Difference between revisions of "WOL Business Events"

From Crusader Kings II Wiki
Jump to navigation Jump to search
m (Foreign ruler friend/rival (hidden))
Line 713: Line 713:
 
'''Option B'''<br />
 
'''Option B'''<br />
 
The holder of the province minus 25 prestige. AI has 3/4 chance to choose this.
 
The holder of the province minus 25 prestige. AI has 3/4 chance to choose this.
 +
 +
[[Category: Events]]

Revision as of 04:30, 14 August 2016

Business Events might happen when players choose the business foci in Way of Life DLC. The events' ID range from WoL.10000 to WoL.10999.

ID Event
WoL.10100 Trade route for exotic goods
WoL.10200 Build a tower
WoL.10300 The hedge maze
WoL.10400 Minor events
WoL.10500 Level up

Trade route for exotic goods

Start of Chain

ID Triggered by Might trigger Notes

WoL.10100

  • None

The chain-start event for a landed character, no special effect.

ID Triggered by Might trigger Notes

WoL.10101

  • Unknown

The chain-start event for the steward, no special effect.

Option A: Accept. AI will always choose this to trigger Wol.10102, continuing the event chain.
option B: Decline. End the event chain by the steward.

Steward presents an opportunity

ID Triggered by Might trigger Notes

WoL.10102

Option A: Accept. If the capital is in Steppe or Persia region, it will trigger WoL.10103, namely the land based trade route. If not, will trigger WoL.10104, namely the naval based trade route.
Option B: Decline. End the event chain.

Setting up a trade route

ID Triggered by Might trigger Notes

WoL.10103

setting up a land based trade route

ID Triggered by Might trigger Notes

WoL.10104

setting up a naval based trade route.

Option A: hire crew
It cost the character one-year income, but will not smaller than 25 wealth or larger than 200 wealth.
Option B: hire bandits to steal packing animals
It cost the character 2/5 of one-year income, but will not smaller than 10 wealth or larger than 80 wealth.
The base fail randomness is 20%. If intrigue of the character more than 8, the fail randomness will be 14%; if more than 11, it will be 9.8%; if more than 14, it will be 6.86%.
If the bandits fail, the event chain will end, too.
Both Option A and B will trigger Wol.10105 3 days later.
Option C: this is too expensive
End the event chain.

Clergy wants to come along and can finance some of the costs (might be angered/get in trouble later)

ID Triggered by Might trigger Notes

WoL.10105

Always trigger Wol.10111

If the character's bandits fail to steal, it will trigger Wol.10110 7 days later.

Option A: Accept.
Clergies compensate 2/5 of one-year income to the character , but will not larger than 80 wealth, and if the yearly income is smaller than 25, clergies will only compensate 5 wealth to the character.
With 50% randomness, an independent merchant republic within diplomatic range will trigger Wol.10107.
Wol.10111 will be triggered 14 days later.
Option B: Decline.
All of the direct clergy vassal will be disappointed (-10 opinion) at the character for 5 years.
Wol.10111 will be triggered 7 days later.

Clergy annoyed of bandits

ID Triggered by Might trigger Notes

WoL.10106

  • None

Triggered by Wol.10111

Option A
Piety minus 15.
Option B needs the character's diplomacy more than 12.
Nothing happens.

Doge responds to venture

ID Triggered by Might trigger Notes

WoL.10107

Option A: Demand compensation
The character will be irritated (-10 opinion) to the Doge for 3 years.
A letter triggers WoL.10108 will be sent to the character,
Option B: Never mind
Nothing happens.

ID Triggered by Might trigger Notes

WoL.10108

  • A letter triggers WoL.10109 will arrived at the Doge after 3 days.

Nearby Doge angered by trade competition.

Option A: Monetary compensation
The character will pay the Doge 50 wealth make the Doge happy (+25 opinion) for 5 years.
Option B: Refuse
The doge will be angry (-25 opinion) for the character for 5 years.

ID Triggered by Might trigger Notes

WoL.10109

  • None

Doge gets response about the 50 wealth.

Bandits fail to steal ship/carrying animals

ID Triggered by Might trigger Notes

WoL.10110

Minus 50 prestige

Heading out

ID Triggered by Might trigger Notes

WoL.10111

Always trigger WoL.10112

Always trigger WoL.10112 35 days later.

If the character hires bandits and lets priests in, it will be 85% chance to trigger the Wol.10106 10 days later.

ID Triggered by Might trigger Notes

WoL.10112

Arriving(hidden)

The ruler visited should be within diplomatic range, independent, an AI and an adult ; should not be a religious head, a mercenary head, a holy order head, rival, incapable, prisoner, the character's rebelling vassal or within the character's dejure realm(any liege), and does not has a landless primary title.
If no ruler matches, will trigger Wol.10999

ID Triggered by Might trigger Notes

WoL.10999

  • None

Failed to find target, the event chain ends

ID Triggered by Might trigger Notes

WoL.10113

Arriving at destination - Host (hidden)

Arriving at destination - present a gift?

