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{{version|3.0}}
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{{version|2.8}}
  
 
[[File:Loot.png]] [[Pagan]] and [[Indian religions|Hindu]] rulers, [[tribal]] and [[nomadic]] rulers of any [[religion]], along with certain [[culture]]s, may '''raid''' enemy provinces without bothering to declare [[war]]. Bringing home '''loot''' can be a major source of [[wealth]] and [[prestige]].
 
[[File:Loot.png]] [[Pagan]] and [[Indian religions|Hindu]] rulers, [[tribal]] and [[nomadic]] rulers of any [[religion]], along with certain [[culture]]s, may '''raid''' enemy provinces without bothering to declare [[war]]. Bringing home '''loot''' can be a major source of [[wealth]] and [[prestige]].
  
Any province on the map can be raided (barring relationships - see below) however you won't get Province Loot (i.e. gold - shown as an orange bar in the province view) and Prestige unless the province is either:
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The provinces that may be raided are:
 
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*Neighbouring provinces. You get the gold and prestige immediately.
*a neighbouring province (adjacent to your demesne or your vassal's demesne). You get the Province Loot and Prestige immediately.
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*Provinces where you have ships in adjacent waters. The loot will be transferred to the fleet, and will be added to your treasury when the fleet docks.
*a province where you have ships in adjacent waters. The Province Loot and Prestige will be transferred to the fleet, and will be added to your treasury when the fleet docks.
 
 
 
If you raid a province without either of the above requirements, you will get no gold if you successfully siege down a holding, but you can still get prisoners to ransom as well as artifacts.
 
  
 
For an army to raid, it must be set to a "raiding" stance before it leaves your territory. Armies can only enter this stance while you are at peace. As long as you remain at peace, looter armies only cost 10% maintenance.
 
For an army to raid, it must be set to a "raiding" stance before it leaves your territory. Armies can only enter this stance while you are at peace. As long as you remain at peace, looter armies only cost 10% maintenance.
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You can raid if you fulfill one of the three conditions below:
 
You can raid if you fulfill one of the three conditions below:
 
*''Government'': [[Tribalism|Tribal]] [[File:Tribal_government.png|24px]] and [[Nomadism|Nomadic]] [[File:Nomadic_government.png|24px]] rulers can raid
 
*''Government'': [[Tribalism|Tribal]] [[File:Tribal_government.png|24px]] and [[Nomadism|Nomadic]] [[File:Nomadic_government.png|24px]] rulers can raid
*''Religion'': [[Indian religions#Hinduism|Hindus]] [[File:Hindu.png|24px]] and most [[Pagans]] can raid, ''except'' Aztec, Zun, Hellenic, Generic pagans and {{icon|hf}}reformed pagan faiths with the ''Peaceful'' nature. Reformed pagan faiths with other natures can raid even if the unreformed faith could not.
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*''Religion'': [[Indian religions#Hinduism|Hindus]] [[File:Hindu.png|24px]] and most [[Pagans]] can raid. (Aztec, Zun, Hellenic, Generic pagans and {{icon|hf}}reformed pagan faiths with the ''Peaceful'' nature not included.)
 
*''Culture'': all Altaic, all Tibeto-Burman, Hungarians (Magyar), Nahua (Aztec), Norse (not other North Germanic), Berber (not other Arabic), Nepali (not other Indo-Aryan)
 
*''Culture'': all Altaic, all Tibeto-Burman, Hungarians (Magyar), Nahua (Aztec), Norse (not other North Germanic), Berber (not other Arabic), Nepali (not other Indo-Aryan)
  
However, vassals who are eligible to raid must also have a top liege who is allowed to raid, or they will be unable to do so. The vassal and top liege do '''''not''''' need to have the '''''same''''' reason they can raid, nor does a vassal's '''''direct''''' liege need to be eligible. For example, an Anglo-Saxon Catholic Tribal Chief under an independent Anglo-Saxon Catholic Feudal Duke may not raid, but that same Chief would be allowed to raid if that same Duke were in turn a vassal of a Norse Catholic Feudal King.
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However, if you are a vassal that is permitted to raid only via government type, your liege must also be allowed to raid in order to do so.
  
