -0.25 -5 Attraction          
  Cramps cramps 212 -2 -0.5 -10 Personal Combat Skill    
  Diarrhea diarrhea 209 -2 -2 -1 -5 Attraction -20% Fertility
-1 Personal Combat Skill
           
  Fatigue fatigue 216 -1 -1 -0.25 -20 Rationality            
  Fever fever 208 -1 -1 -10% Fertility
-10 Personal Combat Skill
-10 Rationality
                           
  Headache headache 214 -1 -1 -1 -0.5 -10 Personal Combat Skill
-10 Rationality
           
  Infection infection 218 -3 -3 -3 -3 -3 -2 -10 Attraction -10 Personal Combat Skill
  Malaise malaise 217 -0.75              
  Rash rash 213 -0.5 -5 Attraction -10% Fertility          
  Vomiting vomiting 210 -2 -2 -1 -5 Attraction -30% Fertility
-10 Personal Combat Skill
     

PhysiqueEdit

Physique traits are visible on the character and cannot be selected in ruler designer.

Name Internal name ID Opinions Other modifiers Description
  Fat is_fat 340 -5 Tribal -10 Personal Combat Skill
-20 Zeal
This character is extremely overweight.
  Malnourished is_malnourished 341 -10 Personal Combat Skill
-5% Fertility
-20 Zeal
This character has a very fragile health.

MaimedEdit

With   The Reaper's Due DLC, these traits replace the generic Maimed   trait. Instead of being a permanent health penalty, any maiming comes with temporarily gaining the Severely Injured   trait. Under the Imperial elective succession of the Byzantine and Roman Empire, having any Maimed trait disqualifies a character from the imperial throne. Maimed traits cannot be selected in ruler designer.

Name Internal name ID           Health Fertility Opinions Personal combat skill
  Disfigured disfigured 222 -4 -20 Attraction
+5 Same Trait
  Mangled mangled 223 -2 -2 -2 -2 -2 -3 -50% -5 Attraction
+5 Same Trait
-40
  One-Eyed one_eyed 219 -10 Attraction
+10 Pagan
+5 Same Trait
-10
  One-Handed one_handed 220 +1 -5 Attraction
+5 Same Trait
-20
  One-Legged one_legged 221 +1 -10 Attraction
+5 Same Trait
-30
  Severely Injured severely_injured 224 -2 -2 -2 -25% -10 Attraction
+5 Same Trait
-20

BirthEdit

Name Internal name ID Effects Opinions Requirements Miscellaneous Cost
  Bastard bastard 41 -1   Diplomacy +5 Same Trait Born outside marriage or concubinage
Opposite to Legitimized Bastard  
Disqualifies the character from succession and does not inherit parent dynasty
Enables the Legitimize Bastard   decision
  Legitimized Bastard legit_bastard 43 -1   Diplomacy Legitimize Bastard   decision
Opposite of Bastard  
-1
  Twin twin 42 +30 with their twin Born with a twin
  Born in the Purple born_in_the_purple 124 +0.5   Prestige +5 Vassal Byzantine Emperor father Takes precedence in inheritance
  Child of Concubine child_of_consort 133 -1   Diplomacy Concubine mother
  Child of Consort child_of_consort_male 387 -1   Diplomacy Consort father

PregnancyEdit

Pregnancy traits appear while a female is pregnant and cannot be selected in ruler designer.

Name Internal Name ID Spouse opition Personal combat skill Rationality Regency
  Pregnant pregnant 44 +15 -20 No
  Difficult Pregnancy hard_pregnancy 335 +15 -50 -5 No
  Troubled Pregnancy troubled_pregnancy 336 +15 -100 -15 Yes
  Final Months pregnancy_finishing 334 Yes

GeneticEdit

Genetic traits are randomly assigned at birth (although a few may also be granted by childhood events). Parents have a small chance of passing these traits onto their children. For strategies, check Breeding.

PositiveEdit

Name Command ID           Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
  Attractive fair 53 +1 1% 15% +30 Attraction Opposite of Ugly   16
  Genius genius 56 +5 +5 +5 +5 +5 0.5% 15% +5 Vassal +10 Personal Combat Skill
+30 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Imbecile  , Slow  , and Quick  
30
  Quick quick 57 +3 +3 +3 +3 +3 1% 15% +5 Personal Combat Skill
+15 Rationality
Enables the Clever Ambush combat tactic.
Opposite of Imbecile  , Slow   and Genius  
15
  Strong strong 61 +1 +2 +1 1% 15% +10 Attraction
+5 Vassal
+10 Tribal
+10% Fertility
+10 Personal Combat Skill
Opposite of Weak   25

NegativeEdit

Name Command ID           Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
  Clubfooted clubfooted 48 -1 0.5% 15% -10 Attraction
+5 Same Trait
-5 Personal Combat Skill -4
  Dwarf dwarf 55 -1 0.25% 25% -30 Attraction
+5 Same Trait
-15 Personal Combat Skill Inherit chance increases to 50% if both parents have the Dwarf   trait. Opposite of Giant   -14
  Harelip harelip 49 -1 0.5% 15% -10 Attraction
+5 Same Trait
-4
  Hunchback hunchback 50 -1 0.5% 15% -30 Attraction
+5 Same Trait
-5 Vassal
-19
  Imbecile imbecile 59 -8 -8 -8 -8 -8 0.5% 15% -30 Attraction
-10 Vassal
-30 Personal Combat Skill
-30 Rationality
Opposite of Slow  , Quick  , and Genius   -65
  Inbred inbred 60 -5 -5 -5 -5 -5 -1.5 25% -30 Attraction
-10 Vassal
-30% Fertility
-20 Personal Combat Skill
-20 Rationality
Inherit chance increases to 50% if both parents have the Inbred   trait -71
  Lisp lisp 51 -1 0.5% 15%
+5 Same Trait
Enables the Confused Orders combat tactic -1
  Slow slow 58 -3 -3 -3 -3 -3 1% 15% -5 Personal Combat Skill
-15 Rationality
Opposite of Imbecile  , Quick  , and Genius   -15
  Stutter stutter 52 -1 0.5% 15% +5 Same Trait Enables the Confused Orders combat tactic -4
  Ugly ugly 54 -1 1% 10% -20 Attraction Opposite of Attractive   -11
  Weak weak 62 -1 -1 1% 15% -10 Attraction
-5 Vassal
-10 Tribal
-5% Fertility
-10 Personal Combat Skill
Opposite of Strong   -22
  Giant giant 327 -0.5 0.5% 5% +5 Vassal
+10 Tribal
-5 Attraction
-20% Fertility
+10 Personal Combat Skill
Opposite of Dwarf  
  Left-Handed lefthanded 337 0.75% 25% +5 Same Trait
-10 Christian Church
-10 Muslim
+15 Personal Combat Skill

