Difference between revisions of "Republic"

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(Republics really are substantively different from Merchant republics. Enough that they deserved their own page.)
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#REDIRECT [[Merchant republic]]
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{{version|2.8}}
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[[File:Republic_government.jpg|450px|thumb|right|The Republic screen]]
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[[File:Republic_government.png]] '''Republic''' is the default [[Government| government type]] for cities. Unlike [[Merchant republic| merchant republics]], they are not playable.
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In general, ruling over republics is similar to ruling merchant republics, except for a few key differences. While not as powerful, and unable to create trade posts, regular republics actually pay more in taxes to their liege lords and aren't quite as dangerous as vassals.
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== Nomenclature ==
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These names are used for republics.
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{| class="wikitable"
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! Shield
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! Rank
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! Title
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! Frame
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! Ruler
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! (Latin, Byzantine)
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! (Muslim)
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! (German)
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|-
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! [[File:Barony.png]]
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! Barony
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! City
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! [[File:Baron Merchant Republic.png|75px]]
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! Mayor
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|
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|
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|
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|-
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! [[File:County.png]]
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! County
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! Grand City
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! [[File:Count Merchant Republic.png|75px]]
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! Lord Mayor
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|
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|
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|
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|-
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! [[File:Duchy.png]]
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! Duchy
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! Republic
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! [[File:Duke Merchant Republic.png|75px]]
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! Grand Mayor
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| Doge
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| Wali-Emir
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|
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|-
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! [[File:Kingdom.png]]
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! Kingdom
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! Most Serene Republic
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! [[File:King Merchant Republic.png|75px]]
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! Prince Mayor
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| Serene Doge
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| Wali-Malik
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| Merchant League
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|-
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! [[File:Empire.png]]
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! Empire
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! Principality
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! [[File:Emperor Merchant Republic.png|75px]]
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! Grand Prince
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|
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|
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|
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|}
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=== Compared to Merchant Republics ===
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Differences:
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* Normal Republics do not create [[trade post]]s
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* Normal Republics are never playable
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* Normal Republics do not have a 'patrician' tax penalty and, so, pay the full Burgher tax rate instead of only 50%
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* Normal Republics will sometimes allow Lieges to revoke titles, Merchant Republics never will
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Similarities:
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* Both are vert rich and pay a lot of taxes
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* Both object (-20 Oppinion) to feudal liege lords
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=== Transforming a Republic ===
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A republic can have it's government type changed in two ways:
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First, to change a grand city into a merchant republic, the grand city must have a coast. Granting a coastal grand city a ducal title will create a merchant republic. If it can, a republic will create a ducal title by itself and transform on its own.
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To change a large republic into a county or a theocracy, a king would have to revoke its primary title, then bestow it upon a baron or count within the borders of the republic. Having control of a feudal holding within the republic will automatically transform the republic title into a feudal title.
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To prevent a republic from becoming a merchant republic, its best to hold a de jure ducal title directly above their county. This will stop them from creating it themselves.

Revision as of 00:39, 26 March 2018

File:Republic government.jpg
The Republic screen

Republic government.png Republic is the default government type for cities. Unlike merchant republics, they are not playable.

In general, ruling over republics is similar to ruling merchant republics, except for a few key differences. While not as powerful, and unable to create trade posts, regular republics actually pay more in taxes to their liege lords and aren't quite as dangerous as vassals.

Nomenclature

These names are used for republics.

Shield Rank Title Frame Ruler (Latin, Byzantine) (Muslim) (German)
Barony.png Barony City Baron Merchant Republic.png Mayor
County.png County Grand City Count Merchant Republic.png Lord Mayor
Duchy.png Duchy Republic Duke Merchant Republic.png Grand Mayor Doge Wali-Emir
Kingdom.png Kingdom Most Serene Republic King Merchant Republic.png Prince Mayor Serene Doge Wali-Malik Merchant League
Empire.png Empire Principality Emperor Merchant Republic.png Grand Prince

Compared to Merchant Republics

Differences:

  • Normal Republics do not create trade posts
  • Normal Republics are never playable
  • Normal Republics do not have a 'patrician' tax penalty and, so, pay the full Burgher tax rate instead of only 50%
  • Normal Republics will sometimes allow Lieges to revoke titles, Merchant Republics never will

Similarities:

  • Both are vert rich and pay a lot of taxes
  • Both object (-20 Oppinion) to feudal liege lords

Transforming a Republic

A republic can have it's government type changed in two ways:

First, to change a grand city into a merchant republic, the grand city must have a coast. Granting a coastal grand city a ducal title will create a merchant republic. If it can, a republic will create a ducal title by itself and transform on its own.

To change a large republic into a county or a theocracy, a king would have to revoke its primary title, then bestow it upon a baron or count within the borders of the republic. Having control of a feudal holding within the republic will automatically transform the republic title into a feudal title.

To prevent a republic from becoming a merchant republic, its best to hold a de jure ducal title directly above their county. This will stop them from creating it themselves.