Difference between revisions of "WOL Business Events"

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'''Business [[Events]]''' might happen when players choose the business [[foci]] in [[Way of Life]] DLC. The events' ID range from WoL.10000 to WoL.10999.
+
{{version|3.1}}
 +
'''Business [[Events]]''' might happen when players choose the business [[focus]] in {{icon|wol}}[[Way of Life]] DLC. The events' ID range from WoL.10000 to WoL.10999.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 7: Line 8:
 
| WoL.10100 || Trade route for exotic goods
 
| WoL.10100 || Trade route for exotic goods
 
|-
 
|-
| Example || Example
+
| WoL.10101 || Start of chain (Steward)
 
|-
 
|-
| Example || Example
+
| WoL.10102 || Steward presents an opportunity
 
|-
 
|-
| Example || Example
+
| WoL.10103 || Land: setting up a land based trade route
 
|-
 
|-
| Example || Example
+
| WoL.10104 || Naval: setting up a naval based trade route
 
|-
 
|-
| Example || Example
+
| WoL.10105 || Clergy wants to come along and can finance some of the costs
 
|-
 
|-
| Example || Example
+
| WoL.10106 || Clergy annoyed of bandits
 
|-
 
|-
| Example || Example
+
| WoL.10107 || Doge responds to venture
 
|-
 
|-
| Example || Example
+
| WoL.10108 || Nearby Doge angered by trade competition
|}
+
|-
 
+
| WoL.10109 || Doge gets response
=Trade route for exotic goods=
+
|-
==Start of Chain==
+
| WoL.10110 || Bandits fail to steal ship/carrying animals
{| cellspacing="5" cellpadding="5"
+
|-
|- align=center
+
| WoL.10111 || Heading out
!|ID
+
|-
!|Triggered by
+
| WoL.10112 || Arriving (hidden)
!|Might trigger
+
|-
!|Notes
+
| WoL.10113 || Arriving at destination - Host (hidden)
|- align=left
+
|-
 
