Achievements left to obtain
|Establish a trade route via business focus events.||Requires Business focus . More likely to succeed if the opinion is high at the end of the event chain.||2.3||VE|
|has the The Reaper's Due DLC enabled||died while having the Plague||Don't go into seclusion when the Black Death arrives so you can catch the disease. The Plague gives your character -7 health which will most likely kill him or her. If you have the Way of Life DLC try switching out of focuses that increase your character's health to increase the probability of dying.||2.6||E|
|Is Female|| Have 3 spouses who are:
|Owns a Kingdom or an Empire||Occasionally an event pops up when playing as an African ruler that you can perform a rain dance. You will get a success pop up if this works, and if you are or become a King while the success is active the achievement will activate.||3.0||E|
|Does not have 15,000 Prestige||Have 15,000 Prestige||Doable as any large empire. Creating Jerusalem gives 5K lump prestige. Alternative: As a Norse ruler, unite an empire (Scandinavia or Britannia should be easy) and run amok across Europe and Asia—conquer and raid from the sea.||2.0||E|
|Does not have a score of 50,000||Has a score of 50,000||2.0||E|
|have 7 courtiers with the Dwarf Trait||Wait 50–100 years into the game for lots of courtiers to appear. Enter "dwarf" as a search term in the Character Finder. Marry, tutor, bribe and invite, or simply imprison eligible characters.||2.0||E|
|Has a saintly bloodline whose founder was a played character.||Note that playing as a child of a saint is not necessary. The achievement is obtained when you manage to have your character proclaimed saint and then play as someone with his bloodline, no matter how many characters you played in between.||3.0||E|
|Win 7 duels.||Easiest in a warrior lodge. The important modifier for dueling is the personal combat skill.||2.3||E|
|is Shattered World||owns an Empire title||Start as a nomadic ruler in Shattered world.||3.0||E|
|Coronate self via the HF Coronation Events||Need to be 16+, an emperor and either a lunatic, possessed or ambitious with imperial administration or a member of the satanists.||3.0||E|
|Get the Love is a battlefield Character Flag in the duel events.||3.0||E|
|is Shattered World||Won a defensive or offensive war against a Great Conqueror||Start in 769, set holding types to nomadic & tribal, max ruler age 16 (so the target doesn't die), max great conquerors, disable consolidation CB, shatter into counties. Choose a nomad and blob until you have at least 75% of the troops of the nearest great conqueror (find them under bloodlines in the ledger or search "sword" in the character finder). Use your Subjugation CB.||3.0||E|
|Start date is 1066.9.15 High Middle Ages (1066)|| William the Bastard owns the
Kingdom of England
|Start date is 867.1.1 Viking Age (867)||Date is 1452.12.30||Cannot be combined with Seven Centuries.||2.0||E|
|Alternate Start is on||Selected the Adopt Feudalism Decision or the Adopt Republicanism Decision||Start as Venice because you do not need to conquer anything for beeing able to create the duke title (which is required to adopt Republicanism). This could be done easily within the first century, just lend some money from the jews using the decision tab and start building the market line. Do not forget to change the law too!||3.0||E|
|Has the culture of Russian||
|Start date is 769.1.1 Early Middle Ages (769)||Date is 1452.12.30||The game tends to run slower the more holdings there are in your realm (and the more large realms there are generally), so when combining this achievement (or Persistent Survivor) with grand conquest, it may be best to grant independence to many vassals in the late game.
Alternatively, you can play as a nomad with HL (Khazaria would be the fastest) and burn the world, so there are less and less courts (so less and less characters to slow the game down). With this method you will likely spend a busy 200-300 first years and then you can just set the game at max speed and wait for the end. If you have The Reaper's Due, setting both the Black Death and Minor Epidemics to "Deadly" and "More" respectively will make severe cuts in the number of characters alive, improving performance.
