Editing Nomadism

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The choice of [[religion]] is less important for nomadic rulers, and it is common to see nomadic realms with vassal khans following various religions. Players with the Horse Lords DLC can play as nomads of ''any'' religion, even if they lack the religion DLC; some non-Christian religious events are disabled if players do not have the religion DLC. However, consider the following:
 
The choice of [[religion]] is less important for nomadic rulers, and it is common to see nomadic realms with vassal khans following various religions. Players with the Horse Lords DLC can play as nomads of ''any'' religion, even if they lack the religion DLC; some non-Christian religious events are disabled if players do not have the religion DLC. However, consider the following:
  
*Being unreformed Tengri helps negate ''all'' pagan attrition, allowing easier expansion against pagans. Being Tengri also increases the Offense and Defense of your Light Cavalry, a common troop type for nomads. During the Tengri reformation, choosing a "Clans" {{icon|hf}}doctrine (Agnatic or Enatic) will allow the nomad to adopt Open succession, removing nomadic succession's restrictions on culture and age (dynasts of other cultures can inherit, and children can become Khagan).
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*Being unreformed Tengri helps negate ''all'' pagan attrition, allowing easier expansion against pagans. Being Tengri also increases the Offense and Defense of your Light Cavalry, a common troop type for nomads.
 
*Being Muslim means decreased opinion among brothers and half-brothers. You also have limited use of the Carousing [[focus]].
 
*Being Muslim means decreased opinion among brothers and half-brothers. You also have limited use of the Carousing [[focus]].
 
*Non-pagan nomads can only use the County Conquest CB on other nomads and tribals.  
 
*Non-pagan nomads can only use the County Conquest CB on other nomads and tribals.  

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