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Decisions

The decisions screen

Alert decision.png Decisions are actions a ruler can take. Most are available through buttons in the Intrigue tab, while those relating to an individual character or holding are selected by right-clicking on that character or holding and then choosing the appropriate option.

Some are considered important decisions. They are shown with a yellower background, and trigger an alert when their conditions are met.

Contents

List of decisionsEdit

ConversionEdit

Main articles: Religious conversion, Culture

Most conversion decisions are now accessed by right-clicking your character portrait (instead of in the Intrigue panel).

Decision Effect Requirements
  Convert to Liege's Religion
  • -500 prestige
  • +200 piety
  • Your religion becomes that of your liege
  • Liege must be in same religious group
  • Must not be zealous  
  Convert to Liege's Culture
  • -200 prestige
  • Your culture becomes that of your liege
  • Warning: you will lose any cultural buildings if new culture has a different one.
  • 200 prestige
  Convert to Parent Religion
  • -500 piety.
  • You convert to your parent religion
  • Must be independent.
  • Must be a heretic.
  • Must not be zealous  
  Convert to Attacker Religion
  • -500 prestige
  • +100 piety
  • If Tribal Pagan defending vs a Catholic Crusade and other conditions are met:
  • Otherwise:
    • You convert to attacker religion
    • Others convert if they shared your religion: courtiers, vassals, and capital province
    • Gain sympathy for your former religion group, if crossing groups
    • Moral authority of religions are impacted
    • Attacker gains piety
    • War will end due to becoming invalid
  • Defending against a holy war, crusade/jihad, or Muslim invasion
  • Defender is nomadic or defender's religion has low moral authority (below 30% for organized religions or below 40% for unreformed pagans)
  • Attacker moral authority at least 50%
  • Attacker religion is an organized religion
  • Must not be zealous  
  • Must not be the religious head
Adopt faith of other clan
  • Spend 50 piety
  • Close relatives convert if they are your courtiers, or if they are dynastic direct vassals. Incapable characters and zealous adults will not convert.
  • Nomadic (  DLC active)
  • Has not adopted the faith of another clan in 10 years
  • 50 piety
  Convert to new culture
  • You and your unlanded relatives convert to the target culture.
  • Must be of a culture that develops into another culture by event (e.g. Frankish to French). See complete list
  • Must have a realm province of the new culture.
  • Must be in appropriate de jure kingdom (e.g. France to convert from Frankish to French, or Denmark to convert from Norse to Danish)
  • Must not have Chinese Imperial government
  Convert to Reformed Religion
  • -50 piety
  • You and all your courtier, vassals and capital province convert to parent religion
  • Must be Heretic of Pagan religion
  • Must not be zealous  
  Convert to Spouse Religion
  • -500 prestige
  • +200 piety
  • You convert to the religion of your spouse or concubine
  • Must be Pagan
  • Must not be zealous  
  • Must have a Christian, Muslim, Indian, Jewish or Zoroastrian spouse or concubine
  Convert to Hinduism/Buddhism/Jainism
  • -500 Prestige
  • +100 piety
  • +3% Moral Authority for your new religion and -3% for your current one
  • You convert to the given religion
  • Must have   DLC
  • Must be another Indian religion
  • Must not have converted religions already
  • Must have a realm province of the new religion.
  Change religious branch
  • -50 Prestige
  • +25 piety
  • Convert to another sect within your religion (e.g., Shaivist Hindu to Smartist Hindu)
  • Must have   DLC
  • Must follow an Indian religion
  • Must not have converted sect already
  Convert to local culture
  • -500 Prestige
  • Your culture becomes that of your capital province
  • Your children in your court also switch culture
  • Must have   DLC
  • Must have 500 prestige
  • Capital must have different culture
  • Must be independent, or have a liege not of your current culture
  • Must not be nomadic or Chinese Imperial
  Convert to local religion
  • -500 Prestige if converting within religion group, -1000 if crossing religion group
  • +3% Moral Authority for your new religion and -3% for your current one
  • If crossing religious groups, has a 60% chance to add sympathy for your old group
  • Your religion becomes that of your capital province
  • Must have   DLC
  • Must have 500 or 1000 Prestige
  • Must be independent, or have a liege not of your current religion
  • Must not be the head of your current religion
  • Must not be Indian religion converting to another Indian religion (the above decision is available instead)
  • Must not be nomadic
  • Must not be zealous  

CourtiersEdit

Employment decisions create new characters as courtiers.

Decision Effect Requirements
  Invite Holy Man to Court
  • Creates a random male character with Learning education in your court.
    • May be Theologian  , Scholar  , Mystic  , or Shrewd  
  • -25 piety
  • 25 Piety
  Invite Noble to Court
  • Creates a random man with Stewardship education in your court.
    • May be Gardener  , Architect  , Administrator  , or Shrewd  
  • Drains approximately 25% of your yearly income from your treasury.
  • Enough money to pay for the decision
  Promote commander
  • Creates a random man with Martial education in your court
    • May be Robust  , Duelist  , Hunter  , Strategist  , One-eyed  , or Shrewd  
  • Drains approximately 25% of your yearly income from your treasury
  • Costs 25 prestige
  • Enough money and prestige to pay for the decision.
  Present Débutante
  • Creates a random 17 year old woman in your court.
  • For 3 years, she has a 5x chance to initiate an affair with you.
  • Drains approximately 20% of your yearly income from your treasury
  • Enough money to pay for the decision
  Search for a Guru
  •  Indian religion or    Bön
  • Adult, not prisoner nor at war
  • 300 prestige
  • 50 gold
  • No existing court guru
  • Feudal or tribal

HealthEdit

Note that these decisions require  .