Non-inheritableEdit

Non-inheritable equivalents of some genetic traits can be gained via education.

Name Internal name ID           Health Opinions Personal combat skill Other modifiers Opposite traits Cost
  Brawny robust 203 +1 +2 +1 +5 Attraction
+5 Vassal
+5 Tribal
+10 Frail   21
  Sturdy sturdy 339 +0.25 +2 Brawny  , Frail   3
  Frail feeble 204 -1 -0.5 -5 Attraction
-5 Vassal
-5 Tribal
-10 Brawny   -14
  Shrewd shrewd 205 +2 +2 +2 +2 +2 +3 +15 Rationality
Enables the Clever Ambush combat tactic
Dull   10
  Dull dull 206 -2 -2 -2 -2 -2 -3 -15 Rationality Shrewd   -10
  Groomed groomed 404 +15 Attraction
-5 Opposite Trait
Uncouth   5
  Uncouth uncouth 405 -10 Attraction
-5 Opposite Trait
Groomed   -8

LifestyleEdit

  Lifestyle traits are given after prolonged selection of a focus. Without the   Way of Life DLC, they are granted by lifestyle event chains that occur randomly.

Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the   Ruler Designer DLC.

Name Internal name ID           Opinions Other modifiers Focus Miscellaneous Cost
  Administrator administrator 180 +3 +10% Movement Speed   10
  Architect architect 181 +1 +2 +10 Same Trait +20% Siege   12
  Duelist duelist 69 +3 +10 Same Trait +30 Personal Combat Skill   10
  Game Master gamer 186 +2 +1 +10 Same Trait +30% Narrow Flank  
 
10
  Gardener gardener 66 +2 +1 +10 Same Trait   10
  Hedonist hedonist 64 +2 +1 -5 Christian Church
-5 Opposite Trait
+10 Same Trait
+20% Fertility
-30 Zeal
 
 
Opposite of Celibate   10
  Hunter hunter 70 +1 +2 +10 Same Trait +10 Personal Combat Skill
+20% Pursue
  Not obtainable by Jain characters 10
  Impaler impaler 68 +2 +1 +10 Same Trait +10 Personal Combat Skill
+10% Morale Damage
-15 Honor
  Not obtainable by Jain characters 10
  Master Schemer schemer 184 +3 -5 Same Trait   10
  Master Seducer seducer 178 +1 +2 +50 Attraction   Only obtainable by male characters.
Opposite of Celibate   and Master seductress  
12
  Master Seductress seductress 179 +1 +2 +50 Attraction   Only obtainable by female characters.
Opposite of Celibate   and Master seducer  
12
  Mystic mystic 67 +1 +2 +10 Same Trait   10
  Scholar scholar 65 +3 +10 Same Trait   Not obtainable by Muslim characters.
Non-Muslim equivalent of Faqih  
10
  Socializer socializer 183 +3 +10 Attraction
+10 Same Trait
 
 
12
  Strategist strategist 182 +2 +1 +10 Same Trait +20% Defence   12
  Theologian theologian 185 +1 +2   10

As of   Way of Life, the following traits are no longer lifestyle traits:

Name Internal name ID           Opinions Other modifiers Miscellaneous Cost
  Celibate celibate 63 +5 Christian Church
-5 Opposite Trait
+10 Same Trait
-1000% Fertility
+1 Monthly Piety
+30 Zeal
Opposite of Hedonist  , Master seducer  , and Master seductress   -28
  Falconer falconer 72 +1 +10 Same Trait Not obtainable by Jain characters 4
  Poet poet 71 +1 +10 Same Trait 4

PersonalityEdit

  Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life.

Adults with fewer than 5 personality traits may get choices to add new ones, while rulers with 6 or more personality traits may lose them randomly (except cruel/stubborn/erudite).

The Seven VirtuesEdit

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Chaste chaste 74 +1 +5 Christian Church
-5 Opposite Trait
+0.5 Monthly Piety
-15% Fertility
+10 Zeal
Opposite of Lustful  .
Not obtainable by Muslim characters
6
  Temperate temperate 76 +2 +5 Church
+5 Same Trait
-5 Opposite Trait
-20 Greed
+10 Zeal
Opposite of Gluttonous   5
  Charitable charitable 78 +3 +5 Church
+5 Same Trait
-5 Opposite Trait
-3 Personal Combat Skill
-15 Ambition
+10 Honor
-100 Greed
+10 Zeal
Opposite of Greedy   6
  Diligent diligent 80 +1 +1 +1 +1 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-10 Greed
+10 Zeal
Opposite of Slothful   10
  Patient patient 84 +1 +1 +1 +1 -5 Opposite Trait +5 Personal Combat Skill
+20% Defense
+10 Rationality
Opposite of Wroth   12
  Kind kind 82 +2 -2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-5 Personal Combat Skill
+10 Honor
Opposite of Envious   and Cruel   5
  Humble humble 86 +5 Same Trait
-5 Opposite Trait
+1 Monthly Piety
-10 Ambition
Opposite of Proud   20

