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*'''Consider dominating the Steppes [[region]]''': In later [[start date]]s, free holding slots may be harder to create as holdings take longer to be totally destroyed through pillages. Being the only nomadic realm in the region can ensure a high maximum {{iconify|population}}, which leads to high population and {{iconify|manpower}}, allowing you to fight bigger feudal realms.
 
*'''Consider dominating the Steppes [[region]]''': In later [[start date]]s, free holding slots may be harder to create as holdings take longer to be totally destroyed through pillages. Being the only nomadic realm in the region can ensure a high maximum {{iconify|population}}, which leads to high population and {{iconify|manpower}}, allowing you to fight bigger feudal realms.
 
*'''Keep the number of vassal khans down to a minimum''': The more vassal khans you have, the harder it is to please them all. With a few powerful clans, you can more easily find a blood oath brother who has significant military power, and have more leeway to pick competent courtiers as councilors. Powerful khans may also expand the realm on their own. However, with {{icon|con}}Conclave, remember that vassal clans with too much land can become Malcontent, making it difficult for you to take actions if they remain on the council.
 
*'''Keep the number of vassal khans down to a minimum''': The more vassal khans you have, the harder it is to please them all. With a few powerful clans, you can more easily find a blood oath brother who has significant military power, and have more leeway to pick competent courtiers as councilors. Powerful khans may also expand the realm on their own. However, with {{icon|con}}Conclave, remember that vassal clans with too much land can become Malcontent, making it difficult for you to take actions if they remain on the council.
*'''If you wish, create multiple, but weak, khans''': On the flip side, if your realm can support a large number of clans (>5), use that to create many weak clans. Creating many clans also makes it easier for you to give away land without any clan being able to form duchies which your demesne counties are ''de jure'' part of.
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*'''If you wish, create multiple, but weak, khans''': On the flip side, if your realm can support a large number of clans (>5), use that to create many weak clans. Creating many clans also makes it easier for you to give away land without any clan being able to form duchies.
 
**An extreme example would be to create 8 vassal clans, each with one county with few holding slots. This prevents minor clan revolts while ensuring that the vassal clans are unlikely to have a successful revolt even if they band together in a faction. However, this method does ''not'' allow you to convert to a merchant republic or feudalism directly without losing your nomadic counties.
 
**An extreme example would be to create 8 vassal clans, each with one county with few holding slots. This prevents minor clan revolts while ensuring that the vassal clans are unlikely to have a successful revolt even if they band together in a faction. However, this method does ''not'' allow you to convert to a merchant republic or feudalism directly without losing your nomadic counties.
 
**Try to ensure that vassal clans are roughly of equal strength to each other as a vastly weaker clan is easy prey for strong clans.
 
**Try to ensure that vassal clans are roughly of equal strength to each other as a vastly weaker clan is easy prey for strong clans.

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