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Hello, I’m MichealTheSlav. So far this is my personal page for achievement tracking.


Achievement Starting conditions Requirements Religion Notes Base icon CK2.png Ver DI
All Three Popes icon
All Three Popes
Play a game where there are two simultaneous antipopes
Yes There are 2 people with a Antipope.png claim on K papal state.png the Papacy Catholic Start in the "High Middle Ages" bookmark as an independent ruler. Wait for someone to create an antipope, then create your own. This achievement doesn't actually require any player input and may occur on its own. Despite also having a Pope and antipope mechanics, this achievement cannot be attained with the Fraticelli Papacy. 2.0 VE
Always Bet On Duke icon
Always Bet On Duke
Work your way up from Count to Duke with a single character
Yes Primary title is a County.png County Yes Primary title became a Duchy.png Duchy
  • At the 769 start, select Count Budic of Tregor in Brittany. Borrow from the Jews and create your title.
  • Alternative: Select any count or countess, whose liege is an independent duke or duchess. Start any faction, state your demand and go to war.
  • At the "Rise of the Hansa" bookmark, choose Count Theodoros of Kaliopolis (Nicene Empire). You will almost immediately be given the duchy of Thrace. As you are heir to the throne of the Nicene Empire, once the current emperor dies you will become the emperor, granting the "It's Better to be Emperor" achievement.
2.0 VE
A Pope of My Own icon
A Pope of My Own
Set up an antipope
No Does not have a vassal with a
Antipope.png claim on K papal state.png the Papacy
Yes Created a vassal with a Antipope.png claim on K papal state.png the Papacy Catholic Have 500 prestige to spare and a Bishop who likes you more than the Pope. Go to "Religion" tab and select "Make Antipope" button. Requires the Free Investiture law. Despite also having a Pope and antipope mechanics, this achievement cannot be attained as a Fraticelli character. 2.0 VE
Aptly Named icon
Aptly Named
Die from the Black Death.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes Dead.png died while having the Bubonic plague.png Plague Set the major plagues game rule to "Historical" and begin in the Late Middle Ages bookmark to get the plague as soon as possible. Don't go into seclusion when the Black Death arrives so you can catch the disease. The Plague gives your character -7 health which will most likely kill him or her. If you have the Way of Life DLC try switching out of focuses that increase your character's health to increase the probability of dying. DLC icon Reaper's Due.png 2.6 VE
Black Widow icon
Black Widow
As a woman, have three different husbands killed
Yes Is Female

Yes Is at least 16 years old

Yes Have 3 Alert marriage.png spouses who are: Consorts don't count. The spouse must be killed in a method which makes the kill show up in your kills list (such as execution, assassination, sacrifice, etc;). 2.0 VE
Bön Appétit! icon
Bön Appétit!
Eat a character of the Bön religion.
Yes Cannibal.png Eat a person with the Bön.png Reformed Bön.png Bön religion via event or Execution Try starting as a Bön ruler in a secure position, such as the ruler of Ü-Tsang in 867, and go into seclusion (DLC icon Reaper's Due.png) as soon as possible. Eventually, you will run out of food and have the option to eat a courtier.
Carousing (DLC icon Way of Life.png) while you are, or with someone who is, an Impaler , Lunatic , or Possessed it can give you an option to eat a guest. The chance of this is increased if you are Gluttonous .
If you are attempting this without any DLCs, consider the difficulty to be insane.
2.8 VE
I'm Sorry, Desiderata icon
I'm Sorry, Desiderata
Divorce a Lombard Princess as a Christian
Yes Alert marriage.png Divorce someone who is: The future divorcée must have Lombard culture and her father must be a king or emperor. As Charlemagne, marry one of the King of Lombardy's unmarried daughters on Day 1. Attempt divorce as soon as you reach 50 Piety. Or, follow Charlemagne's event chain for marrying and then divorcing a Lombard princess. Without the Charlemagne DLC, this may be easiest coupled with Iron Crown, as Lombard culture is nearly extinct in 1066. Does not actually require being a Christian. 2.2 VE
It's Better to be the Emperor icon
It's Better to be the Emperor
Work your way up from Count to Emperor with a single character
Yes Primary title is a County.png County Yes Primary title became an Empire.png Empire In DLC icon Charlemagne.png769, Sheikh Al-Mahdi of Hamadan is a son of Caliph Al-Mansur and usually inherits the empire. If you don't have the Charlemagne DLC then select Count Theodoros of Kaliopolis, who should inherit the Nicene Empire on his father's death. Does not actually need to be completed within a single character's lifetime as long as your first character was a count. 2.0 VE
It's Good to be the King icon
It's Good to be the King
Work your way up from Count to King with a single character
Yes Primary title is a County.png County Yes Primary title became a Kingdom.png Kingdom Start as Count Ramiro of Nájera in 1066, attempt (and fail) to imprison a vassal, and surrender. You will abdicate and end up playing the King of Navarra. Does not actually need to be completed within a single character's lifetime as long as your first character was a count. 2.0 VE
Kingdom of David icon
Kingdom of David
As a Jew, create the Kingdom of Israel
Yes Selected the Decision icon create israel.png Create Israel Decision Judaism

Start as King Guy of Jerusalem in 1187. Win the crusade for Egypt, pass the title to your beneficiary and take the duchy of Oultrejourdain by requesting a claim from the pope (the duchy title is held by a woman in 1187, so your request is virtually guaranteed to be granted) and then usurping the title. Holy war or de jure claim war any parts of the duchy of Oultrejourdain still outside your realm. Once that's done, use the prestige and piety you earned through the crusade to secretly convert to Jewish through the county of Jerusalem, found the religious cult, prepare ground on Jerusalem, personally adopt faith and then Create Israel.

Dlc icon sons of abraham.png 2.0 VE
Papal Mache icon
Papal Mache
Have elephants trample the Pope/Caliph.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes One of the following characters has been executed by elephants: This execution method is available for anyone with a capital in the India, Persia, Middle East, or East Africa regions. Execution methods are random, but when the target is a religious head, elephants are especially likely. Valid targets are the Pope, the Fraticelli Pope, the Sunni Caliph, the Shia Caliph, the Ibadi Caliph, and the Kharijite Caliph. The Miaphysite Pope and Monophysite Pope do not count, nor do anti-popes.