Decision Effect Requirements
  Go into seclusion
  • The character and their court go into seclusion in order to avoid disease in the province
  • The character gains modifier -5 Diplomacy, from "in seclusion'
  • May result in several seclusion events
  • Must not be a prisoner
  • Must not be busy (such as hunting, feasting, etc)
  Come out of seclusion
  • -10 general opinion modifier "abandoned commoners"
  • Must be in seclusion
  Recruit Court Physician
  • Court Physician minor title not granted
  • Character is not tribal or nomadic
  • Character must not be in seclusion
  Seek Treatment for Illness
  • Have assigned minor title Court Physician
  • Has a disease or symptom trait

Holy OrderEdit

Main article: Holy orders
Decision Effect Requirements
  Borrow money from Holy Order
  • +300 wealth
  • -100 piety
  • This type of debt carries a church opinion penalty and can be inherited
  • Holy Order leader may request holding in own realm, or to have child join the order to repay the debt.
  • Must not be Heretic
  • Must not be Excommunicated
  • Holy order leader must have 300 wealth
  • Must not have already borrowed money from Holy Order
  • 100 piety
  • Grandmaster opinion at least 25
  Expel Holy Order
  • -1000 piety
  • Reduces religion moral authority (-5% moral authority for 10 years)
  • Seizes all holy order holdings in realm
  • Must not be Heretic
  • Must not be Excommunicated
  • Must be independent, higher than duke
  • 1000 piety
  Donate money to Holy Order
  • +100 piety
  • -300 wealth
  • Gain Donations to Holy Order, giving +10 church opinion
  • Grandmaster's opinion increases (+25 Generous Donation for 100 years)
  • 300 wealth
  • Must not be the holy order's liege
  • Catholics have additional conditions based on culture and which holy orders are active
  • Has not donated to any holy order in the last year
  Vassalize Holy Order

(Knights Templar or Knights Hospitaller)

  • Donate 500 wealth to the holy order
  • Holy order is vassalized
  • Must not be Heretic
  • Must not be excommunicated
  • Must own Kingdom of Jerusalem
  • Must be independent
  • Must not have truce with holy order
  • Must not have expelled holy order
  • Holy order must be independent, be a primary title, and own less than 3 counties
  • Grandmaster opinion at least 25
  • Grandmaster has not left you ("Unfit Ruler" opinion modifier)
  • Must not already have a vassal holy order
  • 500 wealth
  Create Holy Order

(Order of Saint Anthony or Order of Saint Addai)

  • -500 wealth
  • -1000 piety
  • Creates your religion's holy order
  •  DLC
  • Appropriate religion:
    • Miaphysite   (for St Anthony)
    • Nestorian   (for St Addai)
  • Is NOT a heretic
  • At least one must be unlocked: Crusades, Jihads, or Pagan GHWs
  • Control at least one holy site
  • Moral authority at least 50%
  • Enough piety and wealth to pay for the decision
  Form the Army of Light
  • -300 prestige (!)
  • -300 wealth
  • The Army of Light is created and vassalized
  Form the Followers of Arjuna
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Followers of Arjuna is established
  • Hindu  
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)
  Form the Chosen of Ashoka
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Chosen of Ashoka is established
  • Buddhist  
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)
  Form the Bulls of Rishabha
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Bulls of Rishabha is established
  • Jain  
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)
Form the Children of Dralha
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Dralha's Chidren is established
  • Reformed Bön  
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)

MinorEdit

Minor decisions include all feasts, fairs, and festivals.

Decision Description Requirements Possible traits from events
  Hold a Feast
  • Must not be at war, nor a prisoner,
  • Must not be a republic
  • Must be Christian, Jewish, or Zoroastrian
  • Must not be holding a feast already.
  • Must have at least 1 vassal.
  • Month must be at least November.
  • 25 gold
  • 100 prestige
  • Charitable  , kind  , gregarious  , just  
  • Arbitrary  , cruel  , drunkard  
  Hold a Summer Fair
  • Must be Christian, Mazdaki, or Manichean
  • Must not be at war nor a prisoner
  • Must not be holding a summer fair already
  • Month must be between April and July
  • 25 gold
  • Kind  , gregarious  
  • Paranoid  , cruel  , wroth  , arbitrary  
  • Stressed  
  Go on a Grand Hunt
  • Must be adult.
  • Must not be a prisoner, at war, female, nor have any negative health traits.
  • Must be Christian, Pagan, or Zoroastrian group
  • Has less than 1 health traits
  • Must not be holding a grand hunt already.
  • Month must be September or October
  • 25 gold
  • Hunting focus   if   active.
  • Diligent  , humble  , ambitious  , content  
  • Slothful  , craven  , wroth  
  • Wounded  , maimed  , and even death.
  • Can remove Craven   (although not grant Brave  
  Hold Tiger Hunt
  •   DLC
  • Must be adult
  • Must not be a prisoner, at war, nor incapable  
  • Must have at least 1 vassal
  • Must have capital in de jure empire of Deccan, Rajastan or Bengal (or India)
  • Must not have Jain religion
  • Must not be holding a tiger hunt already
  • Month must be before November or December
  • 25 gold
  Go on Pilgrimage

Adult Christian characters can go on a pilgrimage once in their lifetime. The possible locations of the pilgrimage vary depending on sect; Catholics can go to Rome, Santiago (starting in 814), Canterbury (starting in 1170), Cologne (starting in 1164), or Jerusalem; Orthodox and Nestorian Christians can visit Constantinople, Antioch, or Jerusalem; and Miaphysites can head to Aksum, Antioch, or Jerusalem.

  • Spends 20% of yearly income
  • Grants the On Pilgrimage   trait.
  • Begins the Pilgrimage event chain
  • Triggers a regency
  • Grants the Pilgrim   trait upon completion.
  •   DLC
  • Theology focus   if   active.
  • Must be Christian, at peace, and at least 16 years old
  • Must not have pilgrim   trait
  • Must be able to travel (no disease, not blinded, incapable nor pregnant)
  • Enough money to pay for the decision
  • Patient  , charitable  , kind  , chaste  , gregarious  , zealous   scholar  , mystic  , poet  , hedonist  , Sympathy for Islam  , Sympathy for Judaism  
  • Wroth  , proud  , deceitful  , cynical  , craven  , arbitrary  , paranoid  , shy  , drunkard  
  • Pneumonic  , ill  , wounded  , depressed  , syphilitic  , stressed  , lunatic  
  • Can remove pneumonic  , ill  , wounded  , syphilitic  , stressed  
  Go on Hajj to Mecca

The Hajj is a religious pilgrimage to Mecca that adult Muslims can do once in a lifetime. Mechanically, it's very similar to Christian pilgrimages, but with only one available destination.