The Seven SinsEdit

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Lustful lustful 73 +1 -5 Christian Church -0.25 Monthly Piety
+20% Fertility
+20 Greed
-10 Zeal
Opposite of Chaste   0
  Gluttonous gluttonous 75 -2 -5 Church
-15 Attraction
+5 Same Trait
+20 Greed
-10 Zeal
Opposite of Temperate   -10
  Greedy greedy 77 -1 +10% National Tax
+15 Ambition
-10 Honor
+100 Greed
Opposite of Charitable   4
  Slothful slothful 79 -1 -1 -1 -1 -1 -5 Vassal -5 Personal Combat Skill
-10 Ambition
+10 Greed
-10 Zeal
Enables the Hesitant Commander combat tactic.
Opposite of Diligent  
-10
  Wroth wroth 83 -1 +3 -1 +3 Personal Combat Skill
-5 Honor
-10 Rationality
Enables the Reckless Charge combat tactic.
Opposite of Patient  
1
  Envious envious 81 -1 +2 -15 Liege +3 Personal Combat Skill
-10 Honor
Opposite of Kind   1
  Proud proud 85 +0.5 Monthly Prestige
+10 Ambition
Opposite of Humble   5

OtherEdit

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Ambitious ambitious 93 +2 +2 +2 +2 +2 -5 Same Trait
-25 Ambition Opinion
+3 Personal Combat Skill
+40 Ambition
+10 Zeal
"Ambition Opinion" affects an ambitious character's opinion of a character they want something from.
Opposite of Content  
8
  Arbitrary arbitrary 95 -2 +1 -1 -5 Vassal -10 Honor
-20 Rationality
-10 Zeal
Opposite of Just   -8
  Brave brave 90 +2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+10 Personal Combat Skill
+10% Morale Defense
Enables the Heroic Countercharge combat tactic.
Opposite of Craven  
12
  Content content 94 -1 +25 Liege +0.5 Monthly Piety
-40 Ambition
-10 Zeal
Opposite of Ambitious   9
  Craven craven 89 -2 -5 Vassal -10 Personal Combat Skill
-20% Morale Defense
Enables the Timid Advance combat tactic.
Opposite of Brave  
-17
  Cruel cruel 101 -1 +1 -5 Vassal +3 Personal Combat Skill
+10% Morale Damage
-5 Honor
+5 Greed
Enables the Charging Own Skirmishers combat tactic.
Opposite of Kind  .
Can mutilate   prisoners.
0
  Cynical cynical 97 +2 -5 Church
+5 Same Trait
-5 Opposite Trait
-0.2 Monthly Piety
+10 Rationality
-100 Zeal
Opposite of Zealous   -5
  Deceitful deceitful 87 -2 +3 -5 Opposite Trait +3 Personal Combat Skill
-25 Honor
Opposite of Honest   -2
  Erudite erudite 188 +2 +5 Church -2 Personal Combat Skill 5
  Gregarious gregarious 92 +2 +5 Vassal
+5 Attraction
+5 Same Trait
Opposite of Shy   12
  Honest honest 88 +3 -2 +5 Same Trait
-5 Opposite Trait
-2 Personal Combat Skill
+25 Honor
Opposite of Deceitful   1
  Just just 96 +2 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+10 Honor
+20 Rationality
+10 Zeal
Opposite of Arbitrary   8
  Paranoid paranoid 99 -1 +2 -10 Honor Opposite of Trusting   1
  Shy shy 91 -2 -2 Personal Combat Skill
Enables the Hesitant Commander combat tactic.
Opposite of Gregarious  
-2
  Stubborn stubborn 189 -1 +1 -5 Vassal +3 Personal Combat Skill
+10 Ambition
+10 Zeal
-5
  Trusting trusting 100 +1 -2 -2 Personal Combat Skill
+10 Honor
Opposite of Paranoid   -1
  Zealous zealous 98 +2 +5 Church
+15 Religious Same Trait
-25 Other Faith
-5 Opposite Trait
+1 Monthly Piety
-10 Rationality
+100 Zeal
Enables the Religious Fervour combat tactic if the character also has the Inspiring leader   trait.
Opposite of Cynical  , Decadent  , Sympathy for Christendom  , Sympathy for Islam  , Sympathy for Eastern religions  , Sympathy for Judaism  , Sympathy for Pagans  , and Sympathy for Zoroastrianism  
30

LeadershipEdit

  Characters with the Brilliant strategist   education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.

They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.