|Start date is 1066.9.15 High Middle Ages (1066)||Date is 1452.12.30||Must begin with the High Middle Ages bookmark.||2.0||E|
| Win a crusade
||The Fourth Crusade events only trigger after the first crusade and if the Byzantine Emperor has unlanded dynasty members older than 12 who are not heirs to anything. During a crusade preparation, there is a chance for the target to switch to Thrace. A good time to start is just before the real-world Fourth Crusade (1202) - the Angelos have a few possible candidates.||3.0||E|
|is Random World||total years played is 200||3.0||E|
| is Random World
is not age 1 is not higher tier than a Count has Alternate Start setting:
|Title is a Kingdom or an Empire||Try creating the Kingdom of the Lanka or the Sápmi since these kingdoms only have 5 counties in them. Simply start as a child count who already controls all of the land in a small kingdom or most of it. To increase your odds of getting a good start to generate, set the number of duchies, kingdoms, and empires to zero. Also set the number of holding per character to its maximum value. As a child it is not possible to select the become king ambition, so the kingdom creation cost discount is not available. So to keep the cost of conquering or usurping manageable, start the game at the latest starting date so all your holdings are highly developed so they generate more money and piety.||3.0||E|
|Founded a duelist bloodline||Random chance each time you gain duel experience, if you have the Duelist lifestyle and sufficient duel experience. Requires 50 duel experience, 20 ruthless duel experience, and one of: 10 sneaky duel experience or 80 duel experience. You must not already have a duelist bloodline (from an ancestor). The chance is increased if you do not have any bloodlines.||3.0||M|
|Found a Legendary Bloodline via the HF Warrior Lodge legends events or by dying||Works best for a young character with high personal combat score. Join a warrior lodge and go through the ranks until you become a hero and then start a legend. Complete the legend and form a new bloodline.||3.0||M|
|Is a member of the Lucifer's Own||Is Grandmaster of the Society||As a demon child, be Grandmaster of Lucifer's Own. A special event "Demon Child" from SoA can happen once in one gametime (MTTH = 500 years), which will turn one of your child under age 3 into a demon child. When the demon child turns 16, he will automatically become Grandmaster of Lucifer's Own and have unbelievable attributes. One method to unlock this achievement is to make sure the demon child is your heir, then retire your current character before the child turns 16. Inheriting as a character who has already done this will *not* unlock the achievement. Though it is possible to leave the society, rejoin, and become Grandmaster again.||2.7||M|
|Eat a person with the Bön religion via event Execution||Try starting as a Bön ruler in a secure position, such as the ruler of Ü-Tsang in 867, and go into seclusion () as soon as possible. Eventually, you will run out of food and have the option to eat a courtier.||2.8||M|
|Start date is 1066.9.15 High Middle Ages (1066)||owns the Kingdom of Jerusalem||Creating the Kingdom of Jerusalem requires Christian religion, but the achievement itself has no religious requirements. A non-Christian can inherit or usurp the title if it exists.
Easiest as HRE or Byzantium. Can also start as Fatimids and then have heir taught by a Christian.
|Is a member of the Demon Worshippers||Is Grandmaster of the Society||Be Grandmaster of the Cult of Kali Purusha, the Plaguebringers, the Cold Ones, The Fellowship of Hel, or Lucifer's Own. Inheriting as a character who has already done this will *not* unlock the achievement.||2.7||M|
|Enforce a demand defending in a Decadence Invasion||Must not be a merchant republic or nomadic. Fatimids in 1066 have high decadence. Stockpile money to hire mercenaries so that you can beat the revolt.||2.0||M|
|is playing Eustache de Boulogne of Boulogne||Switched to Crusade Benefactor||Hire the best chancellor you can get and fabricate claims on the other counts in Flanders. Then fabricate or plot for the duchy title. There is also a castle barony in Boulogne you can revoke. Use your marshal to replenish levies faster after conquest. Save up money and around a hundred days before the crusade starts borrow money from the Jews, hire a mercenary band and sail for Jerusalem. With around 6-8000 troops you can easily attack smaller Muslim armies, which gives more contribution points than only sieges.
Success simultaneously awards "Crusader King" (hold the kingdom of Jerusalem). Afterwards conquer the middle eastern region to get "Deus Vult" (hold the Empire of the Outremer)
|Does not have a score of 100,000||Has a score of 100,000||Fairly easy as a Norse realm—getting > 100,000 from 867 to 1100 is fairly easy if you conquer and raid a lot.||2.0||M|
|6 close relatives are friends||Requires six close relatives as friends. Use the Carousing focus and party without aiming for gamer or flings. If a character has an outlined blood drop in their portrait, he is a close relative (other characters might count as well). You can only carouse with people in the same realm, so avoid marrying close relatives in ways that have them leave the realm.||2.3||M|
| Any consort or spouse is a parent of the current character
||Concubines count as well as spouses.||3.0||M|
|Start date is 15.9.1066 High Middle Ages (1066)|| Harald Hårdråde owns the
Kingdom of England
|Own 5 Historical Bloodlines||In order to inherit a bloodline from outside the family, for a majority of them, the marriage must be matrilineal. Marry a daughter matrilineally into a bloodline. Their child will inherit the father's blood while being part of your dynasty. Then, have their daughter marry matrilineally to your heir if he is male. Their child will have the outside bloodline while still being part of your dynasty.
