Combat tactics

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During combat, each flank gets a combat tactic selected:

  • Eligibility: conditions based on phase, flank commander traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size).
  • Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected.
  • Modifiers: base weight is modified (multiplied and stackable) based on flank commander and/or flank composition and proportion of a unit among the same kind of units:
    • Skirmish units = Archers + Light cavalry + Horse archers + Camel Cavalry
    • Melee units = Heavy infantry + Pikemen + Heavy cavalry
    • Tactics involving Light Infantry or War Elephant compare the number to the entire army size.
    • For eligibility horse archers and camel are added to light cavalry statistics. Elephants are added to heavy cavalry. So you can have heavy cavalry charge fire with only elephants.
  • Selection: a tactic is selected randomly among the weighted eligible tactics.
  • Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units.
  • Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender.

Simulator

Normal Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic light infantry.png No Tactic 1
  • Never
Tactic light cavalry.png Generic Skirmish Tactic 18 Skirmish
  • Skirmish
3
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8
Tactic light cavalry.png Harass Tactic 18 Harass
  • Skirmish
  • Light Cavalry 5%
  • Horse Archers < 50%

One of the following:

  • Light Cavalry <45%
  • Light Cavalry <75% and Martial 12 or above

The Light Cavalry (Light Cavalry units, Camel Cavalry, and Horse Archers) percentage is relative to the entire flank. Harass can fire with 5% (relative to the entire flank) Camel Cavalry (or Horse Archers) and no Light Cavalry units. (Disorganised Harass is used if the Light Cavalry percent is too high.)


2
  • 2 – Martial 8, (Light Cav 30% OR Camel Cav 30%) of skirmish units
  • 2 – Martial 12, (Light Cav 40% OR Camel Cav 40%) of skirmish units
  • 2 – Martial 16, (Light Cav 50% OR Camel Cav 50%) of skirmish units
  • Light Cav Offensive +300%
  • Camel Cav Offensive +300%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -40%
  • Camel Cav Defence -40%
Swarm +100%
Tactic light cavalry.png Disorganised Harass Tactic 18 Harass
  • Skirmish
  • Horse Archers < 50%

One of the following:

  • Light Cavalry 40% AND (Martial <12 OR no leader)
  • Light Cavalry 75%

(If flank has leader with Martial 12 it triggers at 75% Light Cavalry, otherwise it triggers at 40% Light Cavalry.)

2
  • 1.5 – (Light Cav 50% OR Camel Cav 50%) of all skirmish units
  • 1.5 – (Light Cav 70% OR Camel Cav 70%) of all skirmish units
  • 1.5 – (Light Cav 90% OR Camel Cav 90%) of all skirmish units
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8 (not really applicable because the main problem is having too much Light Cav in a flank)
  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -60%
  • Camel Cav Defence -60%
Swarm +100%
Tactic light cavalry.png Volley Harass Tactic 18 Harass
  • Skirmish
  • Light Cavalry 1%
  • Archers 1%
  • Archers <30%
  • Light infantry 10%
4
  • 1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units
  • 1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units
  • 1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units

The Light Infantry check is probably a bug. It's being compared to the total number of skirmish units but is not a skirmish unit itself.

  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Archers Offensive +60%
  • Light Infantry Offensive +80%
  • Horse Archers Offensive -180%
Swarm +100%
Tactic archers.png Volley Tactic 18 Volley
  • Skirmish
  • Archers 1%
  • Archers <40%
3
  • 1.5 – Martial 8, Archers 10% of all skirmish units
  • 1.5 – Martial 12, Archers 20% of all skirmish units
  • 1.5 – Martial 16, Archers 30% of all skirmish units
  • Archers Offensive +200%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Horse Archers Offensive -150%
Harass +100%
Tactic archers.png Swarm Volley Tactic 18 Volley
  • Skirmish
  • Archers 1%
  • Horse Archers 1%
  • Location NOT forest, woods, mountain, jungle, or marsh
3
  • 1.5 – Martial 8, Archers 70%, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 12, Archers 60%, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 16, Archers 50%, Horse Archers 30% of all skirmish units
  • Archers Offensive +120%
  • Horse Archers Offensive +60%
  • Light Cav Offensive -180%
  • Camel Cav Offensive -180%
Harass +100%
Tactic horse archers.png Swarm Tactic 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • NOT location forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers <35%
  • Horse archers <65% and Martial 12 or above

(Basically if the percentage of Horse Archers is too high the Disorganised Swarm Tactic is used instead.)