Leader traitsEdit

Name Command ID Units Casualty and morale Terrain Other modifiers Combat Tactics
  Aggressive Leader aggressive_leader 111 +10% Damage
-10% Defense
+25% Pursue Heroic Countercharge
Reckless Charge
  Battlefield Terrain Master narrow_flank_leader 158 +50% Narrow Flank
  Defender defensive_leader 108 -10% Damage
+25% Defense
Inspired Defense
  Direct Leader experimenter 109 +20% Leading the Center
  Flanker flanker 110 +20% Flanker
  Holy Warrior holy_warrior 130 +30% Damage Against Religious Enemies
  Inspiring Leader inspiring_leader 105 +15% Morale Damage
+15% Morale Defense
Inspired Defense
Religious Fervor
  Organizer organizer 107 +20% Movement Speed
+10% Retreat
Timid Advance
  Siege Leader siege_leader 112 +40% Siege
  Trickster trickster 106 +30% Experimentality Clever Ambush
  Unyielding unyielding_leader 131 +10 Defense
+20% Morale Defense
  Winter Soldier winter_soldier 177 +50% Winter Combat +4 Winter Supply
Unit leadership traits
  Cavalry Leader cavalry_leader 104 +20% Mounted Troops Heroic Countercharge
  Heavy Infantry Leader heavy_infantry_leader 103 +20% Heavy Foot Troops
  Light Foot Leader light_foot_leader 102 +20% Light Foot Troops
  War Elephant Leader war_elephant_leader 174 +20% War Elephants +20% Morale Damage
Terrain expertise traits
  Desert Expert desert_terrain_leader 129 +20% Desert
  Flat Terrain Expert flat_terrain_leader 126 +20% Plains
+20% Farmlands
+20% Steppe
  Jungle Expert jungle_terrain_leader 174 +20% Jungle
  Mountain Expert mountain_terrain_leader 128 +20% Mountains
  Rough Terrain Expert rough_terrain_leader 127 +20% Forest
+20% Hills
Chinese leadership traits
  Way of the Dog logistics_expert 318 +20% Leading the Center -50% Attrition
+30 Days of Supply
  Way of the Dragon master_of_flame 317 +20% Damage
+20% Morale Damage
  Way of the Leopard sapper 320 +20% Hills
+20% Forest
+50% Siege
  Way of the Tiger levy_coordinator 319 +20% Flanker +30% Movement Speed
+20% Retreat
Warrior Lodge traits
  Fearsome   norse_leader 346 +25% Heavy Foot Troops +50% Imprison Enemy Commander
  Marauder   tengri_leader 347 +20% Light Cavalry
+10% Heavy Cavalry
+20% Plains
+20% Farmlands
+20% Steppe
  Forest Ambusher   baltic_leader 348 +15% Defense
+30% Flanker
+20% Forest
  Shield of the Tundra   finnish_leader 349 +25% Winter Combat +20% Arctic +3 Winter Supply
  Pillar of the Plains   slavic_leader 350 +20% Morale Damage
+20% Morale Defense
+20% Plains (only)
  Spirit Warrior   west_african_leader 351 +20% Light Foot Troops
+20% Light Cavalry
+20% Desert
  Scorcher   zun_leader 352 +20% Desert
+20% Mountain
+20% Siege
+10% Movement Speed
  Mountain Guardian   bon_leader 353 +20% Light Foot Troops +20% Hills
+20% Mountains
+10% Movement Speed
  Aeneator   hellenic_leader 354 +30% Morale Damage
+20% Morale Defense
+10% Movement Speed

Religion-specificEdit

ChristianEdit

     These traits are exclusive to Christians.

Name Command ID Opinions Other modifiers Miscellaneous Cost
  On pilgrimage on_pilgrimage 143 +5 Same Faith +0.2 Monthly Piety Gained after taking the decision to   Go on Pilgrimage.
Replaced by Pilgrim  
  Pilgrim pilgrim 119 +5 Same Faith +0.1 Monthly Piety Gained by completing the pilgrim event chain 5
  Crowned by a Bishop crowned_by_priest 328 +0.05 Monthly Prestige
+0.10 Monthly Piety
See Coronation
  Crowned by [a Prince-Bishop] crowned_by_bishop 329 +5 Church +0.25 Monthly Prestige
+0.25 Monthly Piety
Crowned by a powerful theocratic vassal: a prince-bishop, a cardinal, or an antipope. In most cases, shows the name of the character who performed the coronation.
  Crowned by [a Pope] crowned_by_pope 330 +5 Vassal
+10 Church
+0.50 Monthly Prestige
+0.50 Monthly Piety
  Self-Crowned crowned_by_myself 331 +10 Vassal
-25 Church
+1.00 Monthly Prestige
-0.50 Monthly Piety
  Baptized by [a pope or patriarch] baptized_by_pope 342 +5 Christian +0.05 Monthly Prestige
+0.10 Monthly Piety
Trait is lost if religion is changed
  Baptized by [a Prince-Bishop] baptized_by_bishop 343 +5 Church +0.05 Monthly Piety Trait is lost if religion is changed
  Baptized by [a satanist] baptized_by_satan 344 +15 Same Trait +0.05 Monthly Prestige
-0.10 Monthly Piety
Visible only to the character and members of the satanist society

MuslimEdit

    These traits are exclusive to Muslims, except for Sayyid   and Mirza   which are inherited.

Name Command ID   Opinions Other modifiers Miscellaneous Cost
  Ashari ashari 146 -30 Opposite Trait +1 Monthly Piety Gained through decision. Trait is lost if religion is changed.
Opposite of Mutazilite  
  Decadent decadent 172 -10 Personal Combat Skill Characters with the Decadent   trait generate 2% decadence for their dynasty per month, unless imprisoned.
Opposite of Zealous  
  Faqih faqih 116 +3 +5 Muslim Muslim equivalent of Scholar  . 8
  Hafiz hafiz 117 +5 Muslim Gained by completing the Hafiz event chain 1
  Hajjaj hajjaj 114 +5 Muslim +0.10 Monthly Piety Gained by completing the Hajj event chain. Muslim equivalent of Pilgrim   4
  Mirza mirza 120 +5 Muslim Obtained by children of Sayyid   mothers, but non-Sayyid fathers 1
  Mutazilite mutazilite 145 +5 -30 Opposite Trait Gained through decision. Trait is lost if religion is changed.
Opposite of Ashari  
  On Hajj on_hajj 115 +10 Muslim +0.2 Monthly Piety Gained during the Hajj event chain.
Replaced by Hajjaj  
  Sayyid sayyid 118 +5 Muslim Obtained by children of Sayyid   fathers 1

Germanic paganEdit

   These traits are exclusive to Germanic Pagan characters.

Name Command ID     Opinions Other modifiers Miscellaneous Cost
  Berserker berserker 136 -2 +4 +10 Same Trait +25 Personal Combat Skill
-5 Rationality
North Germanic characters following a Germanic pagan religion can obtain this trait through a combat event 7

ShieldmaidenEdit

A ruler may appoint a woman in their court as a   Shieldmaiden if:

  • (Germanics) The ruler is    Germanic pagan, the woman has 10+ martial skill, and the woman has one of the following traits: Brave  , Proud  , Ambitious  , Diligent  , Just  , or Gregarious  
  • (All pagans, tribal or nomadic characters) The ruler is a member of a warrior lodge, and the woman is the ruler's sister or daughter

In all cases, the woman must have NONE of: Incapable  , Inbred  , Imbecile  .

