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Each [[patrician]] can build a limited number of trade posts based upon the size of his [[family palace]], the number of dynastic men he has in his court, and the level of Trade Practices [[technology]] in the republic's capital (not the patrician's capital, should the two be different).
 
Each [[patrician]] can build a limited number of trade posts based upon the size of his [[family palace]], the number of dynastic men he has in his court, and the level of Trade Practices [[technology]] in the republic's capital (not the patrician's capital, should the two be different).
  
Merchant republic trade posts have a base cost of 150 wealth to build and take 12 months. The cost is increased by 30% times the [[distance]] to the closest ''settlement'' controlled by the builder of the trade post. (For landless patricians, the distance is calculated from the location of their court, which is usually the republic's capital.) The distance is calculated by sea unless the province is adjacent. The cost is also modified by 40% times the province's top liege's opinion of the builder. When built trade posts must be connected by sea to your capital so if the capital is in Venice, trade posts cannot be built in the Indian Ocean.
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Merchant republic trade posts have a base cost of 150 wealth to build and take 12 months. The cost is increased by 30% times the [[distance]] to the closest ''settlement'' controlled by the builder of the trade post. (For landless patricians, the distance is calculated from the location of their court, which is usually the republic's capital.) The distance is calculated by sea unless the province is adjacent. The cost is also modified by 40% times the province's top liege's opinion of the builder.
  
 
Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.
 
Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.

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