Strategy: This achievement can be accomplished in seconds as Abbasid Caliph Al-Mansur in 769. Grant the Caliphate title to one of your landed sons. Have your marshal suppress revolts in your son's capital and take intrigue focus to increase the chance of a successful arrest. Arrest and execute your son. If the arrest is unsuccessful or the wrong execution method is used, simply restart.

DLC icon Reaper's Due.png 2.6 VE
Prester John icon
Prester John
As a Catholic, have a border with Miaphysite Abyssinia
Yes is Catholic Catholic

Yes any realm province is neighboring a province whose owner is:

Catholic Start as a Miaphysite neighbor of Abyssinia, and convert to Catholicism by marrying a Catholic and converting secretly by spending 250 Piety. You must be publicly Catholic for the achievement to unlock. 2.0 VE
Sword to Ploughshare icon
Sword to Ploughshare
Settle a steppe mercenary with more than 20 martial in your lands.

Requires settling a mercenary, not just any adventurer. Does not actually require the mercenary to have over 20 martial or be from the steppe. To settle a mercenary they must be your friend. There is an event chain for a hired mercenary to become your friend. It fires for you, not the mercenary leader, so hiring multiple mercenaries does not make it fire faster. It won't fire unless the ruler who sent the mercenary away (generally his father) is still alive, and the mercenary is residing in your capital, which happens when he is removed from leading troops. Once he is your friend, dismiss him and then use the "Settle Adventurer" action on him.

This achievement is simple with the DLC icon Charlemagne.pngCharlemagne and DLC icon Conclave.pngConclave DLCs. In the 769 start as Charlemagne/Karl, wait for Roland to join your court (MTTH 24 months) and wait until an event fires for you two to become friends (350 days after he joins you). Once you are friends, have him assemble a mercenary company (50 gold) by right-clicking his portrait, and then settle him straight away by right-clicking his portrait and awarding him one of your counties (not through "Grant Landed Title", you need to choose the "Settle Adventurer" option).

2.4 VE
Viking Ummah icon
Viking Ummah
Have a capital province with Norse culture and Muslim religion
Yes Capital Province is:

Start as Sviþjod in 867. Your ally in Jorvik will win the war you're involved in fairly quickly, which will allow you to enable raiding. Capture a Muslim woman while raiding, take her as a concubine, secretly convert to her religion, then found the religious cult and prepare ground on your capital county. Publicly adopt faith once the county receives the 'Secret [religion name] Community] modifier. All forms of Islam are eligible for this achievement.

Dlc icon sword of islam.png 2.2 VE
Bring it On icon
Bring it On
Win 7 duels with one character
Yes Win 7 War focus.png duels. Easiest in a warrior lodge. The important modifier for dueling is the personal combat skill. DLC icon Way of Life.png 2.3 E
By the Gods icon
By the Gods
Gain the Theologian trait
Yes Get the Theologian.png Theologian Trait via the Theology focus.png Theology focus events. Requires Theology focus for a long time. It's best to start on a young character and keep the focus for a long time. DLC icon Way of Life.png 2.3 E
Deus Vult icon
Deus Vult
Create the Empire of the Outremer.
Yes Selected the Decision icon convert to spouse catholic.png Form an Empire of the Outremer Decision CatholicFraticelli To know what you need to hold, use "Find title or region" (bottom of minimap) and type "Near East".

This can be done fairly easily as the Abbasids in 769 - all required territory except the small Ibadi realm in Oman is either already held by you or will accept vassalization. To convert to Catholicism, either marry a Catholic and secretly convert or revoke the county of Jerusalem and secretly convert via the holy site there. If there are no Catholics in your realm, publicly adopt a religion in the Christian group so that Catholic rulers outside your realm are willing to consider marriage requests. Each decision costs 250 piety and you will have to destroy or give away the Sunni Caliphate title prior to converting. Once you have the required 5000 prestige, publicly adopt Catholicism and create the empire through the Intrigue menu. Note that you must personally hold the county of Jerusalem, merely controlling it isn't enough.

3.0 E
On English Neck a Norman Yoke icon
On English Neck a Norman Yoke
Starting in the "High Middle Ages" bookmark as William the Bastard, become the King of England
Time.png Start date is 1066.9.15 High Middle Ages (1066)

Yes Is playing William the Bastard of Normandie

Yes William the Bastard owns the
Kingdom.png Kingdom of K england.png England
Normandy walkthrough 2.0 E
Persistent Survivor icon
Persistent Survivor
Play a game all the way through from 867 to 1453
Time.png Start date is 867.1.1 Viking Age (867) Time.png Date is 1452.12.30 Cannot be combined with Seven Centuries. Dlc icon the old gods.png 2.0 E
The Conqueror icon
The Conqueror
Starting as a Norse character, rule the Kingdom of England (or the Empire of Britannia) as an English cultured character of a Christian religion.
Yes is Norse Yes is English

Yes is Christian
Yes Primary title is the Kingdom.png Kingdom of K england.png England or the Empire.png Empire of E britannia.png Britannia