Appointing a shieldmaiden costs wealth and gives prestige (to player and the woman).

Name Command ID     Opinions Other modifiers Miscellaneous Cost
  Shieldmaiden shieldmaiden 236 +15 Religious Same Trait
+5 Pagan Opinion
+10 Personal Combat Skill
+0.1 Monthly Piety
+10 Zeal
Can serve as marshal or commander.
Special battle events involving shieldmaidens are possible when the ruler is leading troops.
Characters with the Shieldmaiden trait can always be appointed as marshal or commander regardless of their liege's religion.

ZoroastrianEdit

  These traits are exclusive to Zoroastrian characters.

Name Command ID Opinions Other modifiers Miscellaneous Cost
  Saoshyant saoshyant 138 +10 Zoroastrians +20 Personal Combat Skill Acquired through   decision by a Zoroastrian ruler who controls the Persian Empire and all of its de jure duchies
  Saoshyant Descendant saoshyant_descendant 139 +5 Zoroastrians Gained by children of a Saoshyant   parent

DharmicEdit

    These traits are exclusive to Dharmic characters.

Name Command ID Opinions Other modifiers Miscellaneous Cost
  Pilgrim indian_pilgrim 310 +5 Same Faith +0.1 Monthly Karma Gained through Indian pilgrim events. 5
  On pilgrimage on_indian_pilgrimage 311 +5 Same Faith +0.2 Monthly Karma Gained during the pilgrim event chain.
Replaced by Indian pilgrim  .
  Brahmin brahmin 159 +0.1 Monthly Karma The highest caste. Hindu characters are required to have this trait to be granted temple holdings.
  Kshatriya kshatriya 160 +0.1 Monthly Prestige The second-highest caste. Required for Hindu characters to be granted castle holdings.
  Vaishya vaishya 161 +0.03 Monthly Wealth The third caste. Hindu characters are required to have this trait to be granted city holdings.
  Shaivist shaivist_hindu 163 -5 Opposite Trait +0.5 Monthly Prestige Hindu religious branch.
Opposite of Shaktist  , Smartist  , and Vaishnavist  .
  Shaktist shaktist_hindu 165 -5 Opposite Trait +20% Fertility Hindu religious branch.
Opposite of Shaivist  , Smartist  , and Vaishnavist  .
  Smartist smartist_hindu 166 -5 Opposite Trait +0.5 Monthly Karma Hindu religious branch.
Opposite of Shaivist  , Shaktist  , and Vaishnavist  .
  Vaishnavist vaishnavist_hindu 164 -5 Opposite Trait
+5 Vassal
Hindu religious branch.
Opposite of Shaivist  , Shaktist  , and Smartist  .
  Mahayana Buddhist mahayana_buddhist 167 -5 Opposite Trait
+5 Vassal
Buddhist religious branch.
Opposite of Theravada Buddhist  , and Vajrayana Buddhist  .
  Theravada Buddhist theravada_buddhist 169 -5 Opposite Trait +1   Learning Buddhist religious branch.
Opposite of Mahayana Buddhist  , and Vajrayana Buddhist  .
  Vajrayana Buddhist vajrayana_buddhist 168 -5 Opposite Trait +1 Health Buddhist religious branch.
Opposite of Mahayana Buddhist  , and Theravada Buddhist  .
  Digambara Jain digambara_jain 170 -5 Opposite Trait +1 Health Jain religious branch.
Opposite of Svetambara Jain  .
  Svetambara Jain svetambara_jain 171 -5 Opposite Trait
+5 Vassal
Jain religious branch.
Opposite of Digambara Jain  .

Ascetic traitsEdit

Ascetics, such as monks, cannot marry or inherit. These traits can be gained by event or by the Order to take the vows action.

The ascetic trait is lost if the character's religion changes. The ascetic trait is also lost if the character becomes a ruler, for example, by being granted a theocracy or by having their claim pressed.

Name Command ID Opinions Other modifiers Religions Miscellaneous Cost
  Monk monk 141 +5 Same Faith +0.3 Monthly Piety         Males only
  Nun nun 142 +5 Same Faith +0.3 Monthly Piety         Females only
  Muni muni 304 +5 Same Faith +0.3 Monthly Purity   Males only
  Aryika aryika 305 +5 Same Faith +0.3 Monthly Purity   Females only
  Bhikkhu bhikkhu 306 +5 Same Faith +0.3 Monthly Karma   Males only
  Bhikkuni bhikkhuni 307 +5 Same Faith +0.3 Monthly Karma   Females only
  Sanyasi sanyasi 308 +5 Same Faith +0.3 Monthly Karma   Males only
  Sanyasini sanyasini 309 +5 Same Faith +0.3 Monthly Karma   Females only

Crusader traitsEdit

Crusader traits are religion-specific traits that are earned by characters participating as an attacker in a crusade, jihad, or great holy war who have reached the target kingdom as a commander. While all religion groups besides the Dharmic religions, which have their own crusader traits, only those religions and heresies with established religious heads can call for this type of war and, within the Christian religion group, only an established Catholic or Fraticelli Pope can call on a crusade.

All crusader traits are opposite of each other and provide similar modifiers.

