Difference between revisions of "The Old Gods"

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{{Version|The Republic}}
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{{Version|Timeless}}
'''''The Old Gods''''' is a forthcoming [[DLC]] which will allow a new start date of 867 AD and make Pagans playable while adding new mechanics for them.
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{{DLC
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| header= The Old Gods
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| icon= Dlc icon the old gods.png
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| logo= The Old Gods banner.jpg
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| type= Expansion
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| patch= 1.10
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| date= 2013-05-28
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| storeb = {{Store|pdx|crusader-kings-ii-the-old-gods/CKCK02ESKck2tog1.html}} / {{Store|steam|app/210908}}
 +
| storec = {{Store|pdx|crusader-kings-ii-hymns-to-the-old-gods/CKCK02DSK0000036.html}} / {{Store|steam|app/226660}}
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}}
  
== Features (patch and DLC) ==
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[[File:Norse Pagan councillors.jpg|right|400px|thumb|Norse Pagan councillors render picture]]
  
* Pagans and Zoroastrians will be playable
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[[File:Dlc_icon_the_old_gods.png]] '''The Old Gods''' (TOG) is the fourth [[Major DLC|major expansion]] for [[Crusader Kings II]], released on May 28, 2013 alongside [[patch 1.10]].
* The start date will be pushed back to 867. No dates between 867 and 1066 will be playable
 
* Base Religious Authority depends on holding holy sites (should make it harder to reach and hold at 100% as it is now)
 
* Pagans only have Gavelkind, harsher short reign penalties, can not demand vassals to convert, are more susceptible to conversion from monotheistic religions
 
* To reform a pagan religion, you need 3 of 5 holy sites and a lot of piety
 
* It will be possible to reform Zoroastrianism and restore the religion's structure, details are currently scarce, but it is presumed that the process will be similar to reforming any of the pagan religions
 
* Reformed pagans gain a religious head (different for each), all but Norse are vassals like Patriarchs
 
* Reformed Norse get Caliph-like figure, i.e. whichever ruler reforms is both secular and religious head
 
* Reformed pagans gain holy war and "Crusade" CBs but lose subjugation CB and defensive attrition
 
* Unreformed pagan religions become heresies upon reformation
 
* All religions will have 5 holy sites (listed below)
 
* Heresies have separately scripted holy sites
 
* Pagan temples can have female holders
 
* Most of the new mechanics will not be hard-coded and can be easily changed through scripts for modders
 
* You can take female rulers as captive concubine and any children might "in theory inherit both parents' titles"
 
* If you make a married woman your concubines it will break her marriage
 
* Zoroastrians accept incest
 
  
=== Known holy sites ===
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It allows a new start date of 867 AD, unlocks a new revolt system, and makes non-nomadic [[Pagans]] playable while adding new mechanics for them.
  
* Sunni: Mecca, Medina, Jerusalem, Baghdad, Cordoba
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==Main features==
* Shi'a: Mecca, Medina, Jerusalem, Damascus, Al Nadjaf
 
* Catholic: Santiago, Jerusalem, Rome, Canterbury, Cologne
 
* Orthodox: Ephesos, Constantinople, Athens, Jerusalem, Antioch
 
* Suomenesko: Raviola, Hiiumaa, Tikhvin, Solotchka, Perm
 
* Norse: Tholen, Paderbor, Uppsala, Lejre, and Mære
 
  
 +
DLC features:
 +
* Non-nomadic [[Pagans]] and [[Zoroastrians]] become playable.
 +
* An earlier [[start date]] is now available: [[Start_date#Viking_Age_.28867.29|January 1, 867]]. However there is no data for dates between 867 and 1066, so the player has to use the bookmarks to jump from 867 to 1066 start dates, and cannot start a game between those dates.
 +
* [[Revolt]]s now have leaders and are more dangerous.
 +
* Claimant and duchy-conquest [[adventurers]].
 +
 +
Patch features:
 +
* Base religious [[moral authority]] depends on holding [[holy sites]] (should make it harder to reach and hold at 100% as it is now)
 +
** All religions have 5 [[holy sites]].
 +
** Some heresies have separately scripted holy sites, but most share holy sites with their parent religion.
 +
* Pagans only have [[Gavelkind]], harsher short reign penalties, cannot demand vassals to convert, and are more susceptible to conversion from monotheistic religions.
 +
* Pagan temples can have female holders.
 +
* To [[reform]] a pagan religion, you need 3 of 5 holy sites and a lot of piety.
 +
** Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs.
 +
** Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head; the title will be granted to the ruler who restored the religion.
 +
** Reformed pagans gain holy war and Crusade CBs styled as "[[great holy wars]]" but lose [[Casus_Belli#Subjugation|subjugation]] CB and defensive [[attrition]].
 +
** Unreformed pagan religions become [[heresies]] upon reformation.
 +
* You can take female rulers as captive [[concubine]]. Any child born to a concubine will have the same rights in succession as other children, but will be viewed poorly by others.
 +
* If you make a married woman your concubine it will break her marriage.
 +
* Restore Zoroastrianism to prominence by recreating the Persian Empire, thus retaking the religion's holy sites, and appointing a Moabadan-Moabad, and the possibility of becoming the Saoshyant - the prophesized saviour of Zoroastrianism, which is represented as a nickname and trait. Your descendants will also receive a slightly weaker version of this trait, which they will be able to keep even if they convert to another religion.
 +
* Zoroastrians accept and encourage incest - an incestuous marriage, particularly with a close family member, will garner an opinion bonus from vassals. See [[divine marriage]].
 +
* Most of the new mechanics are not hard-coded and can be easily changed through scripts for [[mod]]ders.
 +
 +
== Dev diaries ==
 +
{{main|Developer diaries}}
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{{#lsth:Developer diaries|The Old Gods}}
 +
==References==
 +
<references/>
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 +
{{PatchNavbox}}
 +
{{DLCNavbox}}
 