 
== Raiding and relations ==
 
== Raiding and relations ==
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Even a small band of raiders can ransack the countryside for loot. The base available loot in a province is roughly 2/3 of the total annual income for all [[holdings]] in that province. Of this loot:
 
Even a small band of raiders can ransack the countryside for loot. The base available loot in a province is roughly 2/3 of the total annual income for all [[holdings]] in that province. Of this loot:
*some is protected by walls. The protected amount is equal to the sum of the fort levels in all (un-sacked) or unoccupied holdings in the province, multiplied by 4.  
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*some is protected by walls. The protected amount is equal to the sum of the fort levels in all (un-sacked) holdings in the province, multiplied by the number of holdings.
 
*the remainder may be looted freely, by leaving raiding troops in the province
 
*the remainder may be looted freely, by leaving raiding troops in the province
  
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==Raid defense==
 
==Raid defense==
Consider building forts at border counties as raiding armies will be forced to siege the fort first, allowing you to gather levies before the county's more valuable holdings are threatened.
 
  
If raiding armies are threatened, they will usually board ships and look for another realm to pillage. Most defenders find this sufficient. It is imperative that defenders force raiding armies to flee as quickly as possible if the province has a large percentage of free loot; lost free loot decreases the province's tax value. This is more critical for [[nomads]] as their counties' free loot is ''not'' protected by the fort levels of holdings and they cannot build forts; parking some horde troops on provinces with Silk Road trade posts is advised.
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If raiding armies are threatened, they will usually board ships and look for another realm to pillage. Most defenders find this sufficient. It is imperative that defenders force raiding armies to flee as quickly as possible if the province has a large percentage of free loot; lost free loot decreases the province's tax value. This is more critical for [[nomads]] as their counties' free loot is ''not'' protected by the fort levels of holdings; parking some horde troops on provinces with Silk Road trade posts is advised.
  
 
However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the [[Game rules#Shattered Retreat|game rules]] has shattered retreat enabled). <!-- (Internally, the hidden opinion modifier "forbidden_raid_target" is added for SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS.) --> These fights, while not strictly necessary, can be a useful source of [[commander]] practice or military [[Technology#Research_points|research points]]. Several methods can be used to catch raiders without giving them a chance to run to their ships:
 
However, if a defending army can catch and defeat a raiding army, its owner is prohibited from raiding the target ruler for 5 years (only if the [[Game rules#Shattered Retreat|game rules]] has shattered retreat enabled). <!-- (Internally, the hidden opinion modifier "forbidden_raid_target" is added for SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS.) --> These fights, while not strictly necessary, can be a useful source of [[commander]] practice or military [[Technology#Research_points|research points]]. Several methods can be used to catch raiders without giving them a chance to run to their ships:
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* {{icon|cm}}769 [[start date]]: the "Viking Age" begins in the year 800, giving independent rulers of Norse ''culture'' free shipyards in all realm provinces with the correct culture. Coastal provinces in the independent ruler's demesne (not held by vassals) also get free shipbuilding technology.
 
* {{icon|cm}}769 [[start date]]: the "Viking Age" begins in the year 800, giving independent rulers of Norse ''culture'' free shipyards in all realm provinces with the correct culture. Coastal provinces in the independent ruler's demesne (not held by vassals) also get free shipbuilding technology.
 
* {{icon|tog}}867 start date: Germanic pagans and Hindu rulers begin with ships.
 
* {{icon|tog}}867 start date: Germanic pagans and Hindu rulers begin with ships.
* Germanic pagans have the unique ability (among unrefomed pagans) to navigate major rivers such as the Rhine; they also only pay 10% maintenance on their ships.
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* Germanic pagans have the unique ability to navigate major rivers such as the Rhine.
**{{Icon|hf}}Reformed pagans which wish to have both bonuses have to select the ''Sea-Bound'' doctrine during reformation; Germanic pagans can select their unique ''Sons of Ragnarok'' doctrine to keep the bonuses after reformation.
 
