WOL Business Events

From Crusader Kings II Wiki
Revision as of 15:13, 11 January 2016 by Binworm (talk | contribs) (Created page with "'''Business Events''' might happen when players choose the business foci in Way of Life DLC. The events' ID range from WoL.10000 to WoL.10999. {| class="wikitable...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Business Events might happen when players choose the business foci in Way of Life DLC. The events' ID range from WoL.10000 to WoL.10999.

ID Event
WoL.10100 Trade route for exotic goods
Example Example
Example Example
Example Example
Example Example
Example Example
Example Example
Example Example
Example Example

Trade route for exotic goods

Start of Chain

ID Conditions MTTH Modifiers Notes

WoL.10100

  • None

Triggered only.

  • None

Chain-start event for a landed character, no special effect.


Triggered by Wol.10101

ID Conditions MTTH Modifiers Notes

WoL.10101

  • None

Triggered only.

  • None

Chain-start event for the steward, no special effect.


Might trigger Wol.10100 and Wol.10102

Option A: Accept. AI will always choose this to trigger Wol.10102, continuing the event chain.
option B: Decline. End the event chain by the steward.

Steward presents an opportunity

ID Conditions MTTH Modifiers Notes

WoL.10102

  • None

Triggered only.

  • None

Triggered by Wol.10101
Might trigger Wol.10103 and Wol.10104

Option A: Accept. If the capital in Steppe or Persia region, will trigger WoL.10103, namely the land based trade route event chain. If not, will trigger WoL.10104, namely the naval based trade route event chain.
Option B: Decline. End the event chain.

Land: setting up a land based trade route

ID Conditions MTTH Modifiers Notes

WoL.10103

  • None

Triggered only.

  • None

Triggered by Wol.10102
Might trigger Wol.10105.

Option A: hire crew
It cost the character one-year income, but will not smaller than 25 wealth or larger than 200 wealth.
Option B: hire bandits to steal packing animals
It cost the character 2/5 of one-year income, but will not smaller than 10 wealth or larger than 80 wealth.
The base fail randomness is 20%. If intrigue of the character more than 8, the fail randomness will be 14%; if more than 11, it will be 9.8%; if more than 14, it will be 6.86%.
Option A and B will trigger Wol.10105 3 days later.
Option C: this is too expensive
End the event chain.

Naval: setting up a Naval based trade route

ID Conditions MTTH Modifiers Notes

WoL.10104

  • None

Triggered only.

  • None

If the bandits fail, the character will fail, too.


Triggered by Wol.10102
Might trigger Wol.10105.

Option A: hire crew
It cost the character one-year income, but will not smaller than 25 wealth or larger than 200 wealth.
Option B: hire bandits to steal packing animals
It cost the character 2/5 of one-year income, but will not smaller than 10 wealth or larger than 80 wealth.
The base fail randomness is 20%. If intrigue of the character more than 8, the fail randomness will be 14%; if more than 11, it will be 9.8%; if more than 14, it will be 6.86%.
Option A and B will trigger Wol.10105 3 days later.
Option C: this is too expensive
End the event chain.

Clergy wants to come along and can finance some of the costs(might be angered/get in trouble later)

ID Conditions MTTH Modifiers Notes

WoL.10105

  • None

Triggered only.

  • None

If the character's bandits fail to steal, it will trigger Wol.10110 7 days later.


Triggered by Wol.10103 or Wol.10104
Might trigger Wol.10107 and Wol.10110. Always trigger Wol.10111.

Option A: Accept.
Clergies compensate 2/5 of one-year income to the character , but will not larger than 80 wealth, and if the yearly income is smaller than 25, clergies will only compensate 5 wealth to the character.
With 50% randomness, an independent merchant republic within diplomatic range will trigger Wol.10107.
Wol.10111 will be triggered 14 days later.
Option B: Decline.
All of the direct clergy vassal will be disappointed(-10 opinion) at the character for 5 years.
Wol.10111 will be triggered 7 days later.

Clergy annoyed of bandits

ID Conditions MTTH Modifiers Notes

WoL.10106

  • None

Triggered only.

  • None

Triggered by Wol.10111

Option A
Piety minus 15.
Option B needs the character's diplomacy more than 12.
Nothing happens.

Doge responds to venture

ID Conditions MTTH Modifiers Notes

WoL.10107

  • None

Triggered only.

  • None

Triggered by Wol.10105
Might trigger WoL.10108

Option A: Demand compensation
The character will be irritated(-10 opinion) to the Doge for 3 years.
A letter triggers WoL.10108 will be sent to the character,
Option B: Never mind
Nothing happens.

Nearby Doge angered by trade competition

ID Conditions MTTH Modifiers Notes

WoL.10108

  • None

Triggered only.

  • None

Triggered by Wol.10107
Always trigger WoL.10109

Option A: Monetary compensation
The character will pay the Doge 50 wealth make the Doge happy(+25 opinion) for 5 years.
Option B: Refuse
The doge will be angry(-25 opinion) for the character for 5 years.
A letter triggers WoL.10109 will arrived at the Doge after 3 days.

Doge gets response

ID Conditions MTTH Modifiers Notes

WoL.10109

  • None

Triggered only.

  • None

Whether the Doge gets 50 wealth or not.


Triggered by Wol.10108

Bandits fail to steal ship/carrying animals

ID Conditions MTTH Modifiers Notes

WoL.10110

  • None

Triggered only.

  • None

Minus 50 prestige


Triggered by Wol.10105
Always trigger WoL.10128

Heading out

ID Conditions MTTH Modifiers Notes

WoL.10111

  • None

Triggered only.

  • None

Always trigger WoL.10112 35 days later.
If the character hires bandits and lets priests in, it will be 85% chance to trigger the Wol.10106 10 days later.


Triggered by Wol.10105
Might trigger Wol.10106. Always trigger WoL.10112

Arriving(hidden)

ID Conditions MTTH Modifiers Notes

WoL.10112

  • None

Triggered only.

  • None

Triggered by Wol.10111
Might trigger WoL.10113 or Wol.10999

The ruler visited should be independent and an AI; should not be a religious head, a mercenary head, a holy order head, rival, incapable, prisoner, the character's rebelling vassal or within the character's dejure realm, and does not has a landless primary title. There is 1/5 chance to trigger Wol.10999 and 4/5 chance to trigger WoL.10113.

==