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*Counter-intuitively, as your {{iconify|Population}} increases, your ''maximum'' {{iconify|Population}} actually ''decreases'', as your maximum {{iconify|Manpower}} also increases.
 
*Counter-intuitively, as your {{iconify|Population}} increases, your ''maximum'' {{iconify|Population}} actually ''decreases'', as your maximum {{iconify|Manpower}} also increases.
 
*If Population growth is a concern, consider reducing or halting military activities; a great decrease in Manpower (from replacing casualties) can cause Population gains to stop or even lower Population.
 
*If Population growth is a concern, consider reducing or halting military activities; a great decrease in Manpower (from replacing casualties) can cause Population gains to stop or even lower Population.
*In past versions of the game, ''if the maximum {{iconify|population}} is too high, you will not be able to launch invasions (since the game won't be able to calculate percentages). The limit is 2^21 which is about 2.09 million. It can be attained by having empty counties comprising the whole of Europe and the steppes.'' As of patch 3.2.1, it is possible to have over 6M population with the only problems being prestige/game score overflow.
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*In past versions of the game, ''if the maximum {{iconify|population}} is too high, you will not be able to launch invasions (since the game won't be able to calculate percentages). The limit is 2^21 which is about 2.09 million. It can be attained by having empty counties comprising the whole of Europe and the steppes.'' Currently (in 3.2.1), it is possible to have over 6M population with the only problems of prestige/game score overflow.
  
 
== Casus belli and Warfare==
 
== Casus belli and Warfare==

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