 
* Rivers are no longer navigable once the ''average'' fort level of the adjacent provinces exceeds 10. <!-- MAX_RIVER_MOVEMENT_FORT_LEVEL -->
 
* Rivers are no longer navigable once the ''average'' fort level of the adjacent provinces exceeds 10. <!-- MAX_RIVER_MOVEMENT_FORT_LEVEL -->
  
 
'''Raid rich provinces'''
 
'''Raid rich provinces'''
 
* Use the economy [[map mode]] to identify rich provinces
 
* Use the economy [[map mode]] to identify rich provinces
* Consider targets such as Venice (capital of merchant republic), provinces with coastal [[Silk Road]] trade post. (With {{icon|jd}}, remember that Silk Road profitability can be affected by China's status.)
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* Consider targets such as Venice (capital of merchant republic), provinces with coastal [[Silk Road]] trade post. (With {{icon|jd}}, remember that Silk Road profitability can be affected by China.)
 
* Come back after the loot bar refills
 
* Come back after the loot bar refills
  
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'''Flee when threatened'''
 
'''Flee when threatened'''
* Appoint a [[commander]] with the {{iconify|Organizer}} trait for movement speed
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* Appoint a [[commander]] with the Organizer trait for movement speed
 
* Retreat into ships
 
* Retreat into ships
 
* If caught in a hopeless battle, order retreat (right-click a destination) rather than waiting for morale to drop
 
* If caught in a hopeless battle, order retreat (right-click a destination) rather than waiting for morale to drop
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'''Raid and sack during war'''
 
'''Raid and sack during war'''
* Requires the use of non-levy armies, because armies cannot be set to loot while at war. {{icon|lor}}[[Retinues]] are probably the best choice; holy orders may be too expensive to maintain in an offensive war and do not work against non-religious enemies. {{icon|hl}}[[Nomads]] can easily make use of this strategy due to their usage of [[horde troops]]. [[Tribal]] rulers may use certain event troops or their tribal retinues for this strategy.
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* Requires the use of non-levy armies, because armies cannot be set to loot while at war. {{icon|lor}}[[Retinues]] are probably the best choice; holy orders may be too expensive to maintain in an offensive war and do not work against non-religious enemies. [[Nomads]] can easily make use of this strategy due to their usage of [[horde troops]]. [[Tribal]] rulers may use certain event troops or their tribal retinues for this strategy.
 
* Use a single army in "raid mode", then switch to "occupy mode" immediately after sacking (and order a fast assault).
 
* Use a single army in "raid mode", then switch to "occupy mode" immediately after sacking (and order a fast assault).
 
* Or, put both a "raid army" and an "occupy army" in a province, with the raid army arriving first. Immediately after sacking, order both armies to move out, then order the occupy army to stay.
 
* Or, put both a "raid army" and an "occupy army" in a province, with the raid army arriving first. Immediately after sacking, order both armies to move out, then order the occupy army to stay.
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'''Use vassal levies to raid'''
 
'''Use vassal levies to raid'''
 
* Vassals do not mind their levies being raised while those levies are raiding a county, and don't mind their ships being raised while those ships are carrying any amount of loot. This is true even if they normally mind their levies being raised. However, do not hesitate to supplement with your demesne troops as maintenance costs of raiding troops is only 10%.
 
* Vassals do not mind their levies being raised while those levies are raiding a county, and don't mind their ships being raised while those ships are carrying any amount of loot. This is true even if they normally mind their levies being raised. However, do not hesitate to supplement with your demesne troops as maintenance costs of raiding troops is only 10%.
**Nomadic and tribal rulers cannot use vassals' troops to raid as they call their vassal clans/tribal vassals' to war as allies. However, if they have vassal barons located at coastal counties, they can raise fleet levies.
 
'''Raid for prisoners'''
 
*For ransom: Choose wealthy [[capital]]s with heirs/close relatives residing in them.
 
*For sacrifices ({{icon|hf}}reformed pagan with ''Bloodthristy Gods'' doctrine): Choose realms which follow a different religion.
 
*For raking up kills ({{icon|hf}}[[Bloodline#Murder_bloodlines|murder bloodlines]]): execute infidel prisoners (no Piety cost) and let prisoners of same religion rot in dungeons.
 
*For getting rivals (to duel to create the {{icon|hf}}[[Bloodline#Action.2FActivity_Bloodlines|duelist bloodline]]): {{icon|con}}Give prisoners {{iconify|Ambitious}} in [[Education_(Conclave)#Educator_skill_influence|adolescence]] to make them rivals. You need at least two attributes at 12 or above, and the child must have been captured before age 12 and be in [[Imprisonment#Move_prisoner|house arrest]].
 
  
 
== See also ==
 
== See also ==

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