Editing Raiding

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However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the [[Game rules#Shattered Retreat|game rules]] has shattered retreat enabled). <!-- (Internally, the hidden opinion modifier "forbidden_raid_target" is added for SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS.) --> These fights, while not strictly necessary, can be a useful source of [[commander]] practice or military [[Technology#Research_points|research points]]. Several methods can be used to catch raiders without giving them a chance to run to their ships:
 
However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the [[Game rules#Shattered Retreat|game rules]] has shattered retreat enabled). <!-- (Internally, the hidden opinion modifier "forbidden_raid_target" is added for SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS.) --> These fights, while not strictly necessary, can be a useful source of [[commander]] practice or military [[Technology#Research_points|research points]]. Several methods can be used to catch raiders without giving them a chance to run to their ships:
 
* Dock a fleet that holds a large army. (To avoid the "amphibious landing" penalty, be careful to select the fleet rather than the army.)
 
* Dock a fleet that holds a large army. (To avoid the "amphibious landing" penalty, be careful to select the fleet rather than the army.)
* Assign a commander who increases [[Warfare#Movement_speed|army movement speed]], such as an {{iconify|Organizer}}, once they begin to flee.
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* Assign an {{iconify|Organizer}} once they begin to flee.
 
* Raise levies from the looted province, just before the looters reach their ships. These levies don't have to defeat the raiders; they just need to hold out long enough for the main army to arrive.
 
* Raise levies from the looted province, just before the looters reach their ships. These levies don't have to defeat the raiders; they just need to hold out long enough for the main army to arrive.
 
* Attack with a small force, then have a large force join.
 
* Attack with a small force, then have a large force join.

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