Difference between revisions of "WOL Business Events"

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'''Business [[Events]]''' might happen when players choose the business [[foci]] in [[Way of Life]] DLC. The events' ID range from WoL.10000 to WoL.10999.
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{{version|3.1}}
 +
'''Business [[Events]]''' might happen when players choose the business [[focus]] in {{icon|wol}}[[Way of Life]] DLC. The events' ID range from WoL.10000 to WoL.10999.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 6: Line 7:
 
|-
 
|-
 
| WoL.10100 || Trade route for exotic goods
 
| WoL.10100 || Trade route for exotic goods
 +
|-
 +
| WoL.10101 || Start of chain (Steward)
 +
|-
 +
| WoL.10102 || Steward presents an opportunity
 +
|-
 +
| WoL.10103 || Land: setting up a land based trade route
 +
|-
 +
| WoL.10104 || Naval: setting up a naval based trade route
 +
|-
 +
| WoL.10105 || Clergy wants to come along and can finance some of the costs
 +
|-
 +
| WoL.10106 || Clergy annoyed of bandits
 +
|-
 +
| WoL.10107 || Doge responds to venture
 +
|-
 +
| WoL.10108 || Nearby Doge angered by trade competition
 +
|-
 +
| WoL.10109 || Doge gets response
 +
|-
 +
| WoL.10110 || Bandits fail to steal ship/carrying animals
 +
|-
 +
| WoL.10111 || Heading out
 +
|-
 +
| WoL.10112 || Arriving (hidden)
 +
|-
 +
| WoL.10113 || Arriving at destination - Host (hidden)
 +
|-
 +
| WoL.10114 || Arriving at destination - present a gift?
 +
|-
 +
| WoL.10115 || Foreign ruler responds (just bounce?)
 +
|-
 +
| WoL.10116 || Cultural differences
 +
|-
 +
| WoL.10117 || Foreign ruler (bounce)
 +
|-
 +
| WoL.10118 || Clergy theological debate, endangering venture
 +
|-
 +
| WoL.10119 || Foreign ruler friend/rival (hidden)
 +
|-
 +
| WoL.10120 || Foreign ruler responds
 +
|-
 +
| WoL.10121 || Foreign ruler friend (hidden)
 +
|-
 +
| WoL.10122 || Foreign ruler friend (hidden)
 +
|-
 +
| WoL.10123 || Learn stewardship in foreign court
 +
|-
 +
| WoL.10125 || Successful expedition
 +
|-
 +
| WoL.10126 || Reward steward?
 +
|-
 +
| WoL.10127 || Steward conclusion
 +
|-
 +
| WoL.10128 || Failed expedition
 +
|-
 +
| WoL.10129 || Refresh trade route (hidden)
 +
|-
 +
| WoL.10130 || Refresh trade route land
 +
|-
 +
| WoL.10131 || Refresh trade route sea
 +
|-
 +
| WoL.10999 || Failed to find target
 
|-
 
|-
 
| WoL.10200 || Build a tower
 
| WoL.10200 || Build a tower
 +
|-
 +
| WoL.10201 || Find a mason to do the stone details
 +
|-
 +
| WoL.10202 || Burghers react to tower building
 +
|-
 +
| WoL.10203 || Stonemason bounce
 +
|-
 +
| WoL.10204 || More funding to lay out the plan
 +
|-
 +
| WoL.10205 || Fix building materials
 +
|-
 +
| WoL.10206 || Accident at the construction site
 +
|-
 +
| WoL.10207 || Quarry operations shut down notification
 +
|-
 +
| WoL.10208 || Bounce to bishop (hidden)
 +
|-
 +
| WoL.10209 || Bishop responds to tower (hidden)
 +
|-
 +
| WoL.10210 || Bishop upset that you're trying to cheat your way into heaven
 +
|-
 +
| WoL.10211 || Bishop bounce
 +
|-
 +
| WoL.10212 || Attempt to show bishop the top of the tower followed by the low of the ground
 +
|-
 +
| WoL.10213 || Bishop bounce
 +
|-
 +
| WoL.10214 || Bishop randomly dodges and you fall
 +
|-
 +
| WoL.10215 || Bishop falls
 +
|-
 +
| WoL.10216 || Construction complete
 +
|-
 +
| WoL.10217 || Tower beginning to lean
 +
|-
 +
| WoL.10218 || Save the tower effort
 +
|-
 +
| WoL.10219 || Tower stands
 +
|-
 +
| WoL.10220 || Tower topples
 +
|-
 +
| WoL.10221 || Foreign dignitary visits the tower
 +
|-
 +
| WoL.10222 || Flag-clearing
 