Name Command ID   Opinions Other modifiers Religions Miscellaneous Cost
  Ares' Own ares_own 248 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Hellenic religion must be reformed to have a religious head. Without  Holy Fury, it is not attainable in game and can only be found on Incitatus.
  Crusader crusader 40 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
    The Fraticelli Papacy must be established for their Pope to declare a crusade. 17
  Crusader King crusader_king +3 +35 Church +15 Personal Combat Skill
+30% Damage Against Religious Enemies
+20% Levy Size
+20 Zeal
    The Fraticelli Papacy must be established for their Pope to declare a crusade.
  Crusader Queen crusader_queen +3 +35 Church +15 Personal Combat Skill
+30% Damage Against Religious Enemies
+20% Levy Size
+20 Zeal
    The Fraticelli Papacy must be established for their Pope to declare a crusade.
  Eagle Knight eagle_warrior 242 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Aztec religion must be reformed to have a religious head.
  Gond-i Shahanshah gondi_shahansha 251 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The  High Priesthood must be restored for Zoroastrianism to have a religious head.
  Hound of Dievas romuvas_own 247 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Romuva religion must be reformed to have a religious head.
  Kanai shaddai 250 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The  Third Temple must be built for Judaism to have a religious head.
  Mujahid mujahid 113 +2 +15 Religious Same Trait
+5 Muslim
+10 Personal Combat Skill
+10 Zeal
     
     
The relevant caliphate or sheikhdom must exist in order for jihads to be declared. 11
  Nyame's Shield nyames_shield 245 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The West African religion must be reformed to have a religious head.
  Perun's Chosen peruns_chosen 246 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Slavic religion must be reformed to have a religious head.
  Skylord tengri_warrior 249 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Tengri religion must be reformed to have a religious head.
  Ukko's Hammer ukkos_shield 244 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Suomenusko religion must be reformed to have a religious head.
  Valhalla Bound valhalla_bound 232 +2 +15 Religious Same Trait
+5 Pagan
+10 Personal Combat Skill
+10 Zeal
  The Germanic religion must be reformed to have a religious head.
  Warrior of the Sun sun_warrior 243 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Zunist religion must be reformed to have a religious head.
  Kailash Guardian kailash_guardian 407 +2 +15 Church
+15 Religious Same Trait
+10 Personal Combat Skill
+10 Zeal
  The Bon religion must be reformed to have a religious head.

Sympathy for other religious groupsEdit

Sympathy for other religious group traits remove the "-20 Infidel" opinion penalty both ways for characters who match the religion that the trait tolerates.

If a character on the receiving end of the trait is Zealous  , the "-25 Zealous" opinion penalty will remain even though the "Infidel" opinion penalty is removed. Both characters will also have -5 opinion penalties for opposite traits (Zealous vs Sympathy).

Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: For example, a Christian pilgrim in Jerusalem can gain Sympathy for Jews   and Muslims  .

Name Command ID Miscellaneous Cost
  Sympathy for Christendom sympathy_christendom 147 Removes the -20 Infidel opinion penalty both ways with Christian characters
  Sympathy for Eastern religions sympathy_indian 162 Removes the -20 Infidel opinion penalty both ways with characters who follow Eastern religions
  Sympathy for Islam sympathy_islam 148 Removes the -20 Infidel opinion penalty both ways with Muslim characters
  Sympathy for Judaism sympathy_judaism 151 Removes the -20 Infidel opinion penalty both ways with Jewish characters
  Sympathy for Pagans sympathy_pagans 149 Removes the -20 Infidel opinion penalty both ways with Pagan characters
  Sympathy for Zoroastrianism sympathy_zoroastrianism 150 Removes the -20 Infidel opinion penalty both ways with Zoroastrian characters

Bad priestsEdit

Priests with inappropriate traits who are unable to exercise discretion (  Diplomacy ≤ 3) or hide their habits from public view (  Intrigue ≤ 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the   Sons of Abraham DLC.

The traits considered "inappropriate" depend on religion. The traits below are considered unpriestly by all religions:

  • Cynical  
  • Slothful  
  • Lunatic  

It should be noted that Incapable   priests are never at risk. Other qualifying traits are listed as follows.

Name Command ID Religion Opinion Other modifiers Ranks Qualifying traits
  Immoral Priest bad_priest_zoroastrian 156   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or High Priest Greedy  , Wroth  , Envious  , Proud  ,

Arbitrary  , Cruel  , Possessed  

  Unworthy Priest bad_priest_aztec 157   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest Kind  , Lustful  , Gluttonous  , Arbitrary  ,

Craven  , Hedonist  , Possessed  

  Unworthy Priest bad_priest_norse 154   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or Fylkir Gluttonous  , Greedy  , Wroth  , Envious  ,

Craven  , Hedonist  , Possessed  

  Unworthy Priest bad_priest_tengri 155   -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be Priest or High Priest Greedy  , Wroth  , Envious  , Arbitrary  ,

Cruel  , Paranoid  

  Wicked Caliph bad_priest_muslim 153     -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Caliph Lustful  , Gluttonous  , Greedy  , Wroth  ,

Envious  , Proud  , Hedonist  , Possessed  

  Wicked Priest bad_priest_christian 152      -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest Lustful  , Gluttonous  , Greedy  , Wroth  ,

Envious  , Proud  , Hedonist  , Homosexual  ,
Possessed  

Bad priests get -10 Church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.

The death of a Christian religious head with Wicked Priest   will trigger a special event for all members of that religion: the Cadaver Synod.

Zodiac SignsEdit

    These traits are obtainable with the Hellenic religion or reformed pagan religions with the Astrology doctrine. They can also randomly be received while inviting someone to stargazing or doing the "Study the skies" mission for the Hermetic Society. Getting the traits this way has no religion requirement beyond what is required to join the society.

Name Command ID           Opinions Other modifiers Miscellaneous Date
  Aries zodiac_aries 375 +1 -1 +5 Same trait
-15 Opposite Trait
+40 Honor
+20 Zeal
-20 Greed
Opposite of Libra  

Romantic match with        
Romantic mismatch with    

20 March-
18 April
  Taurus zodiac_taurus 384 +1 -1 +5 Same trait
-5 Opposite Trait
-20 Rationality
+40 Ambition
Opposite of Scorpio  

Romantic match with        
Romantic mismatch with    

19 April-
19 May
  Gemini zodiac_gemini 378 +1 -1 -5 General
+10 Same trait
-15 Opposite Trait
-20 Rationality
+40 Ambition
+20 Greed
Opposite of Sagittarius  

Romantic match with        
Romantic mismatch with    

20 May-
20 June
  Cancer zodiac_cancer 376 -1 +5 Same trait
-10 Opposite Trait
+5 Personal Combat Skill
+40 Rationality
-20 Zeal
Opposite of Capricorn  