3
  • 1.5 – Martial 8, Horse Archers 20% of all skirmish units
  • 1.5 – Martial 12, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 16, Horse Archers 40% of all skirmish units
  • Horse Archers Offensive +100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Volley +100%
Tactic horse archers.png Disorganised Swarm Tactic 18 Swarm
  • Skirmish
  • NOT location forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers 30% AND (Leader with martial below 12 OR no leader)
  • Horse archers 50%
3
  • 1.5 – Horse Archers 50% of all skirmish units
  • 1.5 – Horse Archers 70% of all skirmish units
  • 1.5 – Horse Archers 90% of all skirmish units
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8 (not really applicable because the main problem is having too much Horse Archers in a flank)
  • Horse Archers Offensive +50%
  • Horse Archers Defensive -100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Tactic horse archers.png Harass Swarm Tactic 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • NOT location Forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers <35%
  • Horse archers <65% AND martial 12
3
  • 1.5 – Martial 8, Horse Archers 20%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • 1.5 – Martial 12, Horse Archers 30%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • 1.5 – Martial 16, Horse Archers 40%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • Horse Archers Offensive +120%
  • Light Cav Offensive +60%
  • Camel Cav Offensive +60%
  • Archers Offensive -180%
Volley +100%
Tactic heavy infantry.png Shieldwall Tactic 12 Defensive
  • Skirmish
  • Archers 1%
  • Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20%
3
  • 3 – Martial 12, Pikemen 30% of all melee units
  • 3 – Martial 12, Heavy Infantry 30% of all melee units
  • 3 - Martial 16, Pikemen 30% of all melee units
  • 3 – Martial 16, Heavy Infantry 30% of all melee units
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cav Defensive -50%
  • Camel Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Feint Tactic 12 Defensive
  • Skirmish
  • Light Infantry 20%
  • Archers 20%
3
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, Light Infantry 40% of the entire flank
  • Light Infantry Offensive +100%
  • Archers Offensive +150%
  • Light Infantry Defensive +50%
  • Heavy Infantry Offensive -50%
  • Heavy Infantry Defensive -50%
  • Heavy Cavalry Offensive -50%
  • Heavy Cavalry Defensive -50%
Tactic heavy infantry.png Grey Wall 12 Defensive
  • Skirmish
  • War Elephants 2.5%
5
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, War Elephants 5% of the entire flank
  • 3 – Martial 12, War Elephants 7.5% of the entire flank
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • War Elephants Defensive +150%
  • Archers Offensive +120%
  • Archers Defensive +60%
  • Light Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Prepare Tactic 1 Defensive
  • Skirmish
  • Days = 15
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 – Martial 16
  • 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8
  • Change Phase to Melee
Tactic heavy cavalry.png Charge on Undefended Flank 2 Charge
  • Skirmish
  • Days = 3
  • Not Flanking
1
  • 100 - Enemy has 60% archers TOTAL in his flank
  • Change Phase to Melee
Tactic heavy cavalry.png Charge of Opportunity 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
3
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Charge Tactic 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
10
  • 3 – Martial 12, Horse Archers 30% of all skirmish units