|-
 
|-
 
| WoL.10300 || The hedge maze
 
| WoL.10300 || The hedge maze
 +
|-
 +
| WoL.10301 || Cleaning out weeds
 +
|-
 +
| WoL.10302 || Add statues
 +
|-
 +
| WoL.10303 || Build fountain
 +
|-
 +
| WoL.10304 || Import flowers
 +
|-
 +
| WoL.10305 || Build pavilion
 +
|-
 +
| WoL.10306 || Completion
 
|-
 
|-
 
| WoL.10400 || Minor events
 
| WoL.10400 || Minor events
 +
|-
 +
| WoL.10401 || Gain Stressed
 +
|-
 +
| WoL.10409 || Support carpenter's guild
 +
|-
 +
| WoL.10410 ||
 +
|-
 +
| WoL.10421 ||
 +
|-
 +
| WoL.10429 || Rich mayor wants to buy a bit of land
 +
|-
 +
| WoL.10430 ||
 +
|-
 +
| WoL.10439 || Artisan workshop
 +
|-
 +
| WoL.10440 ||
 +
|-
 +
| WoL.10440 ||
 +
|-
 +
| WoL.10440 ||
 
|-
 
|-
 
| WoL.10500 || Level up
 
| WoL.10500 || Level up
 
|}
 
|}
  
== Trade route for exotic goods==
 
===Start of Chain===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10100}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10101]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|The chain-start event for a landed character, no special effect.}}}
 
|}
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10101}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* Unknown}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10100]] and [[Wol.10102]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|The chain-start event for the steward, no special effect.}}}
 
|}
 
'''Option A''': Accept.
 
AI will always choose this to trigger Wol.10102, continuing the event chain.<br />
 
'''option B''': Decline.
 
End the event chain by the steward.
 
 
===Steward presents an opportunity===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10102}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10101]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10103]] or [[Wol.10104]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
'''Option A''': Accept.
 
If the capital is in Steppe or Persia region, it will trigger WoL.10103, namely the land based trade route. If not, will trigger WoL.10104, namely the naval based trade route.<br />
 
'''Option B''': Decline.
 
End the event chain.
 
 
===Setting up a trade route===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10103}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10102]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10105]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|setting up a land based trade route}}}
 
|}
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10104}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10102]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10105]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|setting up a naval based trade route.}}}
 
|}
 
'''Option A: hire crew'''<br />
 
It cost the character one-year income, but will not smaller than 25 wealth or larger than 200 wealth.<br />
 
'''Option B: hire bandits to steal packing animals'''<br />
 
It cost the character 2/5 of one-year income, but will not smaller than 10 wealth or larger than 80 wealth.<br />
 
The base fail randomness is 20%. If intrigue of the character more than 8, the fail randomness will be 14%; if more than 11, it will be 9.8%; if more than 14, it will be 6.86%.<br />
 
If the bandits fail, the event chain will end, too.<br />
 
'''''Both Option A and B will trigger Wol.10105 3 days later.'''''<br />
 
'''Option C: this is too expensive'''<br />
 
End the event chain.
 
 
===Clergy wants to come along and can finance some of the costs (might be angered/get in trouble later)===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10105}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10103]] or [[Wol.10104]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10107]] and [[Wol.10110]]<br />
 
Always trigger [[Wol.10111]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|If the character's bandits fail to steal, it will trigger [[Wol.10110]] 7 days later.}}}
 
|}
 
'''Option A''': Accept. <br />
 
Clergies compensate 2/5 of one-year income to the character , but will not larger than 80 wealth, and if the yearly income is smaller than 25, clergies will only compensate 5 wealth to the character.<br />
 
With 50% randomness, an independent merchant republic  within diplomatic range will trigger [[Wol.10107]].<br />
 
[[Wol.10111]] will be triggered 14 days later.<br />
 
'''Option B''': Decline.<br />
 
All of the direct clergy vassal will be disappointed (-10 opinion) at the character for 5 years.<br />
 
[[Wol.10111]] will be triggered 7 days later.
 