To reduce inbreeding, start with a historic bloodline. Marry a first set of two different bloodlines matrilineally then do it with another set of two bloodlines. Then, marry the two sets together matrilineally. Then, marry a female dynasty member to the resulting son matrilineally. Then marry their daughter to your heir.
|has the Conclave DLC enabled|| Liege owes favor to the player
|is Lombard||In 769 the king of Lombardy is already a king tier Lombard character. Simply survive for 531 years. Do not accept Carloman's wife if she tries to flee to your kingdom, because this will give Karl a strong claim on Lombardy.
If you don't want to wait the last Lombard ruler available is the Count of Capua from 1092 through 1097. He is dwarfed by more powerful neighbors, so forming a kingdom will not be easy. This start becomes much easier with the Holy Fury DLC enabled. Starting as the count of Capua, in 1092, pick the Theology focus and stockpile enough piety to hire the Knights Templar and the Knights Hospitallier as soon as they are formed. (Do not worry about going into debt whilst waiting for the crusade to be called, as they do not abandon you as mercenaries do if your treasury goes negative.) Regardless of whatever the crusade target is, march there with the holy orders immediately and instantly siege down provinces for contribution and warscore. When the crusade is won, you or your beneficiary should receive the Kingdom title, and then you will have a strong position to play as until the year 1300.
|Start date is 769.1.1 Early Middle Ages (769)|| Completely controls the Counties of:
||This is most easily attainable by waiting for the Saxon invasion event as Charlemagne. The requirement is for any culture besides Saxon: Anglo-Saxon culture will still net you the achievement if you want to get both this and "Saxons Everywhere, Unite!".||2.2||M|
|Is a member of the Assassins||Is Grandmaster of the Society||This achievement is pretty self explanatory. Can also be done when secretly muslim.||2.7||M|
|Selected the Form the Slavic Union Decision||3.0||M|
|win a war against a sibling with a Rivalry Casus Belli||When your sibling is your rival, and an independent ruler, declare war using this CB, and win. Also possible to achieve as a defender. Fastest as Charlemagne or Carloman in 769. If playing as Charlemagne, don't send your mother to him or you'll have to win before he dies.||2.4||M|
|Slander 20 people||Requires Intrigue focus . Spy on the lowest intrigue characters in your realm with the aid of the character finder, for a greater chance of success. Any kind of event which spreads rumors, uncovers plots, or uncovers dirt in some way will count. Use the option to stop spying on characters who haven't given any results for a while.||2.3||M|
| is any Pagan Religion
Win a crusade as the defender
|Northern Crusade doesn't count.
Start as Hülegü of the Ilkhanate in 1260, immediately usurp the kingdom of Armenia and declare war on Egypt pressing the claim of the emir of Edessa. Use your 90k event troops to win the war before the crusade for Jerusalem starts. On victory you should become the target of the crusade if it is still in preparation phase. Your levies + China tributary troops + event troops + allied Hordes should allow you to win without too much problem. Don't underestimate the amount of troops the crusaders can send though.
|does not have character modifier Wolf Blood or Wolf Child||have character modifier Wolf Blood or Wolf Child from Wolf events||Have a culture from the Altaic group other than Khitan, and wait for wolf-related events to occur. Eldest children of players have a 5% chance of being born with Wolf's Blood (you find out within a year), and a further chance of gaining it between ages 5 and 10. Childless rulers have a passive chance of adopting one. So you have to keep your heirs childless until they inherit. When you have one, just make sure the wolf-like child inherits. Wait until you can adopt a wolf child via event. Do not marry and wait for your adopted son to inherit.||2.4||M|
|Requires settling a mercenary, not just any adventurer. Does not actually require him to have over 20 martial.
To settle a mercenary they must be your friend. There is an event chain for a hired mercenary to become your friend. It fires for you, not the mercenary leader, so hiring multiple mercenaries does not make it fire faster. It won't fire unless the ruler who sent the mercenary away (generally his father) is still alive, and the mercenary is residing in your capital, which happens when he is removed from leading troops. Once he is your friend, dismiss him and then use the "Settle Adventurer" diplo-action on him. In the 769 start as Charlemagne/Karl, wait for Roland to join your court and wait until the event fires for you to become friends. Once you are friends, have him assemble a mercenary company (50 gold) by right-clicking his portrait, and then you can settle him straight away by right-clicking his portrait and awarding him one of your counties (not through "Grant Landed Title", you need to choose the "Settle Mercenary" option).
| owns the Kingdom of Frisia
||You do not need to have Frisian culture to get this achievement, thus it is possible in any start date.