CatholicCathar, Fraticelli, Lollard, WaldensianOrthodoxBogomilist, Iconoclast, Monothelite, PaulicianMiaphysiteMonophysiteNestorianMessalian
  • Before you begin, set the Culture Conversion game rule to "Faster Melting Pots." First, rule French/Occitan/Breton provinces before 1150 to become Norman, then rule Anglo-Saxon provinces in the de jure Kingdom of England after 1100 to become English. Note that you may not get an alert for the English culture event, so keep checking the eligible provinces when the time comes. Note that the culture events can happen in any province in the de jure Kingdom of England, not just the ones you own.
  • The Petty King of Jorvik in 867, King Halfdan 'Whiteshirt' begins in an invasion of Northumbria and has more event troops (11.6k, 15.6k in total) than Suðreyjar, but has feudal government. You can still subjugate other pagans as long as you have elective gavelkind (which you don't start with, however) and are a pagan yourself. Although the Invasion CB will allow you to take all occupied territory upon successful conclusion of the war, all of Catholic Britannia is likely to join the invasion against you and your ally in Sviþjod who are both Germanic pagans. You get to keep your event troops after the war, so it's recommended to get the war over with quickly and use the Germanic pagan county conquest CB to attack neighboring and coastal counties instead. You can become Norman by ruling the counties of Cornwall or Devon, which are Breton. Note that the English melting pot event will not fire here however, as it's not part of the region of England.
  • The Petty King of Suðreyjar in 867, King Ivar 'the Boneless', begins with 5.9k event troops (8.2k in total) and in two invasions, one of Northumbria and one of East Anglia. This is a much harder start but Suðreyjar has the benefit of being a tribal government and starting with elective gavelkind.
  • Suðreyjar and Jorvik are not allied and will not contribute to each other's war score.
  • Hæsteinn of Retz 867 is another good start, as he can easily take all of Brittany and then prepare an invasion of Western Francia without too much difficulty. If conquering England early, be sure not to eradicate Anglo-Saxon culture before 1100.
Dlc icon the old gods.png 2.8 E
Close Call icon
Close Call
From Seclusion, kick someone out who had the plague.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes Kicked out someone while at seclusion via event if they have the Bubonic plague.png Plague They must have the Black Death, not just any disease. DLC icon Reaper's Due.png 2.6 M
Decadent Warrior icon
Decadent Warrior
As a Muslim, crush a Decadence revolt
Yes Enforce a demand defending in a CB muslim heretic.png Decadence Invasion SunniYazidi, ZikriShiaDruze, Hurufi, QarmatianIbadiKharijite Must have Iqta government.png Iqta or Tribal government.png Tribal government. Fatimids in 1066 have high decadence. Stockpile money to hire mercenaries so that you can beat the revolt. Dlc icon sword of islam.png 2.0 M
Family Bliss icon
Family Bliss
Have 6 close family members as friends
Yes 6 Dynasty close relative.png close relatives are Carousing focus.png Family focus.png friends Requires six close relatives as friends. Use the Carousing focus Carousing focus.png and party without aiming for gamer or flings. If a character has an outlined blood drop in their portrait, he is a close relative (other characters might count as well). You can only carouse with people in the same realm, so avoid marrying close relatives in ways that have them leave the realm. DLC icon Way of Life.png 2.3 M
Iron Crown icon
Iron Crown
Hold any Emperor or King title as a Lombard after 1300
Yes is Lombard

Yes owns either a Kingdom.png Kingdom or an Empire.png Empire
Time.png is the year 1300

In 769 the king of Lombardy is already a king tier Lombard character. Simply survive for 531 years. Revoke the county of Orvieto (request a claim first if possible) and grant it to the Pope as soon as possible to avoid being excommunicated. Refrain from holding any land within the de jure Papal States duchy (Latium). Do not accept Carloman's wife if she tries to flee to your kingdom, because this will give Karl a strong claim on Lombardy.

If you don't want to wait the last Lombard ruler available is the Count of Capua from 1092 through 1097. He is dwarfed by more powerful neighbors, so forming a kingdom will not be easy. This start becomes much easier with the Holy Fury DLC enabled. Starting as the count of Capua, in 1092, pick the Theology focus and stockpile enough piety to hire the Knights Templar and the Knights Hospitallier as soon as they are formed. (Do not worry about going into debt whilst waiting for the crusade to be called, as they do not abandon you as mercenaries do if your treasury goes negative.) Regardless of whatever the crusade target is, march there with the holy orders immediately and instantly siege down provinces for contribution and warscore. When the crusade is won, you or your beneficiary should receive the Kingdom title, and then you will have a strong position to play as until the year 1300.

2.2 M
Legacy of the Indo-Norse icon
Legacy of the Indo-Norse
Start as a Norse Character, hold a Kingdom in India as your primary title. Your capital must also be located in India and converted to Norse.
Yes is Norse Yes is Norse

YesPrimary title is a Kingdom.png Kingdom in India
YesCapital is a Norse in India

Requires both starting and finishing as Norse culture. Germanic religion is not required. The primary title kingdom must be in the India region. If you acquire any empire titles, you will need to lose them to be able to set a kingdom as primary title. The main mechanism here, assuming you're not forming an intercontinental empire, is to use the coastal conquest CB available to Norse characters.

Start as Hæsteinn of Retz in 867. Divorce your wife. Form the duchy of Upper Brittany. Pick a lifestyle that adds health so you don't die prematurely. Set your event troops to raid and only use them to raid. Hire the Irish Band and use them to take either Salerno, Capua, or Neapolis, whichever is weakest - you're only using them to expand diplomatic range. Take one of the counties from the Hafsid (Crete) Emirate. Next, take Trinkitat and then Dhofar. Dismiss your mercenaries. Move your capital to Dhofar. Prepare Invasion on the Rashtrakuta kingdom. You should have more than enough troops to win easily - just watch out for the massive defensive power of mountains. Once you win, form the required two duchies and then the kingdom before you die. One of the conquered counties will be flipped to Norse culture - pass limited crown authority and revoke it if you don't own it. Wait for succession so you can move your capital there and finally unlock the achievement.

Dlc icon the old gods.png 2.7 M
Let's go out into the Field icon
Let's go out into the Field
Defeat a sibling in a war using the rival casus belli.
Yes win a war against a sibling with a Alert casus belli.png Rivalry Casus Belli When your sibling is your rival, and an independent ruler, declare war using this CB, and win. Also possible to achieve as a defender. Fastest as Charlemagne or Carloman in 769. If playing as Charlemagne, don't send your mother to him or you'll have to win before he dies. 2.4 M
New Ways for Old Gods icon
New Ways for Old Gods
Reform one of the Pagan religions
Yes Reformed a Pagan Religion GermanicTengriRomuvaSuomenuskoAztecSlavicAfricanZunistBönHellenic Probably easiest as Sviþjod or Ostlandet in the 867 start, or as Genghis Khan in the 1220 start. Dlc icon the old gods.png 2.0 M
Not a Tribe icon
Not a Tribe
Play as a Tribal Ruler and Reform to Feudalism
Yes Selected the Decision icon adopt feudalism.png Adopt Feudalism Decision See Adopting Feudalism. Start as the chief of Ångermanland in Northern Sweden in the "Late Middle Ages" bookmark, borrow from the Jews (requires Sons of Abraham DLC), start building the last level of the hillfort, and reform. You can do all of this without unpausing. 2.2 M
Pagan Fury icon
Pagan Fury
As a ruler with any Pagan religion, win a Christian Crusade targeting you.
Yes is any Pagan Pagan Religion

Yes Win a crusade as the defender

GermanicTengriRomuvaSuomenuskoAztecSlavicAfricanZunistBönHellenicPagan Northern Crusade doesn't count.