  • Spends 20% of yearly income
  • Grants the On Hajj   trait.
  • Begins the Hajj event chain, which may allow you to increase piety, and decrease decadence
  • Triggers a regency
  • Grants the Hajjaj   trait upon completion.
  • Must be Muslim, not Qarmatian, male, at peace, and at least 16 years old.
  • Must not have either the On Hajj or Hajjaj   traits.
  • Enough money to pay for the decision
  • Humble  , trusting  , ambitious   (only if already proud  )
  • Proud  , craven  , cynical  
  • Wounded  , maimed  , depressed  , possessed  
  Observe Ramadan
  • Must be adult Muslim and at peace.
  • Must not be imprisoned, at war, or on Hajj
  • 100 gold
  • Must not be an AI character
  • Temperate  , charitable  
  • Ill  , infirm  
  Raise runestone
  • Triggers the Runestone event chain giving 100-300 prestige as well as a bonus to general relations for two years.
  • May choose to commemorate a deceased parent or to proclaim one of their own traits.
    • When memorialising a parent, the Prestige gain depends on the way they died:
      • 300 for death in battle;
      • 250 for death in a duel (Holmgang);
      • 100 for death by suicide or at the child's own hands;
      • 200 for any other cause of death.
    • When proclaiming traits, the Prestige gain depends on the trait chosen:
      • 300 for Brave, Genius, Shrewd, Strong, Attractive, Proud, or Quick;
      • 100 for Lunatic, Possessed, or Imbecile;
      • 200 for any other trait, or no trait.
  • -100 gold
  • North Germanic culture
  • Year is before 1150
  • Adult, not in prison, has not previously raised a runestone
  • 100 gold
  Hold Nerge
  • Mongol culture OR holds either the Ilkhanate, Golden Horde, or Mongol Empire
  • Adult, not a prisoner or female
  • Month between August and October
  • 50 gold
  • Hunter  
  Hold Great Blot
  • Begins the Great Blot event chain, featuring the sacrificing of prisoners in the dungeon followed by a feast
  • -50 gold
  • Adult, not a prisoner
  • Norse Pagan religion
  • Month is between October and February
  • Has not held a blot in the past nine years
  • 50 gold
  • Kinslayer  
  Hold Ukon Juhla Festival
  • Adult, not a prisoner nor at war
  • Suomenusko religion
  • Month is between April and June
  • 50 gold
  Hold Užgavenes Festival
  • Adult, not a prisoner nor at war
  • Romuva religion
  • Month is between April and June
  • 50 gold
  Hold Jarilo Festival
  • Adult, not a prisoner nor at war
  • Slavic religion
  • Month is between April and June
  • 50 gold
  Celebrate Passover
  • Must be Jewish
  • Must be at peace
  • Month is between March and June
  • 50 gold
  Borrow money from the Jews
  • +300 wealth
  • This type of debt carries a church opinion penalty, can be inherited, can cause tech point loss, and can be nullified by expelling Jews
  •   DLC
  • Must be Christian, Muslim, Zoroastrian (other than Manichean), or Taoist
  • Must not have expelled the Jews
  Repay Money to the Jews
  • -350 wealth (reduced to -300 with a Jewish-friendly saintly bloodline)
  • No longer owe money to Jews
  •   DLC
  • Must have borrowed from the Jews
  • Must not have expelled the Jews (or had liege expel Jews)
  • Sufficient wealth
  Borrow Money from Radhanite Merchants
  • +200 wealth
  • This type of debt carries -5 temple opinion, may cause tech point loss events, and can be inherited
  • Must be Jewish
  • Silk road trade post in demesne
  • Top liege has not expelled Jews
  Repay Money to Radhanite Merchants
  • -200 wealth
  • No longer owe money to Radhanite Merchants
  • Must owe money to Radhanites
  Become Kshatriya
  • Caste becomes Kshatriya  
  • Spouse and children also become Kshatriya (if unlanded and in character's court)
  • -3 years income, or -6 years income, or -200 karma.
  • +50 prestige
  • Must be Hindu
  • Must be a feudal ruler
  • Must be a Brahmin   with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
  Become Vaishya
  • Caste becomes Vaishya  
  • Spouse and children also become Vaishya (if unlanded and in character's court)
  • Lose scaled amount of wealth and gain 50 prestige
  • Gain opinion modifier "changed caste"
  • Must be Hindu
  • Must be a republic or merchant republic
  • Must be a Brahmin   with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
  Hold Diwali Feast (3 flavours)
  • Hindu, Buddhist, or Jain religion
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
  Hold Kali Puja Feast
  • Hindu religion
  • Kali patron deity or capital in world_india_bengal
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
  Build an observatory
  • Scholarship focus  
  • Adult ruler
  • 50 gold
  • Neither scholar  , mystic   nor incapable  
  Sky Burial
  Ancestor Worship
  • In the Ancestor Worship event chain, you will select a sacrifice and a wish for assistance.
  • Religion is defensive pagan, Tengri, or has Beatification doctrine
  • Adult ruler
  • Not at war
  • This decision can only be used every 10 years

TribalEdit

Main article: Tribalism
Decision Effect Requirements
  Raise Tribal Army
  • -500 prestige
  • Get 2500 troop army in capital, disbanded upon peace.
  •   Legacy of Rome is NOT active. (LoR allows tribal retinues instead)
  • Must be tribal.
  • Must be at war.
  • Must be primary attacker or defender.
  • 500 prestige
  Raise defensive army
  • Lose 200 piety
  • Get 2000 troop army in capital, disbanded upon peace.
  •  The Old Gods DLC
  •   Legacy of Rome is NOT active. (LoR allows tribal retinues instead)
  • Must be tribal.
  • Must follow a defensive pagan religion.
  • Must be the primary defender against a religious enemy.
    • For this decision, the "old" and "reformed" versions of a religion are not considered religious enemies
  • 200 piety
  Adopt Feudalism
  • Capital holding becomes a castle (or, in rare cases, usurp a castle in your capital province and make the castle your capital)
  • Ruler becomes a feudal lord
  • Tribal counties get temples and cities, if enough empty slots.
  • Must be tribal.
  • Must be independent and have Absolute Tribal Authority. Or have a feudal/republican lord.
  • Capital holding is a castle, a tribe with a Stone Hillfort, or (only for vassals) in a province where you control a castle
  • Must not be an unreformed pagan.
  Adopt Republicanism
  • Tribal holdings becomes cities
  • Owned counties get castles and temples, if there are enough empty slots.
  • Ruler becomes the head of a merchant republic
  • Ruler gets a family palace
  • 4 vassals found patrician families
  • Must be tribal
  • Must be independent
  • Must have capital in a coastal province
  • Capital holding is a city or a tribe with a Large Market City (level IV town).
  • Must have Absolute Tribal Authority.
  • Must not be an unreformed pagan.

