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| [[File:Aztec.png|link=|alt=]] [[Pagans#Aztec|Aztec]] religion<br>(not reformed to Peaceful)
 
| [[File:Aztec.png|link=|alt=]] [[Pagans#Aztec|Aztec]] religion<br>(not reformed to Peaceful)
 
| no
 
| no
| Victim must be an adult.<br>Gain piety based on victim tier.
+
| Victim must be an adult<br>Gain piety based on victim tier
 
|-
 
|-
 
! Sacrifice<!-- vassal_generic_sacrifice_decision -->
 
! Sacrifice<!-- vassal_generic_sacrifice_decision -->
 
| Non-Aztec religion with {{icon|hf}}"Bloodthirsty Gods" [[Pagans#Doctrine|doctrine]]
 
| Non-Aztec religion with {{icon|hf}}"Bloodthirsty Gods" [[Pagans#Doctrine|doctrine]]
 
| no
 
| no
| Victim must not follow the same religion.<br>Gain piety based on victim tier.<br>Does not cause "Executed my child" opinion modifier.
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| Victim must not follow the same religion<br>Gain piety based on victim tier<br>Does not cause "Executed my child" opinion modifier
 
|-
 
|-
 
! Have Judged by Zun
 
! Have Judged by Zun
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| [[Bloodlines#Phalaris|Phalaris bloodline]]
 
| [[Bloodlines#Phalaris|Phalaris bloodline]]
 
| no
 
| no
| rowspan=3 id="Intimidating_execution" | These "intimidating execution" methods cost tier-scaled piety and if used by a ruler with the {{iconify|Kind}} trait, they have a 50% chance to lose it. Other rulers have a 25% chance to receive the {{iconify|Cruel}} trait.
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| rowspan=3 id="Intimidating_execution" | These "intimidating execution" methods cost tier-scaled piety and if used by a ruler with the {{iconify|Kind}} trait they have a 50% chance to lose it. Other rulers have a 25% chance to receive the {{iconify|Cruel}} trait.
  
 
Whenever used by a ruler who has none of the {{iconify|Cruel}}, {{iconify|Impaler}}, or {{iconify|Lunatic}} traits, or on a close relative regardless of traits, there is a 20% chance to get {{iconify|Stressed}}, an 8% chance to become {{iconify|Depressed}}, and a 2% chance to become a {{iconify|Lunatic}}.
 
Whenever used by a ruler who has none of the {{iconify|Cruel}}, {{iconify|Impaler}}, or {{iconify|Lunatic}} traits, or on a close relative regardless of traits, there is a 20% chance to get {{iconify|Stressed}}, an 8% chance to become {{iconify|Depressed}}, and a 2% chance to become a {{iconify|Lunatic}}.

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