Start as Hülegü of the Ilkhanate in 1260. Immediately usurp the Kingdom of Armenia and declare war on Egypt by pressing the Emir of Edessa's claim. Use your 90k event troops to win the war before the crusade for Egypt starts. Upon victory, you should become the target of the crusade if it's still in preparation phase. Your levies + Chinese regiment + event troops + tributary allies should allow you to win without too much problem. Don't underestimate the amount of troops the crusaders can send though. In some circumstances it is possible to get this achievement by converting to the crusaders' religion once the crusade has started.

3.0 M
Run With the Wolf icon
Run With the Wolf
Play as a character with Wolf's Blood.
No does not have character modifier Wolf Blood or Wolf Child Yes have character modifier Wolf Blood or Wolf Child from Wolf events The supernatural events game rule must be set to on or unrestricted. Have a culture from the Altaic group other than Khitan, and wait for wolf-related events to occur. Eldest children of players have a 5% chance of being born with Wolf's Blood (you find out within a year), and a further chance of gaining it between ages 5 and 10. Childless rulers not of Jain religion have a passive chance of adopting one. So you have to keep your heirs childless until they inherit. When you have one, just make sure the wolf-like child inherits. Wait until you can adopt a wolf child via event. Do not marry and wait for your adopted son to inherit. Horse Lords.png 2.4 M
Russkaya Pravda icon
Russkaya Pravda
As a Russian, hold the Empire of Russia.
Yes Has the culture of Russian

Yes owns the Empire.png Empire of E russia.png Rus

  • Disabling Horse Lords is highly recommended. Otherwise you are likely to face powerful nomadic tribes, and any territories you conquer from them will receive the "nomad agitation" negative modifier which will cause the territory to revert back to the nomad ruler's control upon your ruler's succession unless a certain condition is met. For tribal rulers, the condition is having one holding in the territory with at least two upgraded buildings (which can be purchased with prestige if the holding is a tribe). For feudal rulers, the condition is having at least two holdings in the territory, which can become extremely expensive very quickly as nomads can destroy holdings in the process of construction during their frequent raids.
  • Start in the "Viking Age" bookmark as Rurik of Holmgarðr, expand and subjugate naturally and then when ready to form the Kingdom use the RoI 'convert to local culture' decision to become Russian.
  • Alternatively, start as a tribal Slavic pagan (Ilmenian, Volhynian, or Severian) in the "Charlemagne" or "Viking Age" bookmarks and choose the 'embrace Russian culture' personal decision (available by right-clicking your character's portrait). Rodislav Slovensky, High Chief of Ilmenia in 769, is ideally positioned for this.
  • Consider playing as a tribal Romuva pagan. Eldership is an extremely powerful form of succession (especially for tribals) that allows you to keep your demesne intact upon succession and prevents game over from occurring as long as a single member of your dynasty is alive. Futhermore, Romuva is one of the easiest pagan religions to reform as the holy sites are relatively close to Romuva starting positions and the Romuva tribes begin surrounded by religious enemies which allows for easy expansion and religious MA bonuses through the pagan county conquest CB. Also, the third rank of the Romuva warrior society allows you to instantly upgrade the hillfort and watchtowers of a demesne territory at the cost of 150 renown for each level of upgrade. Finally, as a Baltic culture ruler, any East Slavic territories that you (or another ruler eligible for Russian culture flipping: see Culture#Melting_pots for a full list of requirements) personally control will flip to Russian culture on their own automatically.

Completing this achievement also sets you up for the "Lech, Czech, and Rus" achievement. The Empire of Rus consists of 5/7 of the required kingdoms to form the Slavic Union. (Chernigov, Galicia-Volhynia, Kievan Rus, Novgorod, and Vladimir - you only need to form or conquer Poland and Bohemia)

Note that while the game's title names have changed, the achievement text has not. Because of this the player is required to hold the empire of Rus, while the achievement text incorrectly says the empire of Russia.

2.0 M
Scarrrrrred for Life icon
Scarrrrrred for Life
Become One-Eyed, One-Legged and One-Handed.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes have the traits: As a Tengri, Slavic, Suomenusko, African, or Romuvan character, use the ancestor worship intrigue decision and choose to sacrifice a part of your body. The sacrifice will be a hand, a leg, or an eye. After performing this action three times, you will gain the achievement. As performing the sacrifice also gives Severely Injured , it is beneficial to do this with a young, healthy ruler (such as the High Chief of Prussia in 1066) and select the Hunting focus for the health boosts, which includes the base +1 and the +1 from the hunting dog. It's not required to get all 3 traits on your current character: the achievement can also be unlocked by having your character switched to one that already has all 3 traits. Also, consider performing the sacrifice if you somehow manage to get Severely Injured along with one of the three required traits, as Severely Injured does not stack. DLC icon Reaper's Due.png 2.6 M
The Frisian Coast is Long icon
The Frisian Coast is Long
Be King of Frisia and hold the Atlantic coast from Léon in Brittany to Jylland
Yes owns the Kingdom.png Kingdom of K frisia.png Frisia

Yes Completely control all coastal counties from Léon to Skagen, namely:

  • Léon
  • Tregor
  • Penthievre
  • Rennes
  • Avranches
  • Caen
  • Evreux
  • Arques
  • Eu
  • Ponthieu
  • Boulogne
  • Guines
  • Yperen
  • Brugge
  • Gent
  • Zeeland
  • Breda
  • Holland
  • Westfriesland
  • Sticht
  • Gelre
  • Overijssel
  • Friesland
  • Ostfriesland
  • Bremen
  • Dithmarschen
  • Slesvig
  • Varde
  • Skagen
You do not need to have Frisian culture to get this achievement, thus it is possible in any start date.

Probably the easiest as Charlemagne, who already starts with all counties necessary save Penthièvre, French Léon (both of which will swear fealty to you if you create the Empire of Francia), Oldenburg, Bremen, Holstein (all three of which will be conquered in the invasion of Saxony, railroaded for Charles), Slesvig, Varde, and Skagen (which are obtainable in two holy wars).