RealmEdit

Decision Effect Requirements
  Found a new Kingdom
  • -300 gold
  • A new kingdom is founded
  • Duchies become de jure vassals of the new kingdom, as long as either (1) they have a de jure kingdom with no holder or (2) de jure kingdoms are disabled in alternate start rule:
    • Owned duchies
    • Completely controlled duchies
  •   DLC
  • Must be independent duke-tier adult ruler.
  • Can't be a prisoner or incapable  
  • Have at least 1000 prestige.
  • Have at least 35 realm size OR hold 3 duchy titles.
  • Have at least 300 gold.
  Found a new Empire
  • -1000 gold
  • A new empire is founded
  • Kingdoms become de jure vassals of the new empire, as long they don't have de jure empire with a holder:
    • Owned kingdoms
    • Completely controlled kingdoms (where you also control at least one duchy title)
  •   DLC
  • Must be independent king-tier adult ruler.
  • Can't be a prisoner nor incapable  
  • Have at least 8000 prestige.
  • Have at least 180 realm size OR hold 3 kingdom titles.
  • Have at least 1000 gold.
  Hold a Grand Tournament
  • Must be Christian, Jewish, or Zoroastrian.
  • Must be an independent King or Emperor.
  • Must be at least 16 years old, male, at peace, and not commanding an army.
  • 500 prestige.
  • 200 gold.
  Buy Indulgence for my Sins
  • In a week or two, the Pope will tell you the exact price of an indulgence. The required percent of your yearly income may be somewhat higher or lower than 100%, depending on your piety and his opinion of you. The floor is always 25 gold.
  • If you pay:
    • +50 piety
    • +20 papal opinion for 5 years.
  • Must be Catholic.
  • Must have either 100% of your current yearly income or 25 gold, whichever is higher.
  Issue Declaration of Repentance
  • Your religious head receives an event asking him to lift your excommunication.
  • Must be at least 16, Catholic, and have at least one holding in your demesne.
  • Must be excommunicated by your religious head.
  • Must not be a heretic.
  • Must have approximately 200% of your current yearly income.
  Sadaqah (Voluntary Charity)
  • Drains 25% of your yearly income
  • +25 piety
  • In 8–27 days, religious head approves, giving:
    • +25 piety
    • +15 opinion for 5 years
  • Must be a Muslim and at least 16 years old.
  • Can pay 25% of yearly income.
  • Must not be a heretic or your own religious head.
  • Has not donated within 5 years under same religious head
  Hold a Furusiyaa Tournament
  • Must be an independent king or emperor.
  • Must be Muslim, at least 16, at peace, and male.
  • Must have 500 prestige.
  • Must have 200 gold.
  Form the Holy Roman Empire (769 start)
  • Gain Holy Roman Empire title
  • HRE gets your primary title's laws and coat of arms
  • HRE succession set to Princely elective; selects elector titles based on your capital
  • If primary title is an empire, HRE replaces that empire
    • De jure kingdoms are transferred, but de jure drift progress is not
    • De jure capital of HRE is always Jülich
  • All held empire titles other than HRE are destroyed and cannot be created again.
  • All held kingdom titles join the de jure HRE, and are destroyed
  • Cedes parts of central Italy to the Pope
  • Relations penalty with Byzantium
  • Lose 2 years income
  • Get 'the Great' nickname, if no nickname already.
  • Gain a special crown, the Reichskrone
  • Adult, not prisoner or incapable.
  • Catholic or Fraticelli religion
  • HRE doesn't already exist.
  • Not the Byzantine Emperor.
  • The Roman Empire has not been restored.
  • Holds either kingdom of Italy or empire of Italia.
  • Holds empire of Francia, Germania, Britannia or Hispania, or else holds a kingdom in one of these empires in addition to the kingdom of Italy.
  • None of Italia, Francia, Germania, Britannia or Hispania are held by a Christian other than the ruler.
  • 1000 prestige
  • 220 realm size
  • For players, additionally:
    • Religious head must exist
    • 25 relations with religious head
    • Has 2 years income
  Form the Holy Roman Empire (later start)
  • Gain Holy Roman Empire title
  • HRE succession set to Princely elective; selects elector titles based on your capital
  • Destroys all other held kingdoms and empires
  • Gives 'the Great' nickname
  • Gain a special crown, the Reichskrone
  • If character is Otto Liudolfinger, establish "Blood of Otto" bloodline
  • 867 or later start, or else the above (769) decision has already been taken.
  • Permanently unavailable if Thankmar wins his rebellion
  • Adult, not prisoner
  • Catholic or Fraticelli religion
  • German or Dutch culture
  • Holy Roman Empire and Francia Empire have no holders
  • 1000 prestige
  • 180 realm size
  • 936 start: Hold the kingdom of Germany and the kingdom of Italy
  • Other starts: Hold the kingdom of Germany and any other kingdom
  Restore Byzantium