 
===Clergy annoyed of bandits===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10106}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10111]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
----
 
<small>{{{RelatedEvents|Triggered by [[Wol.10111]]}}}</small>
 
|}
 
'''Option A'''<br />
 
Piety minus 15.<br />
 
'''Option B needs the character's diplomacy more than 12.'''<br />
 
Nothing happens.
 
 
===Doge responds to venture===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10107}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10105]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[WoL.10108]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
'''Option A: Demand compensation'''<br />
 
The character will be irritated (-10 opinion) to the Doge for 3 years.<br />
 
A letter triggers [[WoL.10108]] will be sent to the character, <br />
 
'''Option B: Never mind'''<br />
 
Nothing happens.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10108}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10107]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* A letter triggers [[WoL.10109]] will arrived at the Doge after 3 days.}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Nearby Doge angered by trade competition. }}}
 
|}
 
'''Option A: Monetary compensation'''<br />
 
The character will pay the Doge 50 wealth make the Doge happy (+25 opinion) for 5 years.<br />
 
'''Option B: Refuse'''<br />
 
The doge will be angry (-25 opinion) for the character for 5 years.<br />
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10109}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10108]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Doge gets response about the 50 wealth.}}}
 
|}
 
 
===Bandits fail to steal ship/carrying animals===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10110}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10105]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[WoL.10128]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Minus 50 prestige}}}
 
|}
 
 
===Heading out===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10111}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10105]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10106]]<br />
 
Always trigger [[WoL.10112]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Always trigger [[WoL.10112]] 35 days later.}}}
 
|}
 
If the character hires bandits and lets priests in, it will be 85% chance to trigger the [[Wol.10106]] 10 days later.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10112}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10111]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[WoL.10113]] or [[Wol.10999]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Arriving(hidden)}}}
 
|}
 
The ruler visited should be '''within diplomatic range''', '''independent''', an '''AI''' and an '''adult''' ; should '''not''' be a '''religious head''', a '''mercenary head''', a '''holy order head''', '''rival''', '''incapable''', '''prisoner''', the character's rebelling vassal or within the character's dejure realm('''any liege'''), and does not has a '''landless primary title'''.<br />
 
If no ruler matches, will trigger [[Wol.10999]]
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10999}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10112]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Failed to find target, the event chain ends}}}
 
|}
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10113}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10112]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10114]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Arriving at destination - Host (hidden)}}}
 
|}
 
 
===Arriving at destination - present a gift?===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10114}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10113]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10115]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
'''Option A''': The best gift.<br />
 
It cost the character 30 wealth, but the ruler would be flattered (+25 opinion) for 5 years.<br />
 
Christian, Zoroastrian and Jewish would be a dozen of strong horses;Muslim would be a dozen of sturdy camels; Indian would be an elephant; pagan would be a dozen of tough warriors.<br />
 
'''Option B''': Fine gifts.<br />
 
It cost the character 15 wealth, and the ruler would be pleased by fine gifts (+15 opinion) for 5 years.<br />
 
'''Option C''': Ordinary gifts.<br />
 
It cost the character 5 wealth.<br />
 
'''Option D''': Nothing.<br />
 
The ruler would be mildly disappointed (-5 opinion) for 3 years.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10115}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10114]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10116]] 7 days later}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Foreign ruler responds (just bounce?)}}}
 
|}
 
 
===Cultural differences===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10116}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10115]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10117]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
'''Option A''': the character is wise.<br />
 
Only available when the learning≥10.<br />
 
'''Option B''': Stop the steward<br />
 
The steward will be angry (-25 opinion) for the character for a year.<br />
 
'''Option C''': Do nothing<br />
 
The ruler will feel the charcter disrespecting culture (-10 opinion) for 1 years.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10117}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10116]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10118]] or [[Wol.10140]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Foreign ruler (bounce)}}}
 
|}
 
Letting priests in will always trigger [[Wol.10118]], or not trigger [[Wol.10140]].
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10140}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10117]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger[[Wol.10119]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Character bounce}}}
 
|}
 
 
===Clergy theological debate, endangering venture===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10118}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10117]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10119]] 7 days later.}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
'''Option A''': Stop the priests<br />
 
All priest vassal will be angry (-25 opinion) for the character for 5 years.<br />
 
'''Option B''': The character is gregarious.<br />
 
Only available when the character has the gregarious [[trait]].<br />
 
'''Option C/D''': Support the priests<br />
 
The character has 50% chance to gain zealous [[trait]], while the ruler will has the opinion modifier of religious quarrel (-10 opinion) to the character for a year.
 