2.2 M
The Good Old Days icon
The Good Old Days
Have the kingdom of Frisia as your primary title and have the duchies of Flanders and Brabant be dejure part of it.
YesPrimary Title is the Kingdom.png Kingdom of K frisia.png Frisia

Yes the Duchy.png Duchies of Flanders and Brabant is De Jure part of the Kingdom of K frisia.png Frisia

Set the "De Jure Assimilation Duration" game rule to "Short". Play Hæsteinn of Retz in 867. Form the duchy of Upper Brittany then prepare invasion on Lotharingia and take Frisia and form its duchies and then its kingdom title. Take all of Flanders and Brabant with county conquest and usurp the duchy titles. Note that you must completely control every county in a duchy for it to begin de jure drifting into your kingdom. If you wish to remain non-Catholic, keep some Catholics of the opposite sex in prison: you may be the target of a crusade as soon as the year 900. If this happens, take a Catholic concubine/consort and convert to their religion once the crusade begins. The crusade will be cancelled and another will not occur for 30 years. 2.7 M
The One Who Brings Benefit icon
The One Who Brings Benefit
As a Zoroastrian, become the prophesied Saoshyant
Yes Selected the Decision icon become saoshyant.png Become Saoshyant Decision Zoroastrian Zoroastrian strategy

Fairly straightforward as the Abbasids in 769. You must completely control the region of Persia, not just the de jure Persian Empire. You start with all Zoroastrian holy sites within your realm - raise crown authority and revoke one of them to convert there. Stockpile 1500 piety before converting so you can take the "Become Saoshyant" decision immediately, as all your titles will become gavelkind upon conversion, making an untimely death likely to split your empire in two.

Dlc icon the old gods.png 2.0 M
Viking Raider icon
Viking Raider
As a Viking, return home with 1,000 worth of loot
Yes Is North Germanic Culture Group

Yes Is Germanic Germanic or Reformed Germanic Reformed Germanic Yes Have 1000 Loot.png loot

GermanicReformed Germanic

You must have Norse (Germanic) religion and North Germanic culture group, but you do not need the Viking trait. The loot must be returned all at once, so you'll need a fleet of at least 100 ships. Open the economy map view, identify green zones, send your raiders there.

Easiest start is probably Björn Ironside, in Sweden (Sviþjod), in the 867 start because he already has a large fleet. As soon as you start, pick "Become King" as ambition. Start subjugating as many provinces as possible. You can easily go to war first with 2-3 of the chiefs that only have 1 county. Then, you should have enough troops to try and quickly grab Vestergautland and/or Smaland, before Denmark/Sjaelland steal them from you. Then, turn your attention North and continue subjugating.

At some point, you should be able to "Offer Vassalisation" to the 1-county Norwegian chiefs (typically Herjadal, Jamtaland, Nidaros). Most importantly, try to offer vassalisation to Nidaros. If you are victorious enough, you can snowball "Offer Vassalisation" to all Norwegian chiefs on the coast, provided you share a border with them.

Quickly enough, you should have a large realm. Make sure to have only one son, and/or form Sweden, in order not to have the Gavelkind succession break up the realm.

Build shipbuilders with prestige, assemble an army and/or retinues, and as soon as you have 100 ships + ~6k troops, go raiding. Pick Constantinople, Krete, Malta, Venice, as they typically have a high wealth to fort level ratio.

Dlc icon the old gods.png 2.0 M
Empressive icon
Play as three consecutive generations of empresses
No Game Rule for Gender Equality must not be set to all Yes Is Female

Yes owns an Empire.png Empire
Yes Their Mother owns an Empire.png Empire
Yes Their Grandmother owns an Empire.png Empire

You, your mother, and your maternal grandmother must all be empresses (alive or dead). It is okay if you play other characters in between, or even if one of the ancestors was a member of another dynasty ruling a different empire. The game rule for Gender Equality must not be set to "All".

Use absolute cognatic elective succession and ensure your daughter is your heir. As a Muslim realm, you'll be able to give land to daughters after getting absolute cognatic succession. Easy to achieve as Byzantines, since Roma Imperial government considers all offsprings of the Emperor to be valid candidates without taking gender into account.
Can also be done as a reformed pagan using the Enatic Clans doctrine, allowing only women to rule. Africa sounds ideal as it is kind of safe from Crusades or Jihads in a remote area. In 867 the bloodline Blood of Bayajidda and Magajiva enables holders to enact enatic-cognatic succession without any religious or cultural restrictions.

2.0 H
Eternity Denied icon
Eternity Denied
Kill a character with the Immortal trait.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes An Immortal.png Immortal character is Plot kill character.png murdered or Execute imprisoned.png executed by player

Must become immortal first. See the "There Can Only Be One" achievement.

Then there are four different ways. You can imprison vassals until they revolt, and surrender, thus abdicating to your heir. Plot to kill your immortal predecessor. The second way is to kill the mystic by whom you achieved immortality (the mystic will also gain the immortal trait if you are successful in the immortality event chain). Thirdly, one can develop the lunatic trait (easy through scholarship focus and following the Necronomicon event chain when building an observatory). When a lunatic you have the chance of obtaining Glitterhoof, and then an event appear where you have the option of sharing your blood with your horse. This makes Glitterhoof immortal, whom you can then imprison and execute without lessening public opinion. The fourth, most unlikely option is to wait for the immortal rival event chain to randomly occur, then kill your rival.

DLC icon Reaper's Due.png 2.6 H
Got Land icon
Got Land
Start as the holder of Gotland and form the empire of Scandinavia.
Yes Own the County.png County of Gotland YesCreated the Empire.png Empire of E scandinavia.png Scandinavia From 1097-1161 and from 1285-1337 the holder of Gotland is also the king of Sweden. In 1337, he is also king of Norway, needing only 7 more counties to create the empire, and having CBs on 4 right away. Does not need to keep the county of Gotland to obtain this achievement. 2.7 H
Great Hunter icon
Great Hunter
Kill your prey in the Epic Hunt
Yes Trigger the Hunting focus.png Actually finds and kills animal event Requires Hunting focus . Investigate the rumors of the legendary animal, and set out on the hunt (NOT the Grand Hunt event found on the Intrigue menu). Has about a 1% (1/91) chance of succeeding. DLC icon Way of Life.png 2.3 H
Heathenous Ways icon
Heathenous Ways
Starting as Erik the Heathen in 1066, rule the Kingdom of Sweden with the reformed Germanic Faith.
Yes is playing Erik the Heathen af Munsö of Uppland Yes Has reformed the Germanic Religion