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Restore Roman Empire
  • Byzantine Empire becomes the restored Roman Empire.
  • If   Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Latium
  • Venice
  • Ferrara
  • Sicily
  • Genoa
  • Capua
  • Apulia
  • Thrace
  • Antioch
  • Jerusalem
  • Alexandria
  • Athens
  • Tunis
  • Croatia
(all counties as well as barony-level titles). This includes the abbeys normally held by the Papacy (in Rome) and the Ecumenical Patriarchate (in Constantinople).
  • Must have 3000 prestige.
  Claim Constantinople
  • Gain the county of Constantinople
  • (Does not make Constantinople the capital, but you can always do so when not at war.)
  • Constantinople county is controlled by an AI vassal.
  • Byzantine county is controlled by an AI vassal.
  •   DLC
  • Not nomadic
  Make Rome Capital
  • The castle of Tivoli becomes the capital of Rome province
  • Gain castle of Tivoli (and thus county of Rome)
  • Rome becomes capital of the Roman Empire.
  • Must control the Roman Empire.
  • Rome is not the capital
  • Rome county and Tivoli castle are held by AI vassals
  •   DLC
  • Not AI
  Petition Doge for trade post
  • You usurp another Patrician's trade post.
  • Must be patrician of merchant republic.
  • Another patrician must have more than 10 trade posts.
  • Must have +25 opinion from Doge.
  Usurp trade post
  • You usurp another Patrician's trade post.
  • Must be Doge of merchant republic.
  • Another patrician must have more than 10 trade posts.
  Organize Varangian Guard
  • Varangian Guard becomes a vassalized mercenary company.
  • -300 prestige
  • -300 wealth
  • Must control Byzantine Empire.
  • Must be an adult male.
  • Must have 300 prestige.
  • Must have 300 wealth.
  Form an Empire of the Outremer
  • The   Empire of   Outremer becomes Primary Title
  • Destroy all other held   empires
  • Any owned   Kingdom title in the Near East region will be de jure part of the   Empire of   Outremer
  • If the   Kingdom of   Egypt is fully controlled, it will be de jure part of the   Empire of   Outremer
  • Destroy the titles if they exist:
    •  The Shia Caliphate
    •  The Sunni Caliphate
    •  The Ibadi Caliphate
    •  The Kharijite Caliphate
    •  The Hurufi Sheikhdom
  • Sets the destroyed_caliphates flag, making it more difficult to create Caliphate titles
  • If   Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Is not playing an alternate start
  • Is an adult
  • Is Independent
  • Must be at peace.
  • Must have 5000 prestige.
  • Must control the   county of Jerusalem.
  • Must have complete control of the Near east region.
  • is   Catholic or   Fraticelli
  • has a   Kingdom or   Empire title in the Near East region
  • does not have the titles:
  • No one owns the   Empire of   Outremer
  Form the Slavic Union
  Form the Empire of Russia
  Gather the lands of the Eastern Marches

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Become the Archduke of Austria
  • Is an adult
  • Must be at peace
  • One of the following must be true:
    • Must have 3000 prestige.
    • Has 20 or more intrigue and 1000 prestige
    • Is in the same dynasty as the Holy Roman Emperor and 1000 prestige
  • Must have 1000 Wealth
  • Must completely control the   Duchies of:
    • Austria
    • Steiermark
  • Is a vassal of the   Holy Roman Empire
  • the Holy Roman Emperor's opinion of the player is 50 or greater
  • Is Christian
  • Is a   Duke
  • the   Archduchy of   Austria is Titular and has no holder
  • The   Eastern Marches is Titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Form the Grand Duchy of Saxony
  • Must have 3000 prestige.
  • Is a vassal of the   Holy Roman Empire
  • Is a   Duke
  • Must completely control the   Counties of:
    • Hadeln
    • Celle
    • Verden
    • Lüneburg
    • Braunschweig
    • Werben
    • Magdeburg
    • Oldenburg
    • Minden
    • Osnabrück
    • Paderborn
    • Münster
  • Is not playing an alternate start
  Form the Grand Duchy of Franconia
  • Must have 3000 prestige.
  • Is a vassal of the   Holy Roman Empire
  • Is a   Duke
  • Must completely control the   Counties of:
    • Bamberg
    • Würzburg
    • Aschaffenburg
    • Weinberg
    • Worms
    • Mainz
    • Frankfurt
    • Marburg
    • Fritzlar
  • Is not playing an alternate start
  Form the Grand Duchy of Swabia
  • Must have 3000 prestige.
  • Is a vassal of the   Holy Roman Empire
  • Is a   Duke
  • Must completely control the   Counties of:
    • Ulm
    • Augsburg
    • Schwaben
    • Württemberg
    • Fürstenberg
    • Baden
    • Breisgau
    • Nordgau
    • Sundgau
    • If the   Duchy of Thurgau is not titular:
      • Thurgau
      • Zurichgau
    • If the   Duchy of Raetia is not titular:
      • Chur
      • Schwyz
  • Is not playing an alternate start
  Create the Swiss Confederation
  • Must have 3000 prestige.
  • Must have 500 Wealth
  • Is a vassal of the   Holy Roman Empire
  • Is a   Duke
  • Must completely control the   Counties of:
    • Bern
    • Schwyz
    • Neuchatel
    • Zurichgau
    • Basel
    • Thurgau
    • Vaud
    • Chur
  • Is   Duke of Thurgau and Raetia
  • Is Christian
  • Culture is either:
    • German
    • Frankish
    • French
    • Occitan
    • Italian
    • Lombard

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create Hungary
  • +1000 wealth
  • +1000 prestige
  • You receive 3 regiments of event troops, with a total match_mult of 1.83.
  • If you do not own Pest:
    • You usurp Pest and make it your capital
    • If no crown authority level (e.g. previously tribal?), crown authority becomes autonomous vassals
  • Realm provinces in de jure k_hungary:
    • Culture becomes Hungarian and religion becomes yours
  • Realm provinces in de jure k_taurica, k_ruthenia, k_cuman, or k_alania:
    • Up to 6 Hungarian provinces in these kingdoms flip to a neighbor's religion and culture
    • All provinces in these kingdoms (and in d_moldau) are usurped by peasant leaders and become independent, unless owned by other players
  • Government becomes feudal
  • You lose all claims
  • Must control Magyar kingdom.
  • Must have Hungarian culture.
  • Kingdom of Hungary has no holder.
  • Must be at peace.
  • Must have complete control of Pest duchy and another duchy among Transylvania, Ungvar or Nyitra.
  • Must not have   DLC.
  Create the Kingdom of León