|Owns the Kingdoms:||
|Is North Germanic Culture Group||Have 1000 loot||You must have Norse (Germanic) religion and North Germanic culture group, but you do not need the Viking trait. The loot must be returned all at once, so you'll need a fleet of at least 100 ships. Open the economy map view, identify green zones, send your raiders there.||2.0||M|
|Capital Province is:||Playing as a tribal Muslim, educate a heir with Norse culture. After the heir takes over, use the Steward action Settle Tribe to slowly convert any province you control to your culture. Alternatively, capture a Muslim woman as a raiding Norse Viking and convert to her religion before using your Court Imam to convert your capital province.||2.2||M|
|Event Second Landing of the Aztecs has fired|| Character who owns the Aztec Empire:
||Triggered when Aztecs lose all territory and all event armies. Make sure all Aztec armies are destroyed before imposing victory that removes their last territory. Does not actually need player involvement.||2.0||H|
||the character owns the Papacy||You must corrupt the target first, then he must become Pope, by any means. It's possible to corrupt a bishop, make him an antipope, and then press the antipope's claim.||2.7||H|
|Reformed the Hellenic Religion||Easiest as the Byzantine Empire in 769 start date. Fabricate claims on both Rome and Alexandria (You have the other three holy sites already). Once you control all five holy sites you just need to convert to Hellenism and press reform providing you have 750 piety. There are two easy ways to convert to Hellenism. There is one province in Greece that is still Hellenistic, simply change capital and convert via the decisions tab. Or you can set your focus to scholarship and a random event can happen that allows you to convert.||3.0||H|
|Selected the Form an Empire of the Outremer Decision||To know what you need to hold, use "Find title or region" (bottom of minimap) and type "Near East".
This can be done fairly easily as the Abbasids in 769 - you control almost all required territory and can obtain the rest (a couple duchies in Southern Arabia/Yemen and a few provinces in Syria) via diplomatic vassalization and a few wars against small opponents. To convert to Catholicism, either marry a Catholic and secretly convert or revoke the county of Jerusalem and secretly convert via the holy site there (each requires 250 piety and you will have to give away the Sunni Caliphate title first). Once you have the required 5000 prestige, publicly adopt Catholicism and create the empire through the Intrigue menu.
|Game Rule for Gender Equality must not be set to all||Is Female||You, your mother, and your maternal grandmother must all be empresses (alive or dead). It is okay if you play other characters in between, or even if one of the ancestors was a member of another dynasty ruling a different empire. The game rule for Gender Equality must not be set to "All".
Use absolute cognatic elective succession and ensure your daughter is your heir. As a Muslim realm, you'll be able to give land to daughters after getting absolute cognatic succession.
Easy to achieve as Byzantines, since Roma Imperial government considers all offsprings of the Emperor to be valid candidates without taking gender into account.
|has the The Reaper's Due DLC enabled||An Immortal character is murdered by player||Must become immortal first. Then there are four different ways. You can imprison vassals until they revolt, and surrender, thus abdicating to your heir. Plot to kill your immortal predecessor. The second way is to kill the mystic by whom you achieved immortality (the mystic will also gain the immortal trait if you are successful in the immortality event chain). Thirdly, one can develop the lunatic trait (easy through scholarship focus and following the Necronomicon event chain when building an observatory). When a lunatic you have the chance of obtaining Glitterhoof, and then an event appear where you have the option of sharing your blood with your horse. This makes Glitterhoof immortal, whom you can then imprison and execute without lessening public opinion. The fourth, most unlikely option is to wait for the immortal rival event chain to randomly occur, then kill your rival.||2.6||H|
|Own the County of Gotland||Created the Empire of Scandinavia||From 1097-1161 and from 1285-1337 the holder of Gotland is also the king of Sweden. In 1337, he is also king of Norway, needing only 7 more counties to create the empire, and having CBs on 4 right away.||2.7||H|
|Trigger the Actually finds and kills animal event||Requires Hunting focus . Investigate the rumors of the legendary animal, and set out on the hunt (NOT the Grand Hunt event found on the Intrigue menu). Has about a 1% chance of succeeding. Cannot be killed if your character already has a lifestyle trait from another way of life. Note: Lower chance to kill the white stag when having Kind trait. Succeeding to an heir who has done this will unlock it instantly.||2.3||H|
|is playing Erik the Heathen af Munsö of Uppland|| Has reformed the Religion
owns the Kingdom of Sweden
|Start date is 769.1.1 Early Middle Ages (769)||Selected the Form the Holy Roman Empire Decision||As Karl, wait for an event to marry a Lombard princess. When the events occur, divorce her, and send your mother to Carloman. When Carloman dies, you will gain a strong claim on the realm where the princess will flee towards a short time after the divorce. This realm will likely be Lombardy, but not always. (If all this hasn't happened by 772, the events have probably been derailed by someone's death.) The war for Lombardy ought to be easy. After doing this, you should have fulfilled all prerequisites, save perhaps the +25 opinion of the Pope. (If necessary, just grant him some land.) The Empire must be formed via the decision.||2.2||H|
|As a Germanic:|| As a Germanic:
As a Aztec:
|Starting as the Byzantine Emperor in 867, educate your heir with a Varangian Germanic pagan (but not in your court). Arrest the Ecumenical Patriarch and sacrifice him after succession. Alternatively, as a minor Norse power, swear fealty to the Pope and use Intrigue focus to imprison him.||2.0||H|
| have the The Reaper's Due DLC enabled
Have the Plague
|Recovered from the Plague with waiting or with the Court Physician||Trivial as someone who has the Immortal trait: Immortal characters still get diseases, but they can't die from them - just beware your Court Physician, because he doesn't know this.
