Trade post

From Crusader Kings II Wiki
Revision as of 16:52, 24 December 2013 by Romulien (talk | contribs) (Add icon)
Jump to navigation Jump to search

Trade post.png Trade posts can be built by Merchant Republics in coastal provinces, with The Republic DLC.

Trade posts are income-generating holdings but do not add to demense holding totals.

Trade posts have a base cost of 150 to build and take 12 months. Base costs are modified by distance and local liege opinion. Each Patrician can only build a limited number of trade posts based upon the size of his Family Palace, the number of dynastic men he has in his court, and the level of Trade Practices technology in the republic's capital (not the patrician's capital).

Trade posts are owned by families within each Republic, and contiguous trade posts of the same family form Trade Zones. A trade post and a trade zone provide income to the owning family based on the wealth of the holdings and counties connected to the trade zone.

Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.

Feudal rulers with trade posts in their land receive an Embargo Casus Belli on the Republic, which if successful will raze the trade posts within their borders for a handsome payout. Rulers also have random event chains to attempt to destroy a trade post within their demesne or to demand a bribe from the post's family. Additionally, one Merchant Republic can offer monetary inducements to a Kingdom to embargo another Republic.

Upgrades

Port

Name Price Build time Effects Requirements
Merchant Port 1 100 182 +10 trade value
Merchant Port 2 150 274 +15 trade value Merchant Port 1
Merchant Port 3 200 365 +20 trade value Merchant Port 2

Enclave

Name Price Build time Effects Requirements
Merchant Enclave 1 100 182 +1 tax income
Merchant Enclave 2 150 274 +1.5 tax income Merchant Enclave 1
Merchant Enclave 3 200 365 +2 tax income
scouting = yes
Merchant Enclave 2

Garrison

Name Price Build time Effects Requirements
Garrison 1 100 182 +20 retinue cap
+100 garrison size
+1 fort level
Garrison 2 150 274 +30 retinue cap
+150 garrison size
+2 fort level
Garrison 1
Garrison 3 200 365 +50 retinue cap
+200 garrison size
+3 fort level
Garrison 2
Settlements
Special holdings