Romantic match with        
Romantic mismatch with    

21 June-
21 July
  Leo zodiac_leo 379 +1 -5 Same trait
-20 Opposite Trait
+0.05 Monthly Prestige
-0.01 Monthly Piety
+40 Ambition
+40 Zeal
Opposite of Aquarius  

Romantic match with        
Romantic mismatch with    

22 July-
21 August
  Virgo zodiac_virgo 385 +1 +5 Same trait
-10 Opposite Trait
-0.05 Monthly Prestige
+0.01 Monthly Piety
-40 Ambition
-40 Greed
Opposite of Pisces  

Romantic match with        
Romantic mismatch with    

22 August-
21 September
  Libra zodiac_libra 380 +1 -1 +5 Same trait
-5 Opposite Trait
-40 Zeal
+40 Rationality
Opposite of Aries  

Romantic match with        
Romantic mismatch with    

22 September-
22 October
  Scorpio zodiac_scorpio 383 +1 -10 Dynasty
-5 Same trait
-15 Opposite Trait
+10.0% Fertility
+40 Zeal
-20 Rationality
Opposite of Taurus  

Romantic match with        
Romantic mismatch with    

23 October-
21 November
  Sagittarius zodiac_sagittarius 382 +1 +1 +5 Same trait
-10 Opposite Trait
-0.05 Monthly Piety
+20 Zeal
+20 Honor
Opposite of Gemini  

Romantic match with        
Romantic mismatch with    

22 November-
20 December
  Capricorn zodiac_capricorn 377 -1 +1 +5 Same trait
-10 Opposite Trait
+20 Rationality
+20 Ambition
Opposite of Cancer  

Romantic match with        
Romantic mismatch with    

21 December-
19 January
  Aquarius zodiac_aquarius 374 -1 +5 Same trait
-10 Opposite Trait
+0.05 Monthly Prestige
-40 Rationality
-20 Greed
Note: This trait is currently marked as a religious trait, making it disappear on change of religion. This has been reported, and acknowledged as a bug by Paradox. No other zodiac traits are affected.
Opposite of Leo  

Romantic match with        
Romantic mismatch with    

19 January-
17 February
  Pisces zodiac_pisces 381 -1 +10 Dynasty
+10 Same trait
-5 Opposite Trait
-40 Greed
-20 Ambition
+40 Honor
Opposite of Virgo  

Romantic match with        
Romantic mismatch with    

18 February-
19 March

Bloodthirsty GodsEdit

Available for Aztec   (including reformed) and any reformed pagan religion with the Bloodthirsty Gods doctrine.

Name Command ID           Opinions Other modifiers Miscellaneous Obtained
  Haemophiliac bloodthirsty_gods_1 401 -5 Feudal Vassal
-5 Republic Vassal
+5 Tribal
+5 Church
+5 Same Trait
+5 Opposite Trait
+0.1 Monthly Piety
-15 Rationality
+30 Zeal
Unlocks "Blood Tournament" 10 burned_hearts_points
  Haemophant bloodthirsty_gods_2 402 -10 Feudal Vassal
-10 Republic Vassal
+10 Tribal
+10 Church
+5 Same Trait
+10 Opposite Trait
+0.2 Monthly Piety
-30 Rationality
+70 Zeal
Unlocks "Mass Sacrifice" 50 burned_hearts_points
  Haemoarch bloodthirsty_gods_3 403 -15 Feudal Vassal
-15 Republic Vassal
+15 Tribal
+15 Church
+5 Same Trait
+15 Opposite Trait
+0.3 Monthly Piety
-75 Rationality
+100 Zeal
Unlocks Flower War CB
Halfway to Bloodthirsty Bloodline!
100 burned_hearts_points

Pagan branchesEdit

Reformed pagan religions with no religious head (Leadership: Autonomous) give their followers freedom to interpret the religion in different ways.


Name Command ID Opinions Other modifiers Miscellaneous Flavor Text
  Syncretist pagan_branch_1 355 +5 Religious Same Trait
+10 Other Religious Groups
-5 Opposite Trait
-30 Zeal This character believes in adapting some of the features of the newer religions to [Root.GetHerHis] own worship of the old gods.
  Spiritualist pagan_branch_2 356 +10 Church
-5 Opposite Trait
+0.25 Monthly Piety -30 Zeal This character believes in detaching [Root.GetHerselfHimself] from worldly affairs in the pursuit for true enlightenment.
  Militant pagan_branch_3 357 -5 Opposite Trait +0.3 Monthly Prestige
+10 Personal Combat Skill
+20 Ambition This character has interpreted [Root.GetHerHis] scriptures as a call to action against all the infidels threatening the survival of [Root.GetHerHis] faith.
  Tribalist pagan_branch_4 358 +10 Dynasty
-5 Opposite Trait
+10% Fertility +10 Honor This character believes that the true worship of the old gods is still best exemplified by the care that a [Root.GetManWoman] has for [Root.GetHerHis] own family.

KowtowEdit

  These traits are gained by traveling to China in order to demonstrate subordination, as long as the character's realm is within diplomatic range to the Dragon Emperor. Those traits will be removed if a new dynasty comes to rule China. The   Jade Dragon DLC is required to interact with China.

Name Command ID Miscellaneous Cost
  On Kowtow kow_tow_travels 323 On pilgrimage to China (requires a regent, but the pilgrim can still educate children)
-0.2 monthly Wealth
-0.5 Health
  Kowtow Complete (Tier I) kow_tow_completed_tier_1 324 +1 Monthly Grace
-0.1 Monthly Prestige
  Kowtow Complete (Tier II) kow_tow_completed_tier_2 325 +2 Monthly Grace
-0.1 Monthly Prestige
  Kowtow Complete (Tier III) kow_tow_completed_tier_3 326 +4 Monthly Grace
-0.1 Monthly Prestige

RaidingEdit

These traits are obtained by sacking settlements while raiding. They can be obtained by:

  • Germanic pagans (only sufficient if  The Old Gods is active)
  • Pagans following a reformed religion with the "Sea-Bound" and "Daring" doctrines
  • Characters with the bloodline: Blood of Ragnarr 'Lodbrok'

Germanic Pagans will start with Viking and others will start with Pirate, but they share the same upgrade path. If  Holy Fury is enabled, these traits unlock special events when raiding and sacking. Characters do not need to lead troops to obtain any of these traits.