Yes owns the Kingdom.png Kingdom of K sweden.png Sweden

Germanic Immediately conquer Jemtland with pagan conquest CB - it's de jure part of the Kingdom of Norway and Harald Hardrada will likely declare war for it, annhilating your liege's army in the process which makes for an easy war to press your claim on the Kingdom of Sweden. Before claiming the throne, falsely confess faith so you can take part in Crusades and avoid being the target of holy wars. After claiming the throne, start the secret Germanic cult and take part in the next Crusade. Make sure to select a beneficiary in order to be eligible for a gold reward at the conclusion of the Crusade. With the thousands of gold you'll receive at the conclusion of the Crusade, you can now afford to openly become Germanic. Rapidly build churches to boost your religious MA and hire mercenaries to conquer the two holy sites you don't start with if you don't have them yet. Note that the only requirement for this achievement is to start as Erik the Heathen, it's not necessary to complete the achievement within his lifetime or to remain Germanic. 3.0 H
I Got Better icon
I Got Better
Recover from the Black Death.
Yes have the DLC icon Reaper's Due.png The Reaper's Due DLC enabled

Yes Have the Bubonic plague.png Plague

Yes Recovered from the Bubonic plague.png Plague with waiting or with the Court Physician Set the "major epidemics" game rule to "Historical" and begin in the Late Middle Ages bookmark to get the plague as soon as possible. Trivial as someone who has the Immortal trait: Immortal characters still get diseases, but they can't die from them - just beware your Court Physician, because he doesn't know this.

Can also be achieved via risky treatment, costing your character a limb or earning them a lunatic trait. Note, that getting cured by any source other than physician or disease timer running out does not give the achievement.

DLC icon Reaper's Due.png 2.6 H
Nobody's Business but the Turks icon
Nobody's Business but the Turks
Conquer Constantinople as a Turkic steppe horde.
Yes is Turkish

Yes Has Government type Nomadic government.png Nomadic
Yes Owns the County.png Provinces of Constantinople

Must control the county of Constantinople while having Turkish culture and Nomadic government. The Yabguids in 769 or 867 is a reasonable start. Horse Lords.png 2.4 H
One Arrow Alone can be Easily Broken but Many Arrows are Indestructible icon
One Arrow Alone can be Easily Broken but Many Arrows are Indestructible
As a steppe horde, have a population of 150 000.
Yes Has Government type Nomadic government.png Nomadic

Yes Have a Population.png Population of 150,000

Population and Manpower Guide for Newly Nomadic Players Horse Lords.png 2.4 H
Pentarch icon
As an Orthodox Christian, hold Rome, Constantinople, Alexandria, Antioch and Jerusalem
Yes is Orthodox Orthodox

Yes Owns the County.png Provinces of:

  • Rome
  • Constantinople
  • Alexandria
  • Antioch
  • Jerusalem
Orthodox Does not require starting as Orthodox. Easiest as Abbasids in 769 or Mongols in "Age of the Mongols" bookmark. 2.0 H
Protector of the Holy Places icon
Protector of the Holy Places
Have Rome, Jerusalem, Mecca and Medina within your Realm
Yes Owns the County.png Provinces of:
  • Rome
  • Jerusalem
  • Mecca
  • Medina
Abbasids in 867 have claims on Mecca or may be able to vassalize its holder. Subjugate Tunisia to get in range to declare war for Rome. Alternatively, start as the HRE in 1066, create the Kingdom of Italy to have a de jure claim on Rome, earn Jerusalem in the First Crusade, then win a Holy War for Medina. This is also easily achievable when restoring the Roman Empire. The Abbasid Empire from the 769 start date controls Mecca, Medina, and Jerusalem so fabricating a claim and going to war over Rome can get you this achievement as well. 2.0 H
There Can Be Only One icon
There Can Be Only One
Become immortal.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes gain theImmortal.png Immortal trait via the immortality events

The eternal life event chain has a MTTH of 250 years, but this is lowered by old age, disease, or poor health to a minimum of 50 years. The supernatural events game rule must be left on.

See the excellent guide by Elvaril on the Steam Forums.

Don't forget to imprison and execute your mystic guide in order to get the "Eternity Denied" achievement as well.

DLC icon Reaper's Due.png 2.6 H
The Outside Bet icon
The Outside Bet
Starting in the "High Middle Ages" bookmark as Svend II of Denmark, become the King of England
Time.png Start date is 1066.9.15 High Middle Ages (1066)

Yes Is playing King Svend II of Denmark

YesSvend II owns the
Kingdom.png Kingdom of K england.png England
Marry off your children to form alliances which you can then call into war. Kievan Rus will accept a pact & alliance outright. Croatia, Poland, Hungary, and Navarra will accept an alliance after marriage. The Byzantine Empire will require a bribe in addition to a marriage. France will not accept an alliance while under regency, but will accept a betrothal to the king. The king will accept a marriage and an alliance when he comes of age. 2.0 H
A Servant No More icon
A Servant No More
As Mu’nis al-Muzaffar of Galilee in 867, become an Emperor and have at least 100 realm size.
Yes Is playing Emir Mu’nis of Galilee Yes Is playing Emir Mu’nis of Galilee

Yes is independent
Yes Primary title is an Empire.png Empire
YesRealm size.png Realm Size is 100

Mu'nis is a eunuch. Even if you remove the eunuch trait, this achievement must be earned within Mu'Nis's lifetime.
  • Your ultimate goal is to become the Emperor of the Arabian (Abbasid) Empire by obtaining a king level title, fabricating a claim on your liege's title, imprisoning your liege, pressing your claim, and instantly winning the 'war'. Begin by picking theology focus for more piety. Expand to the south, capturing enough territory to form the Kingdom of Jerusalem. Be sure to capture Jerusalem itself so you can easily switch between Islam and Christianity: you will need to do so in order to form the Kingdom of Jerusalem, and you will want to immediately switch back to Sunni after forming the kingdom since there's no reason to remain Christian. If capturing Jerusalem is not an option, your inital capital of Sur and the neighboring county of Acre begin as Monothelite and Orthodox, respectively. Furthermore, if Conclave is enabled the "Acquire Title" ambition will likely see the Caliph grant you one of his demense counties, all of which besides Baghdad are Nestorian. With a king-level title, you can now fabricate a plot on your liege's emperor-level title. If the plot fails, simply re-invite the plotters and try again. Once the plot succeeds and you're given a strong claim on the empire, you can now start a faction to install yourself as Emperor. During this time, you should be spying on the Caliph. Attempt to have him abducted whenever possible. Once the Caliph is imprisoned, demand to be installed as Emperor. The Caliph will likely refuse, but you will win the 'war' instantly due to having them imprisoned. Finally, you're a servant no more. If you wish to continue the game, repeated use of the Satanist "Dark Healing" power can remove the eunuch trait.
  • With a minimum intrigue of 16 (base + education + Intrigue focus ), Mu'nis has a decent chance at successfully completing the immortality quest through the intrigue option. Be warned: failure at the third stage leads to instant death!
  • Alternatively, attempt to form the Empire of Abyssinia. A quick strategy is to expand into East Africa since it is fragmented. Try to first fabricate a claim on Trinkitat (in Blemmyia). Pick Theology focus for more Piety. Seek opportunity to invade Egypt when you have enough gold (preferably more than 2500) for hiring mercenaries. Finally, become independent and create the title.
Dlc icon sword of islam.pngDlc icon the old gods.png 2.8 VH
Go West Young Mongol icon
Go West Young Mongol
As a steppe horde, have an independent tributary King or Emperor in the British Isles
Yes Has Government type Nomadic government.png Nomadic

