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== Holdings ==
 
== Holdings ==
  
Nomads get wrong government penalty for holding any of the regular [[holding]] types - castles, cities, temples or tribes. Empty holding slots in demesne provinces serve as grazing grounds for the nomadic population and armies. Uniquely among all government types, nomads do not have a demesne limit; a ''Khagan'' will be increasingly pressured to hand out excess nomadic counties - that is, counties with at most one holding - or risk revolts due to lowered clan sentiments or minor clans rising up. Vassal khans can hold as many nomadic counties as they like, while all nomads can hold as many counties with 2 or more holdings in them as they like.
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Nomads get no taxes or levies from holding any of the regular [[holding]] types - castles, cities, temples or tribes. Instead, empty holding slots in demesne provinces serve as grazing grounds for the nomadic population and armies. Uniquely among all government types, nomads do not have a demesne limit; a ''Khagan'' will be increasingly pressured to hand out excess nomadic counties - that is, counties with at most one holding - or risk revolts due to lowered clan sentiments or minor clans rising up. Vassal khans can hold as many nomadic counties as they like, while all nomads can hold as many counties with 2 or more holdings in them as they like.
  
 
Each nomad has a single [[nomadic capital|capital holding]]. This holding does not provide taxes or levies, but does have a large number of potential [[buildings]], which will give bonuses to population growth, taxes, fighting ability and supply limit, among other things. Nomads can move their capital more frequently than other rulers, and all buildings are carried to the new location (although some buildings may become inactive). Nomadic capitals have more building options based on their location, the terrain of the county and whether a [[trade post]] has been built in the county.
 
Each nomad has a single [[nomadic capital|capital holding]]. This holding does not provide taxes or levies, but does have a large number of potential [[buildings]], which will give bonuses to population growth, taxes, fighting ability and supply limit, among other things. Nomads can move their capital more frequently than other rulers, and all buildings are carried to the new location (although some buildings may become inactive). Nomadic capitals have more building options based on their location, the terrain of the county and whether a [[trade post]] has been built in the county.

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