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create Castille
  • Adult, at peace, Independent and not incapable  
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the   Duchy of Castille.
  • Not a higher tier than a   Duke
  • the   Kingdom of   Castille has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create Portugal
  • Adult, at peace, Independent and not incapable  
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the   Duchy of Portucale.
  • Not a higher tier than a   Duke
  • the   Kingdom of   Portugal has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create Aragon
  • Adult, at peace, Independent and not incapable  
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the   Duchy of Aragon.
  • Not a higher tier than a   Duke
  •   Kingdom of   Aragon has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Principality of Antioch
  • Adult, Independent, at peace, and not incapable  
  • Has 1000 Prestige
  • Has 100 Wealth
  • Completely controls the   Duchy of Antioch
  • Owns 2   Duchies
  • Not a higher tier than a   Duke
  • Is Catholic
  • Principality of   Antioch has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Kingdom of Cyprus
  • Adult, Independent, at peace, and not incapable  
  • Has 1000 Prestige
  • Has 100 Wealth
  • Completely controls the   Duchy of Cyprus
  • Not a higher tier than a   Duke
  • Is Catholic
  •   Kingdom of   Cyprus has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create Kingdom of Bosnia
  • Is Independent
  • Has 1500 Prestige
  • Has 300 Wealth
  • Culture is Bosnian
  • Not a Holy Order
  • Completely controls the   Duchies of Bosnia and Hum
  • Not a higher tier than a   Duke
  •   Kingdom of   Bosnia has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Duchy of Powys
  •   Duchy of   Powys is owned by player and gets the laws of the previous primary title.
  • the   Counties of Powys, Shrewsbury, and Hereford becomes de jure part of   Duchy of   Powys
  • -100 Gold
  • +250 Prestige
  • Adult, Independent, at peace, and not incapable  
  • Has 500 Prestige
  • Has 100 Wealth
  • Completely controls the   Counties of:
    • Powys
    • Shrewsbury
    • Hereford
  • Not a higher tier than   Count
  •   Duchy of   Powys has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Hansa
  • -1000 Gold
  • If the   County of Lübeck's primary holding is not a city, but the   Barony of Lübeck is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holding is not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Ratzeburg is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Travemunde is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Schlutup is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Starigard is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Weslo is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Bucu is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the   County of Lübeck's primary holding is not a city, but the   Barony of Wulfsdorf is a city, it is granted to the player and becomes capital holding.
  • Create a family palace
  • Change government type to   Merchant Republic
  • If player are no merchant republic vassals then 4 vassals that are not female, patrician, incapable and a prisoner, is tribal or republic government, has a dynasty and is an adult will become patricians
  • The   Kingdom of   Hansa will become the primary title and will get the previous title's laws.
  •   Kingdom of   Hansa is owned by player and gets your primary title's laws.
  • the   Duchy of Mecklenburg becomes de jure part of the   Kingdom of   Hansa
  • the   Kingdom of   Hansa becomes de jure part of the the   Holy Roman Empire
  • Has DLC  
  • Is Christian
  • Is a vassal of the   Holy Roman Empire
  • Can form a   Merchant Republic
  • Culture is German, Saxon or Pommeranian
  • Not a higher tier than a   King
  • Must have complete control and owns the   Duchy of Mecklenburg.
  • the   Kingdom of   Hansa has no holder and is titular
  • Adult and at peace
  • Has 1000 Prestige
  • Has 1000 Wealth
  • Owns the   County of Lübeck and is the capital.

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Kingdom of Amalfi

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Kingdom of Pisa

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Kingdom of Venice

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create the Kingdom of Genoa

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
  Create Israel
  • Create the Kingdom of Israel
  • Four duchies have their de jure liege set to Israel
  • +1000 prestige
  • If   Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Must be Jewish.
  • Must have complete control of Jerusalem, Ascalon, Galilee, and Oultre Jourdain duchies.
  • Jerusalem province must have Jewish religion
  • Must have 500 piety.
  • Must have 500 prestige.
Settle Iceland
  • Lose 100 gold
  • Settles Iceland with many proper Norse family
  • Will be known as 'The Explorer'
  • Is a not prisoner
  • At peace
  • Viking Age is begun
  • Prestige is greater or equal to 200
  • Has personal wealth greater or equal to 100
  Expel Jews
  • Gain 200% yearly income
  • If in debt to Jews, cancel the loan but gain Arbitrary  
  • -100 prestige
  • Banish all Jewish characters from the realm
  • Lose any Israelite friends
  • Lose Sympathy for Judaism   (if you have it)
  • Gain Expelled Jews modifier: -2 diplomacy, -10% demesne income, occasional -50 point technology events
  • Must be independent
  • Must be adult
  • Must not have already expelled Jews
  • Must be Christian, Muslim or Zoroastrian (other than Manichean)
  • Must not control any Israelite provinces
  • Must not control any Israelite rulers
  • Not secretly Israelite
  • Rank is at least King
  • Must not have a Jewish-friendly saintly bloodline
  • Not during epidemic blame game event chain
  •   DLC
  Welcome the Jews
  • +50 Prestige
  • Removes Expelled Jews modifier
  • Lose 100% yearly income (you don't need to have the wealth and can go into debt)
  • If not Zealous, 50% chance to gain sympathy  
  • Has the Expelled Jews modifier
  • Did not banish the Jews within the last 20 years (or a previous ruler banished them)
  • Not Israelite (in this case, the modifier is removed automatically)
  Become Samrat Chakravartin
  • Becomes the emperor of India
    • Destroys and deactivates the Indian empire titles (Rajastan, Bengal, Deccan)
    • All kingdoms of the Indian subcontinent, as well as any external kingdoms that have drifted into its empires, become de jure vassals of India.
  • Gives nickname 'the Magnificent'
  • -500 gold
  • +500 prestige
  • If   Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Capital is in India region.
  • Adult, not prisoner, at war, nor incapable  
  • Feudal
  • Rank is at least King
  • Dharman religion group
  • Completely controls the Indian subcontinent
  • Holds the Indian empire titles, or the empires have no holder.
  • The empire of India has no holder
  • Must have 1000 prestige
  • Must have 500 gold
  Become Genghis Khan
  • Becomes emperor of the Mongol Empire
    • Destroy any other held empire-tier titles
  • Get the title "Genghis Khan"
  • +1000 Prestige
  • If AI, trigger events giving massive boosts to population and event troops
  • If   Holy Fury and   Horse Lords is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Mongol culture
  • Nomadic (with   DLC) or tribal (without  ).
  • At least 35 nomadic counties in realm.
  Adopt Chinese Imperialism
  • Spend 500 gold (Taoist) or 1000 gold (otherwise)
  • Becomes emperor of a titular Chinese-style empire.
    • Destroy any other held empire-tier titles.
  • Succession changes to Primogeniture.
  • Ruler government becomes Chinese Imperial.
    • Does not care about religious differences.
    • Cannot demand religious conversion.
    • Cannot pass religious revoke law.
    • Does not get opinion penalties with vassals of other government types.
    • Can revoke Duchy tier titles without objections from other vassals.
    • Can retract vassals without objections from other vassals.
    • Cannot create empires.
    • Cannot usurp kingdoms or empires.
    • Can move capital every 200 months (standard is 600).
    • Follows the special Temple Name convention of naming rulers.
    • Is limited to non-elective succession laws.
  • If   Holy Fury is enabled, and you do not have any created bloodline, found a Chinese Imperial Bloodline

To maintain Chinese Imperial government, the ruler must be of Khitan, Tangut, or Jurchen culture or Chinese culture group. Most culture conversion decisions are disabled to prevent losing it accidentally. If an adult character of a wrong culture inherits they get a chance to convert. Successfully invading China forfeits Chinese Imperial government.