ID Triggered by Might trigger Notes

WoL.10114

Option A: The best gift.
It cost the character 30 wealth, but the ruler would be flattered (+25 opinion) for 5 years.
Christian, Zoroastrian and Jewish would be a dozen of strong horses;Muslim would be a dozen of sturdy camels; Indian would be an elephant; pagan would be a dozen of tough warriors.
Option B: Fine gifts.
It cost the character 15 wealth, and the ruler would be pleased by fine gifts (+15 opinion) for 5 years.
Option C: Ordinary gifts.
It cost the character 5 wealth.
Option D: Nothing.
The ruler would be mildly disappointed (-5 opinion) for 3 years.

ID Triggered by Might trigger Notes

WoL.10115

Foreign ruler responds (just bounce?)

Cultural differences

ID Triggered by Might trigger Notes

WoL.10116

Option A: the character is wise.
Only available when the learning≥10.
Option B: Stop the steward
The steward will be angry (-25 opinion) for the character for a year.
Option C: Do nothing
The ruler will feel the charcter disrespecting culture (-10 opinion) for 1 years.

ID Triggered by Might trigger Notes

WoL.10117

Foreign ruler (bounce)

Letting priests in will always trigger Wol.10118, or not trigger Wol.10140.

ID Triggered by Might trigger Notes

WoL.10140

Character bounce

Clergy theological debate, endangering venture

ID Triggered by Might trigger Notes

WoL.10118

Option A: Stop the priests
All priest vassal will be angry (-25 opinion) for the character for 5 years.
Option B: The character is gregarious.
Only available when the character has the gregarious trait.
Option C/D: Support the priests
The character has 50% chance to gain zealous trait, while the ruler will has the opinion modifier of religious quarrel (-10 opinion) to the character for a year.

Foreign ruler friend/rival (hidden)

ID Triggered by Might trigger Notes

WoL.10119

The event for the ruler determining the success or failure of the expedition.

To become friends, opinion should be more than 0 with the base 30% chance, more than 20 with 60% chance, and more than 40 with 120% chance. When character's stewardship is more than 10 and 13, in both case the chance will multiple 1.3.
Trade Success has the base 30% chance. When character's stewardship is more than 10 and 13, both will make the chance multiple 1.3. The ruler will has the trade partner(+15) opinion modifier to the character for 10 years.
Trade Rival has 30% chance when the opinion is lower than -10, and 60% when lower than -40, 120% when lower than -65.

ID Triggered by Might trigger Notes

WoL.10120

Foreign ruler responds

Trade Friend and Trade Success will trigger Wol.10125 7 days later, and has 50% chance to trigger Wol.10123 3 days later.
Trade Rival will trigger Wol.10128 5 days later.

ID Triggered by Might trigger Notes

WoL.10121

Foreign ruler friend

ID Triggered by Might trigger Notes

WoL.10122

Foreign ruler rival

Learn stewardship in foreign court

ID Triggered by Might trigger Notes

WoL.10123

When the character has fortune builder, thrifty clerk or indulgent wastrel traits, improve these traits to the next higher level.

Successful expedition

ID Triggered by Might trigger Notes

WoL.10125

The character will gain 2.5 yearly income, but not smaller than 100 or larger than 500 wealth,and 150 prestige. If not an architect or gardener, the character will lose aspiring trader (stewardship +1) and gain trader (stewardship +2) modifier.
The capital province will have trade route (city tax +0.3, castle tax and tribal tax +0.2) modifier for 30 years, refresh trade route timer modifier for 25 years, and the duration will not pile.

Reward steward?

ID Triggered by Might trigger Notes

WoL.10126

Option A: Reward The character give the steward 0.5 yearly income, and the steward will be grateful (+25 opinion) for 5 years. Option B: Refuse AI has 50% chance to choose this. Add greedy trait to the character, and the steward will be disappointed (-10 opinion) for 5 years.

ID Triggered by Might trigger Notes

WoL.10127

  • None

Steward conclusion

Failed expedition

ID Triggered by Might trigger Notes

WoL.10128

  • None

End the event chain

Option: at least I learned something
If not an architect or gardener, the character will gain aspiring trader (stewardship +1); and if already been an aspiring trader, the character will lose it and gain trader (stewardship +2)

Refresh trade route

ID Triggered by Might trigger Notes

WoL.10129

Hidden. event for the province

If the province is in steppe or Persia region, trigger Wol.10130, or not trigger Wol.10131

ID Triggered by Might trigger Notes

WoL.10130

Refresh trade route land.

ID Triggered by Might trigger Notes

WoL.10131

Refresh trade route sea.

WoL.10130 and WoL.10131 will be triggered only if the refresh trade route timer does not exist.
Option A
The holder of the province pay 2.5 yearly income, but not larger than 200 wealth, to gain trade route (city tax +0.3, castle tax and tribal tax +0.2) modifier for 30 years and refresh trade route timer modifier for 25 years, and will trigger Wol.10129 28 years later. AI has 1/4 chance to choose this.
Option B
The holder of the province minus 25 prestige. AI has 3/4 chance to choose this.