Name Command ID   Opinions Other modifiers Miscellaneous Cost
  Viking viking 140 +1 +5 Same Trait
+15 Germanic
+15 Reformed Germanic
+0.3 Monthly Prestige
+10 Personal Combat Skill
14
  Pirate pirate +1 +5 Same Trait
+15 Germanic
+15 Reformed Germanic
+0.3 Monthly Prestige
+10 Personal Combat Skill
Viking equivalent for characters following other religions. 14
  Ravager ravager 233 +2 +5 Same Trait
+20 Germanic
+20 Reformed Germanic
+0.4 Monthly Prestige
+20 Personal Combat Skill
An upgraded version of the Viking   or Pirate   trait.
Obtained by raiding 50 additional settlements.
19
  Sea King seaking 234 +3 +25 Germanic
+25 Reformed Germanic
+0.5 Monthly Prestige
+20 Personal Combat Skill
An upgraded version of the Ravager   trait.
Obtained by raiding 50 additional settlements.
21
  Sea Queen sea_queen 241 +3 +25 Germanic
+25 Reformed Germanic
+0.5 Monthly Prestige
+20 Personal Combat Skill
An alternate version of Sea king   only obtainable by female characters.

KinslayerEdit

Obtained by killing family members. With multiple family murders, only the worst trait will be retained.

These traits can only be removed by:

  • A random event from the Pope, if you're independent, have 100 piety, and +0 opinion from the Pope
  • A "murder deflection" decision available for certain murderous bloodlines
  • For non-tribal kinslayer traits: By converting to Muslim, even temporarily.
  • For tribal kinslayer: By changing government type, then saving and reloading
Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Kinslayer kinslayer 46 -5 -25 Dynasty
-10 General
Gained by killing ancestors, descendants, or siblings.
Not for Muslims or Tribals
-28
  Familial Kinslayer familial_kinslayer 321 -4 -20 Dynasty
-5 General
Gained by killing blood aunts/uncles, nieces/nephews, or cousins.
Removed upon gaining the Kinslayer   trait.
Not for Muslims or Tribals
-19
  Dynastic Kinslayer dynastic_kinslayer 322 -3 -15 Dynasty Gained by killing other dynastic members.
Removed upon gaining Familial Kinslayer  , or Kinslayer  .
Not for Muslims or Tribals
-11
  Tribal Kinslayer tribal_kinslayer 406 -3 -5 Dynasty
+15 Attraction
Only for Tribals
Only with  Holy Fury

SpecialEdit

These traits are gained through special actions or circumstances.

Name Command ID           Opinions Other modifiers Miscellaneous Cost
  Adventurer adventurer 187 -1 +1 +10 Same Trait +20% Levy Size
+10 Personal Combat Skill
+10% Max Manpower
+40 Ambition
  Augustus augustus 125 +10 Vassal +0.5 Monthly Prestige Given to emperors of the restored Roman Empire
  Blinded blinded 123 -6 -2 -2 -10 Attraction -100 Personal Combat Skill
-1 Health
  Cannibal cannibal_trait 252 +3 -10 General
+25 Same Trait
+1 Personal Combat Skill
-10 Honor
-20 Rationality
Allows to devour prisoner if character is also Lunatic   or Possessed  
  Cat cat 316 -10 -10 -10 -10 -10 -20 Attraction -5000% Fertility
-2 Health
Characters with this trait cannot marry, inherit, or hold landed titles
  Eunuch eunuch 122 -20 Attraction -5000% Fertility Characters with this trait cannot marry, inherit, or be granted landed titles, but can receive a honorary title.
If the player character is within diplomatic range to China, an Eunuch   may be sent to the Dragon Emperor in exchange for grace (requires   Jade Dragon)
  Excommunicated excommunicated 45 -5 -15 Same Faith See: Excommunication
  Gladiator gladiator 5 -2 2 -4 -5 General
+15 Same Trait
+1 Health
+15 Personal Combat Skill
+1 Leadership traits
  Heresiarch heresiarch 135 -15 Other Faith
+25 Same Trait
+3 Personal Combat Skill Given to randomly-generated leaders of heretic revolts
  Homosexual homosexual 47 +30 Attraction
-5 Vassal
-15% Fertility Affected by attraction opinion bonus of same sex characters instead of opposite sex characters 0
  Horse horse 202 -10 -10 -10 -10 -10 -20 Attraction -5000% Fertility
-2 Health
+1000% Horse
Characters with this trait cannot marry, inherit, or hold landed titles
  In Hiding in_hiding 176 -5 -5 Vassal -2 Monthly Prestige Character is in hiding and less vulnerable to assassination plots
  Lover's Pox lovers_pox 253 -5 Attraction
  On a Journey travelling 333 Will need a regent, but can still be guardian to children
  Peasant Leader peasant_leader 134 -5 -10 Vassal
+25 Same Trait
+3 Personal Combat Skill Given to randomly-generated leaders of peasant revolts
  Reincarnation reincarnation 173 Character is seen as a reincarnation of another character and may receive traits that their "past life" character had.
Can be given after the death of a parent. Can be given at birth in some religions, or may require other factors
  Varangian varangian 137 +1 +2 +10 Same Trait +10 Personal Combat Skill Men with North Germanic culture may gain this trait through an event chain (son of ruler asks to serve in the Varangian Guard). Also given to the captain of the Varangian Guard.

NotesEdit

  1. Change in character's age in Ruler Designer.

See alsoEdit

Personal attributes
Objectives
Other