Yes Any Independent ruler:

Vassalize holdings on the Baltic or the Black Sea to gain ships. The Nomadic Invasion CB has a very long range, use it to gain a foothold in Great Britain and/or Ireland. The tributary ruler's primary title must be in the Britannia region. Your government must be nomadic, but it is not necessary to be based in the Steppes or have Mongol culture. Horse Lords.png 2.4 VH
Norse-East icon
As a Norse character, become King of Mongolia.
Yes is Norse

YesOwns the Kingdom.png Kingdom of K mongolia.png Mongolia

Norse culture is required, but Germanic religion is not. Does not require starting as Norse. If going from west to east, it is easier with Horse Lords disabled, as the steppes is then entirely tribal. Convert to Islam (or reform the Germanic faith) to get access to Holy Wars. The 867 Sudreyjar realm starts in Western Europe, and can combine this achievement with "Never Start a Land War in Asia". Disable Jade Dragon so you don't have to fight China or Chinese tributaries. 2.4 VH
Steppe by Steppe icon
Steppe by Steppe
As a steppe horde, conquer the whole steppe region.
Yes Has Government type Nomadic government.png Nomadic

Yes Completely controls the Steppe Region

Have Nomadic government and control the Steppes region. To check the territory, you actually need to press the Find Title or Region button in the lower right corner, under the map and type Steppe region. If you think you should have gotten the achievement check again carefully every single barony/county for independent ones (Religious Orders etc.). Horse Lords.png 2.4 VH
Ten Thrones icon
Ten Thrones
Have your dynasty rule 10 independent Feudal/Iqta/Monastic Feudal Kingdoms or Empires with at least 25 realm size each. You must be one of them.
Yes Primary title is a Kingdom.png Kingdom or an Empire.png Empire

Yesis independent
YesRealm size.png Realm Size is 25
YesIs Feudal government.png Feudal
Yes 9 other Icon family.png Dynasty members:

Use the "Your Dynasty" page of the Ledger and sort by realm size.
  • Turning off Conclave is highly recommended: you're likely to make enemies of powerful vassals in the process of completing this achievement even without the added difficulty of Conclave.
  • Start as Abbasids in 769 or Tughluq in 1337. Reclaim kingdom titles from vassals by revoking their duchy titles, granting them back, and revoking them again until they revolt or by retracting vassals from them. Your other vassals won't mind as revoking duchy titles and retracting vassals is tyranny-free as an Iqta government, but revolting vassals may be joined by other unhappy vassals so make sure your other vassals are pleased before revoking or retracting. You can't grant independence to de jure vassals of your religion, so you'll likely need to convert first. Hold on to Baghdad as Abbasids or Varanasi as Tughluq so you can easily convert via the holy sites there. It's recommended to grant vassals additional territory before granting independence, as they're likely to lose some territory to neighbors or revolts once they no longer have your protection.
2.8 VH
The Black Bishop icon
The Black Bishop
Fund an immoral bishop and get him elected Pope
Yes A Theocracy government.png Theocratic vassal must have:
  • the trait Wicked Priest Wicked Priest
  • Has a liege that has the modifier = opinion_supported_pope from the character (liege spent money on the College of Cardinals window)
Yes the Theocracy government.png Theocratic vassal became Pope.png Pope via succession. CatholicFraticelli You must contribute to the election fund, and the bishop must remain your vassal until he is made Pope. See Papal succession#Strategies or follow Elvaril's walkthrough. Dlc icon sons of abraham.png 2.0 VH
The Caliphate Strikes Back icon
The Caliphate Strikes Back
Starting in the "High Middle Ages" bookmark as the Abbasid Caliph, become independent and hold an empire title
Time.png Start date is 15.9.1066 High Middle Ages (1066)

Yes Is playing Caliph Al-Qa'im

Yes is independent

Yes owns an Empire.png Empire

Your main goal here is to conquer Christian and pagan Africa. Start by converting to Turkish (right click your character's portrait and convert to your liege's culture) to raid your Shia neighbors. Use your raid and ransom revenue to build light skirmish retinues to pad your faction strength, increasing the chance of your inevitable independence faction demand being accepted peacefully. County conquest Aid Said to maintain supply lines, then subjugate Atef and Hashimid. Avoid the de jure kingdoms of Jerusalem and Egypt as the Crusades will start soon, and they'll be the first targets. County conquest Zabid to get access to Africa. You can now carve through Africa with county conquests, subjugation, and jihad when it becomes available. Fragmented Christian East Africa is particularly vulnerable to holy wars: have retinues raid holdings, declare war, then assault the now empty holdings before neighboring Christians can respond. If the Fatimids or Crusader Egypt expand into or claim tributaries in East Africa, pagan Cental and West Africa is also susceptible to this strategy. Keep Silk Road trade post counties for yourself and dump the rest on the heir of your choice: barons don't start or join factions so your heir is safe from internal strife as long as he remains a count. Dlc icon sword of islam.png 2.0 VH
Wise Guy icon
Wise Guy
Gain the Legendary Wisdom modifier
Yes Get the Legendary Wisdom modifier via the Rulership focus.png Rulership focus events. Requires the Administrator trait and 12 or higher stewardship. The event to receive the modifier is a yearly pulse with a weight of 100 (so disable all unnecessary DLCs to up your odds). Pick up the Administrator trait with success in Rulership focus . Once the Administrator trait has been acquired, the focus is no longer necessary and does not increase the chance of receiving the Legendary Wisdom random event.