+
| WoL.10114 || Arriving at destination - present a gift?
|style="border:1px solid black;"|
+
|-
{{{EventID|WoL.10100}}}
+
| WoL.10115 || Foreign ruler responds (just bounce?)
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
+
|-
{{{Triggered by|* [[Wol.10101]]}}}
+
| WoL.10116 || Cultural differences
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
+
|-
{{{Might trigger|* None}}}
+
| WoL.10117 || Foreign ruler (bounce)
|style="border:1px solid black" valign=top|
+
|-
{{{Notes|Chain-start event for a landed character, no special effect.}}}
+
| WoL.10118 || Clergy theological debate, endangering venture
 +
|-
 +
| WoL.10119 || Foreign ruler friend/rival (hidden)
 +
|-
 +
| WoL.10120 || Foreign ruler responds
 +
|-
 +
| WoL.10121 || Foreign ruler friend (hidden)
 +
|-
 +
| WoL.10122 || Foreign ruler friend (hidden)
 +
|-
 +
| WoL.10123 || Learn stewardship in foreign court
 +
|-
 +
| WoL.10125 || Successful expedition
 +
|-
 +
| WoL.10126 || Reward steward?
 +
|-
 +
| WoL.10127 || Steward conclusion
 +
|-
 +
| WoL.10128 || Failed expedition
 +
|-
 +
| WoL.10129 || Refresh trade route (hidden)
 +
|-
 +
| WoL.10130 || Refresh trade route land
 +
|-
 +
| WoL.10131 || Refresh trade route sea
 +
|-
 +
| WoL.10999 || Failed to find target
 +
|-
 +
| WoL.10200 || Build a tower
 +
|-
 +
| WoL.10201 || Find a mason to do the stone details
 +
|-
 +
| WoL.10202 || Burghers react to tower building
 +
|-
 +
| WoL.10203 || Stonemason bounce
 +
|-
 +
| WoL.10204 || More funding to lay out the plan
 +
|-
 +
| WoL.10205 || Fix building materials
 +
|-
 +
| WoL.10206 || Accident at the construction site
 +
|-
 +
| WoL.10207 || Quarry operations shut down notification
 +
|-
 +
| WoL.10208 || Bounce to bishop (hidden)
 +
|-
 +
| WoL.10209 || Bishop responds to tower (hidden)
 +
|-
 +
| WoL.10210 || Bishop upset that you're trying to cheat your way into heaven
 +
|-
 +
| WoL.10211 || Bishop bounce
 +
|-
 +
| WoL.10212 || Attempt to show bishop the top of the tower followed by the low of the ground
 +
|-
 +
| WoL.10213 || Bishop bounce
 +
|-
 +
| WoL.10214 || Bishop randomly dodges and you fall
 +
|-
 +
| WoL.10215 || Bishop falls
 +
|-
 +
| WoL.10216 || Construction complete
 +
|-
 +
| WoL.10217 || Tower beginning to lean
 +
|-
 +
| WoL.10218 || Save the tower effort
 +
|-
 +
| WoL.10219 || Tower stands
 +
|-
 +
| WoL.10220 || Tower topples
 +
|-
 +
| WoL.10221 || Foreign dignitary visits the tower
 +
|-
 +
| WoL.10222 || Flag-clearing
 +
|-
 +
| WoL.10300 || The hedge maze
 +
|-
 +
| WoL.10301 || Cleaning out weeds
 +
|-
 +
| WoL.10302 || Add statues
 +
|-
 +
| WoL.10303 || Build fountain
 +
|-
 +
| WoL.10304 || Import flowers
 +
|-
 +
| WoL.10305 || Build pavilion
 +
|-
 +
| WoL.10306 || Completion
 +
|-
 +
| WoL.10400 || Minor events
 +
|-
 +
| WoL.10401 || Gain Stressed
 +
|-
 +
| WoL.10409 || Support carpenter's guild
 +
|-
 +
| WoL.10410 ||
 +
|-
 +
| WoL.10421 ||  
 +
|-
 +
| WoL.10429 || Rich mayor wants to buy a bit of land
 +
|-
 +
| WoL.10430 ||
 +
|-
 +
| WoL.10439 || Artisan workshop
 +
|-
 +
| WoL.10440 ||
 +
|-
 +
| WoL.10440 ||
 +
|-
 +
| WoL.10440 ||
 +
|-
 +
| WoL.10500 || Level up
 
|}
 
|}
  
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10101}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* Unknown}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10100]] and [[Wol.10102]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Chain-start event for the steward, no special effect.}}}
 
|}
 
'''Option A''': Accept.
 
AI will always choose this to trigger Wol.10102, continuing the event chain.<br />
 
'''option B''': Decline.
 
End the event chain by the steward.
 
 
==Steward presents an opportunity==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10102}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10101]]<br />
 
Might trigger [[Wol.10103]] and [[Wol.10104]]}}}</small>
 
|}
 
'''Option A''': Accept.
 
If the capital in Steppe or Persia region, will trigger WoL.10103, namely the land based trade route event chain. If not, will trigger WoL.10104, namely the naval based trade route event chain.<br />
 
'''Option B''': Decline.
 
End the event chain.
 
 
==Land: setting up a land based trade route==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10103}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10102]]<br />
 
Might trigger [[Wol.10105]].}}}</small>
 
|}
 
'''Option A: hire crew'''<br />
 
It cost the character one-year income, but will not smaller than 25 wealth or larger than 200 wealth.<br />
 
'''Option B: hire bandits to steal packing animals'''<br />
 
It cost the character 2/5 of one-year income, but will not smaller than 10 wealth or larger than 80 wealth.<br />
 
The base fail randomness is 20%. If intrigue of the character more than 8, the fail randomness will be 14%; if more than 11, it will be 9.8%; if more than 14, it will be 6.86%.<br />
 
'''Option A and B will trigger Wol.10105 3 days later.'''<br />
 
'''Option C: this is too expensive'''<br />
 
End the event chain.
 