  • 3 – Martial 12, Heavy Infantry 10% of all melee units
  • 3 – Martial 12, Heavy Cavalry 10% of all melee units
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Crushing Charge 10 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
  • One of the following:
    • War Elephants 1%
    • Heavy Cavalry 20%
2
  • 3 - Martial 8, War Elephants 4% of the entire flank
  • 3 - Martial 12, War Elephants 3% of the entire flank
  • 3 - Martial 18, War Elephants 2% of the entire flank
  • 8 - Martial 18, Heavy Cavalry 40% of the entire flank
  • Heavy Cavalry Offensive +175%
  • War Elephants Offensive +250%
  • Change Phase to Melee
Tactic heavy infantry.png Wait Tactic 1 Stand Fast
  • Melee
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 – Martial 16
  • 0.8 – Melee Techniques at level 2, also at lvl 4, 6, and 8
Tactic heavy infantry.png Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 – Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 – Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Pikemen Offensive -150%
Stand Fast +300%
Tactic heavy infantry.png Awesome Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30% of all melee units
  • 1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30% of all melee units
  • 1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30% of all melee units
  • Heavy Infantry Offensive +240%
  • Heavy Cavalry Offensive +60%
  • Pikemen Offensive -180%
Stand Fast +300%
Tactic pikemen.png Stand Fast Tactic 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Terrain = Forest
3
  • 1.5 – Martial 8, Pikemen 70% of all melee units
  • 1.5 – Martial 12, Pikemen 60% of all melee units
  • 1.5 – Martial 16, Pikemen 50% of all melee units
  • Pikemen Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Charge +300%
Tactic pikemen.png Slow Advance 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30% of all melee units
  • 1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30% of all melee units
  • 1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30% of all melee units
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +60%
  • Heavy Cavalry Offensive -180%
Charge +300%
Tactic heavy cavalry.png Powerful Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 8, Heavy Cavalry 70% of all melee units
  • 1.5 – Martial 12, Heavy Cavalry 60% of all melee units
  • 1.5 – Martial 16, Heavy Cavalry 50% of all melee units
  • Heavy Cavalry Offensive +300%
  • Heavy Infantry Offensive -150%
  • Pikemen Offensive -150%
Advance +300%
Tactic heavy cavalry.png Overwhelming Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Pikemen 1%
3
  • 1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30% of all melee units
  • 1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30% of all melee units
  • 1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30% of all melee units
  • Heavy Cavalry Offensive +240%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -180%
Advance +300%
Tactic archers.png Barrage Tactic 6 Defensive
  • Melee
  • Archers 20%
3
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, Horse Archers 30% of all skirmish units
  • Archers Offensive +240%
  • Horse Archers Offensive +240%
Tactic light infantry.png Raid Tactic 6 Defensive
  • Melee
  • Light Cav 20%
  • Horse Archers < 50%
3
  • 3 – Martial 12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank)
  • 3 – Martial 12, Light Infantry 30% of the entire flank
  • Light Cav Offensive +240%
  • Camel Cav Offensive +240%
  • Light Infantry Offensive +240%
Tactic pikemen.png Force Back 24 Stand Fast
  • Melee