Can also be achieved via risky treatment, costing your character a limb or earning them a lunatic trait. Note, that getting cured by any source other than physician or disease timer running out does not give the achievement.
|Selected the Hold Kali Puja Feast Decision after imprisoning a king or an emperor||Character must not have Kind trait.
Start as Muhammad Tughluq in 1337, move your capital to one of the Hindu provinces, wait for 1000 Prestige in order to convert to local religion (Hindu), then simply imprison one of your several vassal kings. Secret conversion to Hinduism and then openly worshipping the faith is also a solution. Alternatively, play a character under a king and use Intrigue focus to imprison the king. Release all other prisoners except the king. Select Kali as your patron deity via decision. Next select Hold Kali Puja Feast via decision, then choose "Let's do something extra this year..." during event chain.
|Selected the Restore Roman Empire Decision||Legacy of Rome walkthrough. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement.||2.0||H|
|Is playing Carloman of Middle Francia||Is playing Carloman of Middle Francia||As Carloman, with enough vassal support and mercenaries, you can take your brother's lands in a single war, giving you enough land to found Francia. Alternatively, you can take the war focus and immediately duel your brother, who is railroaded into becoming your rival. However, note that Karl's personal combat skill may be better than you.||2.2||H|
|has the Rajas of India DLC enabled||The Seljuks in 1066 have 15,000 men. Stockpile money for mercenaries and use the Invasion CB into Rajastan. Still possible after becoming Samrat Chakravartin: just hold both the Persian Empire and the Empire of India.||2.1||H|
| is not Mongol
||You must be the primary aggressor or primary defender in both wars, not an ally. You cannot yourself be Mongol culture. One war must be against anyone of Nahua culture, and the other war must be against anyone of Mongol culture.||2.2||H|
|Selected the Become Samrat Chakravartin Decision||Completely control all kingdoms in the Empire of Rajastan, Deccan Empire, and Bengal Empire. Select the decision "Become Samrat Chakravartin". Requires Indian religion, feudal government, and a primary title inside India. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement.||2.1||H|
| is Turkish
||Must control the county of Constantinople while having Turkish culture and Nomadic government.
While it is not absolutely necessary to start as a Turkish character, note that having a different culture disqualifies a character from inheriting a nomadic clan. The Yabguids in 769 is a reasonable start.
| Has Government type Nomadic
Have a Population of 150,000
|Population and Manpower Guide for Newly Nomadic Players||2.4||H|
| is Orthodox
Owns the Provinces of:
|Easiest as Byzantium in 867.||2.0||H|
|is Catholic||Does not require starting as a Catholic. Expand until you're close enough to interact with the southernmost Miaphysite rulers (the simplest way is to win the First Crusade or start as the Kingdom of Jerusalem while it is held by a Catholic) then fabricate a claim.
The Tulunids in 867 start very close to Abyssinia. Become guardian to both your sons, then have them educated by a Catholic (but not in your court). In the meantime, holy war your way down to Abyssinia. If neither of your sons becomes Catholic by adulthood, restart. If only your younger (non-heir) son becomes Catholic, make him the heir by granting him more titles than the existing heir. Take rulership focus for an easy way to get the depressed trait, then commit suicide to abdicate to your Catholic son. Alternatively, start as a Miaphysite neighbor of Abyssinia, and convert to Catholicism by marrying a Catholic and converting secretly by spending 250 Piety.