 
==Naval: setting up a Naval based trade route==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10104}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|If the bandits fail, the character will fail, too.}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10102]]<br />
 
Might trigger [[Wol.10105]].}}}</small>
 
|}
 
'''Option A: hire crew'''<br />
 
It cost the character one-year income, but will not smaller than 25 wealth or larger than 200 wealth.<br />
 
'''Option B: hire bandits to steal packing animals'''<br />
 
It cost the character 2/5 of one-year income, but will not smaller than 10 wealth or larger than 80 wealth.<br />
 
The base fail randomness is 20%. If intrigue of the character more than 8, the fail randomness will be 14%; if more than 11, it will be 9.8%; if more than 14, it will be 6.86%.<br />
 
'''Option A and B will trigger Wol.10105 3 days later.'''<br />
 
'''Option C: this is too expensive'''<br />
 
End the event chain.
 
 
==Clergy wants to come along and can finance some of the costs(might be angered/get in trouble later)==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10105}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|If the character's bandits fail to steal, it will trigger [[Wol.10110]] 7 days later.}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10103]] or [[Wol.10104]]<br />
 
Might trigger [[Wol.10107]] and [[Wol.10110]]. Always trigger [[Wol.10111]].}}}</small>
 
|}
 
'''Option A''': Accept. <br />
 
Clergies compensate 2/5 of one-year income to the character , but will not larger than 80 wealth, and if the yearly income is smaller than 25, clergies will only compensate 5 wealth to the character.<br />
 
With 50% randomness, an independent merchant republic  within diplomatic range will trigger [[Wol.10107]].<br />
 
[[Wol.10111]] will be triggered 14 days later.<br />
 
'''Option B''': Decline.<br />
 
All of the direct clergy vassal will be disappointed(-10 opinion) at the character for 5 years.<br />
 
[[Wol.10111]] will be triggered 7 days later.
 
 
==Clergy annoyed of bandits==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10106}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10111]]}}}</small>
 
|}
 
'''Option A'''<br />
 
Piety minus 15.<br />
 
'''Option B needs the character's diplomacy more than 12.'''<br />
 
Nothing happens.
 
 
==Doge responds to venture==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10107}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10105]]<br />
 
Might trigger [[WoL.10108]]}}}</small>
 
|}
 
'''Option A: Demand compensation'''<br />
 
The character will be irritated(-10 opinion) to the Doge for 3 years.<br />
 
A letter triggers [[WoL.10108]] will be sent to the character, <br />
 
'''Option B: Never mind'''<br />
 
Nothing happens.
 
 
==Nearby Doge angered by trade competition==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10108}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10107]]<br />
 
Always trigger [[WoL.10109]]}}}</small>
 
|}
 
'''Option A: Monetary compensation'''<br />
 
The character will pay the Doge 50 wealth make the Doge happy(+25 opinion) for 5 years.<br />
 
'''Option B: Refuse'''<br />
 
The doge will be angry(-25 opinion) for the character for 5 years.<br />
 
'''A letter triggers [[WoL.10109]] will arrived at the Doge after 3 days. '''
 
 
==Doge gets response==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10109}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Whether the Doge gets 50 wealth or not.}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10108]]}}}</small>
 
|}
 
 
==Bandits fail to steal ship/carrying animals==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10110}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Minus 50 prestige}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10105]]<br />
 
Always trigger [[WoL.10128]]}}}</small>
 
|}
 
 
==Heading out==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10111}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Always trigger [[WoL.10112]] 35 days later.<br />
 
If the character hires bandits and lets priests in, it will be 85% chance to trigger the [[Wol.10106]] 10 days later.}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10105]]<br />
 
Might trigger [[Wol.10106]]. Always trigger [[WoL.10112]]}}}</small>
 
|}
 
 
==Arriving(hidden)==
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|[[Structure_of_events#Triggers|Conditions]]
 
!|[[Mean time to happen|MTTH]]
 
!|[[Mean_time_to_happen#MTTH_modifiers|Modifiers]]
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10112}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Prereq|* None}}}
 
|style="border:1px solid black" width={{{MTTHsize|80px}}} align=center|
 
{{{MTTH|Triggered only.}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Modifiers|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10111]]<br />
 
Might trigger [[WoL.10113]] or [[Wol.10999]]}}}</small>
 
|}
 
The ruler visited should be independent and an AI; should not be a religious head, a mercenary head, a holy order head, rival, incapable, prisoner, the character's rebelling vassal or within the character's dejure realm, and does not has a landless primary title.
 