 
===Foreign ruler friend/rival (hidden)===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10119}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10118]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10120]].}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|The event for the ruler determining the success or failure of the expedition.}}}
 
|}
 
'''To become friends''', opinion should be more than 0 with the base 30% chance, more than 20 with 60% chance, and more than 40 with 120% chance. When character's stewardship is more than 10 and 13, in both case the chance will multiple 1.3.<br />
 
'''Trade Success''' has the base 30% chance. When character's stewardship is more than 10 and 13, both will make the chance multiple 1.3. The ruler will has the trade partner(+15) opinion modifier to the character for 10 years.<br />
 
'''Trade Rival''' has 30% chance when the opinion is lower than -10, and 60% when lower than -40, 120% when lower than -65.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10120}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10119]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10121]] (trade friend), [[Wol.10122]](trade rival), [[Wol.10123]], [[Wol.10125]] or [[Wol.10128]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Foreign ruler responds}}}
 
|}
 
Trade Friend and Trade Success will trigger [[Wol.10125]] 7 days later, and has 50% chance to trigger [[Wol.10123]] 3 days later.<br />
 
Trade Rival will trigger [[Wol.10128]] 5 days later.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10121}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10120]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* }}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Foreign ruler friend}}}
 
|}
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10122}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10120]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* }}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Foreign ruler rival}}}
 
|}
 
 
===Learn stewardship in foreign court===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10123}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10120]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* }}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
When the character has fortune builder, thrifty clerk or indulgent wastrel [[traits]], improve these traits to the next higher level.
 
 
===Successful expedition===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10125}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10120]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10126]] 5 days later and [[Wol.10129]] 28 years later.}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
The character will gain '''2.5 yearly income''', but not smaller than 100 or larger than 500 wealth,and '''150 prestige'''. If not an architect or gardener, the character will lose aspiring trader (stewardship +1) and gain '''trader (stewardship +2)''' modifier.<br />
 
The capital province will have '''trade route (city tax +0.3, castle tax and tribal tax +0.2)''' modifier for 30 years, '''refresh trade route timer''' modifier  for 25 years, and the duration will not pile.
 
 
===Reward steward?===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10126}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10125]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* Always trigger [[Wol.10127]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|}}}
 
|}
 
'''Option A''': Reward
 
The character give the steward 0.5 yearly income, and the steward will be grateful (+25 opinion) for 5 years.
 
'''Option B''': Refuse
 
AI has 50% chance to choose this. Add greedy [[trait]] to the character, and the steward will be disappointed (-10 opinion) for 5 years.
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10127}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10126]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Steward conclusion}}}
 
|}
 
 
===Failed expedition===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10128}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10120]] and [[Wol.10110]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* None}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|End the event chain}}}
 
|}
 
'''Option: at least I learned something'''<br />
 
If not an architect or gardener, the character will gain '''aspiring trader (stewardship +1)'''; and if already been an aspiring trader, the character will lose it and gain '''trader (stewardship +2)'''
 
 
===Refresh trade route===
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10129}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10125]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10130]] or [[Wol.10131]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Hidden. event for the province}}}
 
|}
 
If the province is in steppe or Persia region, trigger Wol.10130, or not trigger Wol.10131
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10130}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10129]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10129]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Refresh trade route land. }}}
 
|}
 
 
{| cellspacing="5" cellpadding="5"
 
|- align=center
 
!|ID
 
!|Triggered by
 
!|Might trigger
 
!|Notes
 
|- align=left
 
 
|style="border:1px solid black;"|
 
{{{EventID|WoL.10131}}}
 
|style="border:1px solid black" width={{{PrereqSize|200px}}}|
 
{{{Triggered by|* [[Wol.10129]]}}}
 
|style="border:1px solid black" width={{{ModifiersSize|240px}}}|
 
{{{Might trigger|* [[Wol.10129]]}}}
 
|style="border:1px solid black" valign=top|
 
{{{Notes|Refresh trade route sea. }}}
 
|}
 
WoL.10130 and WoL.10131 will be triggered only if the '''refresh trade route timer''' does not exist.<br />
 