  •   DLC
  • Must be of Khitan, Tangut, or Jurchen culture or Chinese culture group.
  • Must be independent emperor-tier adult ruler.
  • Can't be a prisoner or incapable  
  • Must be feudal.
  • Have at least 200 realm size.
  • If Taoist:
    • Must have 8000 prestige.
    • Must have 500 gold.
  • If NOT Taoist:
    • Must have 16000 prestige.
    • Must have 1000 gold.
  • China is not ruled by the same dynasty

ReligiousEdit

Decision Effect Requirements
  Create Fraticelli Papacy
  • A random priest becomes head of Fraticelli religion
  • New Pope is independent, but easy to vassalize (has your culture and +100 opinion, just needs to be granted a county)
  • Fraticelli moral authority is boosted for 20 years
  • +1000 Piety
  • Must be Fraticelli
  • Must control Rome county
  • Must have 1000 piety
  •  Sons of Abraham DLC
  Create Iconoclast Patriarchy
  • +1000 Piety
  • A random character becomes head of Iconoclast religion
  • Iconoclast religious authority is boosted for 20 years
  • Must be Iconoclast
  • Must control Constantinople county
  Restore Pope in Rome
  • +1000 Piety
  • The Pope gains the county of Rome.
  • Must be Catholic or Fraticelli
  • Must control Rome county
  Restore the Ecumenical Patriarchate
  • A new character becomes head of orthodox religion, and holds Constantinople county.
  • -1000 Piety
  • Orthodox religion has no holder
  • Must be independent
  • Must be Orthodox
  • Must control Constantinople county
  • 1000 piety
  Renounce Iconoclasm
  • Becomes orthodox
  • Ecumenical Patriarch becomes orthodox (and king-level)
  • Realm iconoclasts get an option to convert, and most will take it
  • Muslim rulers: -20 opinion for 10 years
  • Pope: +20 opinion for 10 years
  • Orthodox provinces: -8% revolt risk for 5 years
  • Minor effects on religious authority
  • Charlemagne DLC
  • Byzantine Emperor (and holder of Constantinople)
  • Iconoclast
  • Not Zealous  
  • At peace
  • Realm contains an Orthodox province
  • Year is before 900
  • Character has not previously renounced iconoclasm
  Mend the Great Schism
  • Catholicism becomes an Orthodox heresy
  • All Catholics get an event allowing them to convert to Orthodoxy
  • Catholicism may no longer call crusades
  • Must control the Byzantine Empire or Roman Empire.
  • Religion is Orthodox or a former Orthodox heresy
  • Religion is not a heresy
  • Religion has 90% moral authority
  • Catholicism is also not a heresy
  • 2000 piety
  • For each of the five seats of the Pentarchy (Constantinople, Antioch, Jerusalem, Alexandria, and Rome) --
    • The empire completely controls the county
    • The owner of the church holding shares your religion
  •  Legacy of Rome DLC
  Restore Priesthood
  • -300 piety
  • Random character becomes head of Zoroastrian religion.
  • Must be Zoroastrian.
  • Must control Persian Empire.
  • Must have 300 piety.
  Become Saoshyant
  • +500 piety
  • +500 prestige
  • You get "the Saoshyant" nickname.
  • You gain saoshyant   trait.
  • If   Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Must be Zoroastrian (other than Manichean).
  • Must hold the Persian Empire.
  • Must completely control the initial duchies of the Persian Empire.
  • Must have 1500 piety.
  Build Third Temple
  • +500 prestige
  • +500 piety
  • -1500 wealth
  • Must be Jewish.
  • Must have complete control of the County of Jerusalem.
  • Must have 1500 piety.
  • Must have 1500 wealth.
  Restore High Priesthood
  • Random character becomes head of Jewish religion.
  • Must be Jewish.
  • Must control Kingdom of Israel.
  • Jerusalem province must have Jewish religion
  • Must have built the Third Temple.
  • Must have complete control of the County of Jerusalem.
  • Must have 1000 piety.
  Delve into the Classics
  • Event occurs that allows character to become secretly Hellenic or gain a permanent character modifier that gives +2 to Martial, Diplomacy, or Stewardship.
  • Has the Hellenism rule turned on.
  •  Holy Fury DLC
  • Must be an adult.
  • Must be Christian.
  • Must not be a heretic.
  • Must be Greek, Italian, Sardinian, or Roman.
  • Must be Lunatic  , Possessed  , Scholar  , Mystic  , or Scholarship focus  .
  • Must have complete control of the County of Thessalonike, the County of Atheniai, the County of Siracusa, the County of Rome, or the County of Alexandria.
  • Must not be a theocracy, already Hellenic, or already have one of the rewarded character modifiers.
  • Court must be in the Italy region or the Greece region.
  • Must not be imprisoned.
  • Must not be incapable.
  • Must have at least 6 Learning.