There is 1/5 chance to trigger [[Wol.10999]] and 4/5 chance to trigger [[WoL.10113]].
 
  
==
+
[[Category:Events]]

Latest revision as of 16:06, 7 April 2019

Business Events might happen when players choose the business focus in DLC icon Way of Life.pngWay of Life DLC. The events' ID range from WoL.10000 to WoL.10999.

ID Event
WoL.10100 Trade route for exotic goods
WoL.10101 Start of chain (Steward)
WoL.10102 Steward presents an opportunity
WoL.10103 Land: setting up a land based trade route
WoL.10104 Naval: setting up a naval based trade route
WoL.10105 Clergy wants to come along and can finance some of the costs
WoL.10106 Clergy annoyed of bandits
WoL.10107 Doge responds to venture
WoL.10108 Nearby Doge angered by trade competition
WoL.10109 Doge gets response
WoL.10110 Bandits fail to steal ship/carrying animals
WoL.10111 Heading out
WoL.10112 Arriving (hidden)
WoL.10113 Arriving at destination - Host (hidden)
WoL.10114 Arriving at destination - present a gift?
WoL.10115 Foreign ruler responds (just bounce?)
WoL.10116 Cultural differences
WoL.10117 Foreign ruler (bounce)
WoL.10118 Clergy theological debate, endangering venture
WoL.10119 Foreign ruler friend/rival (hidden)
WoL.10120 Foreign ruler responds
WoL.10121 Foreign ruler friend (hidden)
WoL.10122 Foreign ruler friend (hidden)
WoL.10123 Learn stewardship in foreign court
WoL.10125 Successful expedition
WoL.10126 Reward steward?
WoL.10127 Steward conclusion
WoL.10128 Failed expedition
WoL.10129 Refresh trade route (hidden)
WoL.10130 Refresh trade route land
WoL.10131 Refresh trade route sea
WoL.10999 Failed to find target
WoL.10200 Build a tower
WoL.10201 Find a mason to do the stone details
WoL.10202 Burghers react to tower building
WoL.10203 Stonemason bounce
WoL.10204 More funding to lay out the plan
WoL.10205 Fix building materials
WoL.10206 Accident at the construction site
WoL.10207 Quarry operations shut down notification
WoL.10208 Bounce to bishop (hidden)
WoL.10209 Bishop responds to tower (hidden)
WoL.10210 Bishop upset that you're trying to cheat your way into heaven
WoL.10211 Bishop bounce
WoL.10212 Attempt to show bishop the top of the tower followed by the low of the ground
WoL.10213 Bishop bounce
WoL.10214 Bishop randomly dodges and you fall
WoL.10215 Bishop falls
WoL.10216 Construction complete
WoL.10217 Tower beginning to lean
WoL.10218 Save the tower effort
WoL.10219 Tower stands
WoL.10220 Tower topples
WoL.10221 Foreign dignitary visits the tower
WoL.10222 Flag-clearing
WoL.10300 The hedge maze
WoL.10301 Cleaning out weeds
WoL.10302 Add statues
WoL.10303 Build fountain
WoL.10304 Import flowers
WoL.10305 Build pavilion
WoL.10306 Completion
WoL.10400 Minor events
WoL.10401 Gain Stressed
WoL.10409 Support carpenter's guild
WoL.10410
WoL.10421
WoL.10429 Rich mayor wants to buy a bit of land
WoL.10430
WoL.10439 Artisan workshop
WoL.10440
WoL.10440
WoL.10440
WoL.10500 Level up