|have the Conclave DLC enabled||Has 5 children with one of each education traits:||Use Seduction focus to have lots of children, or start with Svend II of Denmark in 1066. Select different childhood focus for each child and then education focus according to child's childhood traits. It is preferable to choose an unmarried young ruler with fertility bonus, for example, Kamarupa 1066. Once married, groom a heir ambition increases fertility. Bastards do count for this achievement.||2.5||H|
| Owns the Provinces of:
||Abbasids in 867 have claims on Mecca or may be able to vassalize its holder. Subjugate Tunisia to get in range to declare war for Rome. Alternatively, start as the HRE in 1066, create the Kingdom of Italy to have a de jure claim on Rome, earn Jerusalem in the First Crusade, then win a Holy War for Medina. This is also easily achievable when restoring the Roman Empire. The Abbasid Empire from the 769 start data controls Mecca, Medina, and Jerusalem so fabricating a claim and going to war over Rome can get you this achievement as well.||2.0||H|
|is Anglo-Saxon or Saxon||owns the Kingdom of England and Saxony||Requires starting the game as Anglo-Saxon or Saxon, but does not require remaining such. Since the Kingdom of Saxony only exists in 769 and the Catholics surrounding Saxony are very strong, it may be easier to start this as an Anglo-Saxon and create the Kingdom of England and then work into Saxony. Note that creation of the Kingdom of Saxony title requires Saxon culture (not Anglo-Saxon). It is a good idea to turn off the Charlemagne events in the game rules so the Karl (or Carloman if Karl is dead) doesn't get a strong claim on Saxony. Alternatively, as Saxony, subjugate Denmark and convert to Norse culture for the ships. Once the Germanic coastal CB becomes available, conquering England is easy.||2.2||H|
|is Norse||is English||BEFORE you begin, set the Culture Conversion game rule to "Faster Melting Pots." First, rule French/Occitan/Breton provinces before 1150 to become Norman, then rule Anglo-Saxon provinces in the de jure Kingdom of England (NOT Wessex) after 1100 to become English. Note that you may not get an alert for the English culture event, so keep checking the eligible provinces when the time comes. Note also that the culture events can happen in any province in your entire kingdom, not just the ones you own.
Those who wish to skip pagan or tribal gameplay can start as the Duke of Holland in 867. Haesteinn of Nantes in 867 is another good start, as he can easily take all of Brittany and then prepare an invasion of Western Francia without too much difficulty. If conquering England early, be sure not to eradicate Anglo-Saxon culture before 1100.
|has the The Reaper's Due DLC enabled||gain the Immortal trait via the immortality events||The eternal life event chain has a MTTH of 250 years, but this is lowered by old age, disease, or poor health to a minimum of 50 years. The supernatural events game rule must be left on.||2.6||H|
|Primary Title is the Kingdom of Frisia||Try Charlemagne. Switch your kingdoms to elective, create Frisia, and destroy West Francia and Middle Francia. You must control the duchies for 100 years while having the kingdom of Frisia as primary title.||2.7||H|
|Start date is 1066.9.15 High Middle Ages (1066)||Svend II owns the
Kingdom of England
|Is a member of the Assassins||Has murdered someone who:||Must be a member of the Assassins. The target must be a king-tier Christian who either is located in the Middle East region, controls a title in the Middle East region, or is fighting in a crusade or jihad targeting a kingdom in the Middle East region. You can kill the target in any way that marks you as the killer, e.g., capturing and executing. Plotting to kill becomes easier after ranking up once, as you can invite other Assassins to your plot. If your capital is in Middle East, any prisoner will be considered as "in Middle East" on execution, which means that executing any imprisoned Christian King will give this achievement.||2.7||H|
| owns an Empire
||Can be cheesed as the Abbasids: conquer the Zunists and their holy sites, move your capital to Zunist territory, and convert. Stockpile enough piety to immediately reform the religion after converting. You will need to give away the Caliph title for the decision to convert to show up.||2.2||VH|
| Has Government type Nomadic
||Vassalize holdings on the Baltic or the Black Sea to gain ships. The Nomadic Invasion CB has a very long range, use it to gain a foothold in the British Isles. The tributary ruler's primary title must be in the Britannia region. Your government must be nomadic, but it is not necessary to be based in the Steppes or have Mongol culture.||2.4||VH|
|Selected the Create Israel Decision||Khazaria 867 start; be sure to settle feudal in Jerusalem to avoid using the slow conversion to Judaism (or simply pillage all holdings in Jerusalem). Any other horde in 867 can use Khazar missionaries or concubines to convert.
Start as the Tulunids, move your capital to Semien and use your holy war piety to convert to Judaism. Also works with the Abbasids in 769, though it is necessary to give away the Caliph title in order to convert. (Then grant the new caliph independence and holy war the land back.)