One of the following:

  • War Elephants 0.5%
  • Pikemen 25%
  • Heavy Infantry 25%
3
  • 1.5 – Martial 8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank)
  • 1.5 – Martial 12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank)
  • 1.5 – Martial 16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank)
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +160%
  • War Elephants Offensive +120%
  • Heavy Cavalry Offensive -180%
  • Archers Offensive -100%
  • Light Cavalry Defensive -20%
  • Horse Archers Offensive -100%
Charge +300%
Tactic heavy cavalry.png Elephant Trample Tactic 12 Advance
  • Melee
  • War Elephants 1%
3
  • 1.5 – Martial 8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 – Martial 12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 – Martial 16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • War Elephants Offensive +250%
  • War Elephants Defensive -40%
  • Heavy Cavalry Offensive +200%
  • Heavy Infantry Offensive +200%
  • Pikemen Offensive +200%
  • Light Cavalry Offensive +50%
  • Light Cavalry Defensive -20%
  • Archers Offensive -100%
  • Horse Archers Offensive -100%
Tactic light cavalry.png Pursue Tactic 15 Charge
  • Pursue
10

Bad Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy cavalry.png Reckless Charge Tactic 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Wroth or Aggressive leader
10
  • 3 - Martial < 7, Horse archers 30% of all skirmish units
  • 3 - Martial < 7, Heavy Cavalry 10% of all melee units
  • 3 - Martial < 7, Heavy Infantry 10% of all melee units
  • Heavy Cavalry Offensive +120%
  • Horse Archers Offensive +120%
  • Heavy Infantry Offensive +60%
  • Heavy Infantry Defensive -30%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
  • Change Phase to Melee
Tactic heavy infantry.png Timid Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Leader = Craven or Organizer
3
  • 1.5 - Martial < 7, Heavy Infantry 50% of all melee units
  • Pikemen Offensive +120%
  • Heavy Cavalry Offensive -210%
  • Heavy Infantry Offensive -210%
Stand Fast +120%
Tactic archers.png Confused Orders 18 Volley
  • Skirmish
  • Archers 1%
  • Leader = Lisp or Stutter
3
  • 1.5 - Martial < 7, Archers 50% of all skirmish units
  • Archers Offensive -120%
  • Horse Archers Offensive -120%
Charge -120%
Tactic pikemen.png Hesitant Commander 18 Stand Fast
  • Melee
  • Leader = Slothful or Shy
3
  • 1.5 - Martial < 7
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Tactic heavy infantry.png Charging Through Own Skirmishers 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Cruel
10
  • 3 - Martial < 10, Heavy Cavalry 10% of all melee units
  • 3 - Martial < 10, (Light Cavalry 10% of all skirmish units OR Camel Cavalry 10% of all skirmish units)
  • Heavy Cavalry Offensive +300%
  • Light Cav Offensive +180%
  • Camel Cav Offensive +180%
  • Horse Archers Defensive -30%
  • Archers Defensive -50%
  • Horse Archers Offensive -120%
  • Archers Offensive -420%
  • Change Phase to Melee

Good Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic heavy infantry.png Inspired Defense Tactic 12 Defensive
  • Skirmish
  • Leader = Inspiring leader or Defensive leader
3
  • 1.5 - Martial 14
  • 3 - Martial 14, Defensive leader
  • Heavy Cavalry Defensive +150%
  • Heavy Infantry Defensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Defensive +150%
  • Camel Cavalry Defensive +150%
  • Archers Defensive +150%
  • Horse Archers Defensive +150%
  • Pikemen Defensive +150%
  • War Elephant Defensive +150%
Charge +120% Advance +60%
Tactic heavy cavalry.png Heroic Counter-Charge Tactic 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Light Cavalry 1%
  • Leader has at least one of the following traits:
    • Aggressive leader
    • Brave
    • Cavalry leader

Reminder: Camel Cavalry and Horse Archers are added to Light Cavalry for this check. War Elephants are added to Heavy Cavalry.

3
  • 3 - Martial 14, Heavy Cavalry 10% of all melee units
  • Heavy Cavalry Offensive +360%
  • Light Cav Offensive +360%
  • Camel Cav Offensive +360%
  • Heavy Infantry Offensive +60%
  • Pikemen Offensive +60%
Charge +300%
Tactic pikemen.png Clever Ambush Tactic 18 Stand Fast
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
  • Leader has at least one of the following traits:
    • Trickster
    • Quick
    • Genius
    • Shrewd
  • The combat takes place on one of the following terrains:
    • Forest
    • Hills
    • Mountain
3
  • 1.5 - Martial 14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 - Martial 14, Trickster , (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +240%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy infantry.png Gripped by Religious Fervour 18 Advance
  • Melee
  • Leader meets at least one of the following conditions:
    • Leader has the trait Possessed
    • Leader has the trait Zealous AND the trait Inspiring leader
3 3 - Martial 14, Possessed
  • Heavy Cavalry Offensive +150%
  • Heavy Infantry Offensive +150%
  • Light Infantry Offensive +150%
  • Light Cavalry Offensive +150%
  • Camel Cavalry Offensive +150%
  • Archers Offensive +150%
  • Horse Archers Offensive +150%
  • Pikemen Offensive +150%
  • War Elephants Offensive +150%

