Conclave

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Conclave expansion

Conclave is an upcoming expansion for Crusader Kings II. It was announced on 2016-01-07[1]. It will be released on 2016-02-02 with a release price $14.99, 10.99 GBP or 14.99 Euros.[2].

The main intention of Conclave is to "increase the challenge mid-to-late game".[3]

Description

Conclave will give your vassals some bite to go along with your bark, as the council that governs your realm will now demand some say in how you rule. Powerful dukes, regardless of competence, will require a seat at the table, and those left on the outside will be more likely to plot against you.

Keep your council happy, and the mighty vassals will resist the pull of faction and civil war. Dismiss their interests, though, and you may find yourself trying to hold together a council at war with itself.

Balance councillor skill and power to keep your dynasty safe and strong. Ignore powerful underlings at your peril, or simply buy their loyalty with favors. Conclave makes the royal council a force unto itself.

DLC features

New council mechanics, making it more than simply a privy council:[4]

  • The most powerful vassals strongly desire a council seat, or will threaten a civil war.
  • To avoid thousand of pop-ups, council members adopt certain pre-defined positions, which will dictate how they align themselves (yay, nay or abstain) with the decisions the ruler takes: loyalist, pragmatist, glory hound, zealot or malcontent.
  • The council has power to vote on changes to realm laws, declaration of wars, etc. But this power depends on the council laws, which can limit councillors power and influence. Tribal rulers enable council laws by increasing tribal organization in order to feudalize, and nomads always have all of the council laws enabled.
  • Councillors cannot create or join factions, except for a limited time in case a ruler goes against a vote of the council, making it discontent.
  • Regencies a reworked: the regent is put as a position on the council and will vote instead of the young ruler, who doesn't have the option of going against a council vote.
  • Control over the realm peace, by deciding when wars waged between vassals have to end.

Favors, as a new kind of relationship than family, friendships and rivalries, which:[4]

  • Can be gained through fulfilling the ambition of a vassal, giving a sum of money, accepting support request from a liege, ... A character can only only owe another character at most one favor at a time.
  • Can be used in many ways: get a council member to vote your way for one year, accept a marriage, invite to court, educate child, keep a character out of factions or get them to join a faction, asking liege to press a claim, blocking liege from using the Realm Peace or asking him to enforce it, ...

Revised education system for royal children, replacing the guardian's traits related events:[5]

  • Younger childhood (0-11): a childhood focus can guide the development of the child, impacting the likelihood of certain new childhood traits. Child’s attributes now grow randomly with some genetic influence from the parents. Educator’s (guardian, parent, liege or regent) traits will now very rarely affect the child’s development.
  • Adolescence (12-15): an education focus can be chosen, guaranteeing that the character will receive an education trait of the category of the focus on reaching adulthood. Childhood traits increase or decrease the chances for a higher level education outcome.

Other changes:

  • Many laws have been broken down into their constituent parts and in some cases completely reworked. Crown Authority is gone and most laws will be unlocked by a combination of technology and council approval.
  • Insignificant ambitions are removed (get married, ...) and ambitions now actually alter the flow of gameplay in a significant way: 'become king' allows a slight chance of successfully fabricating a claim on a kingdom. New ambitions include: ask for council position, build a war chest, ask liege for title, and ask for land for an unlanded son.
  • Dynamic mercenaries from Horse Lords are expanded: all rulers can create a mercenary band of their own to increase their wealth. However the band will use a percentage of ruler's levies, and mercenary captains may grow ambitious. The most common sizes will be in between the nomadic mercenaries and the smaller pre-existing mercenary companies.

Patch features

Some patch features have been described in developer diaries prior to the expansion announcement:

  • New dynasty map mode.[6]
  • New functionality that allows to interact with province owner by right-clicking with special keys pressed.[7]
  • Modding improvements, including among others modable era screen, new scopes and triggers.[8]
  • New diplomacy system, where royal marriages are simply non-aggression pacts, and alliances become a 2nd intentional step.[9][3]
  • Combat mechanic changes[10], including shattered retreat like in EU4, less damage during battles, improved AI, and reinforcing armies in friendly territory.[3]
  • Redo of law screen, that now has multiple tabs.[11]
  • New infamy mechanism based on ruler aggressive actions and correlated coalitions.[12]
  • Reduction of the "positive opinion inflation" of vassals vs their liege, by cutting many important positive opinion modifiers in half.[3]
  • Malcontents now tend to gang up into fewer but more powerful factions.

External links

References

1.02b - 1.05g
1.02b1.03b1.041.04c1.051.05b1.05c1.05d1.05e1.05f1.05g
1.06 - 1.111
1.061.06b 1.071.07b1.081.091.0911.0921.101.1011.1021.103b1.111.111
2.0
2.02.0.12.0.22.0.32.0.4
2.1 & 2.2
2.12.1.22.1.32.1.42.1.52.1.62.22.2.1
2.3
2.32.3.12.3.22.3.32.3.42.3.52.3.6
2.4
2.42.4.12.4.22.4.32.4.42.4.5
2.5 & 2.6
2.52.5.12.5.22.6.12.6.22.6.3
2.7
2.72.7.0.12.7.0.22.7.12.7.2
2.8