[[Category:DLC]]
 
[[Category:DLC]]
 
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[[Category:Patches]]
{{stub}}
 

Latest revision as of 17:41, 25 May 2019

Dlc icon the old gods.png The Old Gods
The Old Gods banner.jpg
Type
Release date / Patch
2013-05-28 / 1.10

Store: Expansion
Store: Content pack
Norse Pagan councillors render picture

Dlc icon the old gods.png The Old Gods (TOG) is the fourth major expansion for Crusader Kings II, released on May 28, 2013 alongside patch 1.10.

It allows a new start date of 867 AD, unlocks a new revolt system, and makes non-nomadic Pagans playable while adding new mechanics for them.

Main features[edit]

DLC features:

  • Non-nomadic Pagans and Zoroastrians become playable.
  • An earlier start date is now available: January 1, 867. However there is no data for dates between 867 and 1066, so the player has to use the bookmarks to jump from 867 to 1066 start dates, and cannot start a game between those dates.
  • Revolts now have leaders and are more dangerous.
  • Claimant and duchy-conquest adventurers.

Patch features:

  • Base religious moral authority depends on holding holy sites (should make it harder to reach and hold at 100% as it is now)
    • All religions have 5 holy sites.
    • Some heresies have separately scripted holy sites, but most share holy sites with their parent religion.
  • Pagans only have Gavelkind, harsher short reign penalties, cannot demand vassals to convert, and are more susceptible to conversion from monotheistic religions.
  • Pagan temples can have female holders.
  • To reform a pagan religion, you need 3 of 5 holy sites and a lot of piety.
    • Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs.
    • Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head; the title will be granted to the ruler who restored the religion.
    • Reformed pagans gain holy war and Crusade CBs styled as "great holy wars" but lose subjugation CB and defensive attrition.
    • Unreformed pagan religions become heresies upon reformation.
  • You can take female rulers as captive concubine. Any child born to a concubine will have the same rights in succession as other children, but will be viewed poorly by others.
  • If you make a married woman your concubine it will break her marriage.
  • Restore Zoroastrianism to prominence by recreating the Persian Empire, thus retaking the religion's holy sites, and appointing a Moabadan-Moabad, and the possibility of becoming the Saoshyant - the prophesized saviour of Zoroastrianism, which is represented as a nickname and trait. Your descendants will also receive a slightly weaker version of this trait, which they will be able to keep even if they convert to another religion.
  • Zoroastrians accept and encourage incest - an incestuous marriage, particularly with a close family member, will garner an opinion bonus from vassals. See divine marriage.
  • Most of the new mechanics are not hard-coded and can be easily changed through scripts for modders.

Dev diaries[edit]

Main article: Developer diaries

All developer diaries about the The Old Gods expansion, patch 1.10 and patch 1.11.

Patch 1.10
No. Title and Link Description Date
1 A Different Europe Covers the new 867 A.D start date. 2013-03-20
2 The Wrath of Odin Covers the the raiding mechanic. 2013-04-03
3 The Heathens Are Coming! Covers the special casus-bellis for pagans. 2013-04-17
4 The Pagan Reformation Covers reforming the pagan faiths. 2013-05-02
5 Events, Decisions and Zoroastrians Discusses new events and decisions for pagans, as well as the introduction of Zoroastrians. 2013-05-08
6 A Rebel and a Traitor Discusses changes to rebels and the introduction of adventurers. 2013-05-15
7 Technology in the Dark Ages Covers the new technology system. 2013-05-22
Patch 1.11
No. Title and Link Description Date
8 Post Mortem Ramblings Discusses The Old Gods post-release. 2013-06-19
9 Patch changes and EU4 Tie-in News on upcoming patch 1.11 as well as the Customization Pack and CK2-to-EU4 Save Converter DLCs. 2013-08-07

References[edit]


1.02b - 1.05g
1.02b1.03b1.041.04c1.051.05b1.05c1.05d1.05e1.05f1.05g
1.06 - 1.111
1.061.06b 1.071.07b1.081.091.0911.0921.101.1011.1021.103b1.111.111
2.0
2.02.0.12.0.22.0.32.0.4
2.1 & 2.2
2.12.1.22.1.32.1.42.1.52.1.62.22.2.1
2.3
2.32.3.12.3.22.3.32.3.42.3.52.3.6
2.4
2.42.4.12.4.22.4.32.4.42.4.5
2.5 & 2.6
2.52.5.12.5.22.6.12.6.22.6.3
2.7
2.72.7.0.12.7.0.22.7.12.7.2
2.8