My Very Own Subcontinent Walktrough

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My Very Own Subcontinent Walktrough
Kingdom of Maharastra
Kingdom of Maharastra
Start Date
Aug 7 936

At the Iron Century bookmark, the Kingdom of Marahastra, located in South-Western India, is independant and ruled by Maharastra Amoghavarsha III of the Rashtrakuta House.

In order to earn the "My Very Own Subcontinent" achievement, you have to conquer the entierety of the India region, which consists in the de jure Empires of Deccan, Rajasthan, and Bengal at the start of the game.

This achievement consists in ensuring stability in an ever-expanding realm. But don't worry, Jains are OP. Over all, this achievement gets pretty repetitive and boring after a while. However, it is a great first step towards the "Looking East And West" achievement. Indeed, it can be accomplished as Emperor of Rajastha or India. Given that for some reason the Indian region generates a large amount of wealth, you will be able to get the "Merchant Prince" (which consists in amassing 20k wealth) achievement just by playing, as you will earn way more than you spend.

Dharmic religions and Indian gameplay[edit | edit source]

How it works[edit | edit source]

India is divided between two cultural groups : Dravidian and Indo-Aryan. The Dravidians are located in Southern India, exclusively within the de jure Deccan Empire. India also is divided between the three Dharmic religions present in the game : Buddhism, Hinduism and Jainism. Each religion has its own characteristics but they are similar. Hinduism is by far the most present religion amongst rulers, followed by Buddhism which is more prevalent in Northern India. Jainism remains kinda rare.

The main difference between European Feudal gameplay and Indian Feudal gameplay is the Indian Subjugation Casus Belli, which allows any ruler to subjugate another ruler if this ruler is of the same cultural group, for 500 piety. This can be used every 100 years for the same ruler, so consider getting your character killed for fast expansion.

Hindus and Buddhist rulers can declare holy wars against non-Dharmic religions, in exchange for 250 piety. Buddhists and Jainists can choose their primary heir. Rulers can change religion freely in exchange for prestige and piety.

Why Jainism ?[edit | edit source]

Jainism is the least prevalent religion of the three Dharmic Religion, in this bookmark. But it is quite powerful : it allows for a +3 demesne size boost. This will allow for a great personal demesne for your soon-to-be-emperor King. Also, Jainism allows you to choose you primary heir (the character you will play after yours dies).

The fact that only a few rulers practice Jainism will work in your favor and will allow to completely break the game, if you aren't too lazy (you will probably have to spend a good 15-30 minutes everytime you subjugate a large demesne, depending on the speed you play on - I would recommend x5).

First step : Rushing the Deccan Empire[edit | edit source]

When you start, you are King of Maharastra, of the Kannada (Dravidian) culture, with your capital, the county of Naldurg being of the Marathi (Indo-Aryan) culture.

To the North lie your two greatest threats to your expansion : the Kingdoms of Kosala and Bengal. You will have to monitor their expansion and ensure they do not get invaded by the Muslims that lie westward or the Tibetans that lie northward. Between your realm and the Kingdom of Kosala lies the Duchy of Avanti which is a tributary to you. You will often have to defend it from the Kingdom of Kosala's de jure attacks.

Establishing you supremacy in the Deccan Empire[edit | edit source]

The de jure Deccan Empire is dominated by the Dravidian culture group. This will greatly help you with the subjugation of all the lesser independant realms in the de jure Empire. Since you are the biggest realm in the de jure empire, you expansion should not prove to be too difficult ; this will be a classical feudal expansion, with the main difference being the Indian Subjugation Casus Belli. Do not hesitate joining the Sravaka-Samgha for additional monthly-piety.

Breaking the game[edit | edit source]

Jainism will allow you to use and abuse probably the most powerful synergy in the feudal gameplay. This will allow you to have maximal potential in your realm at any time. This synergy works with two laws, that you should focus on adopting as soon as possible :

  • Primogeniture combined with Jainism will allow you to choose your heir amongst your many sons (and daughter if your laws allow it). Keep in mind to always have 3 fertile concubines alongside your wife to maximize your pool of sons to choose your heir from.
  • Religious mandate combined with Jainism will allow you to revoke any Hindu or Buddhist vassal, and replace them with Jain characters who will absolutely adore you. Caution : you really shouldn't start revoking if you have a majority of Hindu vassals, or you'll get a violent revolt. Instead, take your time and imprison as many vassals as you can, putting them in house arrest to avoid them dying in their cell. Don't check the plot auto-ending, but rather handle them manually to imprison as much vassals as you can.

Once you start revoking, revoke down to the county level, don't forget the counts now directly vassal to you ! You could also revoke down to the barony level, but this won't really help stabilizing your realm further more and will greatly increase your time spent revoking (by a factor of 2 to 3). Also, having them hate their liege could help you plot against them. They'll convert, eventually.

This synergy will also allow you to easily expand through claims : you just have to invite a claimant who's not Jain to your court, grant them a county, press their claim, then revoke.