Difference between revisions of "Trade post"

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==Upgrades==
 
==Upgrades==
A trade post can be upgraded to increase taxes, trade value, or garrison and owner retinue.
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 +
Port
 +
 
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{| class="wikitable" style = "width: 65em; text-align:center"
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|-
 +
! Name
 +
! Price
 +
! Build time
 +
! Effects
 +
! Requirements
 +
|-
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! Tr_port 1
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| 100
 +
| 182
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| +10 trade value
 +
|
 +
|-
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! Tr_port 2
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| 150
 +
| 274
 +
| +15 trade value
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| Tr_port 1
 +
|-
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! Tr_port 3
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| 200
 +
| 365
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| +20 trade value
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| Tr_port 2
 +
|}
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 +
Enclave
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 +
{| class="wikitable" style = "width: 65em; text-align:center"
 +
|-
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! Name
 +
! Price
 +
! Build time
 +
! Effects
 +
! Requirements
 +
|-
 +
! Tr_enclave 1
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| 100
 +
| 182
 +
| +1 tax income
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|
 +
|-
 +
! Tr_enclave 2
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| 150
 +
| 274
 +
| +1.5 tax income
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| Tr_enclave 1
 +
|-
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! Tr_enclave 3
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| 200
 +
| 365
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| +2 tax income <br> scouting = yes
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| Tr_enclave 2
 +
|}
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 +
Garrison
 +
 
 +
{| class="wikitable" style = "width: 65em; text-align:center"
 +
|-
 +
! Name
 +
! Price
 +
! Build time
 +
! Effects
 +
! Requirements
 +
|-
 +
! Tr_garrison 1
 +
| 100
 +
| 182
 +
| +20 retinue size <br> +1.0 garrison size <br> +1 fort level
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|
 +
|-
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! Tr_garrison 2
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| 150
 +
| 274
 +
| +30 retinue size <br> +1.5 garrison size <br> +2 fort level
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| Tr_garrison 1
 +
|-
 +
! Tr_garrison 3
 +
| 200
 +
| 365
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| +50 retinue size <br> +2.0 garrison size <br> +3 fort level
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| Tr_garrison 2
 +
|}
  
 
[[Category:Holdings]]
 
[[Category:Holdings]]
 
[[Category:Merchant republics]]
 
[[Category:Merchant republics]]
 
{{HoldingsNavbox}}
 
{{HoldingsNavbox}}

Revision as of 23:09, 2 July 2013

Part of The Republic DLC, trade posts can be built by Merchant Republics in coastal provinces. Trade posts are income-generating holdings but do not add to demense holding totals.

Trade posts have a base cost of 150 to build and take 12 months. Base costs are modified by distance and local liege opinion. Each Patrician can only build a limited number of trade posts based upon the size of his Family Palace, the number of dynastic men he has in his court, and the level of Trade Practices technology in the republic's capital (not the patrician's capital).

Trade posts are owned by families within each Republic, and contiguous trade posts of the same family form Trade Zones. A trade post and a trade zone provide income to the owning family based on the wealth of the holdings and counties connected to the trade zone.

Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.

Feudal rulers with trade posts in their land receive an Embargo Casus Belli on the Republic, which if successful will raze the trade posts within their borders for a handsome payout. Rulers also have random event chains to attempt to destroy a trade post within their demesne or to demand a bribe from the post's family. Additionally, one Merchant Republic can offer monetary inducements to a Kingdom to embargo another Republic.

Upgrades

Port

Name Price Build time Effects Requirements
Tr_port 1 100 182 +10 trade value
Tr_port 2 150 274 +15 trade value Tr_port 1
Tr_port 3 200 365 +20 trade value Tr_port 2

Enclave

Name Price Build time Effects Requirements
Tr_enclave 1 100 182 +1 tax income
Tr_enclave 2 150 274 +1.5 tax income Tr_enclave 1
Tr_enclave 3 200 365 +2 tax income
scouting = yes
Tr_enclave 2

Garrison

Name Price Build time Effects Requirements
Tr_garrison 1 100 182 +20 retinue size
+1.0 garrison size
+1 fort level
Tr_garrison 2 150 274 +30 retinue size
+1.5 garrison size
+2 fort level
Tr_garrison 1
Tr_garrison 3 200 365 +50 retinue size
+2.0 garrison size
+3 fort level
Tr_garrison 2
Settlements
Special holdings