|is Norse|| is Norse
||Requires both starting and finishing as Norse culture. Norse religion is not required. The primary title kingdom must be in the India region. If you acquire any empire titles, you will need to lose them to be able to set a kingdom as primary title. The main mechanism here, assuming you're not forming an intercontinental empire, is to use the coastal conquest CB available to Norse characters.||2.7||VH|
| is Norse
||Norse culture is required, not Norse religion. Does not require starting as Norse. If going from west to east, it is easier with Horse Lords disabled, as the steppes is then entirely tribal. Convert to Islam (or Reforme the Germanic faith) to get access to Holy Wars. The 867 Sudreyjar realm starts in Western Europe, and can cumulate this achievement with Never Start a Land War in Asia.||2.4||VH|
|has the The Reaper's Due DLC enabled||survived the end of days events.||The End of Days event chains can trigger when the Black Death is present in your realm.||2.6||VH|
|has the The Reaper's Due DLC enabled||One of the following characters has been executed by elephants:||This execution method is available for anyone with a capital in the India, Persia, Middle East, or East Africa regions. Execution methods are random, but when the target is a religious head, elephants are especially likely. Valid targets are the Pope, the Fraticelli Pope, the Sunni Caliph, the Shia Caliph, the Ibadi Caliph, and the Kharijite Caliph. The Miaphysite Pope and Monophysite Pope do not count, nor do anti-popes. An extremely easy way to accomplish this is by selecting Seljuk in 1066 in the High Middle Ages bookmark, imprisoning the Sunni Caliph and executing. With Ghilman and initial available troops, rebellion is futile and guarantees easy imprisonment.||2.6||VH|
|has the Conclave DLC enabled||Enforced Realm Peace for 6 vassals.||Require actually ending at least 6 ongoing vassal wars. They can be revolts, faction or otherwise, as long as the two primary participants are both your direct vassals (whether temporarily because of the war, or not). Encourage vassal wars by transferring non-de jure counts, granting other duchies to counts under their de-jure duke, landing people with claims, pressing claims, etc.||2.5||VH|
|has the Rajas of India DLC enabled||Can be done quickly by settling feudal in the county of Mecca as an Indian religion nomadic horde, if you have . As a nomad, completely destroying all holdings in Mecca will also change the county's religion.||2.1||VH|
| has the Rajas of India DLC enabled
||Only requires the provinces of a held kingdom or empire outside your realm to be Christian. The kingdom or empire must be in the India region. The easiest way to fulfill this is to completely control any Indian kingdom as a Christian. (Use the "De jure Kingdoms" map mode to find small kingdoms.) As any large southern Indian realm, conquer Mahodayapuram, secretly convert to Nestorian, and personally adopt the faith.||2.1||VH|
|Is playing Count Khon Sherab Tsultrim of Sakya|| Primary title is a Kingdom or an Empire
|Try to marry/seduce your neighbor Tibet Queen (historical route by checking history in 1337). She won't accept a marriage at first though.||2.8||VH|
|has the Conclave DLC enabled|| is not independent
||If a councilor will not let you buy a favor, try raising his opinion of you or perhaps changing your position. Your liege, the most expensive one, is more likely to accept when he is low on cash and at war. Buy favors from other powerful vassals and any heirs involved (which is cheapest), and try to get them on the council by killing or waiting out the intransigent ones. As a Companion (Level 2) member of the Assassins, the Intimidate Ruler option becomes available. Try a start with a relatively young ruler with a lot of land to tax, such as the Duke of Aquitaine in 1066. Or, start as an independent king and swear fealty to the HRE or ERE, but beware opinion maluses for different culture and religion. Requires Empowered Council law to enable Advisor minor title for Kingdom and Empire and they owe you favors as well as the five normal positions.||2.5||VH|
|Completely control all Duchies of Historical Roman Empire||SPQR walkthrough. You must have a Christian or Hellenic religion. The conquests can be done as a nomad, but the nomad must settle down and become feudal in order to get the achievement. The achievement only requires the Roman Borders event which may be triggered with owning either the Byzantine Empire or the Roman Empire.||2.0||VH|
| Has Government type Nomadic
||Have Nomadic government and control the Steppes region. To check the territory, you actually need to press the Find Title or Region button in the lower right corner, under the map and type Steppe region. If you think you should have gotten the achievement check again carefully every single barony/county for independent ones (Religious Orders etc.).||2.4||VH|
| A Theocratic vassal must have:
||the Theocratic vassal became Pope via succession.||You must contribute to the election fund, and the bishop must remain your vassal until he is made Pope. See Papal succession#Strategies or follow Elvaril's walkthrough.||2.0||VH|
|Has an Indian Religion.||Is Hindu, Buddhist, or Jain||Start as a Germanic character, use prepared invasion and county conquest CB to work your way to the Emperor of Britannia. Send troops to raid in India until you have captured a female Hindu, Buddhist or Jain prisoner. Take concubine and convert by decision when you're ready. Alternatively, play as a nomadic horde with HL and use missionaries or concubines to convert.||2.1||VH|
|Start date is 15.9.1066 High Middle Ages (1066)|| is independent
owns an Empire
|Expand in Fatimid territory if they falter. The Seljuks have a tendency to fall apart once Alp Arslan dies.||2.0||VH|
|Selected the Become Saoshyant Decision||Zoroastrian strategy
Alternatively, if you have Rajas of India, you can do this even faster by starting as Seljuk in 1081, revoking a Zoroastrian county, and decision-converting (only if patch version is before the further expansion of the Persian Empire is introduced.)
