Due to your recent edits, I've assigned you to the autopatrol user-group. This has few practical implications for you with the exception that it allows you to edit protected pages (E.G., the Main Page) and bypass all CAPTCHAs. ~ Meneth (talk) 00:13, 12 July 2012 (CEST)
I'm particularly interested in reverse-engineering the undocumented formulas behind game mechanics. Here are some things I'm not sure about:
- How does plot power work for "Revoke vassals's title"? It roughly correlates with military strength, but it isn't linear or even monotonic.
- How does plot power work for intrigue plots? Scales with high intrigue, low target intrigue, with some sort of multiplier effect for being close to the target (Councillor, spouse, and especially spymaster), but how exactly?
- Combat mechanics, both for damage and morale. Can we usefully generalize about the different worth of differing troop types? Existing guides are based on either straight multiplication or addition of troop attributes, which makes no sense. Which leader traits are best?
- Reputation gain from sending gifts. Based on diplomacy, but how so?
- Prestige and piety gains/losses from battle.