'''Option A'''<br />
 
The holder of the province pay 2.5 yearly income, but not larger than 200 wealth, to gain '''trade route (city tax +0.3, castle tax and tribal tax +0.2)''' modifier for 30 years and '''refresh trade route timer''' modifier for 25 years, and will trigger [[Wol.10129]] 28 years later. AI has 1/4 chance to choose this.<br />
 
'''Option B'''<br />
 
The holder of the province minus 25 prestige. AI has 3/4 chance to choose this.
 
  
[[Category: Events]]
+
[[Category:Events]]

Latest revision as of 16:06, 7 April 2019

Business Events might happen when players choose the business focus in DLC icon Way of Life.pngWay of Life DLC. The events' ID range from WoL.10000 to WoL.10999.

ID Event
WoL.10100 Trade route for exotic goods
WoL.10101 Start of chain (Steward)
WoL.10102 Steward presents an opportunity
WoL.10103 Land: setting up a land based trade route
WoL.10104 Naval: setting up a naval based trade route
WoL.10105 Clergy wants to come along and can finance some of the costs
WoL.10106 Clergy annoyed of bandits
WoL.10107 Doge responds to venture
WoL.10108 Nearby Doge angered by trade competition
WoL.10109 Doge gets response
WoL.10110 Bandits fail to steal ship/carrying animals
WoL.10111 Heading out
WoL.10112 Arriving (hidden)
WoL.10113 Arriving at destination - Host (hidden)
WoL.10114 Arriving at destination - present a gift?
WoL.10115 Foreign ruler responds (just bounce?)
WoL.10116 Cultural differences
WoL.10117 Foreign ruler (bounce)
WoL.10118 Clergy theological debate, endangering venture
WoL.10119 Foreign ruler friend/rival (hidden)
WoL.10120 Foreign ruler responds
WoL.10121 Foreign ruler friend (hidden)
WoL.10122 Foreign ruler friend (hidden)
WoL.10123 Learn stewardship in foreign court
WoL.10125 Successful expedition
WoL.10126 Reward steward?
WoL.10127 Steward conclusion
WoL.10128 Failed expedition
WoL.10129 Refresh trade route (hidden)
WoL.10130 Refresh trade route land
WoL.10131 Refresh trade route sea
WoL.10999 Failed to find target
WoL.10200 Build a tower
WoL.10201 Find a mason to do the stone details
WoL.10202 Burghers react to tower building
WoL.10203 Stonemason bounce
WoL.10204 More funding to lay out the plan
WoL.10205 Fix building materials
WoL.10206 Accident at the construction site
WoL.10207 Quarry operations shut down notification
WoL.10208 Bounce to bishop (hidden)
WoL.10209 Bishop responds to tower (hidden)
WoL.10210 Bishop upset that you're trying to cheat your way into heaven
WoL.10211 Bishop bounce
WoL.10212 Attempt to show bishop the top of the tower followed by the low of the ground
WoL.10213 Bishop bounce
WoL.10214 Bishop randomly dodges and you fall
WoL.10215 Bishop falls
WoL.10216 Construction complete
WoL.10217 Tower beginning to lean
WoL.10218 Save the tower effort
WoL.10219 Tower stands
WoL.10220 Tower topples
WoL.10221 Foreign dignitary visits the tower
WoL.10222 Flag-clearing
WoL.10300 The hedge maze
WoL.10301 Cleaning out weeds
WoL.10302 Add statues
WoL.10303 Build fountain
WoL.10304 Import flowers
WoL.10305 Build pavilion
WoL.10306 Completion
WoL.10400 Minor events
WoL.10401 Gain Stressed
WoL.10409 Support carpenter's guild
WoL.10410
WoL.10421
WoL.10429 Rich mayor wants to buy a bit of land
WoL.10430
WoL.10439 Artisan workshop
WoL.10440
WoL.10440
WoL.10440
WoL.10500 Level up