|Is playing Count Thakur Toramana of Mohadavaska|| Primary title is a Kingdom or an Empire
| has the Horse Lords DLC enabled
Is a Patrician
|Your capital must be in the Europe or Asia Minor regions. Before patch 2.8, there are five coastal Silk road provinces in India, visible on the trade routes map: Debul, Navasarika, Mahoyadapuram, Vijayawada, and Candradvipa. You don't need to have trade posts built on the provinces for the achievement to fire. The revamp in patch 2.8 adds more counties: Goa, Cholamandalam, Kataka, and Samatata (replaces Candradvipa).||2.4||VH|
|Get the Legendary Wisdom modifier via the Rulership focus events.||Requires Administrator lifestyle and 12 stewardship, (has an yearly pulse). Pick up the lifestyle with success in Rulership focus . Alternatively, the Bey of Daylam in 1066 starts with the lifestyle trait, which may make it slightly easier to get the achievement.||2.3||VH|
|is Han||is Han
||Must completely control the North Africa region. (There is no Maghreb region.) Requires Han culture at start and at end, but not in between. Han duke of Jiuquan in 867 is a good choice. He can break out of tributary immediately (civil war in China) and Tibet Empire is fragmented. Taoist religion cannot declare holy war, so becoming Sunni through marriage and later Shia, by joining the Assassins allows faster conquest. All playable Han rulers are either Taoist or Buddhist, and RoI DLC unlocks both, so the JD DLC is not required.||2.8||I|
|Is playing Emir Mu’nis of Galilee||Is playing Emir Mu’nis of Galilee||Mu'nis is a eunuch, so this must be done in his lifetime. Easiest as the Emperor of Abyssinia.
A quick strategy is to expand into East Africa since it is fragmented, try to first fabricate a claim on Trinkitat (in Blemmyia). Pick Theology focus for more Piety. Seek opportunity to invade Egypt when you have enough gold (preferably more than 2500) for hiring mercenaries. Finally, get independent and create the title.
|Start date is 1220.2.1 Age of the Mongols (1220)|| owns the Mongol Empire
Completely Controls the Empires of:
|Requires that all the counties and baronies be within your realm, within the empires of Russia, Tartaria, Wendish Empire, Carpathia, HRE, Italia, Byzantium, Francia, and Hispania. If you believe you should get the achievement, but you haven't, check the ledger for the Independent States. If there are any realms there other than yours, check them to see if they picked up a random barony and you have a county claim casus belli on them.||2.0||I|
|Primary title is in Western Europe||Completely controls the Eastern Steppe Region (Mongolia)||Requires starting as a character with primary title in the Western Europe region, and controlling the Eastern Steppes region.
You need to build at least 2 levels of structures in a county's holdings to lock your hold on Nomad counties. Tribal works best, as they can field a large army even in the empty steppe. Easier with Horse Lords disabled, as the steppe is then entirely tribal.
Sudreyjar in 867 is a solid choice: tribal, access to the Coastal County conquest for a fast bridgehead in the Baltics, and part of the Great Heathen Army. Create Ship Builders in your holdings and use the downtime to become King of Scotland, as a Kingdom title will stave off the worst from Gavelkind. Should you lose your capital, make a beeline for the civilized areas near the Taklamakan Desert.
||Hold the counties of Rome, Alexandria, Jerusalem, Antioch, and Constantinople directly, and leave wrong-religion bishops in the temple holdings, until you have all five and meet the other conditions. Then, revoke the temples. Lower the moral authority of the three Christian religions to help heresies to appear, or adopt the Christian religion and ask your Court Chaplain to research technology. Easiest as part of a regular Byzantine game, as the Emperor's daughters are always valid candidates for succession.||2.7||I|
|Primary title is a Kingdom or an Empire||Use the Your Dynasty page of the Ledger and sort by realm size.
Abbasids in 769 have a lot of dynastic members and could create a lot of kingdoms. You can become Christian in order to create Jerusalem and grant your kinsmen independence.
|has the Rajas of India DLC enabled||With Horse Lords, conquer the county of Rome and the county of Constantinople as an Indian religion nomadic horde, releasing all other non-nomadic land, and then settling feudal in one of the provinces. As long as population is over 1000 times the number of baronies in the other province, it will convert to your culture and religion. As a nomad, completely destroying all holdings in the two counties will also change the counties' religion.||2.1||I|