Personal religiousEdit

Decision Effect Requirements
  Embrace Mutazila
  • Adds the Mutazilite   trait.
  • If duke or higher, adds 25 tech points in each area
  • Must be a Sunni Muslim.
  • Must have 50 piety.
  Embrace Ashari
  • Adds the Ashari   trait.
  • Gain 100 piety.
  • Must be a Sunni Muslim.
  • Must have 50 piety.
  Choose a Patron Deity (Hindu)
  • Character can chose a patron deity among:
    • Shiva (martial +1, diplomacy -1)
    • Vishnu (diplomacy +1, martial -1)
    • Brahma (intrigue +1, stewardship -1)
    • Kali (martial +1, learning -1)
    • Ganesha (learning +1, intrigue -1)
    • Ganga (stewardship +1, martial -1)
  • Rajas of India DLC
  • Must be adult
  • Must not be a prisoner, nor incapable  
  • Must have Hindu   religion
  • Must not already have a patron deity.
  Choose a Patron Deity (Bön)
  • Character can chose a patron deity
    • Damchen (+2 martial, -1 diplomacy, +1 personal combat skill)
    • Shenlha Okar (+2 diplomacy, -1 martial, +0.25 monthly karma)
    • Shinje (+3 intrigue, -1 stewardship)
    • Kula Kari (+2 martial, -1 learning, +5 vassal opinion)
    • Lamlha (+2 learning, -1 intrigue, +0.50 monthly prestige)
    • Sango Pumptri (-1 martial, +1 health)
  • Bön   religion
  • Adult
  • Not a prisoner
  • Not incapable  , infirm  , or possessed  
  Choose a Patron Deity (Khurmazta)
  • Character can chose a patron deity
    • Desi (+2 stewardship, -5% build cost, -1 martial)
    • Nanaiya (+2 diplomacy, -25% fertility, -1 intrigue)
    • Parn (+2 intrigue, +0.5 monthly prestige, -1 stewardship)
    • Weshparkar (+1 health, -1 diplomacy)
    • Wishaghn (+3 martial, -1 learning)
    • Zurvan (+3 learning, -1 intrigue)
  • Khurmazta   religion
  • Adult
  • Not a prisoner
  • Not incapable  , infirm  , or possessed  
  Choose a Taoist School
  • Character can choose a school
    • Zhengyi Dao, the Way of Orthodox Unity (National Revolt Risk -2%, Martial +1, Intrigue +1, Diplomacy -2)
    • Quanzhen School of Complete Perfection (Build Cost -10%, Build Time -10%, Martial -2, Fertility - 25%, Health +1)
    • Shangqing School of Supreme Clarity (Diplomacy +1, Stewardship -2, Learning +3)
  • Taoist   religion
  • Adult
  • Not a prisoner
  • Not incapable  , infirm  , or possessed  
  • 100 piety
  Syncretize with Eastern Religions
  • Lose 50 piety
  • Gain trait Sympathy for Eastern Religions
  • Bön   religion (not reformed)
  • Does NOT already have the Sympathy for Eastern Religions trait
  • Not Zealous
  • Has a vassal, any liege, or a realm province of an eastern religion
  • Can spend 50 piety
Abrahamic Syncretism
  • Lose 50 piety
  • Choose sympathy trait (for Christians, Muslims, or Jews)
  • African   religion (not reformed)
  • Does NOT already have sympathy for Christians, Muslims, or Jews
  • Not Zealous
  • One of your neighbors or lieges must follow a Christian, Islamic, or Judaic religion
  • Can spend 50 piety

UnitEdit

Decision Effect Requirements
  Conscript Merchant Ships
  • Spawns 20 ships on the sea zone closest to your capital
  • Fleet persists until you are fully at peace
  • -50 gold
  • Ruler has holding overseas
  • Ruler is at war
  • 50 gold
  Raise Chinese Regiment
  • Spawns an army scaling with the rank of your primary title in your capital.
  • Count:
    • A 2400-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.13 gold
  • Duke:
    • A 3200-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.51 gold
  • King:
    • A 4000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.89 gold
  • Emperor:
    • A 4800-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 2.27 gold
  • Landed
  • Must be an Imperial Tributary of China
  • Must be primary defender in a war.
  • NOT defending against another tributary of China.
  • Must not have already raised a chinese regiment.
  • Must not have raised a chinese regiment in the last year.
  • China:
    • None of these must be true:
      • Has the Unrest status
      • Has the Devastating Plague status
      • Has the Great Famine status
      • Has the Civil War status
      • Has the Being Invaded by the Mongols status
      • Has the Being Invaded by the Jurchens status
  Raise Chinese Honor Guard
  • Spawns an army scaling with the rank of your primary title in your capital.
  • Count:
    • A 500-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.29 gold
  • Duke:
    • A 1000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.57 gold
  • King:
    • A 1500-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.85 gold
  • Emperor:
    • A 2000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.15 gold
  • Landed
  • You or a dynastic courtier must have a Chinese prince or princess as a spouse or concubine
  • Primary attacker or primary defender in a war.
  • Has not already raised the chinese honor guard.
  • Has not raised the chinese honor guard in the last year.

TributaryEdit

Tributaries may use these decisions to break free without fighting a Free Tributary war. The conditions depend on the type of tributary relationship.

Decision Effect Requirements
  Stop Paying Tribute
  • No longer a tributary
  • At peace
  • As a normal Tributary:
    • Suzerain is not independent
  • As a Tributary State:
    • Any of the following:
      • Suzerain has negative prestige, you have positive prestige, and no "Made me a Tributary State" opinion modifier (lasts 15 years but only between the specific rulers)
      • Suzerain has a smaller realm
      • Suzerain is not independent
  • As a Nomad Tributary:
    • Either of the following:
      • Suzerain has negative prestige, you have positive prestige, and no "Made me a Tributary State" opinion modifier (which doesn't exist for this CB anyway??)
      • Suzerain is not nomadic
  Stop Paying Tribute
  • No longer a tributary
  • Lose grace (more the emperor "likes tributaries")
  • Cannot offer to become a tributary of China for the next 30 years or until China changes ruling dynasty
  • Is an Imperial Tributary (of China)
  • China:
    • One of the following:
      • Has the Civil War status
      • Has the Being Invaded by the Mongols status
      • Has the Being Invaded by the Jurchens status

ArtifactEdit

Decision Effect Requirements
  Search for a Smith
  •  Monks and Mystics or  Jade Dragon
  • Adult
  • Capable
  • Accessible
  • Does NOT already have a smithed artifact in every category (weapon, armor, crown jewels)
  • Has NOT attempted to employ a smith in the past 2 years
  Compose a Book
  • Spend 1 year income (min 50, max 1002)
  • Begins an event chain to Compose a Book
  •  Jade Dragon
  • 10 years old
  • 8 learning
  • Is NOT already working on a book
  • Has NOT not already written on each topic available (mostly based on education or 10+ skill)
  • Does NOT have the character modifier Uninspired (20-year cooldown after finishing a book)
  • Enough wealth to pay for the decision
Personal attributes
Objectives
Other