There are two playable characters that begin with the Administrator trait:

  • Bey Keikavus of Daylam in 1066 (age 45), located in northwest Seljuk Persia.
  • Maharaja Parakramabahu of Lanka in 1153 (age 30), who usually starts with less than 12 stewardship, reachable by going backwards 34 years from "The Third Crusade" bookmark.
DLC icon Way of Life.png 2.3 VH
Khan of Khans icon
Khan of Khans
Conquer continental Western Europe as the Mongol Empire, starting in "Age of the Mongols" bookmark
Time.png Start date is 1220.2.1 Age of the Mongols (1220)

Yes Is playing Khagan Temüjin of the Mongol Empire

Yes owns the Empire.png Mongol Empire

Yes Completely Controls the Empire.png Empires of:

  • E russia.png Rus
  • E tartaria.png Tartaria
  • E wendish empire.png Wendish Empire
  • E carpathia.png Carpathia
  • E hre.png Holy Roman Empire
  • E italy.png Italia
  • E byzantium.png Byzantine Empire
  • E france.png Francia
  • E spain.png Hispania
Before starting the game, be sure to turn off siege events in the game rules to avoid losing your valuable and irreplaceable attrition-free event troops unnecessarily. Siege events don't scale to size and always kill a fixed percentage of troops, making them especially devastating to large stacks. Set the 'nomad succession' rule to 'stable' and disable the Northern Crusade as well.

Requires that all the counties and baronies within the empires of Rus, Tartaria, Wendish Empire, Carpathia, HRE, Italia, Byzantium, Francia, and Hispania be within your realm. If you believe you should get the achievement, but you haven't, check the ledger for the Independent States. If there are any realms there other than yours, check them to see if they picked up a random barony and you have a county claim casus belli on them.

The subjugation CB will vassalize the target(s), so don't use it on on landed holy orders such as the Livonian Order in Lithuania/Estonia - vassal holy orders of a different religion will immediately go independent by event and you are given no choice but to accept it.

As soon as you have the prestige to do so, revoke all non-nomadic vassal titles to save yourself from an otherwise inevitable future assassination. Continue to do this every time new territory is conquered. Only revoke one title at a time: when multiple vassals given a revokation order simultaneouslty, they will use the combined strength of all vassals currently facing a revokation order when deciding whether or not to rebel. While baron vassals cannot join factions, they can still have you assassinated.

This achievement is relatively easy, but still very time consuming, with Horse Lords DLC enabled. Take everything in the initial invasion war with Persia and raze it to the ground. Cut the other clans down to a single county each, conquer the whole of the steppe, and you'll have enough population to build a horde army several times bigger than your intial event troops.

Dlc icon the old gods.png 2.0 I
"Never start a Land War in Asia" icon
"Never start a Land War in Asia"
Start in Western Europe and completely conquer the region of Mongolia.
Yes Primary title is in the Western Europe region Yes Completely controls the Eastern Steppe region (Mongolia) Requires starting as a character with primary title in the Western Europe region, and completely controlling the Eastern Steppes region.

You need to build at least 2 levels of structures in a county's holdings to lock your hold on Nomad counties. Tribal works best, as they can field a large army even in the empty steppe. Easier with Horse Lords disabled, as the steppe is then entirely tribal.

Sudreyjar in 867 is a solid choice: tribal, access to the Coastal County conquest for a fast bridgehead in the Baltics, and part of the Great Heathen Army. Create Ship Builders in your holdings and use the downtime to become King of Scotland, as a Kingdom title will stave off the worst from Gavelkind. Should you lose your capital, make a beeline for the civilized areas near the Taklamakan Desert. Disable Jade Dragon so you don't have to fight China or Chinese tributaries.

2.4 I
Not So Bad icon
Not So Bad
Survive the End Times.
Yes has the DLC icon Reaper's Due.png The Reaper's Due DLC enabled Yes survived the end of days events. Set the 'major epidemics' game rule to 'historical' (the 'minor epidemics' game rule does not apply to the Black Death) and play as England in 1337 - you have primogeniture succession for your primary kingdom and a large enough army that invasion should not be a problem. You will likely lose the kingdom of Wales upon your first succession but they aren't large enough to be a serious threat to you.

The End of Days event chain can only trigger when the Black Death is present in your demesne. To maximize your chances:

  • Disable everything except The Reapers Due
  • Set gender equality game rule to 'all'
  • Do have a king level title, or emperor if possible
  • Do be in command of raised troops
  • Do not be married
  • Do not have a ward
  • Do not have a lover
  • Do not have any councilors
  • Do not be in hiding
  • Do not have any shieldmaidens
  • Do not have any friends
  • Do not have any rivals
  • Do not have any courtiers
  • Do not have a court physician
  • Do not have a hospital
  • Do not have a pet
  • Do not advance the 'Noble Customs' technology to level 4
  • Do not be maimed
  • Do not have any dynasty members, especially not landless dynasty members with claims
  • Do not have any great works
  • Do not set an ambition
  • Ideally, do not have any traits
DLC icon Reaper's Due.png 2.6 I
Smash the Patriarchy icon
Smash the Patriarchy
As female Messalian/Bogomilist/Cathar Ruler own all 5 baronies which make up the Orthodox Pentarchies and have a female temple holder control them.
YesIs Female

YesIs Nestorian Heresy.png Messalian,Orthodox Heresy.png Bogomilist, or Catholic Heresy.png Cathar
Yes The owner of the Barony.png Baronies of:

  • Alexandria (Alexandria)
  • Jerusalem (Jerusalem)
  • Antiocheia (Antioch)
  • Hagia Sophia (Constantinople)
  • Roma (Rome)
  • Is Female
  • Is a vassal of the player or is the player.
Messalian Bogomilist Cathar Hold the counties of Rome, Alexandria, Jerusalem, Antioch, and Constantinople directly, and leave wrong-religion bishops in the temple holdings, until you have all five and meet the other conditions. Then, revoke the temples. Lower the moral authority of the three Christian religions to help heresies to appear, or adopt the Christian religion and ask your Court Chaplain to research technology. Easiest as part of a regular Byzantine game, as the Emperor's daughters are always valid candidates for succession.

Alternatively, do your conquering as Abbasids in 769. You already control 3 of 5 counties and start with access to camel cavalry, which is one of the best retinues in the game. Put a woman on the throne by reforming Zunism (which is nearby) or African (which is relatively weak) with Enatic Clans. Consider taking Cosmopolitan so you can marry a Cathar/Bogomilist/Messalian. Don't grant the baronies until you convert to Cathar/Bogomilist/Messalian - temple holders who convert to a religion outside their current group will abdicate.

2.7 I