Cultural Specific Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic light infantry.png Retreat and Ambush Tactic 6 Defensive
  • Leader belongs to the Altaic culture group
  • Melee
  • Horse Archers 20%
  • Combat does not take place on one of the following terrains:
    • Forest
    • Woods
    • Mountain
    • Jungle
    • Marsh
2
  • 2 - Martial 10, Horse Archers 30% of all skirmish units
  • 2 - Martial 4, Horse Archers 40% of all skirmish units
  • Horse Archers Offensive +200%
  • Light Cavalry Offensive +120%
  • Archers Offensive +100%
  • Change Phase to Skirmish
Tactic heavy infantry.png Berserker Charge 18 Charge 3
  • 3 - Martial 10, Heavy Infantry 30% of all melee units
  • Heavy Infantry Offensive +360%
  • Light Infantry Offensive +120%
  • Heavy Infantry Defensive -50%
  • Light Infantry Defensive -30%
Stand Fast +100%
Tactic pikemen.png Schiltron Formation 18 Stand Fast 3
  • 1.5 - Martial 8, Pikemen 60% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 - Martial 12, Pikemen 50% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 - Martial 16, Pikemen 40% of all melee units, Heavy Infantry 20% of all melee units
  • Pikemen Defensive +360%
  • Pikemen Offensive +240%
  • Heavy Infantry Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cavalry Defensive -40%
  • Heavy Cavalry Defensive -40%
  • Horse Archers Defensive -40%
Charge +300%
Tactic pikemen.png Pike Column Advance 18 Advance 3
  • 1.5 - Martial 8, Pikemen 60% of all melee units
  • 1.5 - Martial 12, Pikemen 50% of all melee units
  • 1.5 - Martial 16, Pikemen 40% of all melee units
  • Pikemen Offensive +300%
  • Heavy Infantry Offensive +120%
  • Heavy Cavalry Offensive +60%
Stand Fast +300%
Tactic archers.png Massive Longbow Volley Tactic 18 Volley 3
  • 1.5 - Martial 8, Archers 60% of all skirmish units
  • 1.5 - Martial 12, Archers 50% of all skirmish units
  • 1.5 - Martial 16, Archers 40% of all skirmish units
  • Archers Offensive +350%
Charge +100% Harass +100%
Tactic heavy cavalry.png Couched Lance Charge 18 Charge 3
  • 1.5 - Martial 8, Heavy Cavalry 60% of all melee units
  • 1.5 - Martial 12, Heavy Cavalry 50% of all melee units
  • 1.5 - Martial 16, Heavy Cavalry 40% of all melee units
  • Heavy Cavalry Offensive +420%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -60%
Advance +300%
Tactic light infantry.png Mountain Ambush Tactic 18 Stand Fast
  • Leader belongs to the Tibetan culture group
  • Martial 9
  • Light infantry 10%
  • Melee
  • Combat takes place on one of the following terrains:
    • Hills
    • Mountain
3
  • 1.5 - Light infantry 20% of the entire flank
  • 2 - Martial 14,
  • 3 - Leader has the trait Trickster
  • Light Cavalry Offensive +240%
  • Light Infantry Offensive +150%
  • Heavy infantry Offensive +125%
  • Horse Archers Offensive +150%
  • Archers Offensive +120%
Advance +300%
Tactic light cavalry.png Desert Ambush 18 Stand Fast
  • Leader belongs to the Arabic culture group
  • Combat takes place on the following terrain:
    • Desert
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
3
  • 1.5 - Martial 10, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 - Martial 10, Leader has the trait Trickster , (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +180%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy cavalry.png Embolon Charge Formation 18 Charge 3
  • 1.5 - Martial 8, Heavy Cavalry 60% of all melee units
  • 1.5 - Martial 12, Heavy Cavalry 50% of all melee units
  • 1.5 - Martial 16, Heavy Cavalry 40% of all melee units
  • Heavy Cavalry Offensive +240%
  • Light Cavalry Offensive +180%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -120%
Advance +300%

Glorious tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic light cavalry.png Glorious Countercharge Tactic 18 Charge
  • Melee
  • Leader has Call to Glory power

One of the following:

  • Light Cavalry 1%
  • Light Infantry 1%
  • Pikemen 1%
  • Horse Archers 1%
15
  • 3 - Martial > 14, Light cavalry 10% of all light units
  • Heavy Infantry Offensive + 175%
  • Light Infantry Offensive + 175%
  • Light Cavalry Offensive + 175%
  • Camel Cavalry Offensive + 175%
  • Archers Offensive + 175%
  • Horse Archers Offensive + 175%
  • Pikemen Offensive + 175%
Charge +300%
Tactic heavy infantry.png Winter's Maw 18 Charge
  • Melee
  • Heavy Infantry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Wolf Warriors Norse.png
15
  • 1.5 - Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 - Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 - Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +275%
  • Light Infantry Defensive +150%
Stand Fast +100%
Tactic horse archers.png Wolf's Howling 6 Defensive
  • Melee
  • Horse Archers 5%
  • Leader has Call to Glory power
  • Leader is a member of the Eagle Warriors Tengri.png
  • No enemy leader is considered an honorable combatant by the leader or the leader's liege
  • NOT in forest, woods, mountain, jungle, or marsh
15
  • 2 - Martial 10, Horse Archers 30% of all skirmish units
  • 2 - Martial 4, Horse Archers 40% of all skirmish units
  • Horse Archer Offensive +200%
  • Light Cavalry Offensive +120%
  • Change Phase to Skirmish
Tactic light infantry.png Slavic Last Stand 18 Stand Fast
  • Melee
  • Light Infantry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Champions of Perun Slavic.png
15
  • 1.5 - Martial 8, Light Infantry 70% of the flank
  • 1.5 - Martial 12, Light Infantry 60% of the flank
  • 1.5 - Martial 16, Light Infantry 50% of the flank
  • Light Infantry Offensive +125%
  • Light Infantry Defensive +250%
  • Light Cavalry Defensive +125%
Charge +300%
Tactic heavy infantry.png Baltic Last Stand 18 Stand Fast
  • Melee
  • Heavy Infantry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Band of Medeina Romuva.png
15
  • 1.5 - Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 - Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 - Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +125%
  • Heavy Infantry Defensive +250%
  • Light Infantry Defensive +125%
Charge +300%
Tactic archers.png Elk's Lament 6 Volley
  • Melee
  • Archers 5%
  • Leader has Call to Glory power
  • Leader is a member of the Followers of Otso Suomenusko.png
  • No enemy leader is considered an honorable combatant by the leader or the leader's liege
  • NOT in desert
15
  • 2 - Martial 10, Archers 30% of all skirmish units
  • 2 - Martial 4, Archers 40% of all skirmish units
  • Archers Offensive +250%
  • Light Infantry Defensive +150%
  • Change Phase to Skirmish
Tactic pikemen.png Bull Horns 18 Charge 15
  • 1.5 - Martial 8, Pikemen 70% of all melee units
  • 1.5 - Martial 12, Pikemen 60% of all melee units
  • 1.5 - Martial 16, Pikemen 50% of all melee units
  • Archers Offensive +150%
  • Light Infantry Offensive +150%
  • Pikemen Offensive +250%
Advance +300%
Tactic archers.png Sunburst 18 Volley 3
  • 1.5 - Martial 8, Archers 60% of all skirmish units
  • 1.5 - Martial 12, Archers 50% of all skirmish units
  • 1.5 - Martial 16, Archers 40% of all skirmish units
  • Archers Offensive +375%
  • Archers Defensive +125%
Charge +100% Harass +100%
Tactic light infantry.png

Tactic light cavalry.png

Balanced Tactic 18 Stand Fast
  • Melee
  • Light Infantry 1%
  • Light Cavalry 1%
  • Leader has Call to Glory power
  • Leader is a member of the Sentinels of Light Bön.png
15
  • 1.5 - Martial 8, Light Infantry 60% of the flank, Light Cavalry 60% of skirmish units
  • 1.5 - Martial 12, Light Infantry 50% of the flank, Light Cavalry 30% of skirmish units
  • 1.5 - Martial 16, Light Infantry 40% of the flank, Light Cavalry 20% of skirmish units
  • Light Infantry Offensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Offensive +150%
  • Light Cavalry Defensive +150%
Charge +300%
Tactic pikemen.png Quincunx Tactic 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Leader has Call to Glory power
  • Leader is a member of the Olympian Champions Hellenic.png
15
  • 1.5 - Martial 8, Pikemen 70% of all melee units
  • 1.5 - Martial 12, Pikemen 60% of all melee units
  • 1.5 - Martial 16, Pikemen 50% of all melee units
  • Pikemen Offensive +175%
  • Pikemen Defensive +275%
Charge +300%

References

  • Combat mechanics thread
  • ahhheygao's Google Docs spreadsheet
  • the